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Posted (edited)

im either blind or it is currently impossible to pay out your debt
ran five runs arrears didnt go down
looking through the code: you get paid when you finish the run, but if you have debt you cant finish the run, next haul stats immedietely

im currently at 3750 arrears, which is considered high debt

i get Haul_PaymentTopic [DIAL:0B07A247] which has three possible responses:
Payment_ChainForce1 "Oh don't worry about me, I'm having a fine time here!" [DIAL:0B08955B]
Payment_ChainForce4 "What again? Don't I get a break at all?" [DIAL:0B08955D] and
Payment_ChainForce2 "(nod submissively)" [DIAL:0B08955F]

all trigger TIF__Sluts_PayChainForce

which starts a new chained forced mission

nowhere in this chain arrears actually get updated

also, Payment_ChainForce4 doesnt appear
?

 

Edit 1: Haul.PlaceWagon() is supposed to cast SlutsArDebitSpell which should update arrears, doesnt seem to happen, i wonder why ?
Edit 2: coz no gold gets added to player's inventory

Edited by LinaHirata
Posted
1 hour ago, LinaHirata said:

nowhere in this chain arrears actually get updated

Ye, when I took over I kinda just smashed that Arrea System in there. I never really fitted it into the Filly Coin System thats why there are some unfortunate situations too where you may not know for sure where exactly the mod talks about Gold and where it talks about Fill Coins

 

I want to get the basics of the Crime System done for the next Version which should also take care of that then. Just got too many things rn I gotta do, hard to really get one thing done without feeling like your neglecting the others, mb

Posted (edited)

ive fitted

myActor.AddItem(Gold001, Math.Ceiling(arrears.value / 5.0) as int)

into SlutsArDebitSpell OnEffectStart as a temporary workaround

fucking dragon doesnt let me talk to dispatch ?

Edited by LinaHirata
Posted (edited)

during conversations they are supposed to unlock Bridle, right?

[06/29/2021 - 11:59:14PM] [Zad]: UnlockDevice called for Lina: [Lv0] S.L.U.T.S. Bridle)
[06/29/2021 - 11:59:14PM] [Zad]: UnlockDevice aborted because [Lv0] S.L.U.T.S. Bridle is not a generic item.

SlutsBondage.psc - Line 293

Function Ungag(Actor target = none)
	RemoveIdx(gagIDX, target)
endFunction

while RemoveIdx expects bool as a 2nd argument:

function RemoveIdx(int idx, bool QuestItm = false)

it doesnt actually error out but an item gets unlocked like a normal item and not quest item so DD doesnt do shit

 

pony gear didnt unlock, recompiled all the scripts just in case, everything is working now  NEVERMIND, totally missed patch on page 26 ?

[06/29/2021 - 10:28:26PM] ERROR: Incorrect number of arguments passed. Expected 2, got 1. 
stack:
	[SLUTS_MissionHaul (7A00FB04)].slutsmissionhaul.RestorePony() - "SlutsMissionHaul.psc" Line 412
	[None].SlutsHaulCartRestoreSpell.OnEffectStart() - "SlutsHaulCartRestoreSpell.psc" Line 8


one script failed to compile
TIF__Sluts_RehabExit.psc - Haul script doesnt have TmpChest property anymore, TIF__Sluts_RehabExit.psc Line 41

 

also, suggestion, add progression data to MCM menu, just a list of stats, stuff like runs completed, gear levels, etc,
dunno if such data is currently available in HQ, havent been tere yet

?

Edited by LinaHirata
Posted
1 hour ago, LinaHirata said:

it doesnt actually error out but an item

Oh thats interesting, it natively casts the Actor as a bool there. Ill fix that ye

 

1 hour ago, LinaHirata said:

TIF__Sluts_RehabExit.psc - Haul script doesnt have TmpChest property anymore, TIF__Sluts_RehabExit.psc Line 41

Pretty sure thats part of the patch on page26 (yes I need to get back to SLUTS, sry)

 

1 hour ago, LinaHirata said:

also, suggestion, add progression data to MCM menu, just a list of stats, stuff like runs completed, gear levels, etc,
dunno if such data is currently available in HQ, havent been tere yet

No there isnt. The uh.. Collection Room in general needs some more love with those QoL things. Ill put that on my todo :) 

 

Posted
2 hours ago, Scrab said:

Oh thats interesting, it natively casts the Actor as a bool there. Ill fix that ye

Yeah, that works with all sorts of references. These two expressions test the same thing (not sure on performance though):

if (target != None)
if (target)

 

Posted (edited)
14 hours ago, Yolaeth said:

noob question but which file do i download for dialogue?

