Monoman1 Posted May 1, 2023 Posted May 1, 2023 7 hours ago, coffeeink said: i assume you use anyway. Ahh, you assume wrong Still copying/pasting files... This'll take some time to set up. I still have a bunch of unused files lying around in the root mod folders to help remind me to use them. Like Auds tats for PC/Sister. Which I haven't gotten around to because a good plot for sister escapes me currently. Or maybe I should just leave them there? Given the pretty tight integration between SLS and WT I'll probably have to set up both mods. And possibly MWA as well... I could provide the files 'as is' via PM for now if you want. 6 hours ago, coffeeink said: Nothing is set in stone. This all sounds awesome. I'm sure more ideas will come to me as I test through as that's usually the way for me. 6 hours ago, coffeeink said: Soldier cooking Sharpening weapons/tempering armor Could also lead to a mining job? 6 hours ago, coffeeink said: Selling Job (Helping Belethor) Could do some advertising via slavetats. "Come to belethors shop for HOT deals" or something like that. 6 hours ago, coffeeink said: Helping out in the Inn Maybe hold off on this one. I'm tempted to add something like this to SLS as a more general work thing (for all inns) which could then be plugged back into WT if needed.
Balgin Posted May 1, 2023 Posted May 1, 2023 7 minutes ago, Monoman1 said: Sharpening weapons/tempering armor Sewing and stuffing new armour padding. This would allow some soldiers to make suggestive comments about stuffing and about her arse looking fairly padded as it is (although they wouldn't mind stuffing it some more anyway). The commanding officer could then chastise the soldiers or encourage them (depending on how the daughter's been behaving in response to the lewd soldiers). Or perhaps she could complain to him and he says he'll have a word with them after she's gone but when she comes back next time they behave the same as before and the officer doesn't even pretend he punished them. 1
coffeeink Posted May 1, 2023 Posted May 1, 2023 Yes, would be nice. I will set up a SLS, WT Dev Profile. I already tried for the Addon the SLS Setup Will be quite a task i guess. Tbh. These Tasks anyway already sounds like tons of work if done right. So making something like the Inn part third Prio is no issue. Regarding Setup. I right now have a very decent Dev Setup running with the only weakness that hot plugin of the esp is not really stable, but since the newest debugger releases even that works now (not well, but it helps sometimes).
Piiska Posted May 1, 2023 Posted May 1, 2023 @emily1673 & @Monoman1 I was able to find the culprit to my issue with the piercing scenes not working and it was a careless edit of the json files of the piercings json of Wartimes where I forgot a few punctuation marks lol. Now it's all working like before again. So if someone encounters this... double check your jsons. 2
Monoman1 Posted May 1, 2023 Posted May 1, 2023 7 minutes ago, Piiska said: @emily1673 & @Monoman1 I was able to find the culprit to my issue with the piercing scenes not working and it was a careless edit of the json files of the piercings json of Wartimes where I forgot a few punctuation marks lol. Now it's all working like before again. So if someone encounters this... double check your jsons. Yep. Always run your json through a checker when you make any modification to them. Easy to mess them up. I know from experience.
divinefire Posted May 1, 2023 Posted May 1, 2023 So many good things coming someday. I think maybe the patch notes pdf will be bigger than the mod file. j/k Your killing it Mono, thanks for your modding. 1
Monoman1 Posted May 3, 2023 Posted May 3, 2023 On 4/30/2023 at 9:25 PM, Monoman1 said: I also could do with help/advice with the bucket animations. I'm using 3 vanilla bucket animations. Issue resolved. Well. Except for the wonky hand placement. 3
tinkerbelle Posted May 3, 2023 Posted May 3, 2023 2 hours ago, Monoman1 said: Issue resolved. Well. Except for the wonky hand placement. Hand placement looks fine, it's the tilting of the bucket that's the problem. I'd say it's close enough for government work.
Balgin Posted May 3, 2023 Posted May 3, 2023 (edited) 29 minutes ago, tinkerbelle said: Hand placement looks fine, it's the tilting of the bucket that's the problem. I'd say it's close enough for government work. Look at the other hand. It appears to be trying to hold something. Quite possibly the rope handle on the other side of the bucket. It's as if the two hands are holding a much larger invisible bucket around the actual sized bucket model. Edited May 3, 2023 by Balgin
tinkerbelle Posted May 3, 2023 Posted May 3, 2023 1 hour ago, Balgin said: Look at the other hand. It appears to be trying to hold something. Quite possibly the rope handle on the other side of the bucket. It's as if the two hands are holding a much larger invisible bucket around the actual sized bucket model. My spatial acuity isn't that great with on-screen stuff, but I think if the bucket was leveled out and rotated a few degrees the "off" hand would line up. Or not. you could be right about the bucket size. On the other hand (sic), I could live with it as is. But I do know that sometimes the drinks tray used by waitresses sometimes go 90 degrees from level (and skyrim physics keep the drinks from falling off and in this case, the water would stay in the bucket).
