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Posted

Companions update posted.

 

The Companions, without any other mods, is a very short and basic quest line with very little opportunity for dialogue sex to be added into the existing quests. Therefore I had to get a bit creative here and branch out some more with starting my own quests and scenes.

 

I've broken this into two parts, one for players who become actual members, and one for players who aren't members. The idea being that members of the Companions would have some form of dignity and honor, and so sex is more a form of companionship and fun and games between the members. For the non-member though, it's more of a servitude/service aspect of the player offering themselves up for the Companions to use for their benefit.

 

I do plan on adding more quests and jobs for both members and non-members to do, but I am a bit short on ideas that aren't just go here, have sex with that NPC, and come back. Unless that is what people want, and if so I can do that. If you have ideas for some more creative jobs for a companion and for a non-fighter role I am open to them.

 

In addition to adding more Companion quests/jobs, I will also start tackling the Maven jobs for thieves, doing some maintenance on the main scripts in the mod, adding follower support to some parts of the mod possibly, possibly adding a toggle to block beastiality and male x male content in the MCM, and doing a few smaller stuff like adding a senario to play FxMxC horse animation that Anubis has.

Posted

Well I personally would like if the companions (and thieves guild members when you are the cumdump) would demand sex from time to time, maybe with forcegreet.

Posted

I don't like to use the 'Thieves Guild for Good Guys' mod because it looks unsafe, there are a lot of unsolved bug reports on the mod page. Instead i use the original mod it was based on, 'Thieves Guild Alternate Routes'. https://www.nexusmods.com/skyrim/mods/78503?tab=description

 

I checked the 'Thieves Guild for Good Guys' patch to fix the fishing job conflicts and it seems like it would be safe enough to work with 'Thieves Guild Alternate Routes', no obvious problems, even the name of the master file is the same (tcbm.esp). Would it be safe to go ahead and use the alternate mod with the TGGG patch, or is there something I'm not taking into account? You have written that conflicts with 'Thieves Guild for Good Guys' have been included and resolved with this mod, so I'm concerned that this mod might expect some edits to exist but don't.

Posted

Oh the companians,...nowit get really interesting :P

 

 

What do you think about CC(C)C)) Animations when the pc is a member of the Companians, do you think that is possbile?

Posted

I really like the companions being added, however i use ESF to make the quests longer and more interesting. It would be great if you didnt lock players out from joining them but gave them the option to join at the end if they go through your entire questline, therefore being a companion and their cumdump so to speak.

 

t would be funny to complete the companion questline becoming the leader of the companions and still be their ultimate cumdump. Troubles of Heroine already has a nice twist making all female companions including PC subservient and whores of the male companions.

 

the forcegreet for sex would also be cool provided it had checks to make sure no sexlab animations are playing at same time as it attempts forcegreet

Posted

@Narcolepsy

 

Running around in Raven Rock (Does anyone even come here?)  and I noticed almost no mods really affect this place.
Anyways whilst here, heres are a few quick ideas for this shithole Raven Rock

 

Bralsa Drel/Geldis
Help her get back into the Tavern, speak to Geldis convince him to let Bralsa back in.
3p with Geldis and Bralsa should convince him, and perhaps repeatable sex with Geldis/Bralsa as your reward.

 

Mogrul/Garyn and Milore
Help Garyn and Milore by settling their debt to Mogrul.
You can offer yourself to Mogrul and become his pet (with Slitter joining in)
Or Garyn and Milore can become your pets if you settle their debt.

 

Glover and Crescius
Glover will ask you to get the pickaxe from Crescius.
Offer yourself for the pickaxe and deliver to Glover to claim reward or offer self for the pickaxe.

 

Captain Veleth and Guards (quest Recipe for Distraction)
Fuck the guards to get the info on the wines location.
Repeatable: become the guards substitute for the wine.

 

Cindiri
Fetch her "special edition of the naughty tome The Lusty Argonian Maid".
A naughty book? perhaps Cindiri needs some practical experience (repeatable)

Posted
3 hours ago, Narcolepsy said:

I do plan on adding more quests and jobs for both members and non-members to do, but I am a bit short on ideas that aren't just go here, have sex with that NPC, and come back. Unless that is what people want, and if so I can do that. If you have ideas for some more creative jobs for a companion and for a non-fighter role I am open to them.

I think a mod I tried (might be Solutions) had an option where the quest to brawl someone to make them be quiet or "do what they know they need to do" could swap sex for the fighting.  I don't know if you want to edge into SLEN coverage but speaking to some of the Circle members once you are one for werewolf sex could be another avenue.

