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Posted
On 7/6/2021 at 7:52 PM, DocClox said:

Sounds like it could be a dirty edit somewhere. I thought I'd checked the mod, but it's always possible something slipped past.

 

I'll have a look later on.

Nevermind, I tried reproducing the bug and couldn't, this time I was able to install it without messing up Sanctuary, I guess it must have been some kind of Load Order issue then.

Posted
1 hour ago, Mauserl said:

Nevermind, I tried reproducing the bug and couldn't, this time I was able to install it without messing up Sanctuary, I guess it must have been some kind of Load Order issue then.

Good to know, thanks :)

Posted (edited)

@Manman27 the xx part of the item ID is supposed to be substituted by you for the load order position designator of Raider Reform School in your Mod Manager. Try putting in "help brain 4" in the console without the quotation marks. If that is the actual item name it should come up with a list that has "058D3A" as the last 6 digits for an item in that list (should be an armor piece). You may need to mouse-wheel up the list to find it. Do a "player.additem" with that item code.

Edited by Hiemfire
Posted
1 hour ago, Hiemfire said:

@Manman27 the xx part of the item ID is supposed to be substituted by you for the load order position designator of Raider Reform School in your Mod Manager. Try putting in "help brain 4" in the console without the quotation marks. If that is the actual item name it should come up with a list that has "058D3A" as the last 6 digits for an item in that list (should be an armor piece). You may need to mouse-wheel up the list to find it. Do a "player.additem" with that item code.

OK i found it type Help RRS 4

thats mush easier then typing brain or head 

Posted
On 7/13/2021 at 3:08 AM, Manman27 said:

As i know its number 251th in the load order

 

Couple of things about that, if you're not used to this sort of thing: Are you counting Fallout4.esm as zero or as one in the list. The game counts from zero so you need to do the same.  Also, the number needs to be hexadecimal, and esl flagged mods don't count.

 

If you use MO2, the easiest thing is to get it from the "Mod Index" field in the plugin list:

 

 

image.png

 

Or you can get it from Wrye Bash in the "Indices" column

 

image.png

 

Alternatively, you can use something like ESP Explorer and get it that way without faffing around with the console.

Posted
5 hours ago, DocClox said:

 

Couple of things about that, if you're not used to this sort of thing: Are you counting Fallout4.esm as zero or as one in the list. The game counts from zero so you need to do the same.  Also, the number needs to be hexadecimal, and esl flagged mods don't count.

 

If you use MO2, the easiest thing is to get it from the "Mod Index" field in the plugin list:

 

 

image.png

 

Or you can get it from Wrye Bash in the "Indices" column

 

image.png

 

Alternatively, you can use something like ESP Explorer and get it that way without faffing around with the console.

OHHHH i see know thank but i already USE NEXUS MM so yeah but still thanks for the recomendation 

Posted
On 6/5/2021 at 4:12 AM, DocClox said:

That's not a lot to go on. Any chance of a log file?

Sorry this took a while, but no unfortunately. At least, I'm not sure which log. All I know is I would get the settings in MCM, but nothing else

  • 2 weeks later...
Posted

I tried all kinds of tats but after equip them they seemed to be all breeder tats, do you guys met same issue before? And I cannot start a normal conversation with femail followers and important female NPCs like Desdemona. Can you guys help me with this? Thanks!

Posted

Thank you for this mod, all the furniture are amazing, would like to ask/suggest on some matters.

 

Using the breeder/any of the RSS equipment, does NPC gets paired automatically with other NPC or is there some mods i should install for that to happen? 

 

I think most of the tattoos are bugged to detect fertile status at the moment (not just breeder, and mcm option doesn't change that)

 

The stacking frames are amazing, but can you do a variant such that they are upright instead of facing the sky? 

 

The triple cuff snaps into the same location, can't get it to work

 

Can you do a skimpy version of the inseminator outfit? I think it would fit nicely. 

  • 2 weeks later...
Posted
On 8/11/2021 at 6:16 PM, Furfi said:

Thank you for your amazing mod.

 

I've some questions:

 

- can be this mod compatible with "human resources" instead of "just business"?


- what about to  add some REB85's resources?

 

https://www.nexusmods.com/fallout4/mods/53752

https://www.nexusmods.com/fallout4/mods/51807

https://www.nexusmods.com/fallout4/mods/51702

https://www.nexusmods.com/fallout4/mods/51662

 

So, from a quick check, "Just business" isn't a pre-requisite. I presume it can work with other mods that allow you to capture peoples, as long as you give them the correct clothes. I'm currently checking myself. I'll let you know how it goes.

