Amatum Posted June 22, 2021 Posted June 22, 2021 11 minutes ago, Searinoxii said: No, you don't need Source folder. Scripts should be enough, are you sure there is nothing overwritting your files? Like older version of mod or something? (I have no idea how Vortex deals with this, never used it.... always MO2) Hmm, I shall have a look and see if I need to fully uninstall the older version, rather than just disabling it.
Amatum Posted June 22, 2021 Posted June 22, 2021 1 hour ago, Searinoxii said: No, you don't need Source folder. Scripts should be enough, are you sure there is nothing overwritting your files? Like older version of mod or something? (I have no idea how Vortex deals with this, never used it.... always MO2) Ive had no luck so far with fully uninstalling older version for results. Also tried cleaning save, with no.results. But its.bedtime for.me.
dertcz Posted June 22, 2021 Posted June 22, 2021 1 hour ago, mattardo said: Ive had no luck so far with fully uninstalling older version for results. Also tried cleaning save, with no.results. But its.bedtime for.me. If you have still version 2.3 on disk try copy from 2.3 directory /script to /data/script in skyrim. Maybe help you. Version 2.4 use different way to remove items and causes problem. @Scrab For me fce RemoveAllNonDDItems (SlutsData) remove only approx 1/2 items. If I use old RemoveAllItems then all work ok and quick.
Scrab Posted June 22, 2021 Author Posted June 22, 2021 The reason why that change was made was due to complains about DD Items vanishing. Might be a redundant change if the actual issue in this whole fiasco was just me forgetting to compile old scripts, dunno
Ixmore Posted June 23, 2021 Posted June 23, 2021 I have have an idea for how to make the cart more stable and have a rider. We could try taking inspiration from PAH Slave Cart Mod and could work in with S.T.U.D.S idea. Maybe reform the cart in two different ways. When you interact with the cart, your presented with three options, check the seal, get on the cart (unable to do if pony is wearing her uniform), or get latch to the cart (only do if the pony is wearing her uniform). The later two options will trick the game into thinking your riding a horse and behave accordingly while the later one will trick the game into thinking the pony is the horse. Pressing the Untether keys would bring up on option to tell the S.T.U.D. to get on and off the cart or untether yourself if your the S.L.U.T.
M. Fraise J. Posted June 23, 2021 Posted June 23, 2021 9 minutes ago, Ixmore said: I have have an idea for how to make the cart more stable and have a rider. We could try taking inspiration from PAH Slave Cart Mod and could work in with S.T.U.D.S idea. Maybe reform the cart in two different ways. When you interact with the cart, your presented with three options, check the seal, get on the cart (unable to do if pony is wearing her uniform), or get latch to the cart (only do if the pony is wearing her uniform). The later two options will trick the game into thinking your riding a horse and behave accordingly while the later one will trick the game into thinking the pony is the horse. Pressing the Untether keys would bring up on option to tell the S.T.U.D. to get on and off the cart or untether yourself if your the S.L.U.T. Oh, so, this is possible? so nice...
Scrab Posted June 23, 2021 Author Posted June 23, 2021 (edited) "Treating the player as a horse" is literally what Sluts has always been doing since forever The issue is that hose things glitch out the skeleton hence why its usually not working for more than 1 haul at a time (This isnt any different to horses btw. The thing there is just that I can reset the horses whenever Im feelin like it. I cant reset the PC, the PC has to quit to main menu to achieve this effect) (Also post 666 \o/) Edited June 23, 2021 by Scrab
Searinoxii Posted June 23, 2021 Posted June 23, 2021 9 hours ago, Scrab said: "Treating the player as a horse" is literally what Sluts has always been doing since forever The issue is that hose things glitch out the skeleton hence why its usually not working for more than 1 haul at a time (This isnt any different to horses btw. The thing there is just that I can reset the horses whenever Im feelin like it. I cant reset the PC, the PC has to quit to main menu to achieve this effect) (Also post 666 \o/) Exactly. Problem is with loading 3D model for player, which happens ONLY on loading a game. After first tether to cart it bugs out and won't let anything else tether to it until it reloads... which can be done only by exiting game at least to menu and load. From what i have found reset of PC body can't be done by papyrus. If only we could find out what the hell is that tethering function doing on the inside, we could at least try to fix it... or write our own... But one idea came up... what about "invisible horse" in front of a cart. Cart would tether to it and player could "ride" it with his own animations. That might solve this... I will try to give it more thoughts. 1
Ixmore Posted June 23, 2021 Posted June 23, 2021 20 minutes ago, Searinoxii said: But one idea came up... what about "invisible horse" in front of a cart. Cart would tether to it and player could "ride" it with his own animations. That might solve this... I will try to give it more thoughts. I can see the SLUT riding / sharing the position of this invisible horse working when she's tethered to the cart. It shouldn't be too difficult to have someone ride the cart as the slave cart mod I showed allows 6 people (including the player) to share the cart.
