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Posted
14 minutes ago, eadie21 said:

I had an issue with the Thieves guild leadership scene too, though mine got through the Bryn, Delvin scene and then the Vex scene but following that nothing happens, people just stand there and do nothing.

Try using the console command "Set SC_TGL to 3". That is the condition required for the next person after Vex to start talking.

Posted
7 hours ago, Narcolepsy said:

 

Okay, it seems I can proceed with more scenes then if it worked out alright.

I got pulled off to other things this weekend otherwise I'd have gotten that far myself.  Might get to it later today, but I'll report back when I do.

Posted

I wanted to double check a quest behavior.  I loaded an older save to test my multi-skeever anims (found and got them re-installed) and had no problems initially.  When I spoke to Hamlyn about the nest and then poisoned it, one skeever attacked me.  I suspect they all should have, but a sex after effect I have set up is a calm spell.

 

Should skeevers or Hamlyn attack when you poison the nest or not? No one did the last time and I without a multi skeever anim I didn't interact with all that many of them.

Posted
2 hours ago, karlpaws said:

I wanted to double check a quest behavior.  I loaded an older save to test my multi-skeever anims (found and got them re-installed) and had no problems initially.  When I spoke to Hamlyn about the nest and then poisoned it, one skeever attacked me.  I suspect they all should have, but a sex after effect I have set up is a calm spell.

 

Should skeevers or Hamlyn attack when you poison the nest or not? No one did the last time and I without a multi skeever anim I didn't interact with all that many of them.

If you poison the nest without talking to Hamelyn, the he and the skeevers will become hostile. If you talk to him about the nest and he gives the go ahead to poison it, then they should not become hostile.

Posted
22 hours ago, Narcolepsy said:

Try using the console command "Set SC_TGL to 3". That is the condition required for the next person after Vex to start talking.

Yeah it worked perfectly for me using commands like you suggested, I don't know why the dialogue wasn't advancing, I had to use that command with multiple different values throughout to continue dialogue. Thanks for the reply!

Posted
14 minutes ago, eadie21 said:

Yeah it worked perfectly for me using commands like you suggested, I don't know why the dialogue wasn't advancing, I had to use that command with multiple different values throughout to continue dialogue. Thanks for the reply!

It sounds like after the sex scene, your game didn't properly increase the value of the global. I'm not sure if its script lag that would cause this to happen or some other issue. 

 

If someone could test the TG Reparations quest scene and tell me if that also has problems progressing that would help. That quest is using quest stages, instead of global variables to progress the sex and dialogues.

Posted
On 4/6/2020 at 7:34 PM, Narcolepsy said:

Was it because you didn't have 4p or 5p anims installed or some other issue?

 

Okay, it seems I can proceed with more scenes then if it worked out alright.

I have 4p 5p anims, and I Tried again, this time triggered 4p, the TG Reparations quest looks all fine.?

Posted

Finished the TG quest, was getting guild master remarks even though I hadn't done the last city quest and Brynjolf had the after-ceremony dialog available (and that could be the Good Guys mod doing that, haven't looked yet), but after doing the last quest the ceremony did occur and the celebratory gang bang worked fine.

Posted

is it normal for this mod to create unattached instances and undefined elements?

 

image.png.70e36e3afcdd23b091332ebc9a49df32.png

 

just started a new playthrough and this mod creates these, not really sure if thats a bad thing

Posted
5 hours ago, 2Dimm said:

is it normal for this mod to create unattached instances and undefined elements?

just started a new playthrough and this mod creates these, not really sure if thats a bad thing

In V1.5.1 I removed the Dainty Sload content from the mod. That script was attached to a triggerbox, but the triggerbox and script were removed. If you started a new game with V1.5.1 then you shouldn't be getting this.

Posted
1 hour ago, Narcolepsy said:

In V1.5.1 I removed the Dainty Sload content from the mod. That script was attached to a triggerbox, but the triggerbox and script were removed. If you started a new game with V1.5.1 then you shouldn't be getting this.

hum i actually cant remember if i updated just after starting, but i'll assume yes, all good

Posted
8 hours ago, 2Dimm said:

hum i actually cant remember if i updated just after starting, but i'll assume yes, all good

It should be safe to delete that script instance if you want, since it is no longer in use at all.

