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Posted (edited)
32 minutes ago, Jack005 said:

Dude how do I get Devious Devices - Contraptions for SSE???

 

This is not the right mod support thread for that particular question, but... Contraptions is included in Devious Devices 5.x.

 

Here is a link to the Devious Devices SE page, where you can download DD 5.1 from, which includes Contraptions.

 

 

Edited by Herowynne
Posted (edited)
27 minutes ago, Herowynne said:

 

This is not the right mod support thread for that particular question, but... Contraptions is included in Devious Devices 5.x.

 

Here is a link to the Devious Devices SE page, where you can download DD 5.1 from, which includes Contraptions.

 

 

I see, suspected that was the case, because S.L.U.T.S 2.4v ask for DD - contraptions.esm (I had the DD 4.0) but google dont show anything, and you should put the DD version on the front page, but thanks man

Edited by Jack005
Posted (edited)

Seeing the bug of the devices not unequiping after a run reminded me of an idea I had for the mod. Maybe once the spell to remove the gear is casted instead of just leaving the tatoo, it also leaves on the harness, collar, cuffs, and the boots (edit: Afterall, SLUTS wouldn't want their ponies freezing to death while they head back to their escrow would they), and your unable to wear any clothing and the gear won't come off until you collect your escrow. Also maybe as a purchase option like in S.L.U.T.S Redux, you could be gifted or buy a filly wear set to wear outside of work. Finally, could it be possible to replace the SLUTS collar with the leather harness collar like in the original SLUTS?

 

Edited by Ixmore
Posted
11 hours ago, Scrab said:

Since which version are you using Resume? 

Did this happen before V2 too? Weird issue as it only seems to be affecting some and seemingly only LE users? You are running DD5, right? (i mean you probably are otherwise nothing would happen at all, stupid question sry)

 

 

I am using SE version, and only have tried Resume since version 2.3.

I'm new to the mod but it's a really awesome mod, by the way!

I save pretty frequently, so had access to quite a few points before completing the quest. 

 

On 2.3 I didn't have an issue, but it did take a pretty long time to even start unequipping stuff. The issues I did have were dialogue paths not making much sense - the driver in Windhelm was saying things with no context, and I had to keep triggering new dialogues to progress the ending of the quest, and then there was context for some of the dialogue. I ended up not saving after being unequipped because the dialogue implied that I should have my tattoos for another day, but they had been removed. 

 

I upgraded to 2.4 because it said there was a tattoo fix, but then the driver never unlocked me even though I could finish the quest, but the game still thought the driver was trying to unlock me?

 

I then tried disabling and enabling the different versions (2.3 and 2.4) with different saves, and it never completes on either version now. I let my character sit around for an hour and it never finished.

 

Even if I get the driver to lock me up in exchange for my chest, the dialogue ensues but nothing happens. Then when he casts the spell to make the chest appear, since it already exists the game freezes - which is understandable. I was just trying to get him to force unequip me

 

I hope those details help.

 

 

Posted

I stumbled upon the bug with equipped devices not getting removed, too, which gave me an idea:

 

The carriage drivers always mumble how the spell "mostly" works or try to remember the order of the magic words. So, maybe sometimes a driver DOES fail to properly release the S.L.U.T. and she has to get to the HQ to meet the mage who invented the spell for proper release ...

Chance for this to happen could be made customizable from the MCM ;) 

Posted (edited)

Btw about Yadgo quest. He says "Here, for you" and he gives nothing.

I was thinking about integration with Amputator Framework after some phrases, there is the most bright one:
Screenshot_271.png.0be1bd66f92473badbd9e2e5c831f0b5.png

I've got fever and done like 150 strings in 30 minutes, i guess. And i won't stop until i finish!

Edited by MaJaNamesuu
Posted
10 hours ago, Scrab said:

I wrote Mono a pm, maybe we cn get a smoother solution to the whole issue in general

In case I get ignored (which happens a lot? No1 likes me); Which one of those do I look for? All of them? or only a few?

I've created keyword _SLS_LicenceDocument [KYWD:0412007D]

and added it to all licence document objects. I don't know if that'll help you in this instance but it's something that should have been done some time ago.

But it'll likely be some time before I release even a beta version with this keyword as my dev version is... in flux. 

Posted
1 hour ago, Monoman1 said:

I've created keyword _SLS_LicenceDocument [KYWD:0412007D]

and added it to all licence document objects. I don't know if that'll help you in this instance but it's something that should have been done some time ago.

But it'll likely be some time before I release even a beta version with this keyword as my dev version is... in flux. 

Hi, I'm not so good at moding, but marking Licence as quest item is don't good idea?

Posted
7 minutes ago, dertcz said:

Hi, I'm not so good at moding, but marking Licence as quest item is don't good idea?

 

He didn't do that, keywords just are there to group certain objects. The game itself has several keywords to keep clothing, light and heavy armor separated, still a normal leather armor isn't a quest item ;) 

Posted
14 minutes ago, dertcz said:

Hi, I'm not so good at moding, but marking Licence as quest item is don't good idea?