Posted

I've been testing this mod to see how it works. I must say I really like it. Especially the Stumpz. There is a few issues I have run into though. When I equip the RRS: Amputee Cuffs on the PC I cannot access my inventory to remove it. These are probably not intended to put on the PC anyway. I am missing textures for the RRS: Breeder top. When my character isn't pregnant the shirt has a texture. White shirt with black, and white logo. When my character gets pregnant. it turns to this:

 

 

 

 

RRS-Texture2.jpg.2fafde5360a3ceec0aff6aace6ec042a.jpg

 

I'm also missing the texture for RRS: Gold Body Paint V2. From the shoulders down my body turns hot pink. I am using version 0.10 of this mod. I will report other issues if/as they arise. I'm really enjoying this. I can't wait to stop testing, and start playing.

Posted
On 8/11/2021 at 6:16 PM, Furfi said:

Thank you for your amazing mod.

 

I've some questions:

 

- can be this mod compatible with "human resources" instead of "just business"?


- what about to  add some REB85's resources?

 

https://www.nexusmods.com/fallout4/mods/53752

https://www.nexusmods.com/fallout4/mods/51807

https://www.nexusmods.com/fallout4/mods/51702

https://www.nexusmods.com/fallout4/mods/51662

 

Right, I forgot about it. So far it seems to work. Captured raiders can be equiped with the RRS stuff, and they have the corresponding tattoos applied.

Posted (edited)

I'm having a few issues

 

One, some parts of the mod itself keep de-check marking itself every time i boot up the game

 

Two, the tattoo's never appear when I put on the clothes on NPC's, nor just the tattoo items.

 

Three, the tops themselves clip through the body, i've tried fusion girl and CBBE bodies and both do this despite multiple body types used in the bodyslide menus. Do you have a preference on which body type to use between CBBE or fusion girl?

 

Four and I think final, construction of some things don't clip together. The three stand object, only one clips to it, but when i try to attach another pair of clamps to it it's blocked. Like the ground clamps as well partially, but not the glass related objects.

Edited by sircool
  • 5 weeks later...
Posted (edited)

Having an issue, I built all the clothes in bodyslide to the body I am using (CBBE Vanilla) but in game they are set to some different shape and have a physics bug where the clothes will move around and stick in the air.

 

Edit: Turns out I somehow failed to install bodyslide correctly.

Edited by Banelight1213
Am dumb
Posted

Im curious, I downloaded all the requirements for FG including the Equippable Bikini High Heels Stockings and Gloves (CB Bikini) Fusion Girl BodySlide Conversion (Zero Sliders) 

but rrs_fg.esp says its missing chainbikini.esp,  is there something I missed?

Posted
12 hours ago, MistressWolf said:

Im curious, I downloaded all the requirements for FG including the Equippable Bikini High Heels Stockings and Gloves (CB Bikini) Fusion Girl BodySlide Conversion (Zero Sliders) 

but rrs_fg.esp says its missing chainbikini.esp,  is there something I missed?

I thought that had been removed or otherwise referenced.  Try this , it should have the chainbikini file.

  • 2 weeks later...
Posted

Sorry if this has been answered before i just checked through the post but it seems mostly about the tops and tattoos

my confinement tubes are SUPER bright so much so you almost cant see if someone is inside them. not sure if this is just a bug for me or a config set to high can you turn off the tube lights?
 

otherwise great mod. thank you for all your hard work.

Posted
On 10/14/2021 at 10:40 PM, kieron746 said:

can some help me install this mod properly i used nmm but it is red

I don't use NMM, but I'll throw out this thought.  The raider-reform-school mod showing up red probably means a missing requirement.  Check the requirements on the mod file page.  You might also need the chainbikini file.

 

Posted

Hey, so having a weird issue to were when I make a body in CBBE, the tops will make either a V down to their feet or not change with the body and morph into the body. got any tips to fix it?

Posted

Hi, fantastic mod you have and it's making me play lots of the raider capture stuff before I even get going on the Institute main quest. Anyway, how on earth can I get the tattoo frame to work. My slaves just kneel and don't sit on it, so I keep getting a message to that effect from the machine. I haven't been able to find any exact instructions as to how to make it work. And having slaves get into the pillory and hanging x frame with lights doesn't work for very long, as they spend about a minute then get out and start roaming around.

Posted
21 hours ago, publishermike54 said:

Hi, fantastic mod you have and it's making me play lots of the raider capture stuff before I even get going on the Institute main quest. Anyway, how on earth can I get the tattoo frame to work. My slaves just kneel and don't sit on it, so I keep getting a message to that effect from the machine. I haven't been able to find any exact instructions as to how to make it work. And having slaves get into the pillory and hanging x frame with lights doesn't work for very long, as they spend about a minute then get out and start roaming around.


Last I knew that was still in development though granted I was last actively on here months back but it doesn't look like there has been more development on the mod

 

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