CeBlue123 Posted October 15, 2020 Posted October 15, 2020 On 10/14/2020 at 12:40 PM, Serj1337 said: What mod should i use, to be able to lay like this after death,cuz it's just loading save after couple of secs? or it's Pama's mod timer? just Pama's timer.
Pamatronic Posted October 15, 2020 Author Posted October 15, 2020 47 minutes ago, Erholung said: just Pama's timer. i´m pretty sure you need another mod for the free camera. maybee postmortem?
CeBlue123 Posted October 15, 2020 Posted October 15, 2020 22 minutes ago, Pamatronic said: i´m pretty sure you need another mod for the free camera. maybee postmortem? yes
Pamatronic Posted October 15, 2020 Author Posted October 15, 2020 @Erholung Regarding the Nifs, I think you are onto something there, but i would suggest moving this topic to PM´s, since its nothing the average user can partake in anyway.
CeBlue123 Posted October 15, 2020 Posted October 15, 2020 Okay thanks to Pama's help I have edited the currect collision model of the Wayrest Guillotine. I will provide 2 versions of the fixed guillotine. Skyrim 2020-10-15 20-02-44.mp4 Wayrest-GuillotineFullyWorking_boxtied.nif Wayrest-GuillotineFullyWorking_original.nif zazGuiloutineStill_boxtied.hkx ZazGuiloutineStill_original.hkx 3
Pamatronic Posted October 17, 2020 Author Posted October 17, 2020 Today I can finally present to the Public: The Final version of the MK and Wayrest Guilloutines Completely reworked The MK2 Guilloutine from scratch. whats different? -now completely free of errors and visible Glitches/actor Dupes -Blade will now drop immediatly after pulling the release Handle -dead victims no longer get Stuck and can now be removed. -Added Sounds -Added an Alternative version with an up-facing animtion Implemented The Wayrest Guilloutine -reworked the original animation -added an alternative version with a BoxTie-animation Both of these can now initiate their construction routine simply by activating the main part. You no longer need to attack them. Very special Thanks to @Erholung for fixing the Wayrests collision model. I´ve made new animations both for the straight -Tie and the Box-Tie to better work with the new model. transitions to Ragdoll state should be really smooth now. The scripts have been returned to a modular state and no longer require any aliases. which means they can be used in other mods without requiring my esp I needed to add an external Dependency (esp-free, no worries). check the Requirements on the Frontpage. I have linked them. some previews: MK2 original MK2 Upfacing: Wayrest reworked straight: Wayrest BoxTie I know it was a long wait, But I hope you all can enjoy it 8
poblivion Posted October 17, 2020 Posted October 17, 2020 13 minutes ago, Pamatronic said: Today I can finally present to the Public: The Final version of the MK and Wayrest Guilloutines Completely reworked The MK2 Guilloutine from scratch. whats different? -now completely free of errors and visible Glitches/actor Dupes -Blade will now drop immediatly after pulling the release Handle -dead victims no longer get Stuck and can now be removed. -Added Sounds -Added an Alternative version with an up-facing animtion Implemented The Wayrest Guilloutine -reworked the original animation -added an alternative version with a BoxTie-animation Both of these can now initiate their construction routine simply by activating the main part. You no longer need to attack them. Very special Thanks to @Erholung for fixing the Wayrests collision model. I´ve made new animations both for the straight -Tie and the Box-Tie to better work with the new model. transitions to Ragdoll state should be really smooth now. The scripts have been returned to a modular state and no longer require any aliases. which means they can be used in other mods without requiring my esp I needed to add an external Dependency (esp-free, no worries). check the Requirements on the Frontpage. I have linked them. some previews: MK2 original Spoiler MK2 Upfacing: Spoiler Wayrest reworked straight: Spoiler Wayrest BoxTie Spoiler I know it was a long wait, But I hope you all can enjoy it Great job ?? What's next on your list?
poblivion Posted October 17, 2020 Posted October 17, 2020 26 minutes ago, Gurnar96 said: Dear Pama, it does not work with Special Edition. Fnis catch error about missing animation and all I have is T pose Did you install the LE version first and then the SE patch?
Pamatronic Posted October 17, 2020 Author Posted October 17, 2020 23 hours ago, Gurnar96 said: it does not work with Special Edition. Fnis catch error about missing animation and all I have is T pose POSTING the FNIS_log here would be great thing, but even without looking at it, i can already tell that Reading the requirement section was to much for you. Install the mod, then re-download the new SSE-Conversion Files (V1.7.0) install them as well and let them overwrite anything from the original mod.
373977538 Posted October 18, 2020 Posted October 18, 2020 Dear pama, how can I extend the General Deathcam duration time to a longer time?Such as 300 seconds.The 30 seconds is too short XD. By the way,I had already install the 30minute death cam mod,but the death cam mod was ineffective after I install the DeadlyFurniture.
P39QNA Posted October 18, 2020 Posted October 18, 2020 Now that's one glorious update. Now the guillotine works like a charm without any awkward countdowns before the blade falls. Wonderful! This update literally made my day.
