OsmelMC Posted March 1, 2023 Author Posted March 1, 2023 13 hours ago, BeranabusBarnes said: Whatever the case, how can I make sure it is saving properly and/or prevent alignment change? Don't use the Quick Save or the Automatic Save; or at least make sure that your last Saved Game is a Full Save. Because the Automatic Save don't save some things and the Quick Save, save even less things. Those served games are good for the case where you are planning and need to go back to a previous save like when you are killed, but is bad to load the game and don't save the SexLab alignment.
OsmelMC Posted March 1, 2023 Author Posted March 1, 2023 13 hours ago, FredOof said: Papyrus.0.logPlease see attached, this is when I selects to start a 'wall' animation and instead just gets the regular missionary animation. I still have to compare your log with the scripts to get more details but at first sight your log don't show errors related, have more than 125 valid furniture animations and seems to be found 3 furnitures around you but you seems to be chosen the "No" option or escape the window instead of hit the "Wall" option. I can't see on your log which furnitures are being founded so i have to check the scripts to see if that is normal or some bug.
FredOof Posted March 1, 2023 Posted March 1, 2023 (edited) 10 hours ago, OsmelMC said: I still have to compare your log with the scripts to get more details but at first sight your log don't show errors related, have more than 125 valid furniture animations and seems to be found 3 furnitures around you but you seems to be chosen the "No" option or escape the window instead of hit the "Wall" option. I can't see on your log which furnitures are being founded so i have to check the scripts to see if that is normal or some bug. Hello, thank you for your reply, I have suspected that it may be a save corruption issue so I started a new game to check, however the issue still persists. I assure you that I just clicked the 'wall' option...no escape or anything like that. Another issue is that the animobject that comes with the furniture animation don't get hidden for some reason, for example if I play a throne animation on an armchair the original throne in the animation is spawned and clips with the armchair Edited March 2, 2023 by FredOof
FredOof Posted March 2, 2023 Posted March 2, 2023 On 1/10/2023 at 6:09 PM, DarkRavage said: Hmmm... after some testing. I think your latest Utility plus for AE 1.65 breaks the Necro option in defeat. Your march 2022 version doesn't seem to have that issue. I think I can corrobrate this with the fact that the "Player gets necro'ed" mod is not working for me probably because of SUM - when my player died and the SLPGN mod attempts to start a necro animation, the animation gets aborted because the validation of my player character in the scene failed - "<player name> is invalid - he is a dead jim" according to the console
OsmelMC Posted March 3, 2023 Author Posted March 3, 2023 20 hours ago, FredOof said: I think I can corrobrate this with the fact that the "Player gets necro'ed" mod is not working for me probably because of SUM - when my player died and the SLPGN mod attempts to start a necro animation, the animation gets aborted because the validation of my player character in the scene failed - "<player name> is invalid - he is a dead jim" according to the console The Necro is working... But now the validation is more strict and the dead bodies have to be with Health=1 before SexLab consider it valid. Otherwise many other Mods not made for Necro will start Necro scenes by mistake. If that Mod don't work is probably because don't follow the right steps to start the Necro scenes. Is probably a new Mod and need to be checked. Send me the link of the Mod.
