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Posted
24 minutes ago, 阿萨德 said:

Hi guys, I wonder why my character doesn't die after having his head cut off using a cutting board?

missing dependencies

Posted

Could you tell me What does “Generic painfull script for stuff like static Racks/Crosses/spikey stuff/” mean in “Already implemented”?Does this mean I can also have a pained expression when using ZAZ furniture?

Posted

I got a strange bug. i got a kill contract from the Dark Brotherhood for Anoriath. i grapped him and put hin in the dwemmer soul extractor. got a nice big soulgem and he dissapeared... but the quest is not done. 

 

OK, i try to ressurect him using " prid 0001A680 -> moveto player -> recycleactor/resurrect 1 

 

NO luck. he is ashes and not to be seen or properly killled.

 

I know not  a major bug. but it looks like I can't use the dwarfen soul extractor to kill peolple.

Posted
On 12/13/2025 at 3:20 PM, htefefew said:

Could you tell me What does “Generic painfull script for stuff like static Racks/Crosses/spikey stuff/” mean in “Already implemented

Applies facial expression and occasional moaning to characters. Also adds a screen space effect when player is using it.
But this is more of a modders ressource and not actively used by me. You'd have to use the CK or TESVedit to attach the script to a furniture

Posted
56 minutes ago, Dondersteen said:

but it looks like I can't use the dwarfen soul extractor to kill peolple

The thing is a bit unconventional and requires some tradeoffs. Using the non-Vaporizing kill function should result in the NPC in question sending a proper onDeath Event and make the quest work.

Posted
On 2/9/2025 at 3:04 AM, Morgoth Bauglir said:

When the player uses the devices summmoned by the spells , the camera takes weird angles. for example when using  the impaler it looks from the top and i cant actually see anything and the dwemer main device continusly spins around . Which is weird becouse when is i used the dwemer device in the Ravenous mod , i could see the player character in third person as expected. is there a way to adresss this?

 

I have the same issue on a few other devices. Did you ever fix it? Or found the mod conflicts?

  • 3 weeks later...
Posted

Does the mod work with the latest version of the PO3 Papyrus Extender? I'm reinstalling my build and downloaded PO3 from the Nexus, but the Deadly Furniture MCM in-game says it's missing, and the oven and spit don't work.

Posted
10 hours ago, BezimyanniyDSM said:

Does the mod work with the latest version of the PO3 Papyrus Extender? I'm reinstalling my build and downloaded PO3 from the Nexus, but the Deadly Furniture MCM in-game says it's missing, and the oven and spit don't work.

You installed the wrong PO3 version for your game and its therefore not working. Has nothing to do with Deadly Furnitures.

Posted
6 hours ago, Pamatronic said:

Вы установили не ту версию PO3 для своей игры, поэтому она не работает. Не имеет никакого отношения к Deadly Furnitures.

I  installed the latest version of PO3 from the link provided in the requirements. I have the latest version of AE game, and that's what I installed PO3 for. Sexlab should have been included in the requirements; only after installing it did Deadly Furniture work.

Posted
1 hour ago, BezimyanniyDSM said:

Sexlab should have been included in the requirements

Sexlab and PO3 have nothing to do with each other...
 

 

1 hour ago, BezimyanniyDSM said:

 installed the latest version of PO3

Just because its the latest doesnt mean its the CORRECT version for YOU. Pay attention to the installation instructions on nexus.
Anyway, this isn't a problem with Deadly Furnitures itself.

Posted
33 minutes ago, Pamatronic said:

Sexlab and PO3 have nothing to do with each other...
 

 

Just because its the latest doesnt mean its the CORRECT version for YOU. Pay attention to the installation instructions on nexus.
Anyway, this isn't a problem with Deadly Furnitures itself.

That's exactly it, po3 and sexlab aren't connected, BUT, if I don't have sexlab installed, then Deadly Furniture doesn't work and the menu says po3 isn't available. I need the latest version of po3 because it's compatible with the latest Steam version 1.6.1170.

Posted
1 hour ago, BezimyanniyDSM said:

That's exactly it, po3 and sexlab aren't connected, BUT, if I don't have sexlab installed, then Deadly Furniture doesn't work and the menu says po3 isn't available.

This is some quirk in your installation. Works perfectly fine for me without sexlab installed.
Not sure  which mod organizer you are using, but something went horribly wrong there...
 