Pamatronic Posted October 19, 2020 Author Posted October 19, 2020 On the FrontPage i stated, that I may say mean things if you fail to read the installations instructions. I just made good on my promise. Please understand that, if you report a problem, i kinda feel compelled to double check if i made some mistake. And if i have to waste my time by trying to find a non-existing problem, which could have easily been avoided if you had just spent 10 seconds on READING THE INSTRUCTIONS, then, well... I might be a tad Annoyed.
Pamatronic Posted October 19, 2020 Author Posted October 19, 2020 On 10/18/2020 at 3:59 PM, 373977538 said: Dear pama, how can I extend the General Deathcam duration time to a longer time?Such as 300 seconds.The 30 seconds is too short XD. By the way,I had already install the 30minute death cam mod,but the death cam mod was ineffective after I install the DeadlyFurniture. The mod "Postmortem" should be the most elegant solution.
Pamatronic Posted October 19, 2020 Author Posted October 19, 2020 On 10/18/2020 at 6:35 PM, P39QNA said: Now that's one glorious update. Now the guillotine works like a charm without any awkward countdowns before the blade falls. Wonderful! This update literally made my day. Still nice to see that people get some enjoyment out of my work 1
Pamatronic Posted October 19, 2020 Author Posted October 19, 2020 On 10/17/2020 at 2:48 PM, poblivion said: What's next on your list? Don´t know yet. Have to do the next patreon-vote first, But my personal favorite would be those things which t.ara gave me ages ago: This would be a relatively save thing to implement, something i really would welcome after all the roadblocks i´ve run into with the Guillotines. Together with the newly found animation-capability, this could make for a nice new lethal/nonLethal device. 4
9322 Posted October 20, 2020 Posted October 20, 2020 Thank you for the great work pama, but I met 2 problems. First, there is no options in mcm menu, I cant change it to face up or boxtie. Second, the blade does not chop off heads. The victims die but with their head on. Any idea why?
373977538 Posted October 20, 2020 Posted October 20, 2020 6 hours ago, Pamatronic said: The mod "Postmortem" should be the most elegant solution. Thank you,and I had find the way to solve this problem,just use the "free death cam" mod and then type ‘tfc’ in the free camera mode,and do not exit the 'tfc' mode,the death time will be unlimited.
Shiress Posted October 20, 2020 Posted October 20, 2020 This is fantastic work. I would love to see the guillotine worked into Bad Ends some day :3
Achronight Posted October 20, 2020 Posted October 20, 2020 I have tripple checked i have all the requirments so dont make fun of me.. I have CTD when the blade drops just before it touches the neck. If you could drop a hint on what could be causing this.
CeBlue123 Posted October 20, 2020 Posted October 20, 2020 2 hours ago, Achronight said: I have tripple checked i have all the requirments so dont make fun of me.. I have CTD when the blade drops just before it touches the neck. If you could drop a hint on what could be causing this. This might be caused by mods like Blush when Aroused. Anything about face makeup with racemenu/nioverride will cause CTD while decapitation happens. in nioverride.ini you can change: [Overlays/Face] iNumOverlays=3 iSpellOverlays=1 to [Overlays/Face] iNumOverlays=0 iSpellOverlays=0 1
Achronight Posted October 20, 2020 Posted October 20, 2020 I changed the overlay values and now it works like a charm. Only mod i had that was affecting this is i think "WetFunctionRedux_37" That means no more sweaty faces right ? Thanks a lot for the help Erholung. Looking forward to more Garrotes Pamatronic, will support you on patreon
CeBlue123 Posted October 20, 2020 Posted October 20, 2020 4 hours ago, Achronight said: I changed the overlay values and now it works like a charm. Only mod i had that was affecting this is i think "WetFunctionRedux_37" That means no more sweaty faces right ? Sadly, might be yes. for me I didn't see any fix about it
vldi4 Posted October 20, 2020 Posted October 20, 2020 21 hours ago, vjtod said: Thank you for the great work pama, but I met 2 problems. First, there is no options in mcm menu, I cant change it to face up or boxtie. Second, the blade does not chop off heads. The victims die but with their head on. Any idea why? Same here about chop off heads,old guillotine still works tho.
Achronight Posted October 22, 2020 Posted October 22, 2020 Maybe i can help a bit here. You need to spawn the correct guillotine. There are 4 guillotines if im not mistaken + the old legacy one. Just type in the console "Help Pama" it will give you the codes for all pamatroncs furnitures. Then just type "Player.placeatme xxxxxxxx" where x is the code. Make sure its on a level surface. Then just use it and it will complete construction. About not chopping heads, i cant help you much, just check you have installed the requirments. 1
Pamatronic Posted October 22, 2020 Author Posted October 22, 2020 13 hours ago, Achronight said: Maybe i can help a bit here. You need to spawn the correct guillotine. There are 4 guillotines if im not mistaken + the old legacy one. Just type in the console "Help Pama" it will give you the codes for all pamatroncs furnitures. Then just type "Player.placeatme xxxxxxxx" where x is the code. Make sure its on a level surface. Then just use it and it will complete construction. About not chopping heads, i cant help you much, just check you have installed the requirments. @vjtod, @vldi4, this is the correct answer to both of your questions.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now