Amatum Posted June 23, 2021 Posted June 23, 2021 (edited) 18 hours ago, dertcz said: If you have still version 2.3 on disk try copy from 2.3 directory /script to /data/script in skyrim. Maybe help you. Version 2.4 use different way to remove items and causes problem. @Scrab For me fce RemoveAllNonDDItems (SlutsData) remove only approx 1/2 items. If I use old RemoveAllItems then all work ok and quick. EDIT: I found it, I shall test now. Ignore: I no longer have 2.3 on disk, so I can't try that. I guess Vortex deleted it when I was messing around to make sure there were no traces left. Makes sense heh. Edited June 23, 2021 by mattardo
dertcz Posted June 23, 2021 Posted June 23, 2021 26 minutes ago, mattardo said: EDIT: I found it, I shall test now. Ignore: I no longer have 2.3 on disk, so I can't try that. I guess Vortex deleted it when I was messing around to make sure there were no traces left. Makes sense heh. Ok, try this (copy to directory data/scripts): Be careful, it takes away everything, only for test. SlutsData.pex 1
Amatum Posted June 23, 2021 Posted June 23, 2021 19 hours ago, dertcz said: If you have still version 2.3 on disk try copy from 2.3 directory /script to /data/script in skyrim. Maybe help you. Version 2.4 use different way to remove items and causes problem. @Scrab For me fce RemoveAllNonDDItems (SlutsData) remove only approx 1/2 items. If I use old RemoveAllItems then all work ok and quick. That worked out perfectly. It took more than a few seconds for me after the spell (I walked away and had a snack and came back to my nude freedom), but it did work. Very nice! Many thanks! Now that was an ordeal. One issue I had with a save from a few minutes earlier was my first attempt using this method, when the driver told me I had to make another haul to make up for the losses (I had been robbed, among other things), he gets back on his cart, I prompt him for another haul, he says "Let me see what I have" and then nothing happens. I finally loaded a slightly older save to get the normal "you pay for your losses" dialogue and was freed.
Amatum Posted June 23, 2021 Posted June 23, 2021 1 minute ago, dertcz said: Ok, try this (copy to directory data/scripts): Be careful, it takes away everything, only for test. SlutsData.pex 10.57 kB · 0 downloads Ah, we posted at the same time - bad timing, I'm afraid. I had edited my earlier post: I did find 2.3 in my downloads once I used my brain.
Simolone Posted June 23, 2021 Posted June 23, 2021 26 minutes ago, Scrab said: Both of those things are dd ressources, not sluts own items The boots should be fixed by running bodyslide, the tail would most likely be a physics issue I dont have a guide to link you on how to setup them up properly, youll have to look one up yourself, mb ok i did it its perfect and for the plug it was just beacause i didn't have BHUNP
Max50005 Posted June 23, 2021 Posted June 23, 2021 I tested the mod, with the recompiled scripts, really like the mod, but what exactly does upgrading your pony gear do? I couldn't figure that one out.
chaimhewast Posted June 24, 2021 Posted June 24, 2021 1 hour ago, Max50005 said: I tested the mod, with the recompiled scripts, really like the mod, but what exactly does upgrading your pony gear do? I couldn't figure that one out. Looking at the gear in xEdit, I see: Bridle: gives magic resistance buff and armor Gloves: give stamina regen buff and armor Boots: reduces sneak and speed penalties (and turns them into bonuses when high enough) and gives armor Blindfold: increases the magnitude of a "Blinding Cloak" effect (which from what I can tell blinds nearby enemies?)
M. Fraise J. Posted June 24, 2021 Posted June 24, 2021 (edited) Btw, plug with chain doesn't have physics in SE, i wasn't able to find HDT PE, and it is just still chain. Edited June 24, 2021 by MaJaNamesuu
M. Fraise J. Posted June 24, 2021 Posted June 24, 2021 (edited) I've found a mod which returns removed feature of carriages. Its just cool and goes to topic a bit. Touring Carriages SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Mod is just cool, nothing more to say. Edited June 24, 2021 by MaJaNamesuu
Scrab Posted June 24, 2021 Author Posted June 24, 2021 (edited) 3 hours ago, MaJaNamesuu said: Mod is just cool, nothing more to say Yea and the author is an entitled talker :^) The mod isnt any more stable than Sluts. Ive already looked into it; Its just the Vanilla Cart Ride Intro but longer It bugs out just as often but as mentioned, not tethering the player gives you many major advantages as you can reset the tethered actor and with that, reset the hauling environment. Mid haul the thing is just as likely to glitch out though (perhaps less since the horse wont go jumping up mountains but thats user error there) Edited June 24, 2021 by Scrab
Scrab Posted June 24, 2021 Author Posted June 24, 2021 (edited) 4 hours ago, chaimhewast said: Looking at the gear in xEdit, I see: Thats correct I am going to write a little manual about Gear Progression for one of the future Updates where you can look up what the Upgrades are doing Edited June 24, 2021 by Scrab 1
Simolone Posted June 24, 2021 Posted June 24, 2021 Is it normal that there are often bugs where the cart doesn't follow you (like when i load or when i get the tattoo for the second run )?? I already tested the debug but it's not working same for ctrl+e
Mister X Posted June 24, 2021 Posted June 24, 2021 4 minutes ago, Strompygames said: Is it normal that there are often bugs where the cart doesn't follow you (like when i load or when i get the tattoo for the second run )?? I already tested the debug but it's not working same for ctrl+e Yep, that's the tethering problem. It normally can be fixed with closing the game to main menu and loading back in. Just reloading a save during gameplay won't help, as it doesn't reset all that's needed.
Simolone Posted June 24, 2021 Posted June 24, 2021 3 minutes ago, Mister X said: Yep, that's the tethering problem. It normally can be fixed with closing the game to main menu and loading back in. Just reloading a save during gameplay won't help, as it doesn't reset all that's needed. ok it's working thx
nmn170 Posted June 26, 2021 Posted June 26, 2021 ask if theres any way to get my stuff back and it just comes up reserved.
DewyCave Posted June 27, 2021 Posted June 27, 2021 Whenever I talk to a carriage driver and ask to know more about the job, he asks me what I would like to know and the dialogue ends. Couldn't progress past that, am I missing something?
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