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Posted
20 hours ago, Farsh-nuke said:

You have to install the baggy top and build the morphs for everything

nah i did i batch built i single out each piece and built them but they kept returning to vanilla skin the creator said you have to instal the f me shoes even if you wont use them to get the models properly built

Posted
10 minutes ago, themoreiwatchthemoreilearn said:

nah i did i batch built i single out each piece and built them but they kept returning to vanilla skin the creator said you have to instal the f me shoes even if you wont use them to get the models properly built

 

Not exactly. If you build the tops and your naked female body to the same shape, you don't need the shoes. (Unless you like your slaves to wear heels during sex, in which case these stay equipped). But if you have a different preset for the naked body and the tops, then you need the shoes built to the same shape as the tops or you'll get clipping.

 

Not sure why they'd keep returning to vanilla. What's your mod manager?

Posted

hello, 

I uninstalled and went back to 0.9 and found I could use the tri cuffs (only two but that was it was at the time). I uninstalled that and reinstalled 0.10. With that the problem was back in which I could only use one tri cuff. This time I notice I actually could use more the then one but they would snap on the same snap point and the cuffs would overlap with each other giving the appearance of only one tri cuff. I'm not sure what to make of this. Do you have an inkling of what mod/types of mods that would conflict and mess this up?

Posted
23 minutes ago, Ashnash420 said:

This time I notice I actually could use more the then one but they would snap on the same snap point and the cuffs would overlap with each other giving the appearance of only one tri cuff.

 

I think that's down to me. For some reason I can't work out how to stop things snapping to points that are already snapped. Which means that getting the triple set up properly can be a bit fiddly.

 

It's a pain, but at least it can be worked around

 

 

On 5/8/2021 at 6:01 AM, DocClox said:

But yeah, I can reproduce the problem. I'm not even sure where those two lamps are supposed to go. I'll sort it out for the next release.

 

I just worked out what's happening with those floating track lights on the Hangspread Device. They're supposed to be light nodes - just lights without a mesh attached. The lamps I placed look like they should do the job, but they didn't highlight all the bits I wanted highlight, so I placed some light markers as well. Except somewhere along the line the property for the lights has been overwritten with tracklights.

 

I know how to fix that now :D

Posted
On 5/8/2021 at 8:08 AM, DocClox said:

 

Not exactly. If you build the tops and your naked female body to the same shape, you don't need the shoes. (Unless you like your slaves to wear heels during sex, in which case these stay equipped). But if you have a different preset for the naked body and the tops, then you need the shoes built to the same shape as the tops or you'll get clipping.

 

Not sure why they'd keep returning to vanilla. What's your mod manager?

i use vortex but its been working fine with other fo4 sex mods and stuff like this

Posted
3 hours ago, themoreiwatchthemoreilearn said:

i use vortex but its been working fine with other fo4 sex mods and stuff like this

 

I was going to say that MO2 has a couple of quirks if you use Bodyslide, but that wouldn't matter in your case.

 

Are you still having the problem?

Posted

I've been working on a script to export Blender animation to HKX, and that's eaten most of my spare time, but when I get stuck, I find it helps to fiddle with modelling.

 

This is a WIP:

 

image.png

Posted

I recently started to use this mod and I just wanted to say it's awesome. Great work as always Doc! 

 

Only problem I've ran into so far is that the triple cuff thing doesn't snap properly. I can snap 3 cuffs on a single pole, but they all snap in the same place. 

Also the signboards can only be placed inside walls, as opposed to on walls, for some reason. Though I was able to find a good work around for that by placing the signboards on top of a concrete wall, then sink the concrete wall into the ground and place it in front of another wall. 

Posted

Hi, DocClox. I finally got around to trying your version 0.10, and the new furniture you added is really awesome. However, the mod now keeps adding and RRS tattoo to my character each time she has sex. In addition, it overrides the Tats after Rape mod and the Tats for Captives mod and doesn't let it automatically add any tattoos from other mods.

 

Is there a setting I can add by command console to prevent RRS from automatically adding tattoos, or is the only option to revert to version 0.9 for now?

 

Also, I love the confinement tube and some of the other new furniture. And what you've got so far of the tattoo machine is super cool. If you're curious, here's how Piper looks in the confinement tube. I notice the helmet doesn't show up, but that's okay because it's so beautiful:

 

 


51183682245_b1b1cbd4d6_o.jpgApart by Guglielmo Earthbound, on Flickr
 

Posted
49 minutes ago, Karna5 said:

Hi, DocClox. I finally got around to trying your version 0.10, and the new furniture you added is really awesome. However, the mod now keeps adding and RRS tattoo to my character each time she has sex. In addition, it overrides the Tats after Rape mod and the Tats for Captives mod and doesn't let it automatically add any tattoos from other mods.