It's not great. Licences are made to be stolen/lost/destroyed. If they're marked as quest items *most* mods and events will try to ignore them and so they won't really ever be lost or stolen.

Posted
7 minutes ago, Monoman1 said:

It's not great. Licences are made to be stolen/lost/destroyed. If they're marked as quest items *most* mods and events will try to ignore them and so they won't really ever be lost or stolen.

Ok, I didn't know about: "Licences are made to be stolen/lost/destroyed.", thanks for the explanation.

Posted (edited)

I've finally completed translation. 3 days(2 of them i was doing nothing)

My translation got ruined... nice... Well, i will re-do it... eventually... i hope

Edited by MaJaNamesuu
Posted
7 hours ago, mattardo said:

 

I am using SE version, and only have tried Resume since version 2.3.

I'm new to the mod but it's a really awesome mod, by the way!

I save pretty frequently, so had access to quite a few points before completing the quest. 

 

On 2.3 I didn't have an issue, but it did take a pretty long time to even start unequipping stuff. The issues I did have were dialogue paths not making much sense - the driver in Windhelm was saying things with no context, and I had to keep triggering new dialogues to progress the ending of the quest, and then there was context for some of the dialogue. I ended up not saving after being unequipped because the dialogue implied that I should have my tattoos for another day, but they had been removed. 

 

I upgraded to 2.4 because it said there was a tattoo fix, but then the driver never unlocked me even though I could finish the quest, but the game still thought the driver was trying to unlock me?

 

I then tried disabling and enabling the different versions (2.3 and 2.4) with different saves, and it never completes on either version now. I let my character sit around for an hour and it never finished.

 

Even if I get the driver to lock me up in exchange for my chest, the dialogue ensues but nothing happens. Then when he casts the spell to make the chest appear, since it already exists the game freezes - which is understandable. I was just trying to get him to force unequip me

 

I hope those details help.

 

 

Yep, pretty much all of these things.

Posted (edited)
15 hours ago, cerebus300 said:

That is awesome. Thanks for looking into that.


I think there might be 2 main issues here:

First one is that Script SlutsBondage got modified, some functions used by other scripts got extra params for solving tattoo issues, but since those other scripts were not recompiled they fatally fail when they call such function -> Fix is to recompile every script that has something to do with it (everything would be best from time to time ? )

Second one is that some people might have old version of DDs and from what i saw, older versions didn't have functions that are used for unequipping here. So be sure to have 5.1 (5.0 might also work, but i didn't check it...)

For general functions here are 2 recompiled scripts for quick fix of unequiping at the end of haul. This is not complete fix as I still found things like not being equipped with extra devices after chest teleport service, etc... , but should at least not lock you out of the game by quest DDs. (Just place it into your ...\Scripts\ folder )

 

EDIT: Use Scrab's files (right under this comment)

 

 

Edited by Searinoxii
Posted (edited)
21 minutes ago, Searinoxii said:

here are 2 recompiled scripts

S.L.U.T.S. Resume.7z

 

Those are all scripts recompiled (sorry for posting that 10min after you wrote this, couldve saved you some time grabbing the scripts)

Let me know if Seari's right and it was just a recompilation issue before I start doing trial n error stuff to fix the delay some of you seem to have

 

Edited by Scrab
Posted (edited)
12 minutes ago, Scrab said:

S.L.U.T.S. Resume.7z 85.74 kB · 1 download

 

Those are all scripts recompiled (sorry for posting that 10min after you wrote this, couldve saved you some time grabbing the scripts)

Let me know if Seari's right and it was just a recompilation issue before I start doing trial n error stuff to fix the delay some of you seem to have

 

 

25 minutes ago, Searinoxii said:


I think there might be 2 main issues here:

First one is that Script SlutsBondage got modified, some functions used by other scripts got extra params for solving tattoo issues, but since those other scripts were not recompiled they fatally fail when they call such function -> Fix is to recompile every script that has something to do with it (everything would be best from time to time ? )

Second one is that some people might have old version of DDs and from what i saw, older versions didn't have functions that are used for unequipping here. So be sure to have 5.1 (5.0 might also work, but i didn't check it...)

For general functions here are 2 recompiled scripts for quick fix of unequiping at the end of haul. This is not complete fix as I still found things like not being equipped with extra devices after chest teleport service, etc... , but should at least not lock you out of the game by quest DDs. (Just place it into your ...\Scripts\ folder )

 

SlutsMissionHaul.pex 18.98 kB · 0 downloads SlutsBondage.pex 10.69 kB · 0 downloads

 

 

Oh boy! I'm going to give this a whirl right now :)

 

EDIT: Oh, I'm using Vortex - I assume I have to copy some stuff manually from this? Ah, I think I have it sorted - just copy the scripts folder (duh) to the mod's install location.