 

For alternate quest options, possibly speaking to either Aela or Vilkas maybe about "playing the hare" for a hunt could open a DB style seduction path for Silver Hand missions that could let us get into a fort add us to the Silver Hand faction or a custom faction you add as a friend to the silver hand faction via script/quest when the relevant quest starts).

 

Some of the "rescue a kidnapped citizen" are bandit forts which would work the same way, the falmer dens probably not so much (unless we get into fancy advanced alchemy and make a falmer pheremone but there isn't a alchemist in the group, unlike Babette for the DB).

 

The "wild animal in someone's house" could be dealt with via sex instead of killing it.... tranquilize it with / after sex and have it hauled out and released into the wild (for hunting later?)

 

I'm not sure which I listed were added / re-enabled by ESF (which I also use @Maddac ) so these might not all be options.

 

15 minutes ago, -alpha- said:

Running around in Raven Rock (Does anyone even come here?) 

Oddly I was just there

15 minutes ago, -alpha- said:

Mogrul/Garyn and Milore
Help Garyn and Milore by settling their debt to Mogrul.

I've wondered for a while how to add in other options.   The other Mogrul bit (maybe mentioned somewhere else?) is Tovas' "debt" when he moves to the Telvanni tower. Since you're also a Neloth employee you should be in theory protected, and likely known around town as a capable trouble shooter/solver (potentially at least, not sure how public your takedown of a whole Morag Tong group would be) some way to get Mogrul off your back would be nice.

15 minutes ago, -alpha- said:

Captain Veleth and Guards (quest Recipe for Distraction)
Fuck the guards to get the info on the wines location.

I don't think there is a quest marker for the barrel, but maybe you could create one?  Also for Veleth, I'd like to suggest some dialog for a 3 way with him and Dreyla Alor (as a bonus this can be an MFF or MMF depending on the player and won't need to need a gay filter).

Posted
6 hours ago, Mehmeme said:

Well I personally would like if the companions (and thieves guild members when you are the cumdump) would demand sex from time to time, maybe with forcegreet.

Forcegreet for Thieves Guild and companions will probably come next update.

5 hours ago, Corsec said:

I don't like to use the 'Thieves Guild for Good Guys' mod because it looks unsafe, there are a lot of unsolved bug reports on the mod page. Instead i use the original mod it was based on, 'Thieves Guild Alternate Routes'. https://www.nexusmods.com/skyrim/mods/78503?tab=description

 

I checked the 'Thieves Guild for Good Guys' patch to fix the fishing job conflicts and it seems like it would be safe enough to work with 'Thieves Guild Alternate Routes', no obvious problems, even the name of the master file is the same (tcbm.esp). Would it be safe to go ahead and use the alternate mod with the TGGG patch, or is there something I'm not taking into account? You have written that conflicts with 'Thieves Guild for Good Guys' have been included and resolved with this mod, so I'm concerned that this mod might expect some edits to exist but don't.

Everything looks good with that mod and the patch.

4 hours ago, Lyreal said:

Oh the companians,...nowit get really interesting :P

What do you think about CC(C)C)) Animations when the pc is a member of the Companians, do you think that is possbile?

I assume you're talking about creature x creature animations? That's not really my cup of tea so I don't think I'll be including scenarios for that.

4 hours ago, lurar said:

Does ''SexLab Confabulation - Solutions Patch V1.5.0'' need to also be updated to 1.6.0?

The patches should always be compatible with the latest update, unless the version number changes. So the current Solutions Patch will work with V1.6.0

3 hours ago, Maddac said:

I really like the companions being added, however i use ESF to make the quests longer and more interesting. It would be great if you didnt lock players out from joining them but gave them the option to join at the end if they go through your entire questline, therefore being a companion and their cumdump so to speak.

 

t would be funny to complete the companion questline becoming the leader of the companions and still be their ultimate cumdump. Troubles of Heroine already has a nice twist making all female companions including PC subservient and whores of the male companions.

 

the forcegreet for sex would also be cool provided it had checks to make sure no sexlab animations are playing at same time as it attempts forcegreet

The problem with this is that the player isn't really a Cumdump for the companions, it's voluntary sex with some jobs on the side. Also the way I get the non-member part to work I have to mess with the existing Companion quests and packages, so there is no guarantee that letting the player join up will let the Companion quest line continue without breaking.

I plan on having more quests for both members and non-members, and both should see similar content, so you aren't missing too much from choosing one over the other, just a change in dialogue and how certain parts trigger.

 

I didn't add a repeatable sex option for all the Companions, because Troubles of Heroine already has that included. Plus I believe that DSHV will be adding more to the sexist aspect of the Companions, so I'll let him handle that part for people who want that.