 

That's odd.  I don't use those mods and I don't have any interaction with them, so I'm not sure what's going on. Is it immediately after sex that the tats appear, or does it take a minute or so, sometimes. If the latter, it's probably the pregswap function updating the tat for your girl's pregnancy state. Check and make sure she's doesn't have any tops. bikini tops or tattoos equipped in the inventory. If it is pregswap, that should be toggleable form MCM.

 

If not, I'm a little at a loss. You could try deleting the tats part from this  release and use the ones from 0.9 and see if that helps. 0.10 has the tats in a separate file now, so that should be quite easy to do.

 

54 minutes ago, Karna5 said:

Also, I love the confinement tube and some of the other new furniture. And what you've got so far of the tattoo machine is super cool. If you're curious, here's how Piper looks in the confinement tube. I notice the helmet doesn't show up, but that's okay because it's so beautiful:

 

Thanks :) I'll look into Piper's hood not showing up. The trouble with modding I find is that I spend way too much time reloading and making clean games, so 90% of time time is pre-Diamond city, and Piper doesn't get as much test time as she deserves.

 

Cool ENB, by the way. Got a real "The Outer Limits" vibe to it. Well, if the Outer Limits had allowed T&A, anyway.

Posted
34 minutes ago, DocClox said:

 

Is it immediately after sex that the tats appear, or does it take a minute or so, sometimes. If the latter, it's probably the pregswap function updating the tat for your girl's pregnancy state. Check and make sure she's doesn't have any tops. bikini tops or tattoos equipped in the inventory. If it is pregswap, that should be toggleable form MCM.

 

Yeah, I tested it for a long time. It's a few seconds after sex meaning it's the tats after rape adding it, but this is taking it over such that it only adds RRS tats instead of the others. I tested it many times, removing all the tats and starting over. It's not the end of the world, and going back to version 0.9 for now isn't a problem.

 

FYI, I don't use ENBs, but that black and white lighting effect is one of the options I use in this mod:

 

If I figure out any more information on the tattoos I'll be sure to let you know :) Thanks again! This is a super duper mod :)

Posted

Follow up: I couldn't make myself revert to version 0.9 of this, haha. I'm keeping version 0.10 and simply disabled tats after rape for now (keeping tats for captives, of course). I find that Tats for Captives and RRS tattoos are really good together aesthetically.

Posted

Follow up #2: I did some more testing, and even without Tats after Rape installed it's adding an RRS tattoo (usually the whore one from what I can tell) automatically. I started clean without tats, and I made sure there wasn't even an RRS wearable tattoo in my inventory. And after a minute or so it added the tattoo to my character. Just letting you know :)

 

If there's a command console I can type to disable that it would be great. If not it's not the end of the world :)

Posted
37 minutes ago, Karna5 said:

If there's a command console I can type to disable that it would be great. If not it's not the end of the world :)

 

Not really. This is something that shouldn't be happening. That said, my female PC testing has been sketchy so it's possible something crept in.

 

I'm up to my eyeballs in Quaternions at the moment, trying to write a HKX animation exporter for Blender, and I don't want to lose my momentum there, but if you can cope for a little while, I'll take a look when I get a chance.

 

 

 

Posted

Don't sweat it. I've been testing more, and I think I figured out what was happening. I think at one point I put on a tattoo outfit (maybe the wearable Whore tattoo or the Just another sex slave shirt). I took it off, but I suspect the scripts thought I was still wearing it and kept insisting on adding the tattoo again.

 

I was confused at first because my character was not pregnant when this started, and I thought maybe it was related to her not being pregnant. But when in testing she got pregnant, it kept happing but with the breeder version (which is normal if she gets pregnant).

 

After hours of this happening I started emptying my inventory, and while I'd already removed the wearable tattoo, she still had the just another sex slave shirt in her inventory (though not worn). I went to an armor workstation and scrapped it, and after that the tattoo stopped showing up on her body.

 

So I'm fairly convinced the scripts got confused and thought she was wearing a wearable tattoo even though she wasn't . And deleting all items from her inventory which add wearable tattoos fixed it.

 

I'll keep testing, but I'm pretty sure this is what it was. She's now gone around half an hour without the tattoo showing up whereas before it kept showing up repeatedly no matter what I did.

Posted

Yeah, that sounds about right. I'll give some thought to a maintenance tattoo purge function for the MCM.

