Scrab Posted June 18, 2021 Author Posted June 18, 2021 (edited) 6 hours ago, MaJaNamesuu said: Can i have mod text strings? What thing? 1 hour ago, SirCrazy said: Suggestion: Different Haul Types Stat changes are already part of the Gear system, I dont really want to introduce "new Haul" types for that - and Im really not a fan of.. well, copypasting existing content to make the impression of having "more" New Hauls should be unique in design On 6/17/2021 at 1:30 PM, MaJaNamesuu said: Why is this so Eerie? Because there arent a lot of large, open rooms. The lights are dim and some corridors are pretty dark which makes the whole thing somewhat sinister, the fact that the Mines are structured like a mini-labyrinth doesnt help there Also its unfinished. The Mine is missing some details (primarily mist and lighting) and there will actually be a handful NPC but the overall atmosphere of the Mines is intended to be like that, the NPC shouldnt change much on that and are primarily intended to either further emphasize this atmosphere or add some quests to explain some of the mines lore (as well as giving you a way to actually progress and escape. It wont be as easy as it currently is to get out) On 6/17/2021 at 1:08 PM, MaJaNamesuu said: I can suggest you to make separate page for Skyrim LE, because i don't think that many people from LE will check SE categories Tbh, Im too lazy to manage 2 modpages of the same mod at once. I mean I apparently cant even convert meshes to LE kek I am aware that I put myself at a disadvantage with this. That there are mods which are weaker than mine in the LE section doing better than mine because they are in the LE section but.. I dont really care enough about that to get 2 mod pages up and running. I do that on Nexus and I kind of regret doing it Also Redux is as ded as ded can be since I started uploading Resume, so I guess the people who really care about Sluts - LE and SE - are already here Edited June 18, 2021 by Scrab 1
M. Fraise J. Posted June 19, 2021 Posted June 19, 2021 8 hours ago, Scrab said: What thing? All the text from mod... Uh, i am talking like that because i think it is easy to do, but actually, if i do so, i need to do it by myself... I will just translate source, if i manage, and send it to you... I hope i am not so stupid and i will be able to do it
Scrab Posted June 19, 2021 Author Posted June 19, 2021 4 hours ago, MaJaNamesuu said: I will just translate source I dont recommend messing around with my source files. I dont really like the idea of it to begin with andalso it would cause a lot of issues when I update any of those scripts If you want to translate the mod - and want to go that far for it - Id be willing creating a script that stores all strings in the mod that Im too lazy to phrase in a message. Since that script wouldnt reference Sluts in any way, you would be able to compile the script yourself too (you only need a functioning compiler and the Utility.psc source script) After the initial trouble of gathering all the strings, that would be significantly less bothersome for me as I can continue messing around with my scripts in any way I please without having to worry about the consequences when others want to use t his code and wont really have to bother about translation files either as they would kind of just manage themselves .. and anyone else who wants to make translations would have a much easier time translating the mod & updating the translated sources as anything woulkd be documented in one single script
M. Fraise J. Posted June 19, 2021 Posted June 19, 2021 (edited) 1 hour ago, Scrab said: I dont recommend messing around with my source files. I dont really like the idea of it to begin with andalso it would cause a lot of issues when I update any of those scripts If you want to translate the mod - and want to go that far for it - Id be willing creating a script that stores all strings in the mod that Im too lazy to phrase in a message. Since that script wouldnt reference Sluts in any way, you would be able to compile the script yourself too (you only need a functioning compiler and the Utility.psc source script) After the initial trouble of gathering all the strings, that would be significantly less bothersome for me as I can continue messing around with my scripts in any way I please without having to worry about the consequences when others want to use t his code and wont really have to bother about translation files either as they would kind of just manage themselves .. and anyone else who wants to make translations would have a much easier time translating the mod & updating the translated sources as anything woulkd be documented in one single script Sounds smart. I just need a few guides on youtube and few days of work(maybe months) 1865 lines of strings... This is fine because maybe i wouldn't translate devices And of course now i will be forced to find how to translate scripts, not ESP itself... Can i even do it without suffering? looks like no Edited June 19, 2021 by MaJaNamesuu
dertcz Posted June 19, 2021 Posted June 19, 2021 2 hours ago, MaJaNamesuu said: Sounds smart. I just need a few guides on youtube and few days of work(maybe months) 1865 lines of strings... This is fine because maybe i wouldn't translate devices And of course now i will be forced to find how to translate scripts, not ESP itself... Can i even do it without suffering? looks like no With TES5Edit ( nexus tes5edit ) create strings (Right click on mod>Other>Localization>Localize plugin). And with Skyrim Strings Localizer ( nexus string localizer ) translate. This is not so hard.
