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Posted
On 5/31/2025 at 3:38 PM, brewmasterhal said:

New requirement, man.  Need the NG Decap mod from nexus.

its not really a requirement, just a recommendation.
Decaps will still work fine without NGdecaps (if you follow the instruction on the frontpage)

Posted
1 hour ago, zhuguannan said:

I know I might be the only few left still using FNIS, but... anyone help pls?

Not getting any beheading animations in game...

Maybe you want to address those 46 consistency issues Fnis is warning you about...

Posted
19 hours ago, Pamatronic said:

Maybe you want to address those 46 consistency issues Fnis is warning you about...

Please excuse my stupidity and enlighten me as... i dont know the first thing about what is this '46 consistency issues'....

Posted
7 hours ago, displaynameisnotrequired said:

Hey Pama nice work with the mod! One thing I'm wondering, when will you release the public version with the oven? It's been so long.

Soon™

Posted
On 6/8/2025 at 2:03 PM, zhuguannan said:

Please excuse my stupidity and enlighten me as... i dont know the first thing about what is this '46 consistency issues'....

that means there are a lot of problems and errors in your mod animation files. read the warnings from Fnis and try to address them. or remove the mods causing them.

  • 2 weeks later...
Posted

I would like to know if this mod currently supports the latest version of The Elder Scrolls, my current version is still 1.6.640.

Posted
30 minutes ago, Yumie01 said:

I would like to know if this mod currently supports the latest version of The Elder Scrolls, my current version is still 1.6.640.

Mods which don't contain an SKSE plugin are version-agnostic

Posted

Pama, I would ask you a question.

 

I explain : I created a king of Pachinko game, with player or npc head The idea is to behead the victim, and let her head drop inside the circuit, to finish her course in one of three crates at the bottom of the pachinko.

My problem is : how to attach a script on the head, and how to detect in which crate it entered ?

Posted
2 hours ago, Delzaron said:

I spotted a bug with sovnguard mod

Thats not a bug, thats just you not reading the modpages properly.

NGdecaps is a hard requirement for PaSo. Install it and it will work.

Posted
32 minutes ago, Pamatronic said:

Thats not a bug, thats just you not reading the modpages properly.

NGdecaps is a hard requirement for PaSo. Install it and it will work.

I have it.

I also had this : beheaded, send to sovngard, my characters appears with the decapited neck... but I think we are supposed to send to sovngard whole (so, our head should reappear when we arrive in sovnguard) ?

maybe it's just a plugging and game versions problem.

Posted
15 hours ago, Delzaron said:

I have it.

I also had this : beheaded, send to sovngard, my characters appears with the decapited neck... but I think we are supposed to send to sovngard whole (so, our head should reappear when we arrive in sovnguard) ?

maybe it's just a plugging and game versions problem.

yeah, tried it again with all guiloutines and it works fine on my end. make sure your NGdecaps has the correct version for your game and is actually working.
You also need Console Utils.

Posted
16 hours ago, Delzaron said:

how to attach a script on the head

You dont

 

16 hours ago, Delzaron said:

how to detect in which crate it entered

invisible pressure plate or triggervolume

Posted

I dont want to disrespect but when will you plan to release oven version? Its been 10 months from 3.1.0 release. Oven version is already completed as far as I know and also PaSo is completed so there can be still patreon spesific mods and versions when you publicly release oven update. I dont want to disrespect your hardwork but at least can you please release oven version?

  • 2 weeks later...
Posted (edited)
On 6/23/2025 at 3:35 PM, HJrR said:

I dont want to disrespect but when will you plan to release oven version? Its been 10 months from 3.1.0 release. Oven version is already completed as far as I know and also PaSo is completed so there can be still patreon spesific mods and versions when you publicly release oven update. I dont want to disrespect your hardwork but at least can you please release oven version?

It will come soon, he just finished the fountain (sorta) and if he was going to go with what he said before on his discord, it should drop soon

Edited by Dripler222
Posted (edited)

Talking about the Fountain, The Thing just dropped for supporters.
Become one as well so you can drop bimbos! (would post video, but Loverslab wont let me...)

20250701003624_1.jpg.0a4a30501f54b76721c78ff1a4dd6ba4.jpg

20250702113527_1.jpg.7aea3c9f09931902fcede9b8378d6401.jpg

Edited by Pamatronic
Posted

Dwemerディスプレイスパイクに入ると、体の設定がリセットされます。他のデバイスでも問題ありません。

  • 2 weeks later...
Posted
On 7/21/2025 at 3:18 AM, cockroach666 said:

the animations don't play. i've run it through FNIS and pandora. doesn't work.

Check all requirements again. And the requirements of the requirements. Visual C++, etc

Posted

i hv a question... with this mod installed... when start a new game, the executioner in the opening scene act weird when the dragon shows up and he won't die...he will stand there all the time.... not game breaking but feel weird...is there a way to fix that??

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