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Posted

I've been a bit distracted. Let me have a look when I get home. I'm fairly sure I have all the old versions archived somewhere. Probably all you need is a tattoo pack.

  • 3 weeks later...
Posted
On 11/29/2023 at 5:12 AM, DJCRENSHAW said:

A bit off topic but what physics do you use?

 

You mean for the screenshots? I'll have to check. It's a year or so since my last visit to the Commonwealth. I know I used FusionGirl for most of the shots. I didn't really understand how the body physics worked, so I cobbled stuff together until I found something that worked,

 

I'll have a look tonight. Hopefully.

 

@Senick You still want those version 5 tattoo packs? I'm pretty sure I found them in an old MO2 mods folder.

Posted
10 hours ago, DocClox said:

@Senick You still want those version 5 tattoo packs? I'm pretty sure I found them in an old MO2 mods folder.

that would be great, unless you know what I can do to fix the deformation of the new ones :)

Posted
15 hours ago, DocClox said:

 

You mean for the screenshots? I'll have to check. It's a year or so since my last visit to the Commonwealth. I know I used FusionGirl for most of the shots. I didn't really understand how the body physics worked, so I cobbled stuff together until I found something that worked,

 

I'll have a look tonight. Hopefully.

 

 

That would be great. Thank you.

Posted
1 hour ago, Dfult said:

I wonder how hard it would be to add my own models as I have a few in blender that I'd love to add to fallout 4 xd

 

From Blender, best approach I found was export to OBJ and then import to Outfit Studio and export to .nif.

 

You may need to play around with the skin instance depending on whether you're exporting clothing or statics.

 

On 11/30/2023 at 5:46 PM, Senick said:

that would be great, unless you know what I can do to fix the deformation of the new ones :)

 

Fixing the deformation would mean projecting them onto the geometry all over again, which is more work that I have time for at the moment. I might be able to find the original SVG files if you wanted to try it yourself.


Meanwhile, I've attached the 0.05.1 archive.  You'll probably only need the tattoo textures.. Let me know if it works and I might get around to making a proper CBBE tat pack out of it.

 

On 11/30/2023 at 10:57 PM, DJCRENSHAW said:

That would be great. Thank you.

 

Fusion Girl and then MTM 3B OCBP - OCBPC Physics and Collision Preset and OCBP for ZeX FusionGirl BodyTalk2. In that order.

 

Hope that helps.

raider_reform_school_0.05.1.7z

Posted
41 minutes ago, DocClox said:

 

From Blender, best approach I found was export to OBJ and then import to Outfit Studio and export to .nif.

 

You may need to play around with the skin instance depending on whether you're exporting clothing or statics.

 

 

Fixing the deformation would mean projecting them onto the geometry all over again, which is more work that I have time for at the moment. I might be able to find the original SVG files if you wanted to try it yourself.


Meanwhile, I've attached the 0.05.1 archive.  You'll probably only need the tattoo textures.. Let me know if it works and I might get around to making a proper CBBE tat pack out of it.

 

 

Fusion Girl and then MTM 3B OCBP - OCBPC Physics and Collision Preset and OCBP for ZeX FusionGirl BodyTalk2. In that order.

 

Hope that helps.

raider_reform_school_0.05.1.7z 97.77 MB · 1 download

if I were to export the objects with their animations

would it be possible for you to kinda release it as an addon/update for this?
as I have around 25 pieces of furniture I'd love to add, now I am new to fallout 4 modding

so not sure if that's even possible 

Posted
On 12/4/2023 at 6:00 PM, Dfult said:

would it be possible for you to kinda release it as an addon/update for this?

 

Possible, certainly. My only reservation is that I'm kind of focused on Starfield at the moment. That said, I want to remind myself how all this stuff works anyway, so this could be a good opportunity to do that.

