M. Fraise J. Posted June 16, 2021 Posted June 16, 2021 (edited) 15 minutes ago, Scrab said: S.L.U.T.S. Resume V2.3 Fixed Yoke Customization to now show all available Yokes that you Unlocked rather than only 1 Anette will now take your Certificate/Ingots when you initiate Dialogue with her instead of after the Dialogue finished Anette will now tell you that you dont have enough Ingot when try talking to her about the Ingots while having less than the required amount Dialogue for Upgrade Quests are now limited to Anette Fixed LE Ressources to no longer contain SE meshes (thanks to MaJaNamesuu for saving me some work there) By the way, trouble i found a few minutes before: Gear will disappear if you go to another haul after your first, like, it is "equipped" but completely invisible and doesn't function as it should Quite important: The Haulers(i dont know how to call them sorry) are saying brdidle on the 2nd or 3rd haul you take Edited June 16, 2021 by MaJaNamesuu
Scrab Posted June 16, 2021 Author Posted June 16, 2021 23 minutes ago, Scrab said: Works completely fine for me Nvm I forgot to include the scripts to actually unlock the chastity/blindfold. I sneakly stealthly, stealth patched that real quickly. The fast ones that already downloaded V2.3 need to download it again though
M. Fraise J. Posted June 16, 2021 Posted June 16, 2021 (edited) Uh... Scrab, looks like everything is broken again... I can't Join S.L.U.T.S Spoiler My Saves who were memebers already... Well, now they are not Edited June 16, 2021 by MaJaNamesuu
Scrab Posted June 16, 2021 Author Posted June 16, 2021 (edited) 3 minutes ago, MaJaNamesuu said: Uh... Scrab, looks like everything is broken again... I can't Join S.L.U.T.S Vaslaco is a special carriage driver that doesnt actually have a carriage and thus also doesnt use the regular drivers Dialogue You talk to him asking "what is this place" and he will offer signing you up Edited June 16, 2021 by Scrab
M. Fraise J. Posted June 16, 2021 Posted June 16, 2021 1 minute ago, Scrab said: Vaslaco is a special carriage driver that doesnt actually have a carriage and thus also doesnt use the regular drivers Dialogue You talk to him asking "what is this place" and he will offer signing you up It always worked without it, now you changed it? Alright, give me a few minutes...
M. Fraise J. Posted June 16, 2021 Posted June 16, 2021 (edited) This deserves an separate post. First: NOW YOU CAN CHOOSE YOKES, YAY Spoiler Second: Is this okay? It happened after 2.3 update(the first one) Spoiler Oh and yes, i managed to join S.L.U.T.S again... And now Susy moved a bit... Far... Spoiler Oh, and so, i was right about my attempt to fix Yokes selection menu? Spoiler I did literally the same thing, but wasn't able to compile it because of skyrim, (i dont know why) If you have questions like "Do you even have life" i will answer "No". I am just bored and do a little help Edited June 16, 2021 by MaJaNamesuu
Scrab Posted June 16, 2021 Author Posted June 16, 2021 (edited) 19 minutes ago, MaJaNamesuu said: Second: Is this okay? It happened after 2.3 update(the first one) Thats a Vanilla bug with NPC spawning/pathing, you can try running into them and they might fix themselves, its not really a big deal. They usually fix themselves eventually too 19 minutes ago, MaJaNamesuu said: Oh and yes, i managed to join S.L.U.T.S again... And now Susy moved a bit... Far... and thats DDC inconsistency, being unable to consequently overwrite the packages. Nothing I can do about it - and Im not sure if DDC can As far as Im aware, SLUTS is currently the only mod properly utilizing DDC, theres little Info on how strong the Framework actually is at this point 19 minutes ago, MaJaNamesuu said: Oh, and so, i was right about my attempt to fix Yokes selection menu? Yes. (I just made the edits myself before downloading your script) Edited June 16, 2021 by Scrab
M. Fraise J. Posted June 16, 2021 Posted June 16, 2021 (edited) 29 minutes ago, Scrab said: Thats a Vanilla bug with NPC spawning/pathing, you can try running into them and they might fix themselves, its not really a big deal. They usually fix themselves eventually too i meant... No shoes texture and guard is FEMALE Edited June 16, 2021 by MaJaNamesuu gramer
Scrab Posted June 16, 2021 Author Posted June 16, 2021 12 minutes ago, MaJaNamesuu said: i meant... No shoes texture and guard is FEMALE The Guard inherits its appearance from a random Bandit NPC (hence I recommend a Vanilla Bandit replacer) so they can be either Male or Female The Guard should use regular Daedric Boots, you might want to check that you have the meshes placed correctly?