3 hours ago, -alpha- said:

@Narcolepsy

 

Running around in Raven Rock (Does anyone even come here?)  and I noticed almost no mods really affect this place.
Anyways whilst here, heres are a few quick ideas for this shithole Raven Rock

 

Bralsa Drel/Geldis
Help her get back into the Tavern, speak to Geldis convince him to let Bralsa back in.
3p with Geldis and Bralsa should convince him, and perhaps repeatable sex with Geldis/Bralsa as your reward.

 

Mogrul/Garyn and Milore
Help Garyn and Milore by settling their debt to Mogrul.
You can offer yourself to Mogrul and become his pet (with Slitter joining in)
Or Garyn and Milore can become your pets if you settle their debt.

 

Glover and Crescius
Glover will ask you to get the pickaxe from Crescius.
Offer yourself for the pickaxe and deliver to Glover to claim reward or offer self for the pickaxe.

 

Captain Veleth and Guards (quest Recipe for Distraction)
Fuck the guards to get the info on the wines location.
Repeatable: become the guards substitute for the wine.

 

Cindiri
Fetch her "special edition of the naughty tome The Lusty Argonian Maid".
A naughty book? perhaps Cindiri needs some practical experience (repeatable)

 

3 hours ago, karlpaws said:

I've wondered for a while how to add in other options.   The other Mogrul bit (maybe mentioned somewhere else?) is Tovas' "debt" when he moves to the Telvanni tower. Since you're also a Neloth employee you should be in theory protected, and likely known around town as a capable trouble shooter/solver (potentially at least, not sure how public your takedown of a whole Morag Tong group would be) some way to get Mogrul off your back would be nice.

I don't think there is a quest marker for the barrel, but maybe you could create one?  Also for Veleth, I'd like to suggest some dialog for a 3 way with him and Dreyla Alor (as a bonus this can be an MFF or MMF depending on the player and won't need to need a gay filter).

I'll keep these suggestions in mind for when I get to Dragonborn later on.

53 minutes ago, AnInsaneMoose said:

Just a suggestion, but maybe focus mainly on Solstheim.

 

Just because barely any other mods include solstheim

While I do plan on doing some Dragonborn content, it will be much later on. I want to finish up with the Guilds, add some Civil War content, and cover Dawnguard before I get to Solstheim. Plus I believe Janbui is going to add some Solutions content to Dragonborn, so I'll let him do that first to avoid us conflicting and making redundant content.

3 hours ago, karlpaws said:

I think a mod I tried (might be Solutions) had an option where the quest to brawl someone to make them be quiet or "do what they know they need to do" could swap sex for the fighting.  I don't know if you want to edge into SLEN coverage but speaking to some of the Circle members once you are one for werewolf sex could be another avenue.

 

For alternate quest options, possibly speaking to either Aela or Vilkas maybe about "playing the hare" for a hunt could open a DB style seduction path for Silver Hand missions that could let us get into a fort add us to the Silver Hand faction or a custom faction you add as a friend to the silver hand faction via script/quest when the relevant quest starts).

 

Some of the "rescue a kidnapped citizen" are bandit forts which would work the same way, the falmer dens probably not so much (unless we get into fancy advanced alchemy and make a falmer pheremone but there isn't a alchemist in the group, unlike Babette for the DB).

 

The "wild animal in someone's house" could be dealt with via sex instead of killing it.... tranquilize it with / after sex and have it hauled out and released into the wild (for hunting later?)

 

I'm not sure which I listed were added / re-enabled by ESF (which I also use @Maddac ) so these might not all be options.

Solutions has an option to have sex for the Hired Muscle radiant quest. I can try and add a sex option for the Animal in the home quest. I don't think I can add the seduction style option to Silver Hand and Bandit forts, due to the way the game handles those radiant quests. I can maybe make my own version of them though, we'll see.

 

I did want to try player as the werewolf sex, but didn't get around to it. I'll see if I can get it working, then add those options in.

1 hour ago, ShinobuOrion said:

Do I need to copy DialogueViews folder under Data?

 

Or can I just not copy this folder anywhere?

You don't need the DialogueViews folder. I just included it for those who wanted to open the mod in creation kit or make patches in case they wanted to look at the dialogue trees without it being a complete mess in CK. 

Posted
6 minutes ago, Narcolepsy said:

Forcegreet for Thieves Guild and companions will probably come next update.

Nice, already looking forward to it!

Posted

Companions (Non-member) as Female - NEW SAVE

Everything is OK

 

Companions (As a member) as Male - OLD SAVE

Strange sounds from Aela room - Suggesting to have sex with the player, Aela and the wolf pops up the message "About missing animations" although I have animations for Creature / Female / Male.