 

Posted (edited)
On 12/4/2023 at 12:18 PM, DocClox said:

 

From Blender, best approach I found was export to OBJ and then import to Outfit Studio and export to .nif.

 

You may need to play around with the skin instance depending on whether you're exporting clothing or statics.

 

 

Fixing the deformation would mean projecting them onto the geometry all over again, which is more work that I have time for at the moment. I might be able to find the original SVG files if you wanted to try it yourself.


Meanwhile, I've attached the 0.05.1 archive.  You'll probably only need the tattoo textures.. Let me know if it works and I might get around to making a proper CBBE tat pack out of it.

 

 

Fusion Girl and then MTM 3B OCBP - OCBPC Physics and Collision Preset and OCBP for ZeX FusionGirl BodyTalk2. In that order.

 

Hope that helps.

raider_reform_school_0.05.1.7z 97.77 MB · 3 downloads

thank you. I got everything except bodytalk2 because I don't think it's available anymore.

Edited by DJCRENSHAW
  • 1 month later...
Posted
On 1/15/2024 at 8:21 PM, Maverick12345 said:

Hello I have installed the Raider Reform School mod right and from what it's saying. That it's still missing Master files to the mod. Can you please help out 

Possibly you are missing the ChainBikini.esp .  Didn't the message tell you what was missing?  ChainBikini, if that's what you're missing, previous posts in this topic cover this (I can't remember how to find it}.  Search for "Chain Bikini" in this topic.

 

  • 4 months later...
Posted
Am 03.06.2024 um 01:27 Uhr sagte jdog11421:

Wie fange ich Raider?

 

with another mod -> for example "Human Resources" ... just browse the downloads or have a look at my blog entry

 

 

Posted
4 hours ago, jdog11421 said:

tats and furniture not appering

 

If the esp isn't showing up, that's going to explain the rest. Are you sure it's installed properly? What';s your mod manager?

Posted
Vor 4 Stunden sagte jdog11421:

Wirbel

 

It is possible that the settlement building menu is being disrupted by another settlement mod

Posted
13 hours ago, jdog11421 said:

vortex

Never really used that, but make sure you deployed the mod.

 

Also check in the game Data folder and make sure the esm is physically there.

  • 2 weeks later...
Posted

RSS change bodies? I tried to edit ack-ack body but when I concluded she went straight back to previous shape.

 

Also I am using Diverse Bodies but I have impression all my slaves have same body.

 

Not sure is RSS fault though... it might be osmething else.

Posted
18 hours ago, cavaleirojustica said:

RSS change bodies? I tried to edit ack-ack body but when I concluded she went straight back to previous shape.

 

Also I am using Diverse Bodies but I have impression all my slaves have same body.

 

Not sure is RSS fault though... it might be osmething else.

 

Not really. The tops and tats use whatever body type you have set.  BUT ... There is an issue if you don't build the tops to match your body, which is why I recommended shoes to go with, since Fo4 likes to keep the body mesh in the boots for some odd reason. So that might be a clash.

 

And there's also one combo top-socks-and-heels item that will set a body mesh because it has shoes built in.

 

So generally, no, but with the above caveats.

  • 2 months later...
Posted

So I'm trying to tatt a prisoner using Show Looks Menu.  White and black tattoos look great, but when I select a color one, it shows as a blob.  Anyone have an idea on what's going on?

 

image.png.cb63114b21d180a81d2f8d7fa6c35730.png

 

image.png.9a26de2a135f2a13a928b8c67f467a27.png

Posted

That looks like they're applying in the wrong order. The colored ones are three tats, and they need to go color first, and then black and then white. (or is is white then black? I forget).

 

Of course, that only matters if you're applying them by hand.

Posted

Oh, I see.  They are layers.  Color, text, outline.  Adding all three and then ordering them was what I was missing.  I was thinking you only needed to select one overlay.  Thanks for the hint.

 

image.png.828569cc9499638dbf09b2c5eea66c46.png

 

 

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