hahaha123123 Posted December 6, 2024 Posted December 6, 2024 Love this mod. Are we expecting the LE version of the latest v3.0.2 or no more LE support going forward? Thank you!
Tycho Brahe Posted December 6, 2024 Posted December 6, 2024 2 hours ago, hahaha123123 said: Love this mod. Are we expecting the LE version of the latest v3.0.2 or no more LE support going forward? Thank you! Think it was said at some point that LE compatibility has been dropped going forward. Might had been on Discord, I no longer remember. 1
Pamatronic Posted December 6, 2024 Author Posted December 6, 2024 1 hour ago, Tycho Brahe said: Might had been on Discord, Also said it a few post ago here in the thread and in the version highlight section on the frontpage. 1
liruidong Posted December 7, 2024 Posted December 7, 2024 Excuse me, I wonder how to convert the SE hxk files to LE hxk files in behaviors?
Talesien Posted December 11, 2024 Posted December 11, 2024 On 12/2/2024 at 8:51 PM, Pamatronic said: Also, Ive dropped LE support at some point during this year, which means everything ABOVE 2.5.2 Is SE/AE exclusive. Given that, wouldn't it make sense to move this page to the Skyrim: Special Edition section then? I always find it odd if mod authors post their mods only in the Skyrim section, even if they have a dedicated SE version, but having a mod that works only in SE and not on LE posted just in the LE section ... that's a new level of 'odd'.^^ Far as I can tell many of the less experienced users are reluctant to use an LE mod with SE, or plain and simply do not even check the LE offerings, thinking it will not work well, cause troubles, etc. (MO2 isn't helping there flagging form 43 plugins the way it does, Vortex does it as well, but just a tad less 'aggressive').
FrankSebastian Posted December 11, 2024 Posted December 11, 2024 Pardon me, but if you are no longer making LE-supported mod stuff, would it be possible to see a video showcasing the latest stuff, such as the Dwemer Electric machine?
Lucion01 Posted December 15, 2024 Posted December 15, 2024 (edited) can you check this out Pamatronic? i belive that your mod (deadly furniture3.0.2) is incompatible with "Next-Gen Decapitations", at least in my machine, i found that when it was installed i couldn't behead anything, the animation and sound played out fine but the head was still attached (i tested in the TreeStump), at least it didn't crash Also the junction of dismembering freamework and max carnage is ungodly good Next gen decap: https://www.nexusmods.com/skyrimspecialedition/mods/135254 Dismembering framework: https://www.nexusmods.com/skyrimspecialedition/mods/126203 Max Carnage: https://www.nexusmods.com/skyrimspecialedition/mods/43494 Edited December 16, 2024 by Lucion01
Pamatronic Posted December 16, 2024 Author Posted December 16, 2024 On 12/11/2024 at 6:45 PM, FrankSebastian said: Pardon me, but if you are no longer making LE-supported mod stuff, would it be possible to see a video showcasing the latest stuff, such as the Dwemer Electric machine? There are some tidbits on the Discord 1
Pamatronic Posted December 16, 2024 Author Posted December 16, 2024 21 hours ago, Lucion01 said: Next gen decap: https://www.nexusmods.com/skyrimspecialedition/mods/135254 Added new version (3.0.3) which should provide compatibility with this. 1
Pamatronic Posted December 16, 2024 Author Posted December 16, 2024 On 12/11/2024 at 2:01 AM, Talesien said: Given that, wouldn't it make sense to move this page to the Skyrim: Special Edition section then? Fixed 3
Tseverin Posted December 17, 2024 Posted December 17, 2024 17 hours ago, Pamatronic said: Added new version (3.0.3) which should provide compatibility with this. Does this superceed your latest patreon version (v3.1.2)? I'm assuming it doesn't but I felt the need to ask.
Darthoptimist Posted December 19, 2024 Posted December 19, 2024 rq, some reason when i use spell to spawn stuff, it doesnt appear at all. only the impaler.
K4ik Posted December 23, 2024 Posted December 23, 2024 Kudos for the tight mod. Great implementation and user friendly - automation, spells to spawn the actual furniture AND make NPCs use it without a hassle an amazing QoL improvement more mods should actually do. The two-point gallows animation/whole implementation is fantastic, 10/10 deviousness. Was it fully animated by you? Would kill for more breath-play. Out of curiosity, is there an ability to readjust the actor(s) within the furniture once the animation is going? There are cases where things are slightly misaligned (e.g. with two-point one when the male joins the fun). Oh and one minor issue with the garrote - the actor seems to often violently fly/jerk out of the chair when they actually expire, not sure if my mod configs are messed up. Everything else works buttery smooth.
