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Posted
2 hours ago, benimaru0603 said:

I think this may be caused by your mod...not game breaking, but a little weird...

No, this has nothing to do with me.

Posted
29 minutes ago, Pamatronic said:

No, this has nothing to do with me.

Thank you for replying... I really dont know what cause this glitch and your mods are the only ones i know that edited executioner behaviors... so r u sure about that? Or do you know what may cause this glith? Thank you again... I really want to get rid of this glitch

Posted
1 hour ago, benimaru0603 said:

I see you changed Execution idle animation.... so i thought is was this mod...if not...could you guess what may cause it?

I just added a condition to the graph to ensure the regular chopping block is not affected by stuff I added for my custom block.
That wont break existing scenes or furnitures.

The vanilla opening scene is notoriously borked and will sometimes bug out even on an unmodded game. No clue whats your particular reason.
just use alternate start or alternate perspective for your game start.

Posted
4 hours ago, Pamatronic said:

I just added a condition to the graph to ensure the regular chopping block is not affected by stuff I added for my custom block.
That wont break existing scenes or furnitures.

The vanilla opening scene is notoriously borked and will sometimes bug out even on an unmodded game. No clue whats your particular reason.
just use alternate start or alternate perspective for your game start.

okay i just found a video talk about the same glitch even without mod..... thank you for your explaination...your mods are great, i love them so much

Posted

It would be awesome if you added an option for the Dwemer Electric Device to release an amputee without killing them. I totally get why it's set up like that, because they would just look like they are floating.

 

However, this would be a really cool tie-in with Dwarven Modular Automaton. This would allow you to amputate someone, then give them new prosthetic limbs right after. It would be a nice little piece of immersion. You could just put a toggle in the MCM with a disclaimer and tell users to roleplay responsibly. I hope you will consider it. :) 

Posted (edited)

I have an problem.

My NPC that use any pama furniture don't see the furniture as being "furniture" in game, so after being on the gallows or idle for a while, a random idle or modesty gonna kick in cause the game see them NPC as just standing there. Is there a fix for that?

Like when they die at the end, they gonna take an idle position instead of the dead position.

I use VR, and it's only for the npc themself, never for myself. 

ZaZ gallows or animation don't have that issue, they get recognized as furniture properly and no idle stop their position/animation.

Edit: Ok, i'm mainly using the one point pole gallows, which is not a furniture...is there a way to prevent NPC from doing idle while being hang?

 

Edited by telord
Posted
On 8/1/2025 at 11:37 AM, crazymango54 said:

It would be awesome if you added an option for the Dwemer Electric Device to release an amputee without killing them. I totally get why it's set up like that, because they would just look like they are floating.

 

However, this would be a really cool tie-in with Dwarven Modular Automaton. This would allow you to amputate someone, then give them new prosthetic limbs right after. It would be a nice little piece of immersion. You could just put a toggle in the MCM with a disclaimer and tell users to roleplay responsibly. I hope you will consider it. :) 

or the dwemer cyborg bikini from amazing world of bikini armors i think the base body from the amputation machine is from the cyborg body from that mod like would be cool to give your character or others mechanical dwemer enhancements also it could maybe tie in with the amputator mod since that mod adds a crawling animation when you have amputated limbs there is also this fallout 4 amputator framework here on loverslab that is up for adoption that has allot more animations for different stages of amputation with each there own speed for instance when you have no arms or legs you will just kinda wiggle your way forward wich is very slow but maybe someone who is decent with code and modding maybe can port that mod to se or atleast the animations 

  • 2 weeks later...
Posted
1 hour ago, sky295 said:

I used version 3.2.1. When using PDA module, beheading will cause the game to crash.

Read mods Frontpage. Cause and Solution is described there.

Posted (edited)
On 8/2/2025 at 3:01 AM, telord said:

I have an problem.

My NPC that use any pama furniture don't see the furniture as being "furniture" in game, so after being on the gallows or idle for a while, a random idle or modesty gonna kick in cause the game see them NPC as just standing there. Is there a fix for that?

Like when they die at the end, they gonna take an idle position instead of the dead position.

I use VR, and it's only for the npc themself, never for myself. 