M. Fraise J. Posted June 16, 2021 Posted June 16, 2021 4 minutes ago, Scrab said: The Guard inherits its appearance from a random Bandit NPC (hence I recommend a Vanilla Bandit replacer) so they can be either Male or Female The Guard should use regular Daedric Boots, you might want to check that you have the meshes placed correctly? This doesn't matter too much, but thanks for the info :з
dertcz Posted June 16, 2021 Posted June 16, 2021 I have issue. With solution. New Thermal Harness don't show on custom race, on vanilla races working fine. Old Thermal Harness from MrEsturk worked on both. If it try reequip from inventory will appear, but after a while disappear (in inventory is stil and marked as equiped). I tried to find a solution, but after a long time ... I will try to describe solution. Mesh is ok. In CK check all SLUTS_ArmorR_ThermalHarness* for biped object. Inventory item change to 50 or nothing (zaz using 50 / dd using nothing for harness). << This is main reason why on custom race don't work. Render item check biped object only 58. For model 58 also. << For some items is selected 58 and/or 32. 32 is bad. LE version, if is in SSE any diferent i don't know. Suggestion (idea): - Rank system: Rank 0: only low paid haul. no access to HQ. Rank 1: small chance for better paid haul. access to HQ (limited shoping). Rank 2: moderate chance for better paid haul. access to upgrades. ... Leveling up: success haul (5 without robing, 10 with robing ....), accesorys upgrade, quests, ... - Followers: Using cart with cross, or with different zaz device and follower on it.
saphiral Posted June 16, 2021 Posted June 16, 2021 questions: 1) if you find the dispatch hq before getting hired, you can enter and meet the guard. She bounces you back out with Dialogue. If PC then kills the guard, the area behind the guard disables all PC control and the PC is just stuck. Can this be fixed? 2) How in game story is the hired PC supposed to find Dispatch HQ? After the first run, you are told to walk back, but there is no more information than this. Asking for a run back to dispatch takes the PC anywhere but to Dispatch.
M. Fraise J. Posted June 17, 2021 Posted June 17, 2021 4 hours ago, saphiral said: questions: 1) if you find the dispatch hq before getting hired, you can enter and meet the guard. She bounces you back out with Dialogue. If PC then kills the guard, the area behind the guard disables all PC control and the PC is just stuck. Can this be fixed? 2) How in game story is the hired PC supposed to find Dispatch HQ? After the first run, you are told to walk back, but there is no more information than this. Asking for a run back to dispatch takes the PC anywhere but to Dispatch. Actually you can get Route to SLUTS HQ, but after then you need to walk to place where you picked your haul, but then you can go to HQ
M. Fraise J. Posted June 17, 2021 Posted June 17, 2021 6 hours ago, dertcz said: - Followers: Using cart with cross, or with different zaz device and follower on it. It would be cool if Scrab somehow manages to make Followers to be able to be Pony with PC, or there will be a choice who your follower will be, hauler(sitting on cart), pony, or decoration for your cart... It is almost impossible, because of Skyrim is kinda stupid, thats why i will be highly impressed, if Scrab makes it possible
ahboojiga123 Posted June 17, 2021 Posted June 17, 2021 20 hours ago, MaJaNamesuu said: By the way, trouble i found a few minutes before: Gear will disappear if you go to another haul after your first, like, it is "equipped" but completely invisible and doesn't function as it should can confirm on v2.3 brand new save, LE
M. Fraise J. Posted June 17, 2021 Posted June 17, 2021 22 minutes ago, ahboojiga123 said: can confirm on v2.3 brand new save, LE Gear disappearing was the thing before 2.3, actually... I did 2 hauls in a row, and on second it disappeared
M. Fraise J. Posted June 17, 2021 Posted June 17, 2021 @Scrab, actually you know? I can suggest you to make separate page for Skyrim LE, because i don't think that many people from LE will check SE categories, there are those people, like me for example, and mod can gain a bit more popularity with this decision... At least more LE users feedback, because for now i saw barely 3 LE feedbackers, and mostly bugs happens on it, like was with 2.2 update, and this bugs will happen once again for LE users, or devices disappearing ( i can make a screenshot if you require it, this is not so hard because i know some locations through COC command, Sluts HQ is... SlutsHQExterior01 or Interior01(actually i will try to find unused rooms by now B) ). I can guess how hard it is to code Skyrim mods, and you are also making it more functional, like you fixed most script bugs within only 3 days, but, as you know, bugs happen I dont know why i wrote it, but i won't erase it with words "who cares lol?"
