iPiKo Posted January 21, 2023 Posted January 21, 2023 Hello it took me like 2 hours to figure out how to make the furniture system work under sse after understanding everything I figured out that the furniture system only work if set like this "USE WITHOUT ASK" with advanced furniture system disabled or else it will never work even when limiting the played animation to chair for exemple with sexlab tool.
Jasmine92 Posted January 21, 2023 Posted January 21, 2023 (edited) 8 hours ago, hakimm3i said: Hello it took me like 2 hours to figure out how to make the furniture system work under sse after understanding everything I figured out that the furniture system only work if set like this "USE WITHOUT ASK" with advanced furniture system disabled or else it will never work even when limiting the played animation to chair for exemple with sexlab tool. I seem to have a similar Problem with my Skyrim SE (1.5.97), it's never asking me if, or what furniture I want to use. - have installed the papyrus Util SE from the front page, after getting fooled by the official mod side on nexus, where the download for version 4.4 now is called "Papyrus Util AE SE", but it definitely doesn't work with SE. - have installed powerofthree's papyrus extender 5.4.1 - have installed SexLab 1.63 - have installed Sexlab Utility Plus v2022.12.29 - have installed Billy's animation pack with furniture animations  Papyrus logs show the following error when starting a scene: [01/21/2023 - 09:35:43PM] error: Unbound native function "GetDiffString" called [01/21/2023 - 09:35:43PM] error: Unbound native function "GetMatchingString" called  (with the official papyrus util se, the error seems worse:) Spoiler [01/21/2023 - 09:11:20PM] Error: Static function GetDiffString not found on object PapyrusUtil. Aborting call and returning None stack: [SexLabQuestAnimations (130639DF)].sslanimationslots.GetByCommonTags() - "sslAnimationSlots.psc" Line ? [SexLabQuestFurnitureMarkers (97000833)].sslfurnituremarkers.FindFurnitureForAnimations() - "sslFurnitureMarkers.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.CenterOnFurniture() - "sslThreadModel.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ? [SDA_FGMaintenance (95A4199E)].SDA_FGMaintenance.RandomScene() - "---------------------" Line ? [topic info 95B767A3 on quest SDA_RadiantLoveConvo (95A5AE9F)].TIF__05B767A3.Fragment_0() - "TIF__05B767A3.psc" Line ? [01/21/2023 - 09:11:20PM] Error: Static function GetMatchingString not found on object PapyrusUtil. Aborting call and returning None stack: [SexLabQuestFurnitureMarkers (97000833)].sslfurnituremarkers.FindFurnitureForAnimations() - "sslFurnitureMarkers.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.CenterOnFurniture() - "sslThreadModel.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ? [SDA_FGMaintenance (95A4199E)].SDA_FGMaintenance.RandomScene() - "---------------------" Line ? [topic info 95B767A3 on quest SDA_RadiantLoveConvo (95A5AE9F)].TIF__05B767A3.Fragment_0() - "TIF__05B767A3.psc" Line ?   Edited January 21, 2023 by Jasmine92
OsmelMC Posted January 21, 2023 Author Posted January 21, 2023 6 hours ago, hakimm3i said: Hello it took me like 2 hours to figure out how to make the furniture system work under sse after understanding everything I figured out that the furniture system only work if set like this "USE WITHOUT ASK" with advanced furniture system disabled or else it will never work even when limiting the played animation to chair for exemple with sexlab tool. /cdn-cgi/mirage/ec1747f4a52864f9d65fdda0a450c15057de0b2c3b05ba0773d7b0e89cedcea4/1280/https://static.loverslab.com/uploads/monthly_2023_01/image.png.74378e21b4f42d9ec5d2b3634e4364a4.png If you are on SSE you need my PapyrusUtil for SE that is the same that comes with the SexLab Framework but different from the standalone published on Nexus or LoversLab.  PapyrusUtil SE.7z  The furniture system works fine with any option. Just follow the instructions on the download page, specially the SLATE instructions for the ActionsLog.