M. Fraise J. Posted June 19, 2021 Posted June 19, 2021 (edited) 2 hours ago, dertcz said: With TES5Edit ( nexus tes5edit ) create strings (Right click on mod>Other>Localization>Localize plugin). And with Skyrim Strings Localizer ( nexus string localizer ) translate. This is not so hard. why are you so smart? ? Funny fact: There is no second O Alright actually i will translate Hoves as Gear, there is no Russian word that can be translated to Hoves Okay, lol, i have a big problem over here, should i replace Ё with Е, because Skyrim may fuck himself actually... I don't know, it shouldn't do it... I will check it OH WAIT I CAN'T. Ё is located the same place as ~ Okay, i am risky, i will use Ё. (for info: "Ё" is reading as "Yo", but YoYo is ЙоЙо in Russian, not ЁЁ) The single line made me forced to enter skyrim again, nice. Alright this will take a day, in case i don't do this today, of course... I have 13 minutes to finish today(23:47 lol) Last edit for today (i have 4 minutes before next day): You can't even guess how this program helps me with it Google API translate... Not totally accurate, but i just correct it with my hands. Spoiler I love Google Api, it translate Filly Coins as Curly(like hair) Coins, i laught very much, and still laughing XD. I might use Curly, if people will ask, this is very funny lol, but for now it is Pony Coins. @Scrab, Should i even translate this types of lines? Edited June 19, 2021 by MaJaNamesuu Help me... Please...
dertcz Posted June 19, 2021 Posted June 19, 2021 1 hour ago, MaJaNamesuu said: why are you so smart? ? ... I was looking for this some time ago. With translate I don't helping. I have a problem with eng, but Russian is not so much closer to me. Many translation is'n wort by word, but rewrite differents words with same meaning.
M. Fraise J. Posted June 19, 2021 Posted June 19, 2021 (edited) 12 minutes ago, dertcz said: I was looking for this some time ago. With translate I don't helping. I have a problem with eng, but Russian is not so much closer to me. Many translation is'n wort by word, but rewrite differents words with same meaning. Thats okay, you really helped in this, if you wouldn't have said, i wouldn't even find it Edited June 19, 2021 by MaJaNamesuu
Scrab Posted June 19, 2021 Author Posted June 19, 2021 2 hours ago, MaJaNamesuu said: Should i even translate this types of lines? I dont think thats necessary, as the line states you will probably never encounter this line when playing through the mod
M. Fraise J. Posted June 19, 2021 Posted June 19, 2021 (edited) 12 hours ago, Scrab said: I dont think thats necessary, as the line states you will probably never encounter this line when playing through the mod i will translate them as "What the hell are you doing here" B) Actually i don't know who will manage to find them without editing script files... My edits about translation are going below: To translate MMMMPH into Russian, i moaned. Now you know this. Edit 3> I really don't care anymore, i will finish localization in 3 days, thanks. I need to translate around of 1393 lines more. My first translation didn't saved, so i will use String Localizer now. Let me sleep. Info update no.2: I found how to save translation from Xtranslator, so i will continue using it. thanks Spoiler Sorry, i can feel schizophrenia now. It is 1:43(AM). Uhg. I am really bored Edited June 20, 2021 by MaJaNamesuu
Zaflis Posted June 19, 2021 Posted June 19, 2021 (edited) So i installed this on LE. I had the old version of the mod before but i saved the game once without it installed, so it's trying to be a fresh start for the mod... With that i assume MCM reset, and in there at Simple Slavery maximum debt was something like 120,000. Is that how it's supposed to be? I went and lowered it down and realized that the slider is capped to 25,000 so that old value can't even be set back. This section could use to have some tip in the MCM to know what to expect with them. How many successful runs should it take on average to clear for example debt of 10,000? Again i'm not asking this for myself, i'd forget it. It should be explained in MCM imo. I can also tell that it doesn't say if debt is in filly coins or ingame gold. Edited June 19, 2021 by Zaflis