Posted
3 hours ago, Pamatronic said:

This is some quirk in your installation. Works perfectly fine for me without sexlab installed.
Not sure  which mod organizer you are using, but something went horribly wrong there...
 

This is a very strange situation. I checked my old build where SexLab was originally installed, disabling all its dependencies BUT leaving po3 installed, and I again got the Po3 missing error...
However, I opened a clean Mo2 client and simply dragged and dropped Po3, its requirements, and Deadly Furniture into it. Everything worked... It's as if the large number of mods is preventing the modification scripts from reading. And in all three builds, I used Mo2 and a new game. One might assume that due to the large number of mods, po3 does not recognize modifications, or the mods themselves do not see it, BUT installing sexlab unexpectedly solves the problem, and this is strange. And yes, I noticed that SexLab overwrites some "PapyrusUtil SE - Modders Scripting Utility Functions"( scripts; perhaps these files were blocking Po3 from working properly.
I'm not even saying it's a problem, I'm just saying it's possible. Because from this, I'm concluding that I've either made a mistake in my builds twice, or some mod is breaking the game this way.

Posted

Whn you say to use new save game when updating, do you men that we should start an entirely new playthrough, or just disable old version, save, then enable new version of the mod, and then I can continue to use my existing charachter?

  • 2 weeks later...
Posted

Sorry for my bad English, I’m using a translator.
 

I’m asking here because I’ve searched a lot but couldn’t find a solution.
 

When the hanging execution in Pama’s Deadly Furniture plays, only the noose moves up and the character doesn’t follow the animation.image.thumb.jpeg.9f6c9f59838977f602a4cf28b6dfb7f4.jpeg

 

The screenshot shows an NPC, but the exact same issue also happens when I try it on the player character.

I’d really appreciate any advice or suggestions on how to fix this.

  • 2 weeks later...
Posted
On 1/21/2026 at 5:48 PM, BezimyanniyDSM said:

This is a very strange situation. I checked my old build where SexLab was originally installed, disabling all its dependencies BUT leaving po3 installed, and I again got the Po3 missing error...
However, I opened a clean Mo2 client and simply dragged and dropped Po3, its requirements, and Deadly Furniture into it. Everything worked... It's as if the large number of mods is preventing the modification scripts from reading. And in all three builds, I used Mo2 and a new game. One might assume that due to the large number of mods, po3 does not recognize modifications, or the mods themselves do not see it, BUT installing sexlab unexpectedly solves the problem, and this is strange. And yes, I noticed that SexLab overwrites some "PapyrusUtil SE - Modders Scripting Utility Functions"( scripts; perhaps these files were blocking Po3 from working properly.
I'm not even saying it's a problem, I'm just saying it's possible. Because from this, I'm concluding that I've either made a mistake in my builds twice, or some mod is breaking the game this way.

 

On 1/21/2026 at 11:57 AM, BezimyanniyDSM said:

That's exactly it, po3 and sexlab aren't connected, BUT, if I don't have sexlab installed, then Deadly Furniture doesn't work and the menu says po3 isn't available. I need the latest version of po3 because it's compatible with the latest Steam version 1.6.1170.

I had the exact same issue and solved it the exact same way. Deadly furniture doesn't detect papyrus extender w/o sexlab installed. Also on version 1.6.1170.

Posted
29 minutes ago, Halau12321 said:

I had the exact same issue and solved it the exact same way. Deadly furniture doesn't detect papyrus extender w/o sexlab installed. Also on version 1.6.1170.

Aight, actually tried it myself and I can confirm that this happens... Even though I have no Idea why... gotta investigate.
@BezimyanniyDSM, sorry for disbelieving you.

Posted
On 2/2/2026 at 7:43 PM, p00p_idiot said:

I’m asking here because I’ve searched a lot but couldn’t find a solution.

did you use this on a NEW savegame?

Posted
On 1/22/2026 at 2:48 AM, BezimyanniyDSM said:

This is a very strange situation. I checked my old build where SexLab was originally installed, disabling all its dependencies BUT leaving po3 installed, and I again got the Po3 missing error...
However, I opened a clean Mo2 client and simply dragged and dropped Po3, its requirements, and Deadly Furniture into it. Everything worked... It's as if the large number of mods is preventing the modification scripts from reading. And in all three builds, I used Mo2 and a new game. One might assume that due to the large number of mods, po3 does not recognize modifications, or the mods themselves do not see it, BUT installing sexlab unexpectedly solves the problem, and this is strange. And yes, I noticed that SexLab overwrites some "PapyrusUtil SE - Modders Scripting Utility Functions"( scripts; perhaps these files were blocking Po3 from working properly.
I'm not even saying it's a problem, I'm just saying it's possible. Because from this, I'm concluding that I've either made a mistake in my builds twice, or some mod is breaking the game this way.


