OsmelMC Posted April 3, 2023 Author Posted April 3, 2023 (edited) 14 hours ago, yarz96 said: @GudulbaYes, except Sounds of Skyrim Complete SE, During this time, I changed 2 headphones, one of which has its own sound card, but the problem remained As far as I remember this problem started with v20221229, before that there were no problems P.s. Now i installed v20221027 and sounds works good P.p.s. Finaly i found the proble, sslBaseVoice "String File = "/SLSO/Config.json" elseIf LipSync != none && Game.GetCameraState() != 3 && ((Strength > JsonUtil.GetIntValue(File, "sl_hot_voice_strength", 75) && HasTag("TopicHot")) || (IsVictim && HasTag("TopicMedium")) || HasTag("TopicMild") || !(HasTag("TopicMedium") || HasTag("TopicHot"))) ActorRef.Say(LipSync)" It is slso integration i think? It breaks voices @OsmelMC Game.GetCameraState() != 3 returns sounds for free camera only, this can be easily fixed by adding 3rd person sound, Game.GetCameraState() != 3 && Game.GetCameraState() != 8 && Game.GetCameraState() != 9 , not sure about 8, but 9 definitely works At least it worked for me, what do you say? sslBaseVoice.psc 8.86 kB · 4 downloads sslBaseVoice.pex 10.07 kB · 3 downloads Sorry... That's one error fixed already on my dev version. I didn't notice that was talking about that. Is not the first time, users report issues with sounds that are in fact caused by the sound card configuration. So i always check the issue and when is fine for me, then isn't the Mod. But this time I wasn't able to remember that was something already reported and fixed. By the way, in this case the right fix is add " && LipSync != Config.LipSync " to the condition. Edited April 3, 2023 by OsmelMC 2
OsmelMC Posted April 3, 2023 Author Posted April 3, 2023 (edited) On 4/1/2023 at 8:58 AM, iDREIS MAD said: with SLATE dont support add CF/FC and cant delete CM) My SLATE allow you set and remove any tag. If you choose the "..." from the list, it will let you write your own tag that you can leave empty if you want to get the list of tags again. Edited April 3, 2023 by OsmelMC
Gudulba Posted April 3, 2023 Posted April 3, 2023 8 hours ago, OsmelMC said: Sorry... That's one error fixed already on my dev version. I didn't notice that was talking about that. Is not the first time, users report issues with sounds that are in fact caused by the sound card configuration. So i always check the issue and when is fine for me, then isn't the Mod. But this time I wasn't able to remember that was something already reported and fixed. By the way, in this case the right fix is add " && LipSync != Config.LipSync " to the condition. Could you maybe provide a hotfix for the latest SLU+ version for this sound issue? Or how could I fix it myself? Your and yarz96's code discussions look quite complicated to me ?
OsmelMC Posted April 3, 2023 Author Posted April 3, 2023 5 hours ago, Gudulba said: Could you maybe provide a hotfix for the latest SLU+ version for this sound issue? Or how could I fix it myself? Your and yarz96's code discussions look quite complicated to me ? I'm working and testing few other issues on the scripts. Right now my scripts aren't safe to share.
yarz96 Posted April 3, 2023 Posted April 3, 2023 11 hours ago, Gudulba said: Could you maybe provide a hotfix for the latest SLU+ version for this sound issue? Or how could I fix it myself? Your and yarz96's code discussions look quite complicated to me ? I think you can use my files until the official release, its work for me sslBaseVoice.pex sslBaseVoice.psc 1
NNS10 Posted April 6, 2023 Posted April 6, 2023 (edited) On 3/5/2023 at 3:30 AM, OsmelMC said: The log said that you are using the wrong version of PapyrusUtil. My last version of SLU+ comes with the right version of PapyrusUtil for SE, so make sure that nothing be overwriting the SLU+. Not even the PapyrusUtil. I also noticed the MO2 file conflicts with PapyrusUtil when updating to the latest version. I compared the hashes of PapyrusUtil 3.9 (the last version for SE) against the version included in this mod and 10/13 files have differences. Even the DLL is different. Which version of PapyrusUtil is bundled with SLU+? Edited April 6, 2023 by NNS10
monty359 Posted April 6, 2023 Posted April 6, 2023 7 hours ago, NNS10 said: I also noticed the MO2 file conflicts with PapyrusUtil when updating to the latest version. I compared the hashes of PapyrusUtil 3.9 (the last version for SE) against the version included in this mod and 10/13 files have differences. Even the DLL is different. Which version of PapyrusUtil is bundled with SLU+?