The Main File is just called "SLUTS Resume". Redux is the SE port of the old version by Esturk, the patches are patches, the LE REssources you download ifyoure playing LE and overwrite the Mainfile with it and the UNP Tats are for UNP Bodies (LE and SE) that you use ify oure using a UNP Based Body (yes, actually)

 

For V2.5, I will probably drop UILib and use UIExtension instead and will do some first preparations for SLUTS's Crime System by having it eat up the current Arrears System. This will probably require a clean save again since I go back reworking the old Arrears System. Its the last bit that has to do with Gold & Filly Coins that I havent touched yet and was lacking motivation to do it for V2 and I gotta do it eventually so I just wanna do it now before the Progression systems become too grindy. My pardon

Edited by Scrab
Posted

NO MATTER WHAT I DO I CANNOT GET THIS CART TO START WORKING AGAIN. Every time I try to re hitch it it teleports me to where I lost it and doesn't reattach it and now it just downright disappeared. non of the debug buttons are doing anything observable. i have even tried the save and reloading tactic that others have said wor and that does nothing

Posted
6 hours ago, Yolaeth said:

ok thanks that clears that up but what i meant was is there no npc voicelines or even written lines? or is there just responses from the player character?

The mod is unvoiced. You need Fuz Ro Doh (LE/SE) so that you can see what the NPCs are saying.

Posted
2 hours ago, Kiasiri said:

Every time I try to re hitch it it teleports me to where I lost it and doesn't reattach it and now it just downright disappeared

If the cart doesnt work at all you may have to report to the REcipient that the cart got lost

Im already working on a new Haul Type, have some patience

Posted (edited)

When initiating the quest, you're told that you can "make up to 1.000 septums per run".  Guessing this is supposed to be 1,000.

 

The mod also seems broken for me.  I started it once, and managed to pull it, but then my character got aroused, and the cart broke.  Automatically decoupled me.  I went back after a fight that ensued at the same time, and there wasn't anything to click on.  Went to my destination and was told that I needed to bring the cart.  Reloaded an old save and started the quest fresh.  Now every time I try to start, the cart seems to permanently rooted to the floor.

Edited by ChandraArgentis
Posted
17 minutes ago, ChandraArgentis said:

When initiating the quest, you're told that you can "make up to 1.000 septums per run".  Guessing this is supposed to be 1,000.

Depends on where you are in the world. In most countries, the dot is correct

 

See here Decimal separator - Wikipedia

 

Posted

So, I'm having some minor model issues. I play as an Argonian and prior to SLUTS Resume I used SLUTS Redux that I used in tandem with Devious Devices and DD Beast Race fixes. With version DDv5 they implemented the aforementioned beast race fixes. Now when the SLUTS Bridle is equipped on my character it is invisible.

However when I spawn the normal version of the bridle [White Leather Gag (Pony) (Blinders)] it renders just fine. Is there some way I can patch SLUTS Resume to use the new model or is that something I'd have to wait for a patch for? I'm not new to modding and I know my way around a computer fairly well so a guide or a step by step always helps.

Posted

its been fun but the logout main menu to rehitch everytime is the thing i cant stand. if only it was like a packpack that was locked onto your back and then you can fight etc do animations no hitching.  i also didnt notice the nipple piercings being applied. i did the windhelm run then i was hoping to hump the driver to get my stuff back but it seems i had to go back to dispatch and he would proceed. it kinda hanged there. i coc to whiterun and my character decided to go back to windhelm on full auto walk it was funny but yeah. i do love the sexy pony tail she was wearing. these mods that are out there are so complex and i truly appreciate the creators work i have no idea how they do it and am like gob smacked with their skills.