 

Njada brawl - Uses weapons in combat when the player is deprived of weapons

Posted
7 minutes ago, killer905 said:

Companions (Non-member) as Female - NEW SAVE

Everything is OK

 

Companions (As a member) as Male - OLD SAVE

Strange sounds from Aela room - Suggesting to have sex with the player, Aela and the wolf pops up the message "About missing animations" although I have animations for Creature / Female / Male.

 

Njada brawl - Uses weapons in combat when the player is deprived of weapons

For the missing animations, did it still play a creature threesome animation? I might have just done the tags wrong and it's defaulting to any compatible animations that are registered.

 

For the brawls I am using the default Skyrim brawls to handle the actual fight. I am only starting the brawl and handling the dialogue after the fight ends.

Posted
16 minutes ago, Narcolepsy said:

For the missing animations, did it still play a creature threesome animation? I might have just done the tags wrong and it's defaulting to any compatible animations that are registered.

 

For the brawls I am using the default Skyrim brawls to handle the actual fight. I am only starting the brawl and handling the dialogue after the fight ends.

Yes, the animation starts.

I have "Brawl Fix" or something like that maybe it causes this problem.

Posted

proposal :

 

solitude

Angelines aromatics

captain alldis offer sex to get information about angelines daughter

 

dont forget : bounty quests  (sex instead of kill dragon, giants, creature, bandits)

Posted

Love solutions and really like that you are doing this. A couple ideas to ponder:

1.If you plan on doing DLC, something in Dawnguard to make Serana a pleasure toy when she is there (you think Isran would let her just stay for free?)

2.Using your body to get a discount at shops to buy that mace you always wanted but were a few coins shy of.

3.An MCM way to retroactively trigger missed content

4.Spousal needs and the chance they may go elsewhere if you ignore them for too long

5.Saadia becoming a wench after her questline (town didn't want to give her up for a reason). You could probably rope Olfina and Hulda into that somehow too.

6.You hate Nazeem right? Of course, we all hate Nazeem. Lets ruin his life by corrupting his wife.

7.There are good opportunities to make some drama in Riverwood. Sigurd has to have a historical reason she wants you to stay away from Alvor.

8.Dovahkiin's Infamy had some good ideas, but the mod is rather buggy and seems to have been abandoned. See if you can get permission to expand some content from there.

9.The initial conversation in Windhelm has two nords mentioning they may visit a dark elf later that night to 'see if she is a spy', this level of distrust towards dark elves in windhelm could provide something to work with.

10.Delphine 'training' new blades recruits and more recruits showing up as a result

 

I'm sure there's a bit more rattling in that ole' headcase of mine, but let me know what you think of these ideas and if you'd like more. I can always note down things I think would fit in certain scenarios as I play.

 

Posted

Slight issue.  A very common glitch is the CTD after Farkas transforms back from being a werewolf.  I don't know if this glitch persists after the proving honor quest is over because he never transforms again.  But the point is, I can't initiate WW sex in the mod because it always crashes.

 

One solution for the questline is to use the coc command before he transoforms back and then return to crypt and everything works fine.  But for this mod, as soon as the sex ends he tries to transform back and so I get a CTD.  No WW sex for me.  I don't know if it affects every NPC that can transform into a werewolf but I know it doesn't effect the player.

 

I don't know the cause of this glitch or the fixes (I know it isn't your mod because it is a known glitch in the companions quest line).  But I can't test to see if it is limited to him since I need to have sex with him to get the ability to have sex with other were wolf companions.

 

If anyone knows a fix I would appreciate it.

Posted
1 hour ago, HabibHanson said:

Love solutions and really like that you are doing this. A couple ideas to ponder:

1.If you plan on doing DLC, something in Dawnguard to make Serana a pleasure toy when she is there (you think Isran would let her just stay for free?)

2.Using your body to get a discount at shops to buy that mace you always wanted but were a few coins shy of.

3.An MCM way to retroactively trigger missed content

4.Spousal needs and the chance they may go elsewhere if you ignore them for too long

5.Saadia becoming a wench after her questline (town didn't want to give her up for a reason). You could probably rope Olfina and Hulda into that somehow too.

6.You hate Nazeem right? Of course, we all hate Nazeem. Lets ruin his life by corrupting his wife.

7.There are good opportunities to make some drama in Riverwood. Sigurd has to have a historical reason she wants you to stay away from Alvor.

8.Dovahkiin's Infamy had some good ideas, but the mod is rather buggy and seems to have been abandoned. See if you can get permission to expand some content from there.