Pamatronic Posted December 24, 2024 Author Posted December 24, 2024 On 12/17/2024 at 11:31 AM, Tseverin said: Does this superceed your latest patreon version (v3.1.2)? I'm assuming it doesn't but I felt the need to ask. Latest Patreon version is 3.1.3, which also implements compatibility with NGdecaps (And has the Oven)
Pamatronic Posted December 24, 2024 Author Posted December 24, 2024 (edited) 17 hours ago, K4ik said: Was it fully animated by you? Yes, and it took me a month (Not because its hard, but I'm just bad at animating) 17 hours ago, K4ik said: Would kill for more breath-play. Same, but again, animating isn't my specialty 17 hours ago, K4ik said: Out of curiosity, is there an ability to readjust the actor(s) within the furniture once the animation is going? There are probably external mods for this, but Deadly furnitures itself does not have a feature for this. 17 hours ago, K4ik said: Oh and one minor issue with the garrote - the actor seems to often violently fly/jerk out of the chair when they actually expire, not sure if my mod configs are messed up. Everything else works buttery smooth. The Garotte is the oldest Device in the Arsenal, and therefore has some jank. I simply didn't know better at the time. But A complete Revision or a new version for a similar device is on the shortlist for the next Patreon vote. Edited December 24, 2024 by Pamatronic
Radradar Posted December 27, 2024 Posted December 27, 2024 Hey there, I think I just downloaded something incorrectly, the furniture either doesn't work, or doesn't fully load/animate. I have what I thought was all the dependencies downloaded. If it's any help I use Vortex.
Pamatronic Posted December 28, 2024 Author Posted December 28, 2024 On 12/27/2024 at 3:12 AM, Radradar said: Hey there, I think I just downloaded something incorrectly You should probably just download it CORRECTLY then.
The Real B-Man Posted December 29, 2024 Posted December 29, 2024 (edited) I used NGdecaps in 2.4.0 The success of chopping Block working 50% 50%(yuy it loop) At least the decapitations work can be done with SMP hair↓↓↓ but 3.0.3 in No longer works for some SMP hair it just decapitations the NPC head not Kill the NPC loop the animations (head just missing look like the compatibility cant Kill some NPC?) Edited December 29, 2024 by The Real B-Man
Pamatronic Posted December 29, 2024 Author Posted December 29, 2024 2 hours ago, The Real B-Man said: I used NGdecaps in 2.4.0 This would only affect the old legacy chopping block if anything. The revised version, as well as guillotines and the tree stump use a decap function from PO3 and is completely unrelated to and unaffected by NGdecaps. 3.0.3 simply replaces the PO3 decap function with a new one provided by NGdecaps. Roll back to 3.0.2 if that worked better, it still uses the old ones. 2 hours ago, The Real B-Man said: it just decapitations the NPC head not Kill the NPC loop the animations Decaps dont kill. Neither the PO3 nor the NGdecaps functions for that matter. Killing is done by separate commands which haven't changed since the devices inceptions. If your characters don't die, you have installed something which makes them immortal.
Pamatronic Posted December 29, 2024 Author Posted December 29, 2024 1 hour ago, nWaRaels said: crash in loading Missing masters. Propably from other mods because Deadly furnitures doesn't have any hard dependencies outside of the Basegame.
Alex749 Posted December 29, 2024 Posted December 29, 2024 6 minutes ago, Pamatronic said: crash in loading Check Zaz, version that was my problem.
The Real B-Man Posted December 30, 2024 Posted December 30, 2024 16 hours ago, Pamatronic said: Decaps dont kill. Neither the PO3 nor the NGdecaps functions for that matter. Killing is done by separate commands which haven't changed since the devices inceptions. If your characters don't die, you have installed something which makes them immortal. I mean same NPC can Kill in 2.4.0 but can't be Kill in 3.0.3
Pamatronic Posted December 30, 2024 Author Posted December 30, 2024 1 hour ago, The Real B-Man said: I mean same NPC can Kill in 2.4.0 but can't be Kill in 3.0.3 Thats some issue on your end. I haven't changed anything with the kill commands in any of the devices.
nWaRaels Posted December 31, 2024 Posted December 31, 2024 On 12/29/2024 at 1:46 PM, Alex749 said: Check Zaz, version that was my problem. this is what iam using im doing some tests
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