OsmelMC Posted March 3, 2023 Author Posted March 3, 2023 (edited) On 3/1/2023 at 5:12 PM, FredOof said: Hello, thank you for your reply, I have suspected that it may be a save corruption issue so I started a new game to check, however the issue still persists. I assure you that I just clicked the 'wall' option...no escape or anything like that. Another issue is that the animobject that comes with the furniture animation don't get hidden for some reason, for example if I play a throne animation on an armchair the original throne in the animation is spawned and clips with the armchair I did some small changes to the scripts to be able at least of find the reason for your problem with the next version update. Since is possible that the walls around you being excluded at least second and the current tracked logs aren't able to show it. For the Animation Objects, can be one of two reasons: 1. The furniture type be disabled on the "Furniture & Bed" page of the SexLab MCM 2. The object don't be on the list of know objects. The second is the most possible reason because I did the list with the few objects i know and there is none other way to know what have you be hidden except for the list included on the setup. You can let me know the name of the object or at least the name of the animation. Edited March 3, 2023 by OsmelMC
FredOof Posted March 3, 2023 Posted March 3, 2023 1 hour ago, OsmelMC said: I did some small changes to the scripts to be able at least of find the reason for your problem with the next version update. Since is possible that the walls around you being excluded at least second and the current tracked logs aren't able to show it. For the Animation Objects, can be one of two reasons: 1. The furniture type be disabled on the "Furniture & Bed" page of the SexLab MCM 2. The object don't be on the list of know objects. The second is the most possible reason because I did the list with the few objects i know and there is none other way to know what have you be hidden except for the list included on the setup. You can let me know the name of the object or at least the name of the animation. Thank you for your effort! Right now the animation that I problem with animobjects are Proxy dethroned animations (they are two of them) and the furniture ones in the dogma animation set. I will let you know when I find out more. Anothor thing is that I was having problem with tongues sticking out of my character's chin in animation. So I installed the SLU expression hotfix that you posted earlier, now the month stays open for ahegao animations alright but I no longer get any tongue equipped, I have rebuilt expression registry and even cleaned the sexlab system but to no avail...
OsmelMC Posted March 3, 2023 Author Posted March 3, 2023 10 hours ago, FredOof said: Anothor thing is that I was having problem with tongues sticking out of my character's chin in animation. So I installed the SLU expression hotfix that you posted earlier, now the month stays open for ahegao animations alright but I no longer get any tongue equipped, I have rebuilt expression registry and even cleaned the sexlab system but to no avail... Make sure of enable the "Use Face Items" option on the "Animation Settings" page of the SexLab MCM. Without that option, the Tongue won't be added to the inventory on the startup of the scene.
NicoleDragoness Posted March 4, 2023 Posted March 4, 2023 Probably totally unrelated for this thread but I think it is interesting. Considering that: - A lot of things can be set directly in animation's json file (the one that comes with the SLAL package). - For example we can set, for each single stage and for each single actor, the "open mouth" option, the "cum" option, the "timer" and is the actor is silent or not. My question is: It could be possible to implement a new function that makes the actor to "say" (simple written line on screen, like subtitles) something during an animation's stage? My idea is to have a json command like "Open_mouth": true that should be, instead, something like this: "diag": true, "string". It's only a dream?
OsmelMC Posted March 4, 2023 Author Posted March 4, 2023 1 hour ago, NicoleDragoness said: Probably totally unrelated for this thread but I think it is interesting. Considering that: - A lot of things can be set directly in animation's json file (the one that comes with the SLAL package). - For example we can set, for each single stage and for each single actor, the "open mouth" option, the "cum" option, the "timer" and is the actor is silent or not. My question is: It could be possible to implement a new function that makes the actor to "say" (simple written line on screen, like subtitles) something during an animation's stage? My idea is to have a json command like "Open_mouth": true that should be, instead, something like this: "diag": true, "string". It's only a dream? Something like that was what I recently add to the voice system. Some point before the v1.62, SexLab was able to use the usual Skyrim dialogues on the sex scene but that was causing too many issues (with the open mouth between other reasons) so at the end was disabled but wasn't fully removed for compatibility reasons. My current voice system allow the Skyrim dialogues without the known issues you only need to make the dialogue and assign it to one of your custom voices. The best part is that is compatible with all the previous SexLab versions so any one can modify they SexLab Voice Mods without be afraid of lose compatibility. I have to make some example to share it but I don't have time. Just imagine the actor using his own voice and real lips sync to moan and saying something related with the scene. Right now is more than possible and with the FuzDoRu don't even need the voice. 2
NicoleDragoness Posted March 4, 2023 Posted March 4, 2023 7 hours ago, OsmelMC said: voice system Maybe it could be much more simple to make something "indipendant" from the voice system. As I wrote, make a single line of text for each syage appearing on the screen, while the actors continue to use their voices (or not) to moan. Btw, this could be easily edited by the user who can write in the json file their own phrases. Not only. Also an Animation Author could introduce lines of text appropriate for its own animation.
