Pamatronic Posted June 5, 2025 Author Posted June 5, 2025 On 5/31/2025 at 3:38 PM, brewmasterhal said: New requirement, man. Need the NG Decap mod from nexus. its not really a requirement, just a recommendation. Decaps will still work fine without NGdecaps (if you follow the instruction on the frontpage)
Pamatronic Posted June 5, 2025 Author Posted June 5, 2025 On 5/31/2025 at 3:01 AM, cockroach666 said: i'm probs missing the obvious See frontpage -.-
zhuguannan Posted June 7, 2025 Posted June 7, 2025 I know I might be the only few left still using FNIS, but... anyone help pls? Not getting any beheading animations in game...
Pamatronic Posted June 7, 2025 Author Posted June 7, 2025 1 hour ago, zhuguannan said: I know I might be the only few left still using FNIS, but... anyone help pls? Not getting any beheading animations in game... Maybe you want to address those 46 consistency issues Fnis is warning you about...
zhuguannan Posted June 8, 2025 Posted June 8, 2025 19 hours ago, Pamatronic said: Maybe you want to address those 46 consistency issues Fnis is warning you about... Please excuse my stupidity and enlighten me as... i dont know the first thing about what is this '46 consistency issues'....
displaynameisnotrequired Posted June 9, 2025 Posted June 9, 2025 Hey Pama nice work with the mod! One thing I'm wondering, when will you release the public version with the oven? It's been so long.
Pamatronic Posted June 9, 2025 Author Posted June 9, 2025 7 hours ago, displaynameisnotrequired said: Hey Pama nice work with the mod! One thing I'm wondering, when will you release the public version with the oven? It's been so long. Soon™ 3
Pamatronic Posted June 9, 2025 Author Posted June 9, 2025 On 6/8/2025 at 2:03 PM, zhuguannan said: Please excuse my stupidity and enlighten me as... i dont know the first thing about what is this '46 consistency issues'.... that means there are a lot of problems and errors in your mod animation files. read the warnings from Fnis and try to address them. or remove the mods causing them.
Yumie01 Posted June 22, 2025 Posted June 22, 2025 I would like to know if this mod currently supports the latest version of The Elder Scrolls, my current version is still 1.6.640.
Pamatronic Posted June 22, 2025 Author Posted June 22, 2025 30 minutes ago, Yumie01 said: I would like to know if this mod currently supports the latest version of The Elder Scrolls, my current version is still 1.6.640. Mods which don't contain an SKSE plugin are version-agnostic
Delzaron Posted June 22, 2025 Posted June 22, 2025 I spotted a bug with sovnguard mod. My character died by decapitation with the guillotine. And here how I spawn in sovngard.
Delzaron Posted June 22, 2025 Posted June 22, 2025 Pama, I would ask you a question. I explain : I created a king of Pachinko game, with player or npc head The idea is to behead the victim, and let her head drop inside the circuit, to finish her course in one of three crates at the bottom of the pachinko. My problem is : how to attach a script on the head, and how to detect in which crate it entered ?
Pamatronic Posted June 22, 2025 Author Posted June 22, 2025 2 hours ago, Delzaron said: I spotted a bug with sovnguard mod Thats not a bug, thats just you not reading the modpages properly. NGdecaps is a hard requirement for PaSo. Install it and it will work.
Delzaron Posted June 22, 2025 Posted June 22, 2025 32 minutes ago, Pamatronic said: Thats not a bug, thats just you not reading the modpages properly. NGdecaps is a hard requirement for PaSo. Install it and it will work. I have it. I also had this : beheaded, send to sovngard, my characters appears with the decapited neck... but I think we are supposed to send to sovngard whole (so, our head should reappear when we arrive in sovnguard) ? maybe it's just a plugging and game versions problem.
Pamatronic Posted June 23, 2025 Author Posted June 23, 2025 15 hours ago, Delzaron said: I have it. I also had this : beheaded, send to sovngard, my characters appears with the decapited neck... but I think we are supposed to send to sovngard whole (so, our head should reappear when we arrive in sovnguard) ? maybe it's just a plugging and game versions problem. yeah, tried it again with all guiloutines and it works fine on my end. make sure your NGdecaps has the correct version for your game and is actually working. You also need Console Utils.
Pamatronic Posted June 23, 2025 Author Posted June 23, 2025 16 hours ago, Delzaron said: how to attach a script on the head You dont 16 hours ago, Delzaron said: how to detect in which crate it entered invisible pressure plate or triggervolume 1
HJrR Posted June 23, 2025 Posted June 23, 2025 I dont want to disrespect but when will you plan to release oven version? Its been 10 months from 3.1.0 release. Oven version is already completed as far as I know and also PaSo is completed so there can be still patreon spesific mods and versions when you publicly release oven update. I dont want to disrespect your hardwork but at least can you please release oven version?
Dripler222 Posted July 2, 2025 Posted July 2, 2025 (edited) On 6/23/2025 at 3:35 PM, HJrR said: I dont want to disrespect but when will you plan to release oven version? Its been 10 months from 3.1.0 release. Oven version is already completed as far as I know and also PaSo is completed so there can be still patreon spesific mods and versions when you publicly release oven update. I dont want to disrespect your hardwork but at least can you please release oven version? It will come soon, he just finished the fountain (sorta) and if he was going to go with what he said before on his discord, it should drop soon Edited July 2, 2025 by Dripler222
Pamatronic Posted July 2, 2025 Author Posted July 2, 2025 9 hours ago, Dripler222 said: what he said before on his discord soon™
Pamatronic Posted July 2, 2025 Author Posted July 2, 2025 (edited) Talking about the Fountain, The Thing just dropped for supporters. Become one as well so you can drop bimbos! (would post video, but Loverslab wont let me...) Edited July 2, 2025 by Pamatronic 2
cockroach666 Posted July 21, 2025 Posted July 21, 2025 the animations don't play. i've run it through FNIS and pandora. doesn't work.
Ichabod Posted July 23, 2025 Posted July 23, 2025 On 7/21/2025 at 3:18 AM, cockroach666 said: the animations don't play. i've run it through FNIS and pandora. doesn't work. Check all requirements again. And the requirements of the requirements. Visual C++, etc
benimaru0603 Posted July 24, 2025 Posted July 24, 2025 i hv a question... with this mod installed... when start a new game, the executioner in the opening scene act weird when the dragon shows up and he won't die...he will stand there all the time.... not game breaking but feel weird...is there a way to fix that??
benimaru0603 Posted July 24, 2025 Posted July 24, 2025 I think this may be caused by your mod...not game breaking, but a little weird...
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