Posted

With 2.4 I'm not seeing anything in the sluts MCM window.  The initial sluts image comes up, but if i click settings or the other 2 the title at the top changes but the window remains blank.

Didn't have this problem with 2.1

I am using DCL and have the patch installed.  I also tried reinstalling.

Posted

I don't know if anybody else has this issue but every time I run into bandits my character panics than I can't do anything than once after that the cart unhitches. Even when I close the game and reopen it it doesn't fix it and the cart is stuck in place. I will say this mod is a great concept but I find it way too buggy to be worth the time to deal with.

Posted
1 hour ago, Ixmore said:

Since you can already buy keys, I trust other SLUT gear will be purchasable in the future?

Yes

 

my current Roadmap:

Spoiler

V2.5 - Redo the Shop Interface using UIExtensions instead of UILib; Create an "Abstract Class" to better structure, support and manage multiple default Hauls (<- this will require a clean save); add Worldspace Support; remove & replace Arrears with SLUTS's Crime Faction

V3 - new "Special Delivery" default Haul; Warricks Girls; Implement Crime Interaction into the HQ (having a high Bounty has consequences); detail SLUTS Guards (structural changes, no visuals -> e.g. Dialogue, Forcegreets, World Encounters)

V4 - First Quest of SLUTS Mainquest; introducing the Manager; first Levels of Default Filly Adventuering Gear (<- this is what Ixmore asks about I believe)

V5 - Starting on the Mines

 

Posted

So anyone can tell me how to unlock stuff equiped by this mod? I did a haul and finish, the driver remove the cart but everything still on me. Did I break something? Also the dialogue to summon the chest tell something about nipple piercing but i didn't get one. 

Posted (edited)
20 minutes ago, hungvipbcsok said:

So anyone can tell me how to unlock stuff equiped by this mod? I did a haul and finish, the driver remove the cart but everything still on me. Did I break something? Also the dialogue to summon the chest tell something about nipple piercing but i didn't get one. 

There is a set of scripts on Page26 addressing those issues

 

Im currently pretty busy with school and dont have much time to work on the Update which properly fixes those issues, sry. My current WIP is unplayable

Edited by Scrab
Posted

 

On 7/1/2021 at 8:06 PM, pleasetryme said:

its been fun but the logout main menu to rehitch everytime is the thing i cant stand.

 

these mods that are out there are so complex and i truly appreciate the creators work i have no idea how they do it and am like gob smacked with their skills.

 

The cart issue isn't a complexity problem.  There is a way to fix it.  I tried to get the Redux version author to deal with it, but nothing got done.  I tried to correct it myself but didn't know enough at the time.

 

It's a workflow issue with the Cart Driver.  Originally it went like this:

  1. First run
  2. Spell is cast to add gear and attach cart
  3. Driver tells you where to go
  4. Make delivery
  5. Request a consecutive run
  6. Spell is cast to remove detach cart and remove gear
  7. Spell is cast to add gear and attach cart, just like a new run.  Cart does not attach.  All runs from this point forward are glitched, and you have to log out to fix it.
  8. Driver tells you where to go.

If you remove steps 6 and 7 the cart never detaches, so there are no issues with the cart bugging out if you don't take a break between runs.  The Cart Driver needs to skip any spells and jump straight to the manifest/bridle dialogue.  You end up with:

  1. First run
  2. Spell is cast to add gear and attach cart.  This run works properly, because it is the first time this game session the cart is attached.
  3. Driver tells you where to go
  4. Make delivery
  5. Request a consecutive run
  6. Driver tells you where to go.  No new spells are cast, the original cart is never detached, and it continues to work.

I tried to fix this myself at one time but was unable to figure out the quest and script flow to divorce the spell casting from the manifest. 

Posted (edited)

Oh, and in one place "bridle" is spelled "brdidle"  :)

 

I believe it's when you deliver, the Cart Driver says "Let me get that Brdidle"

 

Edited by aurreth

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