gilgysaurus Posted January 20, 2022 Posted January 20, 2022 so glad you're still updating and improving this devious rabble-rousing amazing mod, I'll be using it once again! 1
gamer cat Posted February 4, 2022 Posted February 4, 2022 Hey, so i've gotten all the required files and the newest versions of each, yet the items dont appear in my workshop. i've tried most things people have said on here. can anyone help me?
cheers12 Posted February 11, 2022 Posted February 11, 2022 So I've been trying to figure out which names will appear on tubes and so far I found these named raider names to be missing so it doesn't look like the name tattoos match 1 to 1 with tube names Sparta Whiplash Also I've noticed name plates for some NPCs that I can't find on Fallout wiki so I'm assuming that these are NPCs in mods. Can you link the mods? Maid Jade
the3rdArc Posted February 28, 2022 Posted February 28, 2022 Looking forward to more updates! More stackable/multi npc stuff would be really cool.
MrGrey Posted March 7, 2022 Posted March 7, 2022 (edited) If I give them the baggy top for breeder, they glow purple. If I remove it, they don't. How did I screw this up? I mean, there are many ways to screw things up but is this purple thing a common problem for us nobs, right? And I'm sure someone got this right. Tell me how to do it like I'm an idiot. The tattoos to the same thing. Shoes don't, but their toes are into the floor. The shoes were doing it but after messing around in CBBE they don't anymore. Did the body thing and then batch build. Another problem is that I have 4 slaves. Two I assigned in stocks as you see. The other two? They just stand in the well by the vault door. I can assign them to stocks, it says they're assigned and can't get away, but they just stand there, in the well and are moving for the stocks. Edit: Okay, tried again on a different Vortex profile, and this problem went away! The tattoos work, but the one on the left hind cheek seems to appear concave at some angles. Meh. I can live with that. I guess I need to rebuild the tops in CBBE for the body I'm using. yeah, which body am I using? I need to figure that out... Also, the girls that were hiding near the door? The problem was they weren't assigned to Vault 88 and were good little slaves trying to go where master sent them. Master is a bit of an idiot. Edited March 9, 2022 by MrGrey The problem went away
UKRob Posted March 31, 2022 Posted March 31, 2022 Well - with a degree of brilliance I asked this in the general forum not here Anyway..... I use NMM because I started with it and haven't tried to change. Downloaded and installed the RRS mod. And the tat file. I see the files are there - but in the plug ins menu - I get this weird message. "This plug in has the files extension esl. but its file header is missing the esl flag!" the tats don't show up and I am GUESSING this is why. It's not red or anything, just getting that for the three esls. Any ideas how to fix this?
DocClox Posted April 1, 2022 Author Posted April 1, 2022 10 hours ago, UKRob said: Any ideas how to fix this? I'll have a look tonight. I know the engine will treat anything with a .esm suffix as an esp, whether it has the flag set or not, so probably .esl files are similar. If so, I probably never got around to setting the flag and the Vortex warning is probably a red herring. Are the tats there in Looksmenu? You should be able to apply them there, just to see if the tats themselves exist.
UKRob Posted April 1, 2022 Posted April 1, 2022 6 hours ago, DocClox said: I'll have a look tonight. I know the engine will treat anything with a .esm suffix as an esp, whether it has the flag set or not, so probably .esl files are similar. If so, I probably never got around to setting the flag and the Vortex warning is probably a red herring. Are the tats there in Looksmenu? You should be able to apply them there, just to see if the tats themselves exist. I'll see what i can figure out. I haven't delved into looks menu, though it is installed.
UKRob Posted April 1, 2022 Posted April 1, 2022 4 hours ago, UKRob said: I'll see what i can figure out. I haven't delved into looks menu, though it is installed. If it's as "extras' after bringing up the look menu via a command line then, no, they don't seem to be there. Though I can craft them. But I think that happens when I installed the main file.
UKRob Posted April 3, 2022 Posted April 3, 2022 On 4/1/2022 at 8:22 AM, DocClox said: I'll have a look tonight. I know the engine will treat anything with a .esm suffix as an esp, whether it has the flag set or not, so probably .esl files are similar. If so, I probably never got around to setting the flag and the Vortex warning is probably a red herring. Are the tats there in Looksmenu? You should be able to apply them there, just to see if the tats themselves exist. Aha - you were right. My looksmenu was ganked up. Delete and reinstall. Now Tatts show up. Still says the flag is missing - BUT - it works. thanks!
DocClox Posted April 3, 2022 Author Posted April 3, 2022 Good to hear. I took a look last night and couldn't remember where I'd pub the damn things in Looksmenu. Which was doubly embarassing since the tats showed up on the girls. Then I started getting sudden gamebreaking lag attacks and everything went to hell trying to fix that. Fallout's like that in my experience. Leave a it alone for a year and when you get back, all sorts of stuff that was working suddenly isn't anymore.
tmp1233 Posted April 4, 2022 Posted April 4, 2022 quick question: does the mod send all fpe children/babies away, or just those related to tattooed raiders?
DocClox Posted April 4, 2022 Author Posted April 4, 2022 I think it's any born to slaves, but I'd have to check. I did have plans to make adoption papers so you could exempt certain of your children from being adopted, but I never quite got that far.
tmp1233 Posted April 4, 2022 Posted April 4, 2022 Ah, that was a neat idea. Is there any way to disable it? I kind of like settlements naturally growing themselves for some reason.
