Pamatronic Posted February 28 Author Posted February 28 9 hours ago, mj011989 said: i just stand there looking down at the victim you need to press the interaction key to bring up the action menu
Pamatronic Posted February 28 Author Posted February 28 3 hours ago, Darkhumors said: runs as an argonian exclusively The apple gag doesn't have a 3d model for beast reaces (i.e Argonians and Kajit). Its only visible on human races. (i.e everything OTHER then argonians and Khajit) Not much you can do about it, unless you know how to create equippables.
mj011989 Posted February 28 Posted February 28 13 minutes ago, Pamatronic said: you need to press the interaction key to bring up the action menu thanks that worked,is there a way to set it up so it just plays the animations on its own than having to use the menu ? i think it did before i did a clean install of all my mods
Pamatronic Posted February 28 Author Posted February 28 20 minutes ago, mj011989 said: way to set it up so it just plays the animations on its own than having to use the menu no
zaherevoo Posted February 28 Posted February 28 Hi, can anyone tell me how to solve this problem? I'm using Marika's HPH CBBE Face and Bodyslide preset in race menu and her clothes, and it looks like this. If there was already an answer, tell me which page to look on. Spoiler
Darkhumors Posted February 28 Posted February 28 7 hours ago, Pamatronic said: The apple gag doesn't have a 3d model for beast reaces (i.e Argonians and Kajit). Its only visible on human races. (i.e everything OTHER then argonians and Khajit) Not much you can do about it, unless you know how to create equippables. I see. Thanks, I might just have a go at creating one. I've not done something like this for Skyrim but have in other games. My odds of success are not high, but it's worth a try.
zhuguannan Posted March 4 Posted March 4 i might be wrong, but in my game npcs will walk toward a hanging body, or a toasting body and start to punch it, is it because of this mod? if so, is there a way to off this function?
brewmasterhal Posted March 4 Posted March 4 1 hour ago, zhuguannan said: i might be wrong, but in my game npcs will walk toward a hanging body, or a toasting body and start to punch it, is it because of this mod? if so, is there a way to off this function? You might be wrong about behavior that you have witnessed? Do you mean that you do not know a cause for the behavior and it might be something that you did rather than a mod issue? The behavior of NPCs attacking corpses is not something that this mod has built-in. However, in order to continue to animate correctly the mod does not actually cause NPCs that are "killed" by a furniture to be reduced to zero health or activate the dead flag. A script has to force the NPC to continue to animate, and every time the NPC is loaded the script needs to activate the animation again. Since the NPCs are still alive, the engine will treat them as if they are still alive. This means that if you have an NPC who is in a furniture and if a member of faction A, and another NPC who is a member of faction B which is at war with faction A, the NPC who is not in the furniture will try to attack and kill the enemy NPC unless something stops that behavior. I suspect that Pama implemented something which would either pause combat for NPCs in furniture or make changes to their faction memberships to prevent this from happening, but I have never tested using furnitures on Bandits or any other NPC type whom companions and guards might attack. What NPC was used to create the "bodies" in question, and what NPC is doing the attacking?
Dez65 Posted March 4 Posted March 4 Has anyone tested whether executed corpses will decompose using this mod? Immersive Decomposing Dead
Pamatronic Posted March 4 Author Posted March 4 41 minutes ago, brewmasterhal said: However, in order to continue to animate correctly the mod does not actually cause NPCs that are "killed" by a furniture to be reduced to zero health or activate the dead flag. This is incorrect. The Mod does very much kill NPC's. With PO3 its possible to do this while still animating them. 1
Pamatronic Posted March 4 Author Posted March 4 2 hours ago, zhuguannan said: is it because of this mod? No
guarluckki Posted March 6 Posted March 6 On 3/4/2026 at 2:07 PM, zhuguannan said: i might be wrong, but in my game npcs will walk toward a hanging body, or a toasting body and start to punch it, is it because of this mod? if so, is there a way to off this function? I think this is probably caused by a mod called interactive bdsm. There is an option to disable sessions on the player and NPCs that you should be able to uncheck.
zhuguannan Posted March 7 Posted March 7 15 hours ago, guarluckki said: I think this is probably caused by a mod called interactive bdsm. There is an option to disable sessions on the player and NPCs that you should be able to uncheck. yep, I do have this mod in my modlist, thank you very much!
TheRaizin Posted March 10 Posted March 10 Is there any mod that hand places some of these devices, namely the dwemer ones, to the open world?
