M. Fraise J. Posted June 24, 2021 Posted June 24, 2021 (edited) I've found a mod which returns removed feature of carriages. Its just cool and goes to topic a bit. Touring Carriages SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Mod is just cool, nothing more to say. Edited June 24, 2021 by MaJaNamesuu
Scrab Posted June 24, 2021 Author Posted June 24, 2021 (edited) 3 hours ago, MaJaNamesuu said: Mod is just cool, nothing more to say Yea and the author is an entitled talker :^)  The mod isnt any more stable than Sluts. Ive already looked into it; Its just the Vanilla Cart Ride Intro but longer It bugs out just as often but as mentioned, not tethering the player gives you many major advantages as you can reset the tethered actor and with that, reset the hauling environment. Mid haul the thing is just as likely to glitch out though (perhaps less since the horse wont go jumping up mountains but thats user error there) Edited June 24, 2021 by Scrab
Scrab Posted June 24, 2021 Author Posted June 24, 2021 (edited) 4 hours ago, chaimhewast said: Looking at the gear in xEdit, I see: Thats correct  I am going to write a little manual about Gear Progression for one of the future Updates where you can look up what the Upgrades are doing Edited June 24, 2021 by Scrab 1
Simolone Posted June 24, 2021 Posted June 24, 2021 Is it normal that there are often bugs where the cart doesn't follow you (like when i load or when i get the tattoo for the second run )?? I already tested the debug but it's not working same for ctrl+e
Mister X Posted June 24, 2021 Posted June 24, 2021 4 minutes ago, Strompygames said: Is it normal that there are often bugs where the cart doesn't follow you (like when i load or when i get the tattoo for the second run )?? I already tested the debug but it's not working same for ctrl+e  Yep, that's the tethering problem. It normally can be fixed with closing the game to main menu and loading back in. Just reloading a save during gameplay won't help, as it doesn't reset all that's needed.
Simolone Posted June 24, 2021 Posted June 24, 2021 3 minutes ago, Mister X said: Â Yep, that's the tethering problem. It normally can be fixed with closing the game to main menu and loading back in. Just reloading a save during gameplay won't help, as it doesn't reset all that's needed. ok it's working thx
nmn170 Posted June 26, 2021 Posted June 26, 2021 ask if theres any way to get my stuff back and it just comes up reserved.Â
DewyCave Posted June 27, 2021 Posted June 27, 2021 Whenever I talk to a carriage driver and ask to know more about the job, he asks me what I would like to know and the dialogue ends. Couldn't progress past that, am I missing something?
LinaHirata Posted June 28, 2021 Posted June 28, 2021 (edited) im either blind or it is currently impossible to pay out your debt ran five runs arrears didnt go down looking through the code: you get paid when you finish the run, but if you have debt you cant finish the run, next haul stats immedietely im currently at 3750 arrears, which is considered high debt i get Haul_PaymentTopic [DIAL:0B07A247] which has three possible responses: Payment_ChainForce1 "Oh don't worry about me, I'm having a fine time here!" [DIAL:0B08955B] Payment_ChainForce4 "What again? Don't I get a break at all?" [DIAL:0B08955D] and Payment_ChainForce2 "(nod submissively)" [DIAL:0B08955F] all trigger TIF__Sluts_PayChainForce which starts a new chained forced mission nowhere in this chain arrears actually get updated also, Payment_ChainForce4 doesnt appear ? Â Edit 1: Haul.PlaceWagon() is supposed to cast SlutsArDebitSpell which should update arrears, doesnt seem to happen, i wonder why ? Edit 2: coz no gold gets added to player's inventory Edited June 28, 2021 by LinaHirata 1
Scrab Posted June 28, 2021 Author Posted June 28, 2021 1 hour ago, LinaHirata said: nowhere in this chain arrears actually get updated Ye, when I took over I kinda just smashed that Arrea System in there. I never really fitted it into the Filly Coin System thats why there are some unfortunate situations too where you may not know for sure where exactly the mod talks about Gold and where it talks about Fill Coins  I want to get the basics of the Crime System done for the next Version which should also take care of that then. Just got too many things rn I gotta do, hard to really get one thing done without feeling like your neglecting the others, mb
