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Posted
On 6/20/2021 at 6:21 PM, mattardo said:

I disabled, enabled 2.3, loaded slighlty earlier save with same results.

Since which version are you using Resume? 

Did this happen before V2 too? Weird issue as it only seems to be affecting some and seemingly only LE users? You are running DD5, right? (i mean you probably are otherwise nothing would happen at all, stupid question sry)

 

Posted
16 hours ago, Scrab said:

If someone would drop me the FormIDs of the Items that you want to disabled. I already rewrote the function to exclude specific Items anyway

 

Here is the list of FormIDs for the licenses - the "License" items selected in the screenshot below. Of course, the first 2 digits will differ for everyone.

 

sls-licences.png.a2a119720d6342f9c87201069f230760.png

Posted (edited)
22 minutes ago, Herowynne said:

Here is the list of FormIDs for the licenses - the "License" items selected in the screenshot below. Of course, the first 2 digits will differ for everyone.

I wrote Mono a pm, maybe we cn get a smoother solution to the whole issue in general

In case I get ignored (which happens a lot? No1 likes me); Which one of those do I look for? All of them? or only a few?

Edited by Scrab
Posted (edited)
On 6/20/2021 at 6:18 PM, Scrab said:

You all are on 2.4?

Did that happen on 2.3- also?

 

Yep

 

Hey, so i think i fixxed the issue with devices not being unequiped. For some reason main script (SlutsMissionHaul - line 411 -Bd.RemoveIdx(Bd.gagIDX) ) thinks that it needs more than one argument (debug log told me that)... So fix was to recompile scripts SlutsBondage and SlutsMissionHaul.... and now devices are removed in few seconds.

 

EDIT: Seems like more scripts have this issue with equipping / unequiping... i will try to recompile all of them and see if that helps...

Edited by Searinoxii
More info
Posted
53 minutes ago, Scrab said:

In case I get ignored (which happens a lot? No1 likes me); Which one of those do I look for? All of them? or only a few?

 

That's not true - I like you! ?

 

There are 9 different kinds of licenses - all of the items shown in the screenshot with the word "License" in their name.

 

If possible, please exclude all of the Licenses from being removed from the player's inventory when hauling. Thanks!

Posted
2 hours ago, Scrab said:

Which one of those do I look for? All of them? or only a few?

Edited 2 hours ago by Scrab

I would recommend all of them just for safety. Whore and Curfew for sure as those are the ones giving me a problem. I think property could really screw you over too as it evicts you from your house without it, and that is no small thing. If the player plays where they have to buy back items that have been confiscated at a markup, then all of the item ones could really be a kicker too (I don't use that function). So, yeah... all of them.

Posted
2 hours ago, Searinoxii said:

Hey, so i think i fixxed the issue with devices not being unequiped. For some reason main script (SlutsMissionHaul - line 411 -Bd.RemoveIdx(Bd.gagIDX) ) thinks that it needs more than one argument (debug log told me that)... So fix was to recompile scripts SlutsBondage and SlutsMissionHaul.... and now devices are removed in few seconds.

That is awesome. Thanks for looking into that.

Posted (edited)
32 minutes ago, Jack005 said:

Dude how do I get Devious Devices - Contraptions for SSE???

 

This is not the right mod support thread for that particular question, but... Contraptions is included in Devious Devices 5.x.

 

Here is a link to the Devious Devices SE page, where you can download DD 5.1 from, which includes Contraptions.

 

 

Edited by Herowynne
Posted (edited)
27 minutes ago, Herowynne said:

 

This is not the right mod support thread for that particular question, but... Contraptions is included in Devious Devices 5.x.

 

Here is a link to the Devious Devices SE page, where you can download DD 5.1 from, which includes Contraptions.

 

 

I see, suspected that was the case, because S.L.U.T.S 2.4v ask for DD - contraptions.esm (I had the DD 4.0) but google dont show anything, and you should put the DD version on the front page, but thanks man

Edited by Jack005
Posted (edited)

Seeing the bug of the devices not unequiping after a run reminded me of an idea I had for the mod. Maybe once the spell to remove the gear is casted instead of just leaving the tatoo, it also leaves on the harness, collar, cuffs, and the boots (edit: Afterall, SLUTS wouldn't want their ponies freezing to death while they head back to their escrow would they), and your unable to wear any clothing and the gear won't come off until you collect your escrow. Also maybe as a purchase option like in S.L.U.T.S Redux, you could be gifted or buy a filly wear set to wear outside of work. Finally, could it be possible to replace the SLUTS collar with the leather harness collar like in the original SLUTS?