LlenneiasWard Posted March 4, 2023 Posted March 4, 2023 I've been using utility plus extra (latest) for a while now, but can't seem to detect any furniture except for beds and bedrolls. I had a new save and cleaned the system to install but can't seem to get it to work. where can i start looking to get it to work? thanks
OsmelMC Posted March 4, 2023 Author Posted March 4, 2023 5 hours ago, LlenneiasWard said: I've been using utility plus extra (latest) for a while now, but can't seem to detect any furniture except for beds and bedrolls. I had a new save and cleaned the system to install but can't seem to get it to work. where can i start looking to get it to work? thanks Use the SLATE that is on my tweak's and send me the file "papyrus.0.log".
OsmelMC Posted March 4, 2023 Author Posted March 4, 2023 7 hours ago, NicoleDragoness said: Maybe it could be much more simple to make something "indipendant" from the voice system. As I wrote, make a single line of text for each syage appearing on the screen, while the actors continue to use their voices (or not) to moan. Btw, this could be easily edited by the user who can write in the json file their own phrases. Not only. Also an Animation Author could introduce lines of text appropriate for its own animation. Something like you suggest still have to be linked to the voice system because the moans should be paused while the actor is saying the text. I see the advantages if the dialogue was specific for some actor of some stage of some animation but something like this not going to be compatible with previous versions of SexLab and also need a update of the "SexLab Animations Loader". So even when is a very good idea, on short term won't be possible. I will think about...
FredOof Posted March 4, 2023 Posted March 4, 2023 On 3/3/2023 at 3:44 PM, OsmelMC said: Make sure of enable the "Use Face Items" option on the "Animation Settings" page of the SexLab MCM. Without that option, the Tongue won't be added to the inventory on the startup of the scene. Yes I made sure that it is enabled, I realised that the tongues do get equipped and unequipped properly, however I need to change some equipment on my character for the appearance of the tongues to get updated - for example when my character is supposed to stick her tongue out for ahegao, if I unequip/equip a ring or any piece of armor the tongue will show up
NicoleDragoness Posted March 4, 2023 Posted March 4, 2023 2 hours ago, OsmelMC said: I will think about... Thanks. Your thoughts are always very smart.
OsmelMC Posted March 4, 2023 Author Posted March 4, 2023 (edited) 3 hours ago, FredOof said: Yes I made sure that it is enabled, I realised that the tongues do get equipped and unequipped properly, however I need to change some equipment on my character for the appearance of the tongues to get updated - for example when my character is supposed to stick her tongue out for ahegao, if I unequip/equip a ring or any piece of armor the tongue will show up Probably you are using some Mod that is forcing the equipment of some item on the same slot. The EquipItem function allow you equip the items prevent it from being replaced by other items by the usual means. Many Mod author's try that method at least one time, usually to deal with the issues caused by another Mod using the same method. You can also check if is mostly on first person camera or free camera in which case i can try some fixes. Edited March 4, 2023 by OsmelMC
LlenneiasWard Posted March 5, 2023 Posted March 5, 2023 8 hours ago, OsmelMC said: Use the SLATE that is on my tweak's and send me the file "papyrus.0.log". i had SLATE installed along with your patch but never touched the mod. i hope this is the correct papyrus log. Papyrus.0.log
OsmelMC Posted March 5, 2023 Author Posted March 5, 2023 3 hours ago, LlenneiasWard said: i had SLATE installed along with your patch but never touched the mod. i hope this is the correct papyrus log. Papyrus.0.log 1015.67 kB · 2 downloads You seems to have enough furniture animations but still recommend you to import and apply the "OsmelMC ActionsLog" that comes on my SLATE. The log said that you are using the wrong version of PapyrusUtil. My last version of SLU+ comes with the right version of PapyrusUtil for SE, so make sure that nothing be overwriting the SLU+. Not even the PapyrusUtil. 1
