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Posted

I just recently started a new game with v 2.3.

 

The only things I did were talk to an innkeeper and accept the job.

 

Is is safe to upgrade to v 2.4?

Posted (edited)
29 minutes ago, Xuvish said:

I just recently started a new game with v 2.3.

 

The only things I did were talk to an innkeeper and accept the job.

 

Is is safe to upgrade to v 2.4?

fully safe, dont worry

Edited by MaJaNamesuu
not save, its safe
Posted
11 hours ago, cerebus300 said:

When I delivered my first shipment there was loooong delay before the restraints were removed. I mean a loooooooong one. At least ten minutes between him casting the spell and the SLUTS restraints actually being removed. At that point I had figured that it wasn't going to happen and tried DDe to get them off (to no avail). Is there any way to speed this process up. No other mod takes that long to strip off DD items. 

I have the same problem. After the spell casting restrains were not removed. Also, at the start of delivery all my items stayed in my inventory (MCM option that does that is unchecked)

Posted
21 minutes ago, Mega_chunk said:

I have the same problem. After the spell casting restrains were not removed. Also, at the start of delivery all my items stayed in my inventory (MCM option that does that is unchecked)

Reverse for me, devices that are being managed without DDE are equipping as fast as possible, and removing too, but to equip devices from equip... I need to wait for a few (dozens)  minutes. And i can't tell whats an issue for it.

Posted (edited)
19 minutes ago, MaJaNamesuu said:

Reverse for me, devices that are being managed without DDE are equipping as fast as possible, and removing too, but to equip devices from equip... I need to wait for a few (dozens)  minutes. And i can't tell whats an issue for it.

 

EDIT: Oh duh my problem is that its the same issue as the 2 posts above you....

 

Im having the issue where I never get unlocked, and then all my items fall everywhere because I cant pick them up (because of the mittens).  DDE cant remove the gear, I get locked out of my menu. I wish I knew what was up..

Edited by mattardo
forgot a sentence
Posted (edited)

You all are on 2.4?

Did that happen on 2.3- also?

 

2 hours ago, Xuvish said:

Is is safe to upgrade to v 2.4?

Yep

Edited by Scrab
Posted (edited)
7 minutes ago, Scrab said:

You all are on 2.4?

Did that happen on 2.3- also?

 

Yep

2.4. The quest will end, and I am still locked, DDE says they are part of quest, I lost menu control.

I disabled, enabled 2.3, loaded slighlty earlier save with same results.

Edit: technically it.worked on 2.3 yesterday, but it did take forever. Im having my 2.4 character standing now to see if it works.

Edited by mattardo
Posted
4 hours ago, mattardo said:

2.4. The quest will end, and I am still locked, DDE says they are part of quest, I lost menu control.

I disabled, enabled 2.3, loaded slighlty earlier save with same results.

Edit: technically it.worked on 2.3 yesterday, but it did take forever. Im having my 2.4 character standing now to see if it works.

Okay, glad to know that is wasn't just me. I mean, not glad that other people are having their games messed up, but it looks like it is a quirk that is happening in multiple people's games, so there is probably a cause that just needs to be identified and then a fix will be on the way. Otherwise, I'm loving where this mod is going.

Posted

Oh, one other issue that isn't really a problem with SLUTS, but does cause a clash with another popular mod. I'll just explain, then you can decide if it is something worth your time to work on.

 

I also have Devious Survival installed. The problem arises when all items are stripped and put in storage. This means that all licenses get stripped as well. Generally, this isn't a problem as you have no items with you, but it does cause a problem with the curfew/whore license. I found that I couldn't get close enough to the cart to finish the run before a guard would run up to me and force me into the inn, cart and all. I guess a solution is waiting on the side of the road outside of town until dawn comes to avoid this or to not have items stored during runs. I've chosen the latter at the moment. Anyway, is there a way to have SLUTS leave the licenses in the inventory rather than taking them out?

Posted
1 hour ago, cerebus300 said:

have SLUTS leave the licenses in the inventory rather than taking them out?

 

Yes, I also use Sexlab Survival and SLUTS, and I would also really appreciate it if SLUTS would leave the Sexlab Survival licenses in my inventory.

 

Maybe SLUTS can read a list of FormIDs from a json file that is an exclusion list of items that should not be removed from the player's inventory when starting a haul?

Posted

If someone would drop me the FormIDs of the Items that you want to disabled. I already rewrote the function to exclude specific Items anyway

 

Though Id argue in this instance it would be more sufficient for SLS to handle compatibility to avoid abduction during hauls in general. I wont design those with the thought that a player might be randomly taken away to some other place in the middle of them

Posted
9 hours ago, cerebus300 said:

Oh, one other issue that isn't really a problem with SLUTS, but does cause a clash with another popular mod. I'll just explain, then you can decide if it is something worth your time to work on.

 

I also have Devious Survival installed. The problem arises when all items are stripped and put in storage. This means that all licenses get stripped as well. Generally, this isn't a problem as you have no items with you, but it does cause a problem with the curfew/whore license. I found that I couldn't get close enough to the cart to finish the run before a guard would run up to me and force me into the inn, cart and all. I guess a solution is waiting on the side of the road outside of town until dawn comes to avoid this or to not have items stored during runs. I've chosen the latter at the moment. Anyway, is there a way to have SLUTS leave the licenses in the inventory rather than taking them out?