Edited by mattardo
Posted

Also if this doesnt fix this issue, please drop me a Papyrus log; Just to be sure that its nothing trivial I mean :< 

Posted
27 minutes ago, Scrab said:

S.L.U.T.S. Resume.7z 85.74 kB · 2 downloads

 

Those are all scripts recompiled (sorry for posting that 10min after you wrote this, couldve saved you some time grabbing the scripts)

Let me know if Seari's right and it was just a recompilation issue before I start doing trial n error stuff to fix the delay some of you seem to have

 

 

--- AND IF YOU STILL HAVE ISSUES POST A PAPYRUS LOG

Just to be sure that its nothing trivial I mean :< 

 

 

So i tested it on my build -> unequiping works fine (about 3 secs from spell hit to full nudity). Getting bonus DD for chest teleport also works (got nice high heels shoes). Only issue i found is that after i got my chest teleported with message that i will have to wear tattoos for next 24 hours, they still got removed when i claimed my items from chest.

Posted

I have one more question for Scrab: Did you find some other fix for "untethering / tethering" cart than exiting game to menu and load? It is quite annoying ?

Posted (edited)
13 minutes ago, Searinoxii said:

I have one more question for Scrab: Did you find some other fix for "untethering / tethering" cart than exiting game to menu and load? It is quite annoying ?

 

Ye, making a different haul :)

 

Ive given up on the cart a while ago, dont wanna waste too much time on it. If someone ever comes around with a working solution Id gladly implement it but otherwise I think its best to just focus on new stuff and forget about the Haul in a way

Edited by Scrab
Posted
8 minutes ago, Scrab said:

 

Ye, making a different haul :)

 

Ive given up on the cart a while ago, dont wanna waste too much time on it. If someone ever comes around with a working solution Id gladly implement it but otherwise I think its best to just focus on new stuff and forget about the Haul in a way

 

Different haul? You mean like start new cart or there is some other content i didn't discover yet? ?

 

Posted
44 minutes ago, Scrab said:

Also if this doesnt fix this issue, please drop me a Papyrus log; Just to be sure that its nothing trivial I mean :< 

 

Well, I waited around for 10 minutes and the only thing it did was eventually tell me I had completed the haul - but that took a long time. 

 

On a side note, I sometimes have to use a quick race-menu spell to reload my preset when I get black shading on my character - this tends to remove any tats. During my wait during this game, when I came back the tattoos had been reapplied at some point (which is good). After that I got the "Haul Completed" message. ON a whim, I opened my escrow chest but took nothing, this then prompted the game to complete the quest and start dropping all my items around me - since I still had the bondage mittens on heh heh!

 

Hopefully, this log is working. I appreciate it. I tried cleaning the save before trying this, but I couldn't get the cart back on no matter what I tried - so I used my non-cleaned save. If there's issues with the log, or some other steps I need to take, I'll hop to it!

Papyrus.0.log

Posted
32 minutes ago, mattardo said:

 

Well, I waited around for 10 minutes and the only thing it did was eventually tell me I had completed the haul - but that took a long time. 

 

On a side note, I sometimes have to use a quick race-menu spell to reload my preset when I get black shading on my character - this tends to remove any tats. During my wait during this game, when I came back the tattoos had been reapplied at some point (which is good). After that I got the "Haul Completed" message. ON a whim, I opened my escrow chest but took nothing, this then prompted the game to complete the quest and start dropping all my items around me - since I still had the bondage mittens on heh heh!

 

Hopefully, this log is working. I appreciate it. I tried cleaning the save before trying this, but I couldn't get the cart back on no matter what I tried - so I used my non-cleaned save. If there's issues with the log, or some other steps I need to take, I'll hop to it!

Papyrus.0.log 1.36 MB · 2 downloads

 

Hmmm, apart from shit ton of other errors there i still see that one that caused issues for me (which is now solved). Are you sure you placed Scrub's files at the right place, overwritten everything? (and restarted game....?)

Posted (edited)
17 minutes ago, Searinoxii said:

 

Hmmm, apart from shit ton of other errors there i still see that one that caused issues for me (which is now solved). Are you sure you placed Scrub's files at the right place, overwritten everything? (and restarted game....?)

 

I hope so! I right-clicked on the mod in Vortex, opened file location, then copied all the files in downloaded Scripts folder into the Scripts folder of the mod - and of course, let them overwrite the existing files. From the download I used the Scripts folder, not the Source folder. Did I copy the correct files?

 

EDIT: Oh, do I need to copy the Source folder as well? Jesus my brain..

Edited by mattardo
Posted
4 minutes ago, mattardo said:

 

I hope so! I right-clicked on the mod in Vortex, opened file location, then copied all the files in downloaded Scripts folder into the Scripts folder of the mod - and of course, let them overwrite the existing files. From the download I used the Scripts folder, not the Source folder. Did I copy the correct files?

 

EDIT: Oh, do I need to copy the Source folder as well? Jesus my brain..

 

No, you don't need Source folder. Scripts should be enough, are you sure there is nothing overwritting your files? Like older version of mod or something? (I have no idea how Vortex deals with this, never used it.... always MO2)

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