M. Fraise J. Posted June 17, 2021 Posted June 17, 2021 (edited) I just checked Titanium Mines... And I have 1 question... Why is this so Eerie? I had some strange feelings while walking in it, and believe me, you dont want it. Also i found a secret way out, i guess... If you will make Titanium Mines a punishment, i will be not surprised at all, because they are created for it, alone in huge labyrinth caves with wind ambient... Nobody will want to get punished again Spoiler WAIT I WAS NOT ALONE? I AM SCARED EVEN MORE NOW I am so happy 99% of creatures in my game are broken without Creature Framework, it was Slaughterfishes, Edited June 17, 2021 by MaJaNamesuu
kokolo22 Posted June 17, 2021 Posted June 17, 2021 I normally don't post around here. I had an error on Skyrim LE with the hoofs for the hands, they were empty and a big white and red square was occupying my character when I used it. The fix I found was running this (https://www.nexusmods.com/skyrimspecialedition/mods/4089?tab=description) on the Devious .NIF files on the SLUTS RESUME (Not the LE Resources, they didn't work) and then replaced the LE resources with the new .NIF files and it worked wonders. I don't know if others had the same errors.
dertcz Posted June 17, 2021 Posted June 17, 2021 (edited) 14 hours ago, kokolo22 said: I normally don't post around here. I had an error on Skyrim LE with the hoofs for the hands, they were empty and a big white and red square was occupying my character when I used it. The fix I found was running this (https://www.nexusmods.com/skyrimspecialedition/mods/4089?tab=description) on the Devious .NIF files on the SLUTS RESUME (Not the LE Resources, they didn't work) and then replaced the LE resources with the new .NIF files and it worked wonders. I don't know if others had the same errors. I have PonyMitens remade from caliantestudio. Did you forget to use caliante studio? The described symptoms correspond to .nif from sse. For me PonyMitens work fine. Edit: Ok, I check it again (from main page download). Original pony gloves from LE ressource pak is ok, but from caliante studio is bad (SSE version, gloves with complet body, this is nonsense). I apologize to kokolo22, he have truth. Edited June 18, 2021 by dertcz
M. Fraise J. Posted June 18, 2021 Posted June 18, 2021 (edited) As again, meshes were broken, so there is old fixed file made since it was broken first time. S.L.U.T.S. LE Ressource FIXED.7z Edited June 18, 2021 by MaJaNamesuu
M. Fraise J. Posted June 18, 2021 Posted June 18, 2021 @Scrab I have a one simple question... Can i have mod text strings? I am pretty much able to translate them, suffering is my life purpose, but, as you know, i am not so good in scripting, as i described earlier, i gave up on compiling... There are not so much text to translate right now(because i highly don't want to translate Devices, but if it is important, i will. If it is possible, translation will be done to Russian language, in maybe 2-3 days, because i am lazy And as i checked, latest tranlation was done to Redux version... Because Resume was nothing special to offer, until now. It is completely different now.
dertcz Posted June 18, 2021 Posted June 18, 2021 47 minutes ago, MaJaNamesuu said: As again, meshes were broken, so there is old fixed file made since it was broken first time. S.L.U.T.S. LE Ressource FIXED.7z 19.05 MB · 0 downloads This is bad pack! ...\S.L.U.T.S. LE RessourceMaybeFixed\CalienteTools\BodySlide\ShapeData\SLUTS\SLUTS_PonyGloves.nif is for SSE version. Try this: S.L.U.T.S. LE Ressource2_3D.rar
M. Fraise J. Posted June 18, 2021 Posted June 18, 2021 6 minutes ago, dertcz said: This is bad pack! ...\S.L.U.T.S. LE RessourceMaybeFixed\CalienteTools\BodySlide\ShapeData\SLUTS\SLUTS_PonyGloves.nif is for SSE version. Try this: S.L.U.T.S. LE Ressource2_3D.rar 23.32 MB · 0 downloads My pack was working for me. But sure i will try.
SirCrazy Posted June 18, 2021 Posted June 18, 2021 Suggestion: Different Haul Types The cart model would be the same for all types: Light Haul: The cart is light, so the player has a stamina regeneration buff applied while hauling it. Payout amount is lower, but the player should be able to complete the haul faster due to the stamina buff. Nomral Haul: Nomral run, no extra buffs or debuffs. Heavy Haul: The cart is loaded down and very heavy. The player has a stamina debuff applied. The payout is higher but it may take the player longer to compete the haul.
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