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Posted

enter and get off the power armor will adapt multiple RRS tattoos on PA user, I saw others also reported this bug

it still esists now 

image.png.f5b5ebaa3d5f3b47781b02152a32e48e.png

 

And, only Breeders tattoo work with RRS outfits , I tried swtiching in MCM but it jump back to the option "just breeder designations" when I closed MCM menu and recheck that

I direct edit the value "swap_all" to 1 in MCM ini flie, yet didn't work 

 

Perhaps mod script need to be fixed ,or maybe its just my own issues

Posted

I don't know that I ever tested it with power armor. I always used it for slaves and I don't given them PA.

 

Depending on the events that PA generate or don't generate, I could imagine the tat script getting confused.

  • 2 weeks later...
Posted

Got a bug, I have all tattos and colthes in game, but can't find any furniture in thise mod.

here is my mod list:

image.png.808a8ce82dfa3b8fcd54e856c7482b95.pngI shouldn't missing anything, the mod loader I use is Mod Orgnizer 2.

I do have Workshop framework & Workshop plus & SS2.

Posted
4 minutes ago, wingsnaker13 said:

Got a bug, I have all tattos and colthes in game, but can't find any furniture in thise mod.

here is my mod list:

image.png.808a8ce82dfa3b8fcd54e856c7482b95.pngI shouldn't missing anything, the mod loader I use is Mod Orgnizer 2.

I do have Workshop framework & Workshop plus & SS2.

Sorry, My bad... there is no picture of this mod in workshop so I thought there is nothong after WRK...

image.thumb.png.e5ff2a135524e26302526e015bee5d4d.png

everything is fine, thousands of thanks to DocClox.

  • 4 months later...
Posted

I'm having issues with the nameplates on the confinement tubes. So far on my current run I've collected Ack-Ack, Sparta, and Whiplash, but only Ack-Ack's nameplate shows up when she's in a confinement tube. Is there something I'm missing or did I just grab two raiders whose names aren't on the list?

  • 1 month later...
Posted

Hello - I am aware this mod has not seen any activity for some time.

However, I had downloaded the mod and I found the Tattoo machine rather appreciable - my character had managed to get herself on the trolley and indeed push the button, and I was quite pleased with the mechanics of it all - however, as I was taken into the frame, nothing seemed to happen afterwards. I am aware development is not quite ongoing, but I would like to know if there is some way by which the tattoo machine can be brought to a fully functional state - and, if so, then how? And, in the future, if such cannot be made functional in the present state, might it be made functional as a result of further development?

Thanks.

Posted

Yeah, I never quite got that finished, sadly. I had some bright idea about letting the player program the tat sequence on a terminal, store it on a holotape and then insert it into the machine to  determine what tattoos got applied. I sort of bogged down on attaching the terminal and never got back.

 

Easiest way to fix it would be to add a set tat sequence. All the bits to make that work are there already. I'm just very bad at going back to projects after I burn out on them. My brain just fogs over when I try to think about doing something with them.

Posted (edited)

Ah - I don't suppose you have any plans to return to that, then? It would be quite lovely to see - my character was... perhaps somewhat disappointed when she was sort of stuck in the frame.

If not, though I am not particularly experienced with Papyrus scripting, even though I've done scripting elsewhere - I would be willing to start picking up on it, if only to work to see that done - with permission, of course. And, if so, pointers would be nice - if even to some more basic Papyrus guides.

Edit: Thanks for replying quickly. I see so many mods where the author is either long-gone or quite inactive.

Edited by deltrol
  • 2 months later...
Posted

sorry to bug you doc but ran into a couple issues  aff is looking for rr heels esp and rr hook esp i saw the shoes esp and muged a second copy and changed one to heels but the hook im unsure of i never saw a hook esp  from the beginning so im so lost on it. love the mod though

Posted

Damn, it's been a while since I last dug into RRS. I think the hook is the skyhook - it's aspinal pole with a collar at the top, an anal hook at the bottom, and a pair of jet thrusters midway down.

 

I should give Fo4 another run anyway. Maybe it's time to reinstall.

Posted (edited)

it is  lol  its kinda cool that it is one of the mods with almost no updates and still works will it  works well for its age

 

lol it awalys runs you to a desk now maybe 2 or 3 floors away but and im using it on the next gen fallout lol.i left falout back in the 163 days but deleated the cc content so had to update but it works

Edited by dakotad
  • 3 weeks later...
Posted

hi i cant seem to find the standing /sitting wooden slave framed where the raider is chained by the hands and neck. i know i had them on a previous save but cant seem to find them in the workshop menu now. are they supposed to be in the raider reform school tab? also, same goes for the red poster with the list of rules on it. cant seem to find it anywhere, and its on a picture on the main mod page. were these items removed?

  • 3 months later...
Posted
On 6/20/2025 at 4:11 AM, natybs said:

hi i cant seem to find the standing /sitting wooden slave framed where the raider is chained by the hands and neck. i know i had them on a previous save but cant seem to find them in the workshop menu now. are they supposed to be in the raider reform school tab? also, same goes for the red poster with the list of rules on it. cant seem to find it anywhere, and its on a picture on the main mod page. were these items removed?

Having the same issue here.

 

Posted

Regarding the Respirator in the tank. I just freshly installed the mod and the girl in the tank just shows up bald. No respirator. 

Is this a set of armour I need to give her?

Screenshot (208).png

Posted (edited)

do you have to use the Chainmail heels with this, if I recall they were kind of a headache to get working with FG last time I ran this - messed up the Tops even run with the same bodyslide preset

 

edit: actually I might be the guy who did the FG version of it changed the design of the shirt from uniboob to clingy and they look totally different then the original...

might make a go of redoing the conversion - changing the slot to something other then 33 so you can wear shoes with it - basically making it an actual modular piece vs an outfit.

Will that mess with the tattoos or is that something that would work?

Edited by Mimirue17
  • 2 weeks later...
Posted
On 10/24/2025 at 8:04 AM, Mimirue17 said:

do you have to use the Chainmail heels with this, if I recall they were kind of a headache to get working with FG last time I ran this - messed up the Tops even run with the same bodyslide preset

 

edit: actually I might be the guy who did the FG version of it changed the design of the shirt from uniboob to clingy and they look totally different then the original...

might make a go of redoing the conversion - changing the slot to something other then 33 so you can wear shoes with it - basically making it an actual modular piece vs an outfit.

Will that mess with the tattoos or is that something that would work?

 

The thing with the shoes is that the tops don't have a body mesh and for some reason FO4 likes the body to be in the shoes. So to stop clipping you either need to build the tops to the same preset as everything else, or you need some item of footware that matches the top preset.

 

When I was working on this, I was kicking around this idea that putting the tanktops on bumped up boob size because nanotech or something, but nothing really came of it.

 

I also made a half-assed attempt to allow the chainmail shoes crafting menu to change the type of top and tattoo, but that was never fully implemented.

  • 1 month later...
Posted

Hi, I found something called empty_head_partial in the bodyslide files and it was really fun, but I can't find it anywhere in the game. Is there any way to get it?image.png.c102faccbd44c1d89df794b4363cf776.png

Posted
Vor 49 Minuten schrieb Rusel2816:

Hallo, ich habe in den BodySlide-Dateien etwas namens `empty_head_partial` gefunden, was echt Spaß gemacht hat, aber ich kann es nirgends im Spiel finden. Gibt es eine Möglichkeit, es zu bekommen? image.png.c102faccbd44c1d89df794b4363cf776.png

 

probably only possible with the "additem" command via the console command line or a program that allows you to load these "assets" directly from the "plugin".

 

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