Jump to content

Recommended Posts

Posted
2 hours ago, hahaha123123 said:

Love this mod.
Are we expecting the LE version of the latest v3.0.2 or no more LE support going forward? Thank you!

Think it was said at some point that LE compatibility has been dropped going forward. Might had been on Discord, I no longer remember.

Posted
1 hour ago, Tycho Brahe said:

Might had been on Discord,

Also said it a few post ago here in the thread and in the version highlight section on the frontpage.

Posted
On 12/2/2024 at 8:51 PM, Pamatronic said:

Also, Ive dropped LE support at some point during this year, which means everything ABOVE 2.5.2 Is SE/AE exclusive.

Given that, wouldn't it make sense to move this page to the Skyrim: Special Edition section then? I always find it odd if mod authors post their mods only in the Skyrim section, even if they have a dedicated SE version, but having a mod that works only in SE and not on LE posted just in the LE section ... that's a new level of 'odd'.^^
Far as I can tell many of the less experienced users are reluctant to use an LE mod with SE, or plain and simply do not even check the LE offerings, thinking it will not work well, cause troubles, etc. (MO2 isn't helping there flagging form 43 plugins the way it does, Vortex does it as well, but just a tad less 'aggressive').

Posted (edited)

can you check this out Pamatronic? i belive that your mod (deadly furniture3.0.2) is incompatible with "Next-Gen Decapitations", at least in my machine, i found that when it was installed i couldn't behead anything, the animation and sound played out fine but the head was still attached (i tested in the TreeStump), at least it didn't crash

 

Also the junction of dismembering freamework and max carnage is ungodly good

Next gen decap: https://www.nexusmods.com/skyrimspecialedition/mods/135254

 

Dismembering framework: https://www.nexusmods.com/skyrimspecialedition/mods/126203

Max Carnage: https://www.nexusmods.com/skyrimspecialedition/mods/43494

Edited by Lucion01
Posted
On 12/11/2024 at 6:45 PM, FrankSebastian said:

Pardon me, but if you are no longer making LE-supported mod stuff, would it be possible to see a video showcasing the latest stuff, such as the Dwemer Electric machine?

There are some tidbits on the Discord

Posted
On 12/11/2024 at 2:01 AM, Talesien said:

Given that, wouldn't it make sense to move this page to the Skyrim: Special Edition section then?

Fixed

Posted
17 hours ago, Pamatronic said:

Added new version (3.0.3) which should provide compatibility with this.

Does this superceed your latest patreon version (v3.1.2)? I'm assuming it doesn't but I felt the need to ask.

Posted

Kudos for the tight mod. Great implementation and user friendly - automation, spells to spawn the actual furniture AND make NPCs use it without a hassle an amazing QoL improvement more mods should actually do. The two-point gallows animation/whole implementation is fantastic, 10/10 deviousness. Was it fully animated by you? Would kill for more breath-play.

Out of curiosity, is there an ability to readjust the actor(s) within the furniture once the animation is going? There are cases where things are slightly misaligned (e.g. with two-point one when the male joins the fun).

Oh and one minor issue with the garrote - the actor seems to often violently fly/jerk out of the chair when they actually expire, not sure if my mod configs are messed up. Everything else works buttery smooth.

Posted
On 12/17/2024 at 11:31 AM, Tseverin said:

Does this superceed your latest patreon version (v3.1.2)? I'm assuming it doesn't but I felt the need to ask.

Latest Patreon version is 3.1.3, which also implements compatibility with NGdecaps (And has the Oven)

Posted (edited)
17 hours ago, K4ik said:

Was it fully animated by you?

Yes, and it took me a month (Not because its hard, but I'm just bad at animating)

 

17 hours ago, K4ik said:

Would kill for more breath-play.

Same, but again, animating isn't my specialty

 

17 hours ago, K4ik said:

Out of curiosity, is there an ability to readjust the actor(s) within the furniture once the animation is going?

There are probably external mods for this, but Deadly furnitures itself does not have a feature for this.

 

17 hours ago, K4ik said:

Oh and one minor issue with the garrote - the actor seems to often violently fly/jerk out of the chair when they actually expire, not sure if my mod configs are messed up. Everything else works buttery smooth.

The Garotte is the oldest Device in the Arsenal, and therefore has some jank. I simply didn't know better at the time.
But A complete Revision or a new version for a similar device is on the shortlist for the next Patreon vote.

Edited by Pamatronic
Posted

Hey there, I think I just downloaded something incorrectly, the furniture either doesn't work, or doesn't fully load/animate. I have what I thought was all the dependencies downloaded. If it's any help I use Vortex.

Posted
On 12/27/2024 at 3:12 AM, Radradar said:

Hey there, I think I just downloaded something incorrectly

You should probably just download it CORRECTLY then.

Posted (edited)

I used NGdecaps in 2.4.0
The success of chopping Block working 50% 50%(yuy it loop)
At least the decapitations work can be done with SMP hair↓↓↓
20241228235850_1.jpg.3faa73f079ea25db2cca0c8a52b51671.jpg


but 3.0.3 in No longer works for some SMP hair
it just decapitations the NPC head not Kill the NPC loop the animations
(head just missing look like the compatibility cant Kill some NPC?)

Edited by The Real B-Man
Posted
2 hours ago, The Real B-Man said:

I used NGdecaps in 2.4.0

This would only affect the old legacy chopping block if anything.
The revised version, as well as guillotines and the tree stump use a decap function from PO3 and is completely unrelated to and unaffected by NGdecaps.
3.0.3 simply replaces the PO3 decap function with a new one provided by NGdecaps. Roll back to 3.0.2 if that worked better, it still uses the old ones.

 

2 hours ago, The Real B-Man said:

it just decapitations the NPC head not Kill the NPC loop the animations

Decaps dont kill. Neither the PO3 nor the NGdecaps functions for that matter. Killing is done by separate commands which haven't changed since the devices inceptions.
If your characters don't die, you have installed something which makes them immortal.

Posted
1 hour ago, nWaRaels said:

crash in loading

Missing masters. Propably from other mods because Deadly furnitures doesn't have any hard dependencies outside of the Basegame.

Posted
16 hours ago, Pamatronic said:

Decaps dont kill. Neither the PO3 nor the NGdecaps functions for that matter. Killing is done by separate commands which haven't changed since the devices inceptions.
If your characters don't die, you have installed something which makes them immortal.

I mean same NPC can Kill in 2.4.0 but can't be Kill in 3.0.3

Posted
1 hour ago, The Real B-Man said:

I mean same NPC can Kill in 2.4.0 but can't be Kill in 3.0.3

Thats some issue on your end. I haven't changed anything with the kill commands in any of the devices.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...