 

Actually, the mod does a periodic sweep anyway. Probably wouldn't hurt to check everyone on the list was still wearing whatever gave them the tat.

Posted
On 5/13/2021 at 1:58 AM, DocClox said:

 

I was going to say that MO2 has a couple of quirks if you use Bodyslide, but that wouldn't matter in your case.

 

Are you still having the problem?

Yeah unfortunately but I'm about to do a fresh install of fo4 on a brand new gaming laptop and hopefully that will fix more things then break them hopefully AAF finally decides to work. 

Posted

/wind

On 5/14/2021 at 6:38 PM, Windu191 said:

I recently started to use this mod and I just wanted to say it's awesome. Great work as always Doc! 

 

Hey, Windu! Nice to hear from you. (I could have sworn I already replied, but I can't see it anywhere, so I imagined it...)

 

On 5/14/2021 at 6:38 PM, Windu191 said:

Only problem I've ran into so far is that the triple cuff thing doesn't snap properly. I can snap 3 cuffs on a single pole, but they all snap in the same place. 

 

It's a bit fiddly, but it ought to work with 1.10. It was definitely broken in 1.9.

 

Having them snap on top of each other is a problem though. There must be a way of stopping it but I haven't found it yet.

 

On 5/14/2021 at 6:38 PM, Windu191 said:

Also the signboards can only be placed inside walls, as opposed to on walls, for some reason. Though I was able to find a good work around for that by placing the signboards on top of a concrete wall, then sink the concrete wall into the ground and place it in front of another wall. 

 

Yeah, the signboards were an early attempt, and they're a bit wonky. I'll have to have a second look at them.

 

44 minutes ago, themoreiwatchthemoreilearn said:

Yeah unfortunately but I'm about to do a fresh install of fo4 on a brand new gaming laptop and hopefully that will fix more things then break them hopefully AAF finally decides to work. 

 

Fingers crossed, then :)

 

Posted

hey im sorry to ask something simple but i cant figure how to instal this mod ive tried various metods and i can figure it out i always get this 
im using vortex 

if someone know what im doing wrong  and its a long explenation you can msg me if you dont wana polute the tread


image.png.e82ce1d20cb65357c73393604d2deea1.png

Posted
On 5/20/2021 at 9:32 PM, theanarchistotaku said:

does this work with mcg? given that just business doesn't integrate with crime and punishment 

 

It should work with anything that lets you assign people to furniture or change their outfits. There are some features that take JB into account, like getting slave names for whatever purpose, or stopping them from escaping, but there shouldn't be anything major that breaks if you use MCG.

 

That said, I don't use MCG myself, so I'm not making any attempts to work with that mods other features.

 

Try it and see. And worst it should be functional.

 

13 minutes ago, kiuso said:

if someone know what im doing wrong  and its a long explenation you can msg me if you dont wana polute the tread

 

Looks like your body's UV map is drastically different from the one I used to make the tats.

 

What body are you using?

Posted
2 hours ago, DocClox said:

 

Looks like your body's UV map is drastically different from the one I used to make the tats.

 

What body are you using?

i have cbbe instaled it said in the post that there was one made by the autor so i didnt try to modify it 
what should i have done

so i figured one thing out now the other problem is this 

 

image.png.429e2143ea33da363871d6cb5673f081.png

Posted
On 5/23/2021 at 12:22 PM, kiuso said:

so i figured one thing out now the other problem is this 

 

OK. You need to either A) build your CBBE body and the tank tops to the same preset, or B) build a pair of shoes to the same preset as the tops.

 

The problem is that the tops don't have a body model built in. This is so you can do things like wear them under a Dicky Pinup bomber jacket, for instance, but it does mean that if it's not built to the same shape as your body, you'll get clipping or, as in your case, gaps.

 

On 5/24/2021 at 6:14 AM, Janekikz said:

?Excellent! Your mod works great in the game.

 

Music to me ears! :)

 

In other news: I've not been doing much over the last few days. I've been feeling a bit burnt out after banging my head against a wall of Quaternions, trying to export Blender to Havok, so I've been playing and messing around in Blender, and trying to let my  brain unclench a little.

 

One of the things I was fooling with was this:

 

image.png

 

Blender transparency is something I'm still getting the hang of, so there's some distortion from the glass sides of the tank.

 

I'm thinking to add snap points and use 'em to make walls:

 

image.png

 

 

There's also this

 

image.png

 

I whomped that up at one point when it looked like my exported was about to start working, and I thought it would be nice to have something a bit different as an in-game demo. Adages about the counting of chickens have since come to mind.

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