ZaZ gallows or animation don't have that issue, they get recognized as furniture properly and no idle stop their position/animation.

Edit: Ok, i'm mainly using the one point pole gallows, which is not a furniture...is there a way to prevent NPC from doing idle while being hang?

 

Difficult...
Ive stopped using actual furnitures because they are harder to work with. Pseudo furnitures which are just simple activators work better for my purposes.
Unfortunately, mods which cause "random" stuff to happen, (like random idles) are always a bit problematic. There is nothing on my end I can do to prevent that. 
random idles has to make sure it doesn't interfere in other mods business. Quick idea here would be to add a check to look up whether the actor in question currently is in the "PamaBusyFaction", but this would of course require some effort on the Authors side. Not sure if hes willing to make such an adjustment for compatibility with a niche mod like mine.

Edited by Pamatronic
Posted
On 7/26/2025 at 2:09 PM, losttoho said:

powerofthree's Papyrus Extender has been updated recently, but is the skin color change feature of this MOD okay?

color changing uses nioverride. Thats not related to PO3

Posted
3 hours ago, Pamatronic said:

Difficult...
Ive stopped using actual furnitures because they are harder to work with. Pseudo furnitures which are just simple activators work better for my purposes.
Unfortunately, mods which cause "random" stuff to happen, (like random idles) are always a bit problematic. There is nothing on my end I can do to prevent that. 
random idles has to make sure it doesn't interfere in other mods business. Quick idea here would be to add a check to look up whether the actor in question currently is in the "PamaBusyFaction", but this would of course require some effort on the Authors side. Not sure if hes willing to make such an adjustment for compatibility with a niche mod like mine.

Yeah, i figured it would be quite the problem. The guillotine and other furniture one really work good, so i'm mainly gonna use those, i just really liked the Gallow as it was a more immersive with AI as you can face them and talk to them face to face, but idle and reaction animation get triggered cause they are considered "standing". But for real, your mod is amazing. 
I might see if i can add that "pamabusyfaction" to the AI awareness and prevent all action/animation to trigger while being on it. 

Tks

Posted
On 8/18/2025 at 10:47 PM, brewmasterhal said:

Yes.  You're missing at least one texture file.

Weird thing is this: A missing texture would usually result in the Object being purple....

 

On 8/18/2025 at 9:25 AM, frenzy143 said:

am i missing something?

I genuinely have no Idea how you managed to achieve this look. 
please provide details about your setup.

Posted (edited)
1 hour ago, Pamatronic said:

I genuinely have no Idea how you managed to achieve this look. 
please provide details about your setup.

 

Maybe it's not related, but i have similar look with this mod ¯\_(ツ)_/¯

 

Spoiler

image.jpeg.033bae579f93a46eb394c9b5abac549f.jpeg

 

Edited by BlackMazeGOD
Posted
6 hours ago, Pamatronic said:

Weird thing is this: A missing texture would usually result in the Object being purple....

 

A missing diffuse map results in objects being purple, yeah.  What about if the normal map is missing?  That screenshot looks like most of the complexity of the model got baked into the normal (and possibly the color was a function of the environment mapping) but somehow that data has been corrupted so it's now just a flat grey texture.

Posted

 

2 hours ago, brewmasterhal said:

A missing diffuse map results in objects being purple, yeah.  What about if the normal map is missing?  That screenshot looks like most of the complexity of the model got baked into the normal (and possibly the color was a function of the environment mapping) but somehow that data has been corrupted so it's now just a flat grey texture.

Unlikely...
the thing doesnt even come with custom textures, it uses the regular dwemer textures.

Posted
On 8/18/2025 at 9:25 AM, frenzy143 said:

am i missing something?

 

7 hours ago, BlackMazeGOD said:

 

Maybe it's not related, but i have similar look with this mod ¯\_(ツ)_/¯

 

  Reveal hidden contents

image.jpeg.033bae579f93a46eb394c9b5abac549f.jpeg

 


Do you perchance have any texture replacers for dwarven stuff installed?

Posted
1 hour ago, Pamatronic said:

 


Do you perchance have any texture replacers for dwarven stuff installed?

 

No. I checked specially and when i disable mod by link, this model not appear.

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