Sophie Del Rey Posted March 10 Posted March 10 (edited) On 11/30/2025 at 8:17 AM, Evelynith said: It seems my earlier assumptions may have been wrong, as continuing with more testing I installed CBBE and Racemenu which resulted in a crash after using the oven/spit. However the ctd only seemed to occur after some conditions. The first time my test character used either the oven/spit would work fine, after "dying" and reloading the last save, my character would be left with a light brown skin tint before using any devices, now the game would crash on the next use of either the oven or the spitroast (didnt matter which one as they would both cause a crash at a precise point). Using [ Crash Logger SSE AE VR - PDB support ], each log was mentioning the same things with the most elements being "BSLightingShaderMaterialFacegenTint", "kFaceGenRGBTint", "FemaleHeadImperial", "WorldRoot Camera", "shadow scene node" and "NiCamera". The NetScript Logs were reporting the same strings, disabling Racemenu would stop the crashes and my character could use a device, die, reload and then use a different device with out crashing. however that did stop the characters skin from changing colour. I have not yet found a fix for this problem. Details: [ SkyrimSE 1.5.97 ] [ SKSE 2.0.20 ] [ Racemenu 0.4.16 ] [ Pama 3.3.2 ] Screenshots 1: Pre Oven Reveal hidden contents 2: On Tray Reveal hidden contents 3: In Oven Reveal hidden contents 4: Out of Oven Reveal hidden contents 5: Reload Reveal hidden contents After reloading my game would always crash at pic 2, I would have to quit to desktop and relaunch the game a pick a save from before using either the oven or spit. Crashlog from time of pics crash pama oven racemenu.log I was having the same issue with the spit roast and oven but it seems like it only happens with the test devices (in the coc PamaTestZone) and when I spawn a device using the spells in the MCM and try, it works flawlessly. Edited March 10 by Safsaf Del Rey
Skeleto921 Posted March 12 Posted March 12 Really enjoy this mod. The consequences of my actions taught me that maybe it's a bad idea to go around killing all the guards as they do a public hanging in Riften. More people should install this 1
semmelweis Posted March 12 Posted March 12 Is this mod compatible with "Diary Of Mine for Paradise Halls 7.12.7"? When I run both mods simultaneously, I encounter an issue: when killing an NPC with Pama's furniture, the NPC forcefully detaches from the furniture, but when I interact with the furniture afterward, it still registers the NPC as being present on it. This problem only occurs after killing an NPC using Pama's furniture. Is this an issue on my end, or is there a compatibility patch available for these two mods?
FSoul Posted March 13 Posted March 13 Is there a limit on how many torturers there can be for multiple two point gallows? I can't seem to get more than 3
jayrik Posted March 24 Posted March 24 could you add Vlad the Impaler style stakes? would be sweet for a vampire lord play through
Ghost334 Posted March 30 Posted March 30 This might be a stupid question but I can't seem to find the answer. It's not about a problem with the mod or some kind of technical issue. I downloaded the mod off over loverslab the other day and I'm now wondering if I somehow got an old version of it. I have the version that was uploaded on November 1st, 2025 and a device appears to be missing. I try to spawn them in with the spells added by the mod, and when I try to spawn the fountain, it says that it isn't available in the current version. I tried searching on the thread here and the only results I got that mentioned it were from July 2025. Is the fountain actually in the version of the mod here on loverslab yet or is it currently only available as a supporter only item? I assume that is the case but I wanted to double check just in case since it has been several months since those posts were made. If it is still only accessible to supporters right now, is there any kind of ETA on when it will be publicly available? It doesn't matter if it's a vague ETA like "within the next couple of months" or something. Again, sorry if this is a dumb question or has already been answered.
Gudulba Posted March 31 Posted March 31 11 hours ago, Ghost334 said: This might be a stupid question but I can't seem to find the answer. It's not about a problem with the mod or some kind of technical issue. I downloaded the mod off over loverslab the other day and I'm now wondering if I somehow got an old version of it. I have the version that was uploaded on November 1st, 2025 and a device appears to be missing. I try to spawn them in with the spells added by the mod, and when I try to spawn the fountain, it says that it isn't available in the current version. I tried searching on the thread here and the only results I got that mentioned it were from July 2025. Is the fountain actually in the version of the mod here on loverslab yet or is it currently only available as a supporter only item? I assume that is the case but I wanted to double check just in case since it has been several months since those posts were made. If it is still only accessible to supporters right now, is there any kind of ETA on when it will be publicly available? It doesn't matter if it's a vague ETA like "within the next couple of months" or something. Again, sorry if this is a dumb question or has already been answered. I think that's for now only available on the Patreon version.
Ghost334 Posted March 31 Posted March 31 12 hours ago, Gudulba said: I think that's for now only available on the Patreon version. I appreciate the confirmation on that. I figured that was the cased but I wanted to double check since it still shows up as an option the spawn menu spell in the version from lover's lab as well as showing up in the console when searching for "fountain" with the help command. I wasn't sure if I somehow had a messed version or if it was just a placeholder thing.
Pamatronic Posted April 4 Author Posted April 4 On 3/30/2026 at 9:27 PM, Ghost334 said: "within the next couple of months" propably
JoJost66 Posted April 9 Posted April 9 When do you plan on publicly releasing the multi gallows in Solitude?
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