OsmelMC Posted January 21, 2023 Author Posted January 21, 2023 10 minutes ago, Jasmine92 said: Papyrus logs show the following error when starting a scene: [01/21/2023 - 09:35:43PM] error: Unbound native function "GetDiffString" called [01/21/2023 - 09:35:43PM] error: Unbound native function "GetMatchingString" called  (with the official papyrus util se, the error seems worse:)  Reveal hidden contents [01/21/2023 - 09:11:20PM] Error: Static function GetDiffString not found on object PapyrusUtil. Aborting call and returning None stack: [SexLabQuestAnimations (130639DF)].sslanimationslots.GetByCommonTags() - "sslAnimationSlots.psc" Line ? [SexLabQuestFurnitureMarkers (97000833)].sslfurnituremarkers.FindFurnitureForAnimations() - "sslFurnitureMarkers.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.CenterOnFurniture() - "sslThreadModel.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ? [SDA_FGMaintenance (95A4199E)].SDA_FGMaintenance.RandomScene() - "---------------------" Line ? [topic info 95B767A3 on quest SDA_RadiantLoveConvo (95A5AE9F)].TIF__05B767A3.Fragment_0() - "TIF__05B767A3.psc" Line ? [01/21/2023 - 09:11:20PM] Error: Static function GetMatchingString not found on object PapyrusUtil. Aborting call and returning None stack: [SexLabQuestFurnitureMarkers (97000833)].sslfurnituremarkers.FindFurnitureForAnimations() - "sslFurnitureMarkers.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.CenterOnFurniture() - "sslThreadModel.psc" Line ? [SexLabThread00 (13061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ? [SexLabQuestFramework (13000D62)].sexlabframework.QuickStart() - "SexLabFramework.psc" Line ? [SDA_FGMaintenance (95A4199E)].SDA_FGMaintenance.RandomScene() - "---------------------" Line ? [topic info 95B767A3 on quest SDA_RadiantLoveConvo (95A5AE9F)].TIF__05B767A3.Fragment_0() - "TIF__05B767A3.psc" Line ?   Edited 7 minutes ago by Jasmine92 Because the PapyrusUtil for SE on Nexus and LoversLab don't have those functions.  You need this version that by the way is between the requirements on the download page. PapyrusUtil SE.7z
umcreiger Posted January 28, 2023 Posted January 28, 2023 hey i downloaded your recent utility mod and now my furniture doesnt spawn in doing animations. did i forget a requirement? they spawned before this mod
OsmelMC Posted January 28, 2023 Author Posted January 28, 2023 (edited) 2 hours ago, umcreiger said: hey i downloaded your recent utility mod and now my furniture doesnt spawn in doing animations. did i forget a requirement? they spawned before this mod The current version is able to hide the furnitures that comes with the animations when the furniture type is enabled. Â Is from a list with the name of the objects to hide, so even if the animation don't have the right tags the furniture will be hidden. Â Disabling the furniture type on the "Furniture & Bed" page will make it visible again. You can also add or remove furnitures to the list on the JSON file that comes with the setup. Edited January 28, 2023 by OsmelMC 1
umcreiger Posted January 28, 2023 Posted January 28, 2023 10 minutes ago, OsmelMC said: The current version is able to hide the furnitures that comes with the animations when the furniture type is enabled. Â Is from a list with the name of the objects to hide, so even if the animation don't have the right tags the furniture will be hidden. Â Disabling the furniture type on the "Furniture & Bed" page will make it visible again. You can also add or remove furnitures to the list on the JSON file that comes with the setup. awesome i will try that! ty
umcreiger Posted January 30, 2023 Posted January 30, 2023 found another issue while the latest utilities file. everytime i add or remove any mod, i have to delete the sexlab utility mod and reinstall in for the new sexlab menu to show in game. even happens on a new game
OsmelMC Posted January 30, 2023 Author Posted January 30, 2023 11 hours ago, umcreiger said: found another issue while the latest utilities file. everytime i add or remove any mod, i have to delete the sexlab utility mod and reinstall in for the new sexlab menu to show in game. even happens on a new game That's not a SLU+ bug. Every time you see something like that, is caused by another mod that is being loaded before the Mod that stop working. The only way to identify the Mod responsible for the issue, is removing the mods one by one until the issue disappear by it's own. Â Basically the papyrus is too busy (probably with errors or missing properties) and at some point start to ignore the scripts of the Mods loaded after that. Â The only way i know to deal with that is find the Mod that is trigging the issue and change its position on the plugins load order. Â Recently on another Mod discussion thread, one user comment me about a new fix on the "Papyrus Tweak NG" that fix the delayed scripts and seems to be very effective on this. But I can't check that because not matter what I do I can't replicate that issue. Â Â Â Â 2
rmaku Posted February 1, 2023 Posted February 1, 2023 (edited) On 1/21/2023 at 6:27 PM, OsmelMC said: Because the PapyrusUtil for SE on Nexus and LoversLab don't have those functions.  You need this version that by the way is between the requirements on the download page. PapyrusUtil SE.7z 377.35 kB · 1,103 downloads  I noticed since time ago, that PapyrusUtil SE is around version 4.4 ... but the version for SE (SKSE64 2.0.20 & Skyrim 1.5.97) stopped at 3.9... and all new functions added up to 4.4 are missing  Do this mean that this in an "updated" PapyrusUtil that works in "SE" ? This is great news, and may benefit many mods beyond Sexlab.  Can you confirm OsmelMC? (I may be completely wrong  ) Edited February 1, 2023 by rmaku
LukeDuke Posted February 4, 2023 Posted February 4, 2023 Anyone else gets broken necro options with this mod and latest Defeat? I'm using latest SexLab and AE 1.6.640, neither female or male works for me. Is there any workaround?
