Pamatronic Posted April 9 Author Posted April 9 12 hours ago, JoJost66 said: When do you plan on publicly releasing the multi gallows in Solitude? Soon™ 2
JoJost66 Posted April 21 Posted April 21 In the Bad Ends Windhelm Screenshots, there seems to be a picture for a "This is Sparta" style execution, but I don't know how to access this or even if it is implemented in the current update. If it is present, can you tell me where to go to trigger it? Also, do you have even a rough timeline for the public release of the multi gallows in Solitude or the Archery Punishment? I understand you have a job and life outside of modding and I don't want to come off as pushy, but even a rough time estimate would be nice. You make some incredible mods and I'm anxious for the next new thing. 1
spst10 Posted April 29 Posted April 29 Hello Pama thank you for your amazing mod, I really enjoyed it. Most of the things work well, except for the guillotines. 3 of the 4 guillotines had problems in my game. The two mk1 wayrest ones are mostly fine, but when they are used for the first time after being placed with the spell, the player's head won't be chopped off. However they become functional again after the first use. The mk2 downfacing one also has the same issue, except that it doesn't work every time whenever I place it indoors. When I place it outdoors it works perfectly. The only one that does not have any issue seems to be the mk2 upfacing one. I also observed that in the tries when the guillotines didn't work, the rope cuffs around the player's wrists and ankles disappeared shortly after the player was positioned on the guillotines. So if the cuffs disappeared, I knew it wouldn't work and vice versa. When NPCs are executed, the machines seemed to work normally. These problems only occur when the player is the victim. I have checked the prerequisites and confirmed there are no missing dependencies. Tried to locate the problem but no idea where it lies, whether it is due to the mod itself or other mods, so I just share it here. Again thank you for your work!
Pamatronic Posted April 29 Author Posted April 29 41 minutes ago, spst10 said: other mods Especially when the player is concerned, there is an untold number of mods which could interfere with regular behavior
Pamatronic Posted April 29 Author Posted April 29 On 4/11/2026 at 5:42 PM, luxzjc13132 said: Can you update LE? thanks😘 No, time to get with the times and use a "modern" platform
Pamatronic Posted April 29 Author Posted April 29 On 4/21/2026 at 8:08 PM, JoJost66 said: In the Bad Ends Windhelm Screenshots, there seems to be a picture for a "This is Sparta" style execution, but I don't know how to access this or even if it is implemented in the current update. If it is present, can you tell me where to go to trigger it? Thats a possible branch of the early release event. It becomes more likely if you set the survival chance in the PA MCM a bit higher.
spst10 Posted May 25 Posted May 25 On 4/29/2026 at 9:37 PM, Pamatronic said: Especially when the player is concerned, there is an untold number of mods which could interfere with regular behavior I have tried disabling all the other mods except the hard requirements but still no luck (I also kept the "precision" mod on, because the pc won't lie on the guillotine without this mod). The upfacing mk2 guillotine is only occasionally functional in indoor scenes. Others seem to be fine. Additional observation: When it works, I can freely rotate my camera when the pc is being positioned onto the guillotine. When it becomes faulty the camera is fixed during the positioning process. The ropes also disappear shortly after pc lies on the guillotine. Also when I get up by pressing WASD, the "What to do?" message box pops up again (this shouldn't happen I suppose). Also, when the spitroast proceeded to the crispy stage I immediately got a ctd. Papyrus Tweaks seems to be blamed as there is no more ctd after I disabled it. Still, dk why this is the case lol.
damo26901003 Posted June 1 Posted June 1 (edited) mine keeps saying this is an outdated mod the most recent one doesnt work for any of the bad end mods the second most recent only work for solitude Edited June 7 by damo26901003
will1fox Posted June 1 Posted June 1 Soo... having the same PO3 problem the thing is i already have the sexlab framework working, someone has a solution?
