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Posted
3 minutes ago, kernelpanic.ian said:

I'm trying to run this and it does not want to work. I get the menu for in in the MCM, but nothing in workshop or chem lab

I don't have Just business either so i'm struggling to get it working there

Posted

This is what I wanted to do with the linked cage model I was working on.

 

Basically, the driveshaft was going to drive a piston for each girl, and that was going to drive ... well you can see what it was going to drive. But I couldn't figure out how to rig the piston; did some googling and got a lot of pages saying "actually, that turns out to be really hard..."

 

This is about my third or fourth attempt. Still not perfect, no problems that can't be fixed.

 

Of course, getting the animation in-game is a whole 'nother matter.

 

 

  • 4 weeks later...
Posted

Been really enjoying this!

Just have one question, and one wistful desire that I recognize isn’t going to happen soon, if ever.

The question is, back on page three, when you were showing the new signs there was also graffiti on the pillars. Is that from this mod, because I can’t find it. And if not, what mod is it from.

 

The wistful desire is a combination of proctor Ingram’s unique power armor frame and Angeli’s power armor mod to create a suit of bondage power armor that carries around it’s “wearer” against their will. Maybe something using Angeli’s frame but with new armor pieces that can be put on it if that would make it vaguely feasible.

Posted

The graffiti comes from this mod

 

 

What I did was take the "raider" posters and scale them up a bit with Place Anywhere so they fit the pillars snugly

 

About the PA: I've kicked similar ideas around in the past, but they never quite jelled. I'll have a bit think on it.

 

Posted
On 6/12/2021 at 2:27 AM, DocClox said:

 

Of course, no sooner do I post the last clip then I find a much easier way to set up the sme rig.

 

 

The first one looks so much more sinister though...

Posted (edited)

I would really like to use this but it keeps messing with my Sanctuary cell. You don't happen to share any resources with Boston Breeder or Wastelands Dairy Framework? Because I had the exact same cell edits happen when I tried to install those...

Edited by Mauserl
Posted
14 hours ago, Olmech said:

 

 

The first one looks so much more sinister though...

 

What I'll probably do is strip out the rigging from the first model and redo it using the IK from the second. The meshes are pretty much irrelevant. That said, I do have something in mind for that second one...

 

 

4 hours ago, Mauserl said:

I would really like to use this but it keeps messing with my Sanctuary cell. You don't happen to share any resources with Boston Breeder or Wastelands Dairy Framework? Because I had the exact same cell edits happen when I tried to install those...

 

I did look at some soft integration with Wasteland Dairy, so probably that if anything.

 

What does it do to Sanctuary?

 

Posted (edited)
10 minutes ago, DocClox said:

What does it do to Sanctuary?

 

It seemed to have respawned some deleted houses that were replaced by Sanctuary CAS startup (Clean and simple) as well as reverted some terrain edits that mod made. I would point you to the potentially conflicting mod but apparently the recent Nexus drama made it poof: https://www.nexusmods.com/fallout4/mods/24854?tab=posts

 

It does not mess up the whole settlement, just the road south of and the one house southeast of the bridge to Vault 111. I tried switching to another clean Sanctuary mod but that proofed fatal in the middle of a playthrough, so for now I'm stuck with what I have.

Edited by Mauserl
Posted

Sounds like it could be a dirty edit somewhere. I thought I'd checked the mod, but it's always possible something slipped past.

 

I'll have a look later on.

Posted
On 7/10/2021 at 10:03 AM, vassapol said:

for some reason every tatto is breeder tatto

 

Yeah. The tats swap design to "breeder" unless the slave is uo the duff. You can disable that from MCM.

 

On 7/11/2021 at 11:49 AM, vassapol said:

how do i turn off sending children to loving home?

 

go into the console and type:

 

set rrs_adopter_enable to "0"

 

21 hours ago, Manman27 said:

HI question where do i get the Empty Head Brain Amputation headset

 

Should be buildable under the chemlab RRS menu.

Posted (edited)
  • 72960129_Screenshot(180).png.5ed3409171bd9efbe2721aff93e50fc2.png1965241076_Screenshot(182).png.a0ac53c3bf67131a031fdb4471c97ce2.png58797926_Screenshot(183).png.2eaf7432b085eb5326a339c7b90f4193.png

Screenshot (184).png

Well i cant find it ive been trying to fix this for a awhile now 
PS sorry for the long pics

 

Screenshot (181).png

Edited by Manman27
That and what do I have to do to get the QR code tattoo machine to work
Posted
11 minutes ago, Manman27 said:

Well i cant find it ive been trying to fix this for a awhile now 

 

OK. Let me have my dinner and I'll have a look

Posted

Well, you're not wrong. The armor item still exists in the mod, but the recipe has disappeared. I'll get a fix out sometime this week.

 

Or you could console-add it for now. player.additem xx058d3a 1 where XX is the RRS mod index from your load order.

 

 

Posted
4 hours ago, DocClox said:

Well, you're not wrong. The armor item still exists in the mod, but the recipe has disappeared. I'll get a fix out sometime this week.

 

Or you could console-add it for now. player.additem xx058d3a 1 where XX is the RRS mod index from your load order.

 

 

As i know its number 251th in the load order

That and another question what to i do for the QR code tattoo machine when the holotape says put me in the machine

Posted
2 hours ago, Manman27 said:

That and another question what to i do for the QR code tattoo machine when the holotape says put me in the machine

 

That's unfinished content. There's going to be a terminal where you can load holotapes with programs to apply tattoo combinations, but that's not done yet.

Posted
On 7/6/2021 at 7:52 PM, DocClox said:

Sounds like it could be a dirty edit somewhere. I thought I'd checked the mod, but it's always possible something slipped past.

 

I'll have a look later on.

Nevermind, I tried reproducing the bug and couldn't, this time I was able to install it without messing up Sanctuary, I guess it must have been some kind of Load Order issue then.

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