DocClox Posted April 5, 2022 Author Posted April 5, 2022 (edited) There's a global variable that you can set to turn it off. I'll have to dig it out for you. Beware of large baby farms if you do this. I had fifty breeders in Sanctuary one time, with an equal number of kids, the same again in babies and another fifty on the way. The game just ground to a halt. Even something so simple as assigning a farmer takes forever once you get population numbers over a certain point. [edit] The console command is set rrs_adopter_enable to "0" Set it back to "1" to turn the adopter back on again. Edited April 5, 2022 by DocClox
tmp1233 Posted April 5, 2022 Posted April 5, 2022 Thanks! I think FPE has some options now that can be used for population control. 100 npc's and 100 on the way in a settlement is probably way too many, lol. I'm surprised it wasn't just crashing.
DocClox Posted April 6, 2022 Author Posted April 6, 2022 11 hours ago, tmp1233 said: 100 npc's and 100 on the way in a settlement is probably way too many, lol. Oh, it is! I promise you that it is. The problem is, it sort of snuck up on me and by the time I realised what was happening it was very difficult to do anything. 11 hours ago, tmp1233 said: I'm surprised it wasn't just crashing. I think it would have if I hadn't abandoned the game.
Invictusblade Posted April 6, 2022 Posted April 6, 2022 12 hours ago, tmp1233 said: Thanks! I think FPE has some options now that can be used for population control. 100 npc's and 100 on the way in a settlement is probably way too many, lol. I'm surprised it wasn't just crashing. 46 minutes ago, DocClox said: Oh, it is! I promise you that it is. The problem is, it sort of snuck up on me and by the time I realised what was happening it was very difficult to do anything. I think it would have if I hadn't abandoned the game. so in the latest FPER, I have made and added the new Existence system (which spreads Pregnancies, Overlays, Autonomous and Other content to every NPC in the game) one of the thing I have added is pregnancy outcomes Nothing = Standard normal Sterility = Cannot never get pregnant Don't Ask = Baby disappears (for Don't Ask, I should have a better name but I want to keep it a mystery(that you don't want to know what happens to the baby)) Poor Lifestyle = baby has a 50% chance of dying Stillborn = Baby dies Surrogate = sells baby Random = any of above I should be posting a new update today sometime *a bit more testing and work
DocClox Posted April 6, 2022 Author Posted April 6, 2022 2 hours ago, Invictusblade said: so in the latest FPER, I have made and added the new Existence system (which spreads Pregnancies, Overlays, Autonomous and Other content to every NPC in the game) interesting. I shall have a play
Pickle_Juice Posted April 19, 2022 Posted April 19, 2022 Hello there, i have a question about this mod, where is the path to the amputee cuffs? it's really unclear, i don't see to find it on Bodyslide, on Fo4edit, nowhere. because it doesn't have a bodyslide, and it's using the CBBE body with physics by default, since im not using it, it causes that breast/butt streching bug, because of this i really can't use the amputee cuffs, please, if you could fix the bug, or tell me the filepath to the cuffs to fix it myself, i will really apeciate it. Thanks
MrGrey Posted April 19, 2022 Posted April 19, 2022 (edited) I had it working once, I never should have deactivated it. I knew it was a mistake to deactivate, now I know it was a mistake. I'm getting purple glowing bodies again. All I want is a message tattoo on the hiney that says pregnant or needs to be knocked up. They're all breeders. At least I got the pregnant body morphs to start working; gives a bit of a clue who needs to be impregnated. So, I need to go into Body slide and compile build the outfits for the body being used. I'm not sure what body that is. Edit: Well, just like last time. It started working perfectly and I don't know why. I'm never touching it again! Edited April 20, 2022 by MrGrey
DocClox Posted April 20, 2022 Author Posted April 20, 2022 17 hours ago, Pickle_Juice said: Hello there, i have a question about this mod, where is the path to the amputee cuffs? it's really unclear, i don't see to find it on Bodyslide, on Fo4edit, nowhere. Look for "Stumpz Double X-Treme" in "Bodyslide/SliderSets" A "RRS" prefix would have been helpful, I know.
Pickle_Juice Posted April 20, 2022 Posted April 20, 2022 6 hours ago, DocClox said: Look for "Stumpz Double X-Treme" in "Bodyslide/SliderSets" A "RRS" prefix would have been helpful, I know. Dont sweat it, you're doing something neato here, i appreciate it! also, any plans for any compact trophy wall placement? it would me neat for a dungeon im making, a long and tall hallway and i think that it could use some tightly pack raider decor on the walls. Somethin like this? Just an idea, but regardless, is till like what you got going here
Roast_toast Posted April 21, 2022 Posted April 21, 2022 Hi, I really liked the Tattoos. But when i got them in game only a few of them showed up. Is it a conflic with other mods? I have Cum overlays and JB's Slave tats I downloaded the mod using Vortex mod manager. Maybe there is an obvious fix here. But I don't see it. I just wanna use these tattoos The only ones that show up are the ones with Raider names like: Ack-ack Chancer Whiplash ETC Also some companions, like: Curie, Cait, Piper.
Sielgaudys Posted April 22, 2022 Posted April 22, 2022 On 4/21/2022 at 12:47 AM, Pickle_Juice said: Dont sweat it, you're doing something neato here, i appreciate it! also, any plans for any compact trophy wall placement? it would me neat for a dungeon im making, a long and tall hallway and i think that it could use some tightly pack raider decor on the walls. Somethin like this? Just an idea, but regardless, is till like what you got going here Those pics. Is it from Sims mods or something?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now