LinaHirata Posted June 28, 2021 Posted June 28, 2021 (edited) ive fitted myActor.AddItem(Gold001, Math.Ceiling(arrears.value / 5.0) as int) into SlutsArDebitSpell OnEffectStart as a temporary workaround fucking dragon doesnt let me talk to dispatch ? Edited June 28, 2021 by LinaHirata
Fredfish Posted June 29, 2021 Posted June 29, 2021 You could cheat yourself out of debt if you're stuck  Console player.additem f 3750 will add 3750 gold to you, clearing your debt
LinaHirata Posted June 29, 2021 Posted June 29, 2021 (edited) during conversations they are supposed to unlock Bridle, right? [06/29/2021 - 11:59:14PM] [Zad]: UnlockDevice called for Lina: [Lv0] S.L.U.T.S. Bridle) [06/29/2021 - 11:59:14PM] [Zad]: UnlockDevice aborted because [Lv0] S.L.U.T.S. Bridle is not a generic item. SlutsBondage.psc - Line 293 Function Ungag(Actor target = none) RemoveIdx(gagIDX, target) endFunction while RemoveIdx expects bool as a 2nd argument: function RemoveIdx(int idx, bool QuestItm = false) it doesnt actually error out but an item gets unlocked like a normal item and not quest item so DD doesnt do shit  pony gear didnt unlock, recompiled all the scripts just in case, everything is working now NEVERMIND, totally missed patch on page 26 ? [06/29/2021 - 10:28:26PM] ERROR: Incorrect number of arguments passed. Expected 2, got 1. stack: [SLUTS_MissionHaul (7A00FB04)].slutsmissionhaul.RestorePony() - "SlutsMissionHaul.psc" Line 412 [None].SlutsHaulCartRestoreSpell.OnEffectStart() - "SlutsHaulCartRestoreSpell.psc" Line 8 one script failed to compile TIF__Sluts_RehabExit.psc - Haul script doesnt have TmpChest property anymore, TIF__Sluts_RehabExit.psc Line 41  also, suggestion, add progression data to MCM menu, just a list of stats, stuff like runs completed, gear levels, etc, dunno if such data is currently available in HQ, havent been tere yet ? Edited June 29, 2021 by LinaHirata 1
Scrab Posted June 29, 2021 Author Posted June 29, 2021 1 hour ago, LinaHirata said: it doesnt actually error out but an item Oh thats interesting, it natively casts the Actor as a bool there. Ill fix that ye  1 hour ago, LinaHirata said: TIF__Sluts_RehabExit.psc - Haul script doesnt have TmpChest property anymore, TIF__Sluts_RehabExit.psc Line 41 Pretty sure thats part of the patch on page26 (yes I need to get back to SLUTS, sry)  1 hour ago, LinaHirata said: also, suggestion, add progression data to MCM menu, just a list of stats, stuff like runs completed, gear levels, etc, dunno if such data is currently available in HQ, havent been tere yet No there isnt. The uh.. Collection Room in general needs some more love with those QoL things. Ill put that on my todo  Â
chaimhewast Posted June 29, 2021 Posted June 29, 2021 2 hours ago, Scrab said: Oh thats interesting, it natively casts the Actor as a bool there. Ill fix that ye Yeah, that works with all sorts of references. These two expressions test the same thing (not sure on performance though): if (target != None) if (target) Â
LinaHirata Posted June 30, 2021 Posted June 30, 2021 possible typo in SlutsMissionHaul.psc?  Line 179 Event OnStoryScript aiValue1 is being checked instead of aiValue2 ? 2
Scrab Posted June 30, 2021 Author Posted June 30, 2021 (edited) 14 hours ago, Yolaeth said: noob question but which file do i download for dialogue? The Main File is just called "SLUTS Resume". Redux is the SE port of the old version by Esturk, the patches are patches, the LE REssources you download ifyoure playing LE and overwrite the Mainfile with it and the UNP Tats are for UNP Bodies (LE and SE) that you use ify oure using a UNP Based Body (yes, actually)  For V2.5, I will probably drop UILib and use UIExtension instead and will do some first preparations for SLUTS's Crime System by having it eat up the current Arrears System. This will probably require a clean save again since I go back reworking the old Arrears System. Its the last bit that has to do with Gold & Filly Coins that I havent touched yet and was lacking motivation to do it for V2 and I gotta do it eventually so I just wanna do it now before the Progression systems become too grindy. My pardon Edited June 30, 2021 by Scrab