So, Ive found the reason behind this.
The PamaFurniture_API script is responsible for the PO3 detection.
And the same API script also has some interation with sexlabFramework in an unrelated place.
But if you don't have the script Type "SexlabFramework" somewhere in your game, it will pretty much brick any other script which references it, including the API.

Solution is to either have the REAL sexlab installed, OR....
use this small dummy script here if you dont want sexlab.
(just make sure to never use BOTH)

(Install this like a regular mod. Load order doesn't matter)
SexlabFramework_DummyScript.zip

  • 2 weeks later...
Posted

can someone help,when i use the tree stump to execute someone,i just stand there looking down at the victim holding the sword and sometimes i don't and nothing happens but if im the victim then it all plays and i die. anyone know the reasomn or a fix for this,i did a reinstall of the mod and run FINS each time 

Posted

 

5 hours ago, mj011989 said:

can someone help,when i use the tree stump to execute someone,i just stand there looking down at the victim holding the sword and sometimes i don't and nothing happens but if im the victim then it all plays and i die. anyone know the reasomn or a fix for this,i did a reinstall of the mod and run FINS each time 


I've been encountering this issue myself in my SE (most recent version) setup, actually. Not sure what causes it.

I've also noticed that the apple gag from the serving platter is invisible, and does not appear in the inventory or on the character models as a worn item. I was curious to see what was causing that, and goofed around. While doing repeated runs as an argonian exclusively, I tried:

  • Uninstalling, full deleting, re-downloading, and reinstalling all mods including Pama's Deadly Furniture versions 3.3.2 and 3.0.4, re-ordering their installs, and shuffling every combination thereof. A few combinations completely broke (as I found out later, FNIS reloading was my problem), but for the most part everything still worked, except for both above listed issues which were not resolved. The only mods I included were the listed required mods (starting with FNIS for the animation tool), their listed requirements, Pama's Deadly Furniture, and SkyUI.
  • Switching FNIS for Nemesis. I had an interesting time with that, most things worked fine, but apples were still invisible, and I forgot to test the stump. 
  • I then tried switching Nemesis for Pandora. Things worked fine, but apples remained invisible. I tried starting the game up the next day, after which everything broke. I decided Pandora was cursed, full-wiped and reinstalled everything, after which everything broke again.
  • Re-wiped everything, redownloaded everything, went back to FNIS. Things worked, no crashes, everything good. However, before I tested the stump again, I realized in someone's comments that FNIS didn't get along with another mod I wanted to try, and apples were invisible still. Decided to try out an alternate start mod, as well as some additional argonian followers, which worked well. 
  • Re-wiped everything, re-installed nemesis, as well as CBBE, racemenu, and numerous other mods that were not listed as required or incompatible, but that I hoped would add pressure to the game as I stress tested my hardware for unrelated reasons. All mods worked still somehow, but the issue of the invisible apples remained, and curiously, the stump began working again. However, when vaguely the same steps were followed each time (with a variance of about 5 seconds between loading in the save spawning in the stump, and starting the animation) only about 10% of the time would the animation actually occur. 50% of the time, the NPC would just stand there in the distance and do nothing, and 40% of the time, the NPC would start the animation, but then freeze there holding a sword, and my character's head would fall off. 
  • Let my computer cool off for 24hrs, repeated everything above with fewer mods, but this time varied if my NPC follower was following me before, or after I spawned the stump. Asking a follower to follow me after the log is already spawned seems to allow the first part of the animation to start, but everything after "finish me!" is still glitchy, and since it really wasn't what I was looking to fix, I cam here to report the apple gag thing as apples remained invisible (until I saw the comment about the stump). 

Yes, every iteration used a fresh save, and between versions of animation mods I completely wiped all trace of the former animation mod and its output folders in methodical fashion.

Maybe my experiences will help somehow? I'm going to keep trying to figure out how to get the apple gags to be visible. Not sure what I'm doing wrong yet.

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