Krixost Posted June 24 Posted June 24 (edited) On 6/1/2026 at 2:20 PM, damo26901003 said: mine keeps saying this is an outdated mod the most recent one doesnt work for any of the bad end mods the second most recent only work for solitude On 6/1/2026 at 3:46 PM, will1fox said: Soo... having the same PO3 problem the thing is i already have the sexlab framework working, someone has a solution? Just trying the Prison Alternative mod out and this is an Addon. What a PITA to install. Would be nice to be a little more explicit on PO3 Extender (and others) versions if not doing a Version or Later. The Punishment Sack does have a (-Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)) so the version mentioning is there for something. The only way I could clear the PO3 Extender issue was this combination. I just kept downloading and clicking various combinations until it worked. - I am on GoGv659 - PamaDeadlyFurniture_V3.0.4_SE_AE - Papyrus Extender-22854-5-5-0-1675781101 <= this is the version I use with GoGv659. The latest version here I could never get the PO3 flag to turn on no matter which PO3 Extender I downloaded. PO3 Extender did fine it is something with this mod. To be honest I don't know why this mod simply checks a version or later. - PamaDeadlyFurniture_V3.3.2_SE_AE Edited June 24 by Krixost
Pamatronic Posted June 24 Author Posted June 24 8 hours ago, Krixost said: Just trying the Prison Alternative mod out and this is an Addon. What a PITA to install. Would be nice to be a little more explicit on PO3 Extender (and others) versions if not doing a Version or Later. The Punishment Sack does have a (-Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)) so the version mentioning is there for something. I cant really be explicit about the required PO3 version because the correct version entirely depends on the version of your games executable. And many people use different ones. Usually the PO3 Fomod installer should install the correct one if you follow the instructions properly. Only factor on my end which could cause an issue is the earlier mentioned sexlab issue. But I added a fix in the requirement section: If this is taken care of and you have the correct PO3 version, it WILL work. 8 hours ago, Krixost said: The latest version here I could never get the PO3 flag to turn on no matter which PO3 Extender I downloaded. PO3 Extender did fine it is something with this mod. The checkbox in the MCM does actually run a PO3 function to see if its working. It doesn't blindly check a version number. SO assuming Sexlab or the dummy is installed, if the MCM says PO3 is not working, then it simply isn't working and you got a problem with your install. (Note: of course I'm not infallible and can make mistakes, but this issue was tested VERY thoroughly after the sexlab thing became known. So unless you can provide additional info which can pinpoint a different cause, Im inclined to chalk this up to user error during install.)
Pamatronic Posted June 24 Author Posted June 24 28 minutes ago, Azatthot said: What got updated? Requirement section on Frontpage
Fraying9981 Posted June 24 Posted June 24 13 minutes ago, Pamatronic said: Requirement section on Frontpage which is the new version?
Krixost Posted June 24 Posted June 24 9 hours ago, Pamatronic said: I cant really be explicit about the required PO3 version because the correct version entirely depends on the version of your games executable. And many people use different ones. Usually the PO3 Fomod installer should install the correct one if you follow the instructions properly. Only factor on my end which could cause an issue is the earlier mentioned sexlab issue. But I added a fix in the requirement section: If this is taken care of and you have the correct PO3 version, it WILL work. The checkbox in the MCM does actually run a PO3 function to see if its working. It doesn't blindly check a version number. SO assuming Sexlab or the dummy is installed, if the MCM says PO3 is not working, then it simply isn't working and you got a problem with your install. (Note: of course I'm not infallible and can make mistakes, but this issue was tested VERY thoroughly after the sexlab thing became known. So unless you can provide additional info which can pinpoint a different cause, Im inclined to chalk this up to user error during install.) Thanks for the info. I understand. I did not have Sexlab installed. I used the Prison Alternative alongside Flower Girls and Toys. Worked great once the PO3 issue was resolved. I liked the mod. Was fun and stable. No issues. I usually play with Sexlab and DD with companion mods but since Prison Alternative does not play well with DD I switched up the build. Easy enough. For the GoG v659 peeps (very popular as a staple Skyrim AE installed. Very stable.) You now have what is needed. Can list the information or not but it works. On a side note with GoG v659 PO3 Extender seems to work fine on versions later than 5.5.0. Later DLL does not seem to mind later versions as long as the AE install is the v640 Steam version. Only a few things seem to be very explicit about any PO3 mods. There are others besides Prison Alternative. Thanks again for the reply. Very good mod. Thank You.
zalduras Posted June 26 Posted June 26 On 6/24/2026 at 3:03 PM, Fraying9981 said: which is the new version? 3.3.2. 1
GammaCavy Posted July 7 Posted July 7 The one at the bottom. Check the dates to tell which is newest.