 

Edited by Ixmore
Posted
11 hours ago, Scrab said:

Since which version are you using Resume? 

Did this happen before V2 too? Weird issue as it only seems to be affecting some and seemingly only LE users? You are running DD5, right? (i mean you probably are otherwise nothing would happen at all, stupid question sry)

 

 

I am using SE version, and only have tried Resume since version 2.3.

I'm new to the mod but it's a really awesome mod, by the way!

I save pretty frequently, so had access to quite a few points before completing the quest. 

 

On 2.3 I didn't have an issue, but it did take a pretty long time to even start unequipping stuff. The issues I did have were dialogue paths not making much sense - the driver in Windhelm was saying things with no context, and I had to keep triggering new dialogues to progress the ending of the quest, and then there was context for some of the dialogue. I ended up not saving after being unequipped because the dialogue implied that I should have my tattoos for another day, but they had been removed. 

 

I upgraded to 2.4 because it said there was a tattoo fix, but then the driver never unlocked me even though I could finish the quest, but the game still thought the driver was trying to unlock me?

 

I then tried disabling and enabling the different versions (2.3 and 2.4) with different saves, and it never completes on either version now. I let my character sit around for an hour and it never finished.

 

Even if I get the driver to lock me up in exchange for my chest, the dialogue ensues but nothing happens. Then when he casts the spell to make the chest appear, since it already exists the game freezes - which is understandable. I was just trying to get him to force unequip me

 

I hope those details help.

 

 

Posted

I stumbled upon the bug with equipped devices not getting removed, too, which gave me an idea:

 

The carriage drivers always mumble how the spell "mostly" works or try to remember the order of the magic words. So, maybe sometimes a driver DOES fail to properly release the S.L.U.T. and she has to get to the HQ to meet the mage who invented the spell for proper release ...

Chance for this to happen could be made customizable from the MCM ;) 

Posted (edited)

Btw about Yadgo quest. He says "Here, for you" and he gives nothing.

I was thinking about integration with Amputator Framework after some phrases, there is the most bright one:
Screenshot_271.png.0be1bd66f92473badbd9e2e5c831f0b5.png

I've got fever and done like 150 strings in 30 minutes, i guess. And i won't stop until i finish!

Edited by MaJaNamesuu
Posted
10 hours ago, Scrab said:

I wrote Mono a pm, maybe we cn get a smoother solution to the whole issue in general

In case I get ignored (which happens a lot? No1 likes me); Which one of those do I look for? All of them? or only a few?

I've created keyword _SLS_LicenceDocument [KYWD:0412007D]

and added it to all licence document objects. I don't know if that'll help you in this instance but it's something that should have been done some time ago.

But it'll likely be some time before I release even a beta version with this keyword as my dev version is... in flux. 

Posted
1 hour ago, Monoman1 said:

I've created keyword _SLS_LicenceDocument [KYWD:0412007D]

and added it to all licence document objects. I don't know if that'll help you in this instance but it's something that should have been done some time ago.

But it'll likely be some time before I release even a beta version with this keyword as my dev version is... in flux. 

Hi, I'm not so good at moding, but marking Licence as quest item is don't good idea?

Posted
7 minutes ago, dertcz said:

Hi, I'm not so good at moding, but marking Licence as quest item is don't good idea?

 

He didn't do that, keywords just are there to group certain objects. The game itself has several keywords to keep clothing, light and heavy armor separated, still a normal leather armor isn't a quest item ;) 

Posted
14 minutes ago, dertcz said:

Hi, I'm not so good at moding, but marking Licence as quest item is don't good idea?

It's not great. Licences are made to be stolen/lost/destroyed. If they're marked as quest items *most* mods and events will try to ignore them and so they won't really ever be lost or stolen.

Posted
7 minutes ago, Monoman1 said:

It's not great. Licences are made to be stolen/lost/destroyed. If they're marked as quest items *most* mods and events will try to ignore them and so they won't really ever be lost or stolen.

Ok, I didn't know about: "Licences are made to be stolen/lost/destroyed.", thanks for the explanation.