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 4 hours ago, LukeDuke said: Anyone else gets broken necro options with this mod and latest Defeat? I'm using latest SexLab and AE 1.6.640, neither female or male works for me. Is there any workaround? I'm trying to fix that, but I having issues with my saved games since the new year. Â I can't release my mods until be sure of the reason for my truncated saved games. 1
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 On 2/1/2023 at 9:03 AM, rmaku said:  I noticed since time ago, that PapyrusUtil SE is around version 4.4 ... but the version for SE (SKSE64 2.0.20 & Skyrim 1.5.97) stopped at 3.9... and all new functions added up to 4.4 are missing /cdn-cgi/mirage/ec1747f4a52864f9d65fdda0a450c15057de0b2c3b05ba0773d7b0e89cedcea4/1280/https://static.loverslab.com/resources/emoticons/cry.png  Do this mean that this in an "updated" PapyrusUtil that works in "SE" ? This is great news, and may benefit many mods beyond Sexlab.  Can you confirm OsmelMC? (I may be completely wrong /cdn-cgi/mirage/ec1747f4a52864f9d65fdda0a450c15057de0b2c3b05ba0773d7b0e89cedcea4/1280/https://static.loverslab.com/resources/emoticons/cry.png )  Apparently I forgot to press the summit button when I wrote the answer for you...  The PapyrusUtil I'm sharing, is the same that comes with the last SexLab Framework for SE but is different from the standalone version on Nexus and LoversLab. The one I'm sharing come with many of the functions of the AE version so should allow you use some of the Mods based on the AE version of the PapyrusUtil.
biobay850 Posted February 5, 2023 Posted February 5, 2023 Hi OsmelMC, is it the way to make the SFX delay not to decrease with each stage? I have a problem with 10 stages long animation.
Qwert_yyy Posted February 5, 2023 Posted February 5, 2023 Hello, can you please tell me if there are any problems from using the Ahegao mod with Osmel+? Because you added the Ahegao expressions equipped with this language and it seems to me that you are trying to replace a separate mod with Ahegao. Why are you doing it? Should I not use another mod?
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 3 hours ago, Soldream said: Hello, can you please tell me if there are any problems from using the Ahegao mod with Osmel+? Because you added the Ahegao expressions equipped with this language and it seems to me that you are trying to replace a separate mod with Ahegao. Why are you doing it? Should I not use another mod? The Ahegao Mods usually replace script files of the SexLab Framework. That means that are made for just one version of SexLab and any other mod replacing the same file, will be incompatible. Also many of the Ahegao Mods destroy the SexLab Expressions system. So at the end i was forced to make my own Ahegao to avoid the problem's related with use some Ahegao Mod with the SLU+. Â Â
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 8 hours ago, biobay850 said: Hi OsmelMC, is it the way to make the SFX delay not to decrease with each stage? I have a problem with 10 stages long animation. I think the delay is related with the enjoyment but in any case SexLab was made to deal with animations of 3 to 5 stagesÂ
Corsec Posted February 5, 2023 Posted February 5, 2023 I'd like to ask about compatibility between Sexlab Utility Plus and Mu Joint Fix (Knee Fix dll edition)- https://www.nexusmods.com/skyrimspecialedition/mods/61479 Â The fomod installer for Mu Joint Fix has a sexlab compatibility patch that says this- "Automatically turn off the butt, height fixes and auto highheel during the scenes of Sexlab/Ostim" Â Would this conflict with Sexlab Utility Plus, which has it's own height fixes? Â
Qwert_yyy Posted February 5, 2023 Posted February 5, 2023 (edited) 5 hours ago, OsmelMC said: The Ahegao Mods usually replace script files of the SexLab Framework. That means that are made for just one version of SexLab and any other mod replacing the same file, will be incompatible. Also many of the Ahegao Mods destroy the SexLab Expressions system. So at the end i was forced to make my own Ahegao to avoid the problem's related with use some Ahegao Mod with the SLU+. Â Â Then do not tell me which version of Ahegao is worse and by how much? Well, that is, if you compare your version, what is its main difference? *I just checked and it looks like the Ahegao mod only replaces two files: sslBaseVoice.pex | sslBaseExpression.pex It's not very critical, is it? Edited February 5, 2023 by Soldream
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 5 hours ago, Corsec said: I'd like to ask about compatibility between Sexlab Utility Plus and Mu Joint Fix (Knee Fix dll edition)- https://www.nexusmods.com/skyrimspecialedition/mods/61479 Â The fomod installer for Mu Joint Fix has a sexlab compatibility patch that says this- "Automatically turn off the butt, height fixes and auto highheel during the scenes of Sexlab/Ostim" Â Would this conflict with Sexlab Utility Plus, which has it's own height fixes? Â His patch work with any version of SexLab so should be safe to use with SLU+.