kigister Posted July 19 Posted July 19 (edited) I need help ,my spitroast bug,How do make the head skin tone match the rest of the body? Edited July 19 by kigister
xtro334 Posted August 4 Posted August 4 On 7/19/2026 at 11:53 AM, kigister said: I need help ,my spitroast bug,How do make the head skin tone match the rest of the body? That was weird, have not seen that bug for quite a while. You should probably add some more Info for Pama, so he know what body you use, if it is a costume race, if you have face overlays e.t.c. I tested it on 3BA with HPHead (with a number of make ups), and it seemed to work. Had a small problem with my hands and feet loosing cooking color after taking a picture though. That was weird, but it worked normally until I took a picture. Spoiler
xtro334 Posted August 4 Posted August 4 On side note.... When I entered Pama Soverguard, the head coloration did not want to restore, so I tried purge of the cooking layer, with the save and then restart. That gave me a CTD. Spoiler POSSIBLE RELEVANT OBJECTS: RBP: (BSLightingShader*) RBX: (BSLightingShaderMaterialFacegenTint*) RSP+60: (BSDynamicTriShape*) "00KLH_FemaleHeadNord" RSP+1A8: (BSLightingShader*) RSP+1B0: (BSDynamicTriShape*) "FemaleMouthHumanoidDefault" RSP+258: (BSBatchRenderer*) RSP+348: (BSShaderAccumulator*) RSP+3F8: (NiCamera*) "WorldRoot Camera" RSP+568: (Main*) RSP+6E0: (BSShaderAccumulator*) RSP+6E8: (NiCamera*) RSP+818: (PlayerCamera*) RSP+8F8: (hdt::SkyrimPhysicsWorld*) Not sure, but I might have a problem with PredatorHPHead here when removing the coloration. I will look into it a bit more.
Dhamaal Posted August 20 Posted August 20 Under guillotine when behaded self (player) then I can't move the body moving after beheaded the body shaking while lying on guillotine and other npc behaved normally but player lied on guillotine and shaking I can freely look by mouse but can't move or get up or back to normal state. I used in Ravenous quest. can anyone please help me please..
Bearly2 Posted Wednesday at 11:35 AM Posted Wednesday at 11:35 AM So, I have run into a weird thing that I cant seem to fix. After cooking an NPC in the oven, but not killing them, if I free them they keep the apple and the shackles on them. They are not in their inventory, and disappear if I use the removeallitems command, but reappear when I give the NPC any item. I have tried reloading, restarting, placing them on the oven tray and freeing them again, nothing seems to work. Its as if the game thinks the apple and shackles are part of the model now, and I cant figure out why and how to fix it.
Pamatronic Posted Wednesday at 12:10 PM Author Posted Wednesday at 12:10 PM 32 minutes ago, Bearly2 said: So, I have run into a weird thing that I cant seem to fix. After cooking an NPC in the oven, but not killing them, if I free them they keep the apple and the shackles on them. They are not in their inventory, and disappear if I use the removeallitems command, but reappear when I give the NPC any item. I have tried reloading, restarting, placing them on the oven tray and freeing them again, nothing seems to work. Its as if the game thinks the apple and shackles are part of the model now, and I cant figure out why and how to fix it. This is an oversight on my end. When an NPC enters the Oven they get assigned an Outfit which contains the shackles and the apple. Which explains the behavior you describe. I didnt think anyone would put npc's into the oven and then NOT cook them to completion. I'll see if i can so something about that in the next update, but for now, you can use a follower framework to assign a different outfit and solve the problem.
Bearly2 Posted yesterday at 10:03 AM Posted yesterday at 10:03 AM 21 hours ago, Pamatronic said: This is an oversight on my end. When an NPC enters the Oven they get assigned an Outfit which contains the shackles and the apple. Which explains the behavior you describe. I didnt think anyone would put npc's into the oven and then NOT cook them to completion. I'll see if i can so something about that in the next update, but for now, you can use a follower framework to assign a different outfit and solve the problem. Thank you for the quick answer. Funnily enough, I only did it because I had some trouble with the NPCs body after cooking, where their heads would say red/cooked even after returning them to life with the Purgatory quest, even the Purge command from the mod didnt help. So I digured I would try slightly roasting them to reset the overlay, and that actually worked, but then in turn lead to the whole thing with the apple and shackels. So yeah, I imagine its not something that often comes up. Btw, you are doing an awesome job with the mod, and with the support you give here. Very helpful and open, much apprechiated, and I am looking forward to new stuff.
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