Scrab Posted June 19, 2021 Author Posted June 19, 2021 (Definetly not stalking the Forum) 20 minutes ago, Zaflis said: Is that how it's supposed to be? Thats the original default debt slightly refitted due to early system changes in 1.19. Yes thats intentional and no thats none of my balancing. Esturk was the one who first balanced the SS integration I belkieve, I didnt change anything on that balancing. Just translated it into for Resume 120k is in gold. 120k Filly Coins would be barely anything, youd do that in 3 hauls - and yes 120k is pretty extreme but as mentioned, I just took the numbers & copy pasted them The sliders go from 7.5k to 250k and you cant set the max debt lower than the min debt and vice versa .. thats why the limit may seem odd I planned on properly reding payment for a while now and thus completely neglected the SS integrations balancing and will continue to do so as the whole Arrea System will be removed in one of the following versions. No point balancing a System thats doomed to be shredded. With the new payment functions, 10k would be roughly 4 hauls. Note that scaling is exponential. 20k would take you 6 hauls, and 50k are 10 hauls, the full 120k would be 20 Hauls. The Payment Functions are explained on Page of Update 1.20 and the page before that
Zaflis Posted June 19, 2021 Posted June 19, 2021 (edited) 4 hours ago, Scrab said: The sliders go from 7.5k to 250k and you cant set the max debt lower than the min debt and vice versa .. thats why the limit may seem odd The limit as i see it is 25k: Spoiler As said this is not a new game, i'm still probing on if things are working this way for others until i really do need to start a new game which would be annoying with level 30 char. I read major patch notes 1.2 and 2.0 at least and having the 2.3 installed. I saw mentions about a main quest and HQ, also about being able to use the coins for a few things. The carriage driver can only exchange them for gold. After finishing 1 haul i still see no tips about how to start quest or where the HQ is. I also told the driver for special service to teleport the chest to me and he did. But it was supposed to be with exchange to things like equipping a suit and tattoo (it said it should effectively ban clothing/armors for 24h), of which neither happened. Suit wasn't even given to my inventory. - So i found this from the earlier comments, to put in console "coc SlutsHQ01" and then found it. I suppose there is no quest just yet. Edited June 20, 2021 by Zaflis
ahboojiga123 Posted June 20, 2021 Posted June 20, 2021 On 6/16/2021 at 11:46 PM, ahboojiga123 said: can confirm on v2.3 brand new save, LE just bumping to make sure this rather significant bug gets seen LE, version 2.3, new save when continuing to haul kart, starting from the 2nd trip in a row, equipment will disappear on character char appears naked except slavetat. character still uses bound animation. gears still display as being equipped in inventory, but doesnt display on character.
cerebus300 Posted June 20, 2021 Posted June 20, 2021 Just installed the latest version from the earlier non 2.+ version. I can't believe that you actually managed to fix the cart problem where it gets disconnected with every animation. That alone is a wonder. Thanks for that. Still some problems though. When I delivered my first shipment there was loooong delay before the restraints were removed. I mean a loooooooong one. At least ten minutes between him casting the spell and the SLUTS restraints actually being removed. At that point I had figured that it wasn't going to happen and tried DDe to get them off (to no avail). Is there any way to speed this process up. No other mod takes that long to strip off DD items. Second problem is that when I tried to get the chest brought to me the guy agreed to do so if I would have sex with him but nothing happened. I got locked in place and he just stood there. No sex, no chest. The only way to get out of this was to use the Devious Followers debug "terminate scene." Maybe it was another slow event that I needed to wait ten minutes for, but I didn't. So, now there is no way to get the chest back, and honestly I'm not a fan of this element of having to go back to the starting point to get it. I'm fine with taking the penalty to bring it to me, but hate having to crawl all the way back across the continent for such a stupid reason. So, anyway, this is a problem. Once again, I don't know if it is a super slow thing (which is still a problem) or if it is getting stuck. One last thing: when all of this happened and they removed the DD gear they removed the Slavetats as well, but the program acted like they were still there with all of the comments about the tattoos still present. So, I like the changes that you've done a lot. Now I just need the drop off to go back to the smooth way that it worked before. 1
M. Fraise J. Posted June 20, 2021 Posted June 20, 2021 Some good and bad news about localization: Good- I will continue using Xtranslate, now i know how to save strings. I translated half of Dlstrings in 10 seconds Bad- ilstrings would kill me. And of course, there is a book of being Good Little Pony, which needs to be translated... too...