Monoman1 Posted May 3, 2023 Posted May 3, 2023 Well this was my first effort so.... A little better... It's 'good enough' for me right now but I will try to rotate the bucket around the only way I know how: transforms. But looking at a video today said not to. 4
Monoman1 Posted May 3, 2023 Posted May 3, 2023 (edited) 9 hours ago, Monoman1 said: I will try to rotate the bucket around the only way I know how: transforms. But looking at a video today said not to. Worked ok in the end. Just needed to apply transformations as I went. Thankfully was able to edit the mesh and apply it mid game or it would have taken a lot longer. Fixed bucket mesh for anyone that wants it: animobjectbucket.nif Replace vanilla mesh at /Data/meshes/AnimObjects/animobjectbucket.nif Will be included in WTs anyway. About as good as I can get it. Don't know if a different gender/race will affect things much... With water version: animobjectbucket.nif Edited May 4, 2023 by Monoman1 4
Monoman1 Posted May 3, 2023 Posted May 3, 2023 Which all leads to... Skyrim 2023-05-03- Trim - Copy.mp4 Event applies to anything that removes the bucket from your hands really... like say tripping etc... 7
KurosawaKe Posted May 4, 2023 Posted May 4, 2023 I think these changes are very immersive, but because the time of one day is limited, it is already quite busy to work and meet the daily needs of my father. If a series of tasks such as cleaning and managing the farm are added, I am afraid that one day is not enough. Can we extend one day by balancing the frequency of tasks or modifying the game time scale?
Anunya Posted May 4, 2023 Posted May 4, 2023 This all looks exciting. Looking forward to the day it comes to SE
ck2modfan Posted May 4, 2023 Posted May 4, 2023 17 minutes ago, KurosawaKe said: I think these changes are very immersive, but because the time of one day is limited, it is already quite busy to work and meet the daily needs of my father. If a series of tasks such as cleaning and managing the farm are added, I am afraid that one day is not enough. Can we extend one day by balancing the frequency of tasks or modifying the game time scale? See various posts a page or two back. Changing the timescale to 5 changes EVERYTHING! (set timescale to 5). All of a sudden, all these tasks seem quite reasonable. 1
Silvain Posted May 4, 2023 Posted May 4, 2023 Oh wow I love all the new ideas and the new features. An idea for dog utility: Intimidation Scaring away enemies or men that get too touchy. Depending on the relation with Aldo he may even get jealous. Also to extend on the search functionality Ability to train him on stuff other than animals like certain alchemie ingredients, drugs, aroused npcs, mineral ressources/harvesting spots. maybe crafting stations and enemy types (dungeons?) 1
Monoman1 Posted May 4, 2023 Posted May 4, 2023 17 hours ago, Monoman1 said: Which all leads to... Which leads to this epic fail (youtube worthy) Skyrim 2023-05-04 - Trim - Copy.mp4 Still need to destroy the food so that they are unusable. Waiting on permission for some assets. 27 minutes ago, Silvain said: An idea for dog utility: Intimidation Scaring away enemies or men that get too touchy. Depending on the relation with Aldo he may even get jealous. Also to extend on the search functionality Ability to train him on stuff other than animals like certain alchemie ingredients, drugs, aroused npcs, mineral ressources/harvesting spots. maybe crafting stations and enemy types (dungeons?) Good thinking. 9
naaitsab Posted May 4, 2023 Posted May 4, 2023 55 minutes ago, Monoman1 said: Which leads to this epic fail (youtube worthy) Still need to destroy the food so that they are unusable. Waiting on permission for some assets. Would it be possible to put the trip outcome after a jump or bump event? Or only when wearing high heels. Those cracks in the floor do a number on your stability of course. Just some out of the blue tripping could become annoying quite fast. 1
audhol Posted May 4, 2023 Posted May 4, 2023 1 hour ago, Monoman1 said: Which leads to this epic fail (youtube worthy) OMG MM1 excelent work, her clothes fall off when she trips up. Benny Hill is smiling in his grave.