9.The initial conversation in Windhelm has two nords mentioning they may visit a dark elf later that night to 'see if she is a spy', this level of distrust towards dark elves in windhelm could provide something to work with.

10.Delphine 'training' new blades recruits and more recruits showing up as a result

 

I'm sure there's a bit more rattling in that ole' headcase of mine, but let me know what you think of these ideas and if you'd like more. I can always note down things I think would fit in certain scenarios as I play.

 

Interesting ideas, about "Dovahkiin's Infamy" He has been abandoned long ago and the creator is doing his own game. You can always do it as 'Dovahkiin's Infamy Rework' Or even combine these mods in one mod.

 

1 hour ago, Aki K said:

Slight issue.  A very common glitch is the CTD after Farkas transforms back from being a werewolf.  I don't know if this glitch persists after the proving honor quest is over because he never transforms again.  But the point is, I can't initiate WW sex in the mod because it always crashes.

 

One solution for the questline is to use the coc command before he transoforms back and then return to crypt and everything works fine.  But for this mod, as soon as the sex ends he tries to transform back and so I get a CTD.  No WW sex for me.  I don't know if it affects every NPC that can transform into a werewolf but I know it doesn't effect the player.

 

I don't know the cause of this glitch or the fixes (I know it isn't your mod because it is a known glitch in the companions quest line).  But I can't test to see if it is limited to him since I need to have sex with him to get the ability to have sex with other were wolf companions.

 

If anyone knows a fix I would appreciate it.

Don't you have a mod that changes in the werewolves? I know that some mod did something like that.

Posted

What I always wanted to see from Dawnguard is something that does anything with the quest where you go to the skooma den and are imprisoned then. Seriously, there is so much potential...

Posted
26 minutes ago, killer905 said:

Interesting ideas, about "Dovahkiin's Infamy" He has been abandoned long ago and the creator is doing his own game. You can always do it as 'Dovahkiin's Infamy Rework' Or even combine these mods in one mod.

 

Don't you have a mod that changes in the werewolves? I know that some mod did something like that.

I don't have any werewolf specific mods no.  I have more nasty creatures which does some changes.  But the problem isn't the werewolf form.  It's when they try to transform back.  And it works for the PC, just not NPCs.

 

From what I've read it has something to do with SOS and realistic ragdolls and roce.  But realistic ragdolls is obsolete since the XPMSE skeletons come with their own version of it now.  So I tried to rearrange the load order the way I was told (SOS after the realistic force plugin), but LOOT wouldn't let me.  To many of the mods depending on SOS or the skeleton couldn't be moved in that way.  As far as I can tell that's the issue.  I'm hoping there's another fix I can find.

 

I'm also not 100% sure that's even the problem, just something I googled.  The post that mentioned it is years old so that might not be the case anymore either.

Posted
9 hours ago, Aki K said:

I don't have any werewolf specific mods no.  I have more nasty creatures which does some changes.  But the problem isn't the werewolf form.  It's when they try to transform back.  And it works for the PC, just not NPCs.

 

From what I've read it has something to do with SOS and realistic ragdolls and roce.  But realistic ragdolls is obsolete since the XPMSE skeletons come with their own version of it now.  So I tried to rearrange the load order the way I was told (SOS after the realistic force plugin), but LOOT wouldn't let me.  To many of the mods depending on SOS or the skeleton couldn't be moved in that way.  As far as I can tell that's the issue.  I'm hoping there's another fix I can find.

 

I'm also not 100% sure that's even the problem, just something I googled.  The post that mentioned it is years old so that might not be the case anymore either.

I believe in order to fix the issue, you have to turn off SoS for werewolves. In the plugins tab for each schlong type there should be an option to disable SoS appearing on werewolves. Then you let MNC and CreatureFeatures handle dicks on werewolves.

 

If you want to skip past Farkas and try the next werewolf NPC, Vilkas, you'll have to set a global: Set SC_CP_WDP to 5

 

This should let you ask Vilkas for werewolf sex.

Posted
4 hours ago, Narcolepsy said:

I believe in order to fix the issue, you have to turn off SoS for werewolves. In the plugins tab for each schlong type there should be an option to disable SoS appearing on werewolves. Then you let MNC and CreatureFeatures handle dicks on werewolves.

 

If you want to skip past Farkas and try the next werewolf NPC, Vilkas, you'll have to set a global: Set SC_CP_WDP to 5

 

This should let you ask Vilkas for werewolf sex.

I'll give it a try.

 

I already tried turning of sos for werewolves, and even deactiviating the mod completely.  It still happens.  Same if I try deactivating MNC, creature frame work, and sos.  Werewolves always seem to be buggy as hell.

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