Jump to content

GetAllAnimationTags cause CTD in StorageUtil.dll when called before load the savegame


Recommended Posts

Posted

I find a bug in Sexlab 1.62 Legendary version caused by the function GetAllAnimationTags.

Only happend when we call the function GetAllAnimationTags after start SexLab but before load a save whit SexLab Active.

Happend in a base game with only 12 mods, the minimun required.

Happend in the same way with PapyrusUtil 3.3 and whitout it.

 

 

Steps to reproduce the problem:

Start a New Game. Enable SexLab in the MCM. Wait until SexLab initialize and show the message "Sexlab 1.62 Ready"

Call the function GetAllAnimationTags and you get a CTD in StorageUtil.dll

Spoiler

image.png

 

 

Steps to solve the problem:

Start a New Game. Enable SexLab in the MCM. Wait until SexLab initialize and show the message "Sexlab 1.62 Ready"

Save your game and load it again. Call the function GetAllAnimationTags. Works perfectly.

Spoiler

TESV 2020-01-27 17-07-20-75.jpg

 

 

I only know one public mod that use that function: Sexlab Mass MatchMaker SE 1.2

I'm developing a new mod that use the function GetAllAnimationTags and find the problem.

 

For one side, the fail is severe because cause CTD in StorageUtil that is part of PapyrusUtil.

But for other side has a very easy solutionSave your game and load it again

 

 

EDIT: The CTD happend in the same way when we made a Reset of Sexlab = Clean System in the MCM.

Open Sexlab MCM, go to the last page, select Reset of Sexlab = Clean System, close the MCM and wait the messagebox:

Spoiler

TESV 2020-01-28 21-59-56-34.jpg

 

Open the MCM of Mass MatchMaker SE 1.2 go to Tag Settings and click in Reload TagList = CTD:

Spoiler

Sexlab crash after reset.png

 

The solution is exactly the same: Save your game and load it again

Spoiler

TESV 2020-01-28 22-10-15-54.jpg

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...