Monoman1 Posted May 4, 2023 Posted May 4, 2023 14 minutes ago, audhol said: Benny Hill is smiling in his grave. First try too. Well, no, that's a lie. Second try then. First try I filled the floor full of apples but that mechanism is super unreliable for causing trips... 58 minutes ago, naaitsab said: Would it be possible to put the trip outcome after a jump or bump event? Or only when wearing high heels. Those cracks in the floor do a number on your stability of course. Just some out of the blue tripping could become annoying quite fast. Well that particular trip was caused by SLS steep fall - Went up the stairs too quickly. So that's completely avoidable and her fault tbh I'm pretty sure (though not tested yet) that other events that stagger you will drop the tray (no trip) so, off the top of my head, possibly: STA spank stagger SLS barefoot stagger - I think this only happens when running too so = avoidable. I don't mind a system for tripping but I'd be worried, like you, that it'd become very annoying, very quickly. It'd have to be manageable somehow. Factors should probably include: Walking or Running Footwear (Training in that footwear? - YPS Heel training?) The number of items in the tray. But coming up with the doohickey (math+logic) to do that in a way that's fair + intuitive may be quite difficult...
naaitsab Posted May 4, 2023 Posted May 4, 2023 Implementing heel training would be a nice touch. To make it a bit less irritating a rnd chance of you being able to save the stuff on the plate would be an option. Might not be the most realistic thing in the world. The slap event could also be a trigger but mostly in the party setting. Would be a bit daft if father asks for food and then slaps your ass so hard you drop it. You could implement a incrementing chance using if statements. So for example start with 5%. (utility.randomint() <= 5). If you are wearing heavy stuff add 5%. And if you are wearing high heels add another 5%. So then in the end it will be utility.randomint() <= 15. But if you are trained and wearing heels the 5% heels chance is not added so in this example it would remain at 10%
Monoman1 Posted May 4, 2023 Posted May 4, 2023 10 minutes ago, naaitsab said: Would be a bit daft if father asks for food and then slaps your ass so hard you drop it. Mmm... would it...? The guy is just looking for excuses IMO. It'd be nice if I could somehow implement a QTE for it somehow. Press a button in time and recover. But I think that would require fairly comprehensive animations. 11 minutes ago, naaitsab said: You could implement a incrementing chance using if statements. So for example start with 5%. (utility.randomint() <= 5). If you are wearing heavy stuff add 5%. And if you are wearing high heels add another 5%. So then in the end it will be utility.randomint() <= 15. But if you are trained and wearing heels the 5% heels chance is not added so in this example it would remain at 10% 5% per second? Per footstep? 2
Anunya Posted May 4, 2023 Posted May 4, 2023 Definitely agree that it's important to get the balance right. Personally I find the "random chance of tripping just for walking" to be pretty annoying and I switch it off if I can. I prefer it linked to something the player has a bit of indirect control over (and thus it adds context to decisions). Things that'd make sense to me are: chance of tripping if running chance of getting pushed/tripped if near NPC who has reason to trip you (and ideally with a little "oh you're so clumsy, you tripped over my feet again" to indicate they're the perpetrator if it can't be conveyed by animation. A good reason to be pushed is that they've been waiting for too long to be served at the party; either it's been X minutes since you've asked them if they need anything (would be nice to have a dialogue line or other indication that they're impatient), or you are supposed to bring them something and it's been Y seconds and you haven't brought it to them. chance of getting pushed/tripped from simply bumping into someone chance of tripping if carrying too many items on the tray Not sure how feasible those things are, but in combination they could add a nice dynamic where serving at the party requires the daughter to balance between rushing to keep people happy vs the risk of tripping (or carelessly bumping into folks. 2
naaitsab Posted May 4, 2023 Posted May 4, 2023 15 minutes ago, Monoman1 said: Mmm... would it...? The guy is just looking for excuses IMO. It'd be nice if I could somehow implement a QTE for it somehow. Press a button in time and recover. But I think that would require fairly comprehensive animations. Well he is an asshole so maybe sprinkle that in ever so lightly as a random event. I think it would be kind of impossible to time that. As the engine and scripting is quite reliant on FPS it would be very hard to make that work reliably. Probably in the category. Not worth the effort to do it real, so hence the rng. 17 minutes ago, Monoman1 said: 5% per second? Per footstep? Probably per trigger, so the footstep. If you are standing still and you transition into the 100% realistic ragdoll from the video that would be a guaranteed laughter moment. But on every step 15% could already be a way to much. So maybe move the design so you cook the diner and then you get a x% chance you will drop it until you give it to father. Otherwise if he is far away it would almost be a guaranteed drop if we calculate it on every step made.
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