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 3 hours ago, Soldream said: Then do not tell me which version of Ahegao is worse and by how much? Well, that is, if you compare your version, what is its main difference? *I just checked and it looks like the Ahegao mod only replaces two files: sslBaseVoice.pex | sslBaseExpression.pex It's not very critical, is it? Jajaja The voice and expressions are called many times on the scene so if one of those files return some error even a small one can break the scene in more ways than i can imagine. Â Â My Ahegao is working fine, just need to be configured. You can use another Ahegao together with SLU+ but nobody will be able to help you with the issues. Â All the Ahegao Mods are different and all they have they own issues. I like my Ahegao over the others even if wasn't part of the SLU+ but that's a matter of taste too. 2
Qwert_yyy Posted February 6, 2023 Posted February 6, 2023 (edited) 6 hours ago, OsmelMC said: Jajaja The voice and expressions are called many times on the scene so if one of those files return some error even a small one can break the scene in more ways than i can imagine. Â Â My Ahegao is working fine, just need to be configured. You can use another Ahegao together with SLU+ but nobody will be able to help you with the issues. Â All the Ahegao Mods are different and all they have they own issues. I like my Ahegao over the others even if wasn't part of the SLU+ but that's a matter of taste too. You've done quite a lot for your version, it would be nice to have a demo for comparison. What I mean is that your mod actually needs tweaking and Ahegao's other mod works without the need for tweaking. And it would be nice to see what your variant looks like in a fully customized way to see where we can get to. Damn, google translation sucks, but the point is that we may not set up your variant correctly and therefore need to see the finished setup. Edited February 6, 2023 by Soldream
erynyes Posted February 6, 2023 Posted February 6, 2023 4 minutes ago, Soldream said: You've done quite a lot for your version, it would be nice to have a demo for comparison. What I mean is that your mod actually needs tweaking and Ahegao's other mod works without the need for tweaking. And it would be nice to see what your variant looks like in a fully customized way to see where we can get to. Damn, google translation sucks, but the point is that we may not set up your variant correctly and therefore need to see the finished setup. other version of ahegao are just ahegao expression, no sexlab expression, ahegoao breaks them. my understaning is that osmel version makes them work togheter. I've used ahegao mods before, and they work nice, but i found out i missed the (limited) variety of expresion from SL too much to justify the ahegao expressions alone.  PS : Forgive me if i'm wrong but i've been tracking that thread because it's exactly what i'm looking for 1
OsmelMC Posted February 6, 2023 Author Posted February 6, 2023 (edited) 26 minutes ago, erynyes said: other version of ahegao are just ahegao expression, no sexlab expression, ahegoao breaks them. my understaning is that osmel version makes them work togheter. I've used ahegao mods before, and they work nice, but i found out i missed the (limited) variety of expresion from SL too much to justify the ahegao expressions alone.  PS : Forgive me if i'm wrong but i've been tracking that thread because it's exactly what i'm looking for That's exactly the first difference between my Ahegao and the HDT Ahegao Tongues and Expressions for SexLab that is for my point of view the best alternative if you aren't using my SLU+. But also my Ahegao allow modify the default Ahegao Expressions and make your own Ahegao Expressions.   44 minutes ago, Soldream said: And it would be nice to see what your variant looks like in a fully customized way to see where we can get to. For that you have to test the rest of the Ahegao Mods without the SLU+ because none of them is compatible.   Edited February 6, 2023 by OsmelMC 1
Qwert_yyy Posted February 6, 2023 Posted February 6, 2023 (edited) No, I didn't use the Ahegao mod and the Osmel version of emotions together. I just wanted to see the Osmel variant as it should have been set by the mod developer. This is just for definition, for selection. Edited February 6, 2023 by Soldream
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