 

@Scrab  This is not SLUT problem. If have Devious Survival mark licencesa as quest items, all was ok. If you exclude FormID is necessary checking for FormID change in future.

Posted (edited)

@Scrabhow to get this dialogue ingame?
Screenshot_262.png.ee078030a5e99651a6c69447d9058037.png
Alright i see, there are dialogues related to mines, despite there are no mines finished yet. I found an NPC named Rex during dialogue translate.

Edited by MaJaNamesuu
Posted
26 minutes ago, MaJaNamesuu said:

how to get this dialogue ingame?

 

Spoiler

One of the Dialogue Options Lucy has to say to Susy after her Shift Ends

 

 

Posted (edited)
1 hour ago, Scrab said:

 

  Hide contents

One of the Dialogue Options Lucy has to say to Susy after her Shift Ends

 

 

By the way, is this okay about i made Translator Remark in translation? I translated Headquarter as Head Office, so i just said it in translation... Just to be sure if this OK (Штаб-Квартира=Headquarters, Главный Офис=Head Office), and i have no patience to change all head office to headquarters

Screenshot_263.png

By the way, there is grammer alert
 

Spoiler

Screenshot_264.png.4b36141d54fd0cfd3030de193f84e782.png
Yes?


 

Edited by MaJaNamesuu
Posted
55 minutes ago, MaJaNamesuu said:

is this okay

Your translation, your rules

As long as you try to not alter the meaning of Dialogue I cant see why something wouldnt be ok

 

57 minutes ago, MaJaNamesuu said:

By the way, there is grammer alert

Indeed, there is an e too much

You can tell that I wasnt really concentrating anymore when writing those lines *sigh

Posted
2 hours ago, Scrab said:

Your translation, your rules

As long as you try to not alter the meaning of Dialogue I cant see why something wouldnt be ok

 

Indeed, there is an e too much

You can tell that I wasnt really concentrating anymore when writing those lines *sigh

I felt like 1/10 pain of every mod creator, who is creating quest mods. Dialogues are... Pain. And in future i am planning to translate Rubber Facility (when Beta releases). If you don't know what it is... It is VERY MUCH dialogues, and translation will take at least few weeks. Well. translating is kinda hard, but i guess it is much easier than modding itself.

Posted
On 6/20/2021 at 6:21 PM, mattardo said:

I disabled, enabled 2.3, loaded slighlty earlier save with same results.

Since which version are you using Resume? 

Did this happen before V2 too? Weird issue as it only seems to be affecting some and seemingly only LE users? You are running DD5, right? (i mean you probably are otherwise nothing would happen at all, stupid question sry)

 

Posted
16 hours ago, Scrab said:

If someone would drop me the FormIDs of the Items that you want to disabled. I already rewrote the function to exclude specific Items anyway

 

Here is the list of FormIDs for the licenses - the "License" items selected in the screenshot below. Of course, the first 2 digits will differ for everyone.

 

sls-licences.png.a2a119720d6342f9c87201069f230760.png

Posted (edited)
22 minutes ago, Herowynne said:

Here is the list of FormIDs for the licenses - the "License" items selected in the screenshot below. Of course, the first 2 digits will differ for everyone.

I wrote Mono a pm, maybe we cn get a smoother solution to the whole issue in general

In case I get ignored (which happens a lot? No1 likes me); Which one of those do I look for? All of them? or only a few?

Edited by Scrab
Posted (edited)
On 6/20/2021 at 6:18 PM, Scrab said:

You all are on 2.4?

Did that happen on 2.3- also?

 

Yep

 

Hey, so i think i fixxed the issue with devices not being unequiped. For some reason main script (SlutsMissionHaul - line 411 -Bd.RemoveIdx(Bd.gagIDX) ) thinks that it needs more than one argument (debug log told me that)... So fix was to recompile scripts SlutsBondage and SlutsMissionHaul.... and now devices are removed in few seconds.

 

EDIT: Seems like more scripts have this issue with equipping / unequiping... i will try to recompile all of them and see if that helps...

Edited by Searinoxii
More info
Posted
53 minutes ago, Scrab said:

In case I get ignored (which happens a lot? No1 likes me); Which one of those do I look for? All of them? or only a few?

 

That's not true - I like you! ?

 

There are 9 different kinds of licenses - all of the items shown in the screenshot with the word "License" in their name.

 

If possible, please exclude all of the Licenses from being removed from the player's inventory when hauling. Thanks!

Posted
2 hours ago, Scrab said:

Which one of those do I look for? All of them? or only a few?

Edited 2 hours ago by Scrab

I would recommend all of them just for safety. Whore and Curfew for sure as those are the ones giving me a problem. I think property could really screw you over too as it evicts you from your house without it, and that is no small thing. If the player plays where they have to buy back items that have been confiscated at a markup, then all of the item ones could really be a kicker too (I don't use that function). So, yeah... all of them.

Posted
2 hours ago, Searinoxii said:

Hey, so i think i fixxed the issue with devices not being unequiped. For some reason main script (SlutsMissionHaul - line 411 -Bd.RemoveIdx(Bd.gagIDX) ) thinks that it needs more than one argument (debug log told me that)... So fix was to recompile scripts SlutsBondage and SlutsMissionHaul.... and now devices are removed in few seconds.

That is awesome. Thanks for looking into that.

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