Kiasiri Posted July 1, 2021 Posted July 1, 2021 NO MATTER WHAT I DO I CANNOT GET THIS CART TO START WORKING AGAIN. Every time I try to re hitch it it teleports me to where IÂ lost it and doesn't reattach it and now it just downright disappeared. non of the debug buttons are doing anything observable. i have even tried the save and reloading tactic that others have said wor and that does nothing 1
chaimhewast Posted July 1, 2021 Posted July 1, 2021 6 hours ago, Yolaeth said: ok thanks that clears that up but what i meant was is there no npc voicelines or even written lines? or is there just responses from the player character? The mod is unvoiced. You need Fuz Ro Doh (LE/SE) so that you can see what the NPCs are saying.
Scrab Posted July 1, 2021 Author Posted July 1, 2021 2 hours ago, Kiasiri said: Every time I try to re hitch it it teleports me to where IÂ lost it and doesn't reattach it and now it just downright disappeared If the cart doesnt work at all you may have to report to the REcipient that the cart got lost Im already working on a new Haul Type, have some patience 2
ChandraArgentis Posted July 1, 2021 Posted July 1, 2021 (edited) When initiating the quest, you're told that you can "make up to 1.000 septums per run". Guessing this is supposed to be 1,000.  The mod also seems broken for me. I started it once, and managed to pull it, but then my character got aroused, and the cart broke. Automatically decoupled me. I went back after a fight that ensued at the same time, and there wasn't anything to click on. Went to my destination and was told that I needed to bring the cart. Reloaded an old save and started the quest fresh. Now every time I try to start, the cart seems to permanently rooted to the floor. Edited July 1, 2021 by ChandraArgentis
Scrab Posted July 1, 2021 Author Posted July 1, 2021 17 minutes ago, ChandraArgentis said: When initiating the quest, you're told that you can "make up to 1.000 septums per run". Guessing this is supposed to be 1,000. Depends on where you are in the world. In most countries, the dot is correct  See here Decimal separator - Wikipedia Â
Rekkulani Posted July 1, 2021 Posted July 1, 2021 So, I'm having some minor model issues. I play as an Argonian and prior to SLUTS Resume I used SLUTS Redux that I used in tandem with Devious Devices and DD Beast Race fixes. With version DDv5 they implemented the aforementioned beast race fixes. Now when the SLUTS Bridle is equipped on my character it is invisible. However when I spawn the normal version of the bridle [White Leather Gag (Pony) (Blinders)] it renders just fine. Is there some way I can patch SLUTS Resume to use the new model or is that something I'd have to wait for a patch for? I'm not new to modding and I know my way around a computer fairly well so a guide or a step by step always helps.
pleasetryme Posted July 2, 2021 Posted July 2, 2021 its been fun but the logout main menu to rehitch everytime is the thing i cant stand. if only it was like a packpack that was locked onto your back and then you can fight etc do animations no hitching. i also didnt notice the nipple piercings being applied. i did the windhelm run then i was hoping to hump the driver to get my stuff back but it seems i had to go back to dispatch and he would proceed. it kinda hanged there. i coc to whiterun and my character decided to go back to windhelm on full auto walk it was funny but yeah. i do love the sexy pony tail she was wearing. these mods that are out there are so complex and i truly appreciate the creators work i have no idea how they do it and am like gob smacked with their skills. 1
KalBreen Posted July 2, 2021 Posted July 2, 2021 (edited) How about a disable function so I don't screw up my savegame... Edited July 2, 2021 by KalBreen
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