Scrab Posted June 20, 2021 Author Posted June 20, 2021 (edited) 6 hours ago, Zaflis said: The limit as i see it is 25k: There was indeed a 0 missing, fixed 6 hours ago, Zaflis said: After finishing 1 haul i still see no tips about how to start quest or where the HQ is. In a later version, the HQ will be introduced by the Carriage Drivers after doing a couple of runs This will be something along the lines of "Ah, there you are. Ive received news about a special job to be carried out by one of our trusted Sluts and I signed you right up for it! You should go and meet up with Vaslaco at the Headquarters he'll fill you in with the details." .. which leads into some stereotypical carriage driver Dialogue ("Wait, there is an HQ?") n stuff. Thats whats intended to properly introduce the HQ and thats why theres no1 talking about it - and of course that would be the beginning of the SLUTS Main Quest which currently doesnt exist so the HQ is just kinda there 2 hours ago, ahboojiga123 said: just bumping to make sure this rather significant bug gets seen Fixed that Caused by the RemoveAllItems() Function somehow messing up DD Quest items (apparently only Quest Items, the Block Generic ones didnt seem to have that issue; sigh). I seemed to have fixed it. Might be a bit clunky now but it works. You can also manually re-equip the items by unequiping and equipping them in your inventory, this might be necessary if another mod does weird stuff while youre on a haul 1 hour ago, cerebus300 said: I can't believe that you actually managed to fix the cart problem where it gets disconnected with every animation. That alone is a wonder. Thanks for that. 1 hour ago, cerebus300 said: At that point I had figured that it wasn't going to happen and tried DDe to get them off (to no avail). Is there any way to speed this process up. No other mod takes that long to strip off DD items. Other mod cant remove Sluts Haul Items, and the Items are being removed through pretty basic functions. The items also get unequipped fairly quickly, I dont have any delay on my end and the chest also works without issues here Edited June 20, 2021 by Scrab 1
Scrab Posted June 20, 2021 Author Posted June 20, 2021 (edited) We get back to a .19 version in no time, only bothering about bugfixes. Dont you worry S.L.U.T.S. Resume V2.4 Fixed MCM Slider for SS Integration Debt (Max) being capped at 25k instead of 250k Fixed DD Items becomming invisible when doing a chain haul Fixed SlaveTats being removed before you open your Escrow Chest Fixed some typos Fixed LE Ressources, (hopefully for real this time...) Edited June 20, 2021 by Scrab 5
Maddac Posted June 20, 2021 Posted June 20, 2021 i am glad you fixed the graphics glitch in LE as I use UUNP body. but i dont see a cart behind me.
M. Fraise J. Posted June 20, 2021 Posted June 20, 2021 (edited) This whole time i was translating Bridle as Harness... Killme again Finally I will translate ILSTRINGS tomorrow, and maybe most of DLSTRINGS today, i don't know. Five Hours Later: I am done for today Edited June 20, 2021 by MaJaNamesuu
M. Fraise J. Posted June 20, 2021 Posted June 20, 2021 (edited) @ScrabWhy some devices marked as Lucy's Favourite, isn't Lucy a trader? I've Done DLSTRINGS, now only ILSTRINGS left, and i hope that i will manage to do it in one day, not a week. I will finish tomorrow, just wait for it. Edited June 20, 2021 by MaJaNamesuu
dertcz Posted June 20, 2021 Posted June 20, 2021 @Scrab Still bad biped object on: SLUTS_ArmorR_ThermalHarness*. As I say in comment:
Scrab Posted June 20, 2021 Author Posted June 20, 2021 (edited) 24 minutes ago, dertcz said: Still bad biped object on: SLUTS_ArmorR_ThermalHarness* SLUTS.esp Anything that ends on _i or _INV or _inv is not to have a biped object assigned to it. That just causes unnecessary trouble and conflict 3 of the 5 Armor Addons did indeed use the wrong bodyslot but thats all that was wrong as far as I can tell 30 minutes ago, MaJaNamesuu said: Why some devices marked as Lucy's Favourite, isn't Lucy a trader? "Lucies favorite" is a way to say that Lucy likes them more than the others. How exactly she likes them isnt specified by those words There are many reasons why something can be your favorite. Lotta people like Snakes or Spiders, some of them cause of the poison, doesnt mean that they drink the poison though Edited June 20, 2021 by Scrab
M. Fraise J. Posted June 20, 2021 Posted June 20, 2021 8 minutes ago, Scrab said: There are many reasons why something can be your favorite. Lotta people like Snakes or Spiders, some of them cause of the poison, doesnt mean that they drink the poison though Who knows . Okay, anyway, i am translating mod just as much as i can, so much that i replaced all Filly with Pony, because i just don't like how Filly sounds in Russian, and i find Pony a bit cutier word for such a job. Filly sounds really rough "Кобыла" ugh...
dertcz Posted June 20, 2021 Posted June 20, 2021 8 minutes ago, Scrab said: SLUTS.esp 1.3 MB · 0 downloads Anything that ends on _i or _INV or _inv is not to have a biped object assigned to it. That just causes unnecessary trouble and conflict 3 of the 5 Armor Addons did indeed use the wrong bodyslot but thats all that was wrong as far as I can tell Yes, i know how this work. SLUTS_ArmorR_ThermalHarnessBLACK_i is still biped to 32. Other look ok.
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