renero2 Posted March 5, 2023 Posted March 5, 2023 (edited) On 2/22/2023 at 1:58 PM, D3vilizeR said: Thank you for the fix, now everything works perfectly and the mouth opening is correct. sorry but for me tongue still come out from chin any help pls? My pc open her mounth but tongues are too low and appear below the inferior lips i really, really appreciate if someone could give a hand to solve this problem i installed the last version of SLU+ and the hotfix thx in advance Edited March 5, 2023 by renero2
OsmelMC Posted March 5, 2023 Author Posted March 5, 2023 8 hours ago, renero2 said: sorry but for me tongue still come out from chin any help pls? My pc open her mounth but tongues are too low and appear below the inferior lips i really, really appreciate if someone could give a hand to solve this problem i installed the last version of SLU+ and the hotfix thx in advance Was on the description of the Hotfix. One of the bugs fixed disabled all the options that keep the mouth open on the phases of the expression. You can re-enable one by one or reset the expression registry
renero2 Posted March 6, 2023 Posted March 6, 2023 (edited) 12 hours ago, OsmelMC said: Was on the description of the Hotfix. One of the bugs fixed disabled all the options that keep the mouth open on the phases of the expression. You can re-enable one by one or reset the expression registry thx for the reply. I have resetted the expression registry and re-enabled all the ahegao expression. The mounth was keeped open but the tongues are positioned too low and came out from the chin. Or maybe the mounth was not open enough? Edited March 6, 2023 by renero2
OsmelMC Posted March 6, 2023 Author Posted March 6, 2023 7 hours ago, renero2 said: thx for the reply. I have resetted the expression registry and re-enabled all the ahegao expression. The mounth was keeped open but the tongues are positioned too low and came out from the chin. Or maybe the mounth was not open enough? Probably is not open enough for you face. You should look for the "Expressive Facial Animation" that match the face of the actors. In few words: each race and gender comes with it own TRI file that when is the right one, the same expression will look very similar for everyone. The vanilla races already comes with a bad TRI file for the females and when you install a replacement for the faces of the NPC's usually those faces have more of less polygons that the original faces and need a new matching TRI file to be able to show the same expression on the same way. The Mods called "Expressive Facial Animation" install the right TRI files for the face and races that are made. For example i have one Mod that replace the faces of the NPC's on the mod "Vigilant SE" and those NPC's now have that issue while the rest of the NPC's are fine.
NicoleDragoness Posted March 6, 2023 Posted March 6, 2023 In my game I use the Ahegao expressions but without tongues. I unchecked the "use face items" in the SexLab menu page to achieve that and it works. BUT ... why the tongues are still loaded into the actors' inventories? On side, this causes some lag before the animation starts.
OsmelMC Posted March 7, 2023 Author Posted March 7, 2023 3 hours ago, NicoleDragoness said: In my game I use the Ahegao expressions but without tongues. I unchecked the "use face items" in the SexLab menu page to achieve that and it works. BUT ... why the tongues are still loaded into the actors' inventories? On side, this causes some lag before the animation starts. I don't know what else you are using, because the tongues aren't added to the inventory unless the "use face items" option be enabled. SLU+ have one deprecated function to add the tongues but that function isn't used on the SLU+. To add the tongues without issues the Tongues are on a Leveled Items List like the ones used to show random items on the containers or the merchant's. The Leveled Items List is assigned directly on the Aliases of the actors that is on the Thread Quest's of the ESP file. That means that don't take extra time with scripts and shouldn't even get equipped unless something else interfere. The Leveled Items List comes with a Global Variable the set the chance of don't get some or all the items and the Use Face Items option set that chance on 100% when is disabled so the actor shouldn't receive any tongue unless some of those things be modified. Is working fine for me and I checked at least 3 times that nothing be missing on the setup. So the only explanation for the difference between the behaviors on my game and your's, should be that you be using some incompatible Mod or patch.
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