3 hours ago, GerdWagner said:

Is there also a way to disable all creature sex dialogs?

Not at the moment. But you should be able to back out/opt out of any creature sex. Most dialogues have a no option you could choose.

 

Next update, after the Companions, will probably be a maintenance one where I'll look at follower support of some sort, and adding a toggle to the MCM to enable/disable creatures and maybe even prevent male x male from happening. 

Posted

Heya Narcolepsy - I've finally managed to get my skyrim load order sorted for a full playthrough but I have just one question - are the updates you're proposing going to be able to install mid way through? Or would it be safer to wait, enjoy the theives guild content and then start a new character for the companions?

Posted
44 minutes ago, Silk said:

Heya Narcolepsy - I've finally managed to get my skyrim load order sorted for a full playthrough but I have just one question - are the updates you're proposing going to be able to install mid way through? Or would it be safer to wait, enjoy the theives guild content and then start a new character for the companions?

The Companions update should be safe to install mid-playthrough. The next update after that is up in the air whether that will need a new game as that one might require a rewrite of scripts and reworking some of the existing dialogues.

Posted
On 4/9/2020 at 6:21 PM, Narcolepsy said:

maybe even prevent male x male from happening. 

Surely that is bad idea, can't see any reason for restrictions, we had enough with bestial essence. Although it only prevents quest starting.

 

What about Kematu and gang of "curved scimitars" ?

 

I think it would be great to make something like in the end of Sanguin's quest.

 

In case if you decide to give out Sadia.

Posted

Skuldvar (Whiterun stable master) doesn't have the horse job dialogue. I remembered a few versions back, he had it. Was it changed recently or is it bugged somehow?

All the other stable masters' dialogues seem to work fine

Posted
10 hours ago, asianboy345 said:

Skuldvar (Whiterun stable master) doesn't have the horse job dialogue. I remembered a few versions back, he had it. Was it changed recently or is it bugged somehow?

All the other stable masters' dialogues seem to work fine

Do you have Cutting Room Floor installed? If so, when you open the console after loading the game, is there a message noting that it is installed?

 

All the stable masters have conditions on that dialogue so that it is only available if they are outside with their horses. The Whiterun horse is a bit special, since it may be placed by either this mod or CRF. No changes were made to the start of the horse jobs, only an option in the MCM for auto sex instead of talking to the horse.

 

I believe someone had a similar issue earlier in the thread but managed to figure it out with a patch of some sort.

Posted
57 minutes ago, killer905 said:

How's the future update going?

I'm adding the finishing touches on the Companions content right now. I've already tested most of the stuff, so once I get this last piece in I'll do a check against other Companion related mods for compatibility and then it should be ready to release. Probably either tomorrow or Wednesday will be the update. 

Posted

Thanks for this, for some reason this kind of mod is way to rare for skyrim. It was good to hear that solutions was picked up again, and now we have this too, hurray!

Posted

This mod really is God's work. I've been on Loverslab for a while and I've never commented on a mod before, but this has to be the best one I've followed. Thank you a ton for your contribution to the community, wouldn't mind chipping in a dollar here and there if you opened up a Patreon since this amount of work deserves to be rewarded. 

Posted
1 hour ago, killer905 said:

I also forgot to ask if this "Cumdump" status should be available for Male?

The option to become the Guild Cumdump is available for guys if they want to. However this will lead to unavoidable gay sex if you take on the role before the Guild Master Ceremony or if you have to do the Reparations quest. Also, when I get to Maven's quests there will be player x male sex.

 

When/If I get to do some follower support, I might add in an option for a specific follower to be tagged by the player as the Guild Cumdump. Then you would be able to get other members to have sex with her/him.

Posted
13 minutes ago, Narcolepsy said:

The option to become the Guild Cumdump is available for guys if they want to. However this will lead to unavoidable gay sex if you take on the role before the Guild Master Ceremony or if you have to do the Reparations quest. Also, when I get to Maven's quests there will be player x male sex.

 

When/If I get to do some follower support, I might add in an option for a specific follower to be tagged by the player as the Guild Cumdump. Then you would be able to get other members to have sex with her/him.

Ooo nice idea, I already see Mjoll in the role as Cumdump for the thieves guild ❤️

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