Posted (edited)

I've finally completed translation. 3 days(2 of them i was doing nothing)

My translation got ruined... nice... Well, i will re-do it... eventually... i hope

Edited by MaJaNamesuu
Posted
7 hours ago, mattardo said:

 

I am using SE version, and only have tried Resume since version 2.3.

I'm new to the mod but it's a really awesome mod, by the way!

I save pretty frequently, so had access to quite a few points before completing the quest. 

 

On 2.3 I didn't have an issue, but it did take a pretty long time to even start unequipping stuff. The issues I did have were dialogue paths not making much sense - the driver in Windhelm was saying things with no context, and I had to keep triggering new dialogues to progress the ending of the quest, and then there was context for some of the dialogue. I ended up not saving after being unequipped because the dialogue implied that I should have my tattoos for another day, but they had been removed. 

 

I upgraded to 2.4 because it said there was a tattoo fix, but then the driver never unlocked me even though I could finish the quest, but the game still thought the driver was trying to unlock me?

 

I then tried disabling and enabling the different versions (2.3 and 2.4) with different saves, and it never completes on either version now. I let my character sit around for an hour and it never finished.

 

Even if I get the driver to lock me up in exchange for my chest, the dialogue ensues but nothing happens. Then when he casts the spell to make the chest appear, since it already exists the game freezes - which is understandable. I was just trying to get him to force unequip me

 

I hope those details help.

 

 

Yep, pretty much all of these things.

Posted (edited)
15 hours ago, cerebus300 said:

That is awesome. Thanks for looking into that.


I think there might be 2 main issues here:

First one is that Script SlutsBondage got modified, some functions used by other scripts got extra params for solving tattoo issues, but since those other scripts were not recompiled they fatally fail when they call such function -> Fix is to recompile every script that has something to do with it (everything would be best from time to time ? )

Second one is that some people might have old version of DDs and from what i saw, older versions didn't have functions that are used for unequipping here. So be sure to have 5.1 (5.0 might also work, but i didn't check it...)

For general functions here are 2 recompiled scripts for quick fix of unequiping at the end of haul. This is not complete fix as I still found things like not being equipped with extra devices after chest teleport service, etc... , but should at least not lock you out of the game by quest DDs. (Just place it into your ...\Scripts\ folder )

 

EDIT: Use Scrab's files (right under this comment)

 

 

Edited by Searinoxii
Posted (edited)
21 minutes ago, Searinoxii said:

here are 2 recompiled scripts

S.L.U.T.S. Resume.7z

 

Those are all scripts recompiled (sorry for posting that 10min after you wrote this, couldve saved you some time grabbing the scripts)

Let me know if Seari's right and it was just a recompilation issue before I start doing trial n error stuff to fix the delay some of you seem to have

 

Edited by Scrab
Posted (edited)
12 minutes ago, Scrab said:

S.L.U.T.S. Resume.7z 85.74 kB · 1 download

 

Those are all scripts recompiled (sorry for posting that 10min after you wrote this, couldve saved you some time grabbing the scripts)

Let me know if Seari's right and it was just a recompilation issue before I start doing trial n error stuff to fix the delay some of you seem to have

 

 

25 minutes ago, Searinoxii said:


I think there might be 2 main issues here:

First one is that Script SlutsBondage got modified, some functions used by other scripts got extra params for solving tattoo issues, but since those other scripts were not recompiled they fatally fail when they call such function -> Fix is to recompile every script that has something to do with it (everything would be best from time to time ? )

Second one is that some people might have old version of DDs and from what i saw, older versions didn't have functions that are used for unequipping here. So be sure to have 5.1 (5.0 might also work, but i didn't check it...)

For general functions here are 2 recompiled scripts for quick fix of unequiping at the end of haul. This is not complete fix as I still found things like not being equipped with extra devices after chest teleport service, etc... , but should at least not lock you out of the game by quest DDs. (Just place it into your ...\Scripts\ folder )

 

SlutsMissionHaul.pex 18.98 kB · 0 downloads SlutsBondage.pex 10.69 kB · 0 downloads

 

 

Oh boy! I'm going to give this a whirl right now :)

 

EDIT: Oh, I'm using Vortex - I assume I have to copy some stuff manually from this? Ah, I think I have it sorted - just copy the scripts folder (duh) to the mod's install location.

Edited by mattardo
Posted

Also if this doesnt fix this issue, please drop me a Papyrus log; Just to be sure that its nothing trivial I mean :< 

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