OsmelMC Posted April 7, 2023 Author Posted April 7, 2023 (edited) 23 hours ago, NNS10 said: I also noticed the MO2 file conflicts with PapyrusUtil when updating to the latest version. I compared the hashes of PapyrusUtil 3.9 (the last version for SE) against the version included in this mod and 10/13 files have differences. Even the DLL is different. Which version of PapyrusUtil is bundled with SLU+? Is on the description page, few comments and the setup of the Mod. My version of PapyrusUtil is more updated that the one officially released for SE. Is required for the furniture system so, use my instead of the official one. (By the way, isn't my. I don't know where come from, but is the one I use and have some functions of the AE version that are required on the SLU+) In case of doubt you should always use the version with the newest DLL file. Edited April 7, 2023 by OsmelMC 1
NNS10 Posted April 8, 2023 Posted April 8, 2023 On 9/5/2019 at 10:51 PM, OsmelMC said: 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or Is this patch working for others? I have this installed on top of BakaFactory's edited version and none is overwriting this tweak patch. But my player character is at 41 arousal and is a new character with zero SL events.
Dorabella Posted April 8, 2023 Posted April 8, 2023 6 minutes ago, NNS10 said: Is this patch working for others? I have this installed on top of BakaFactory's edited version and none is overwriting this tweak patch. But my player character is at 41 arousal and is a new character with zero SL events. I use that version along with the Baka Factory version . Install SAR first, then the Baka Factory version. Spoiler
Gudulba Posted April 8, 2023 Posted April 8, 2023 On 4/3/2023 at 11:50 PM, yarz96 said: I think you can use my files until the official release, its work for me sslBaseVoice.pex 10.13 kB · 16 downloads sslBaseVoice.psc 8.89 kB · 18 downloads Thank you. It's working!
NNS10 Posted April 8, 2023 Posted April 8, 2023 4 hours ago, ?????? 1627 said: I use that version along with the Baka Factory version . Install SAR first, then the Baka Factory version. Reveal hidden contents Already have it setup like that. And it's not actually necessary since the BakaFactory version overwrites every file of the base SexLab Aroused (according to MO2).
Strager Posted April 10, 2023 Posted April 10, 2023 Does utility plus work with better blowjob? Do I even need it? Or U+ will cover for it?
OsmelMC Posted April 10, 2023 Author Posted April 10, 2023 (edited) 1 hour ago, Strager said: Does utility plus work with better blowjob? Do I even need it? Or U+ will cover for it? Better Blowjob's is incompatible and the same functions are already included on the Advanced options of the Expression Editor page. Plus the next version already open more or less the actor mouth based on the size difference between the actors Edited April 10, 2023 by OsmelMC
iDREIS MAD Posted April 10, 2023 Posted April 10, 2023 (edited) @OsmelMCsorry for bothering again, can you tweak this mod "SexLab Lover's Comfort 2013-12-30 v20131230". just increase npc can trigger sex is enough (can trigger 3some-4some too if posible), right now only 2 sex scene and just couple sex (couple x mastrubator, or mastrubaror x bastrubator, or couple x couple). this mod have sex dialogue with npc and follower (if you have follower and 1 pet they can trigger having sex together). get mastrubate or having sex after MC sleeping (4am-6am). this also work well with "Sleep Tight" https://www.nexusmods.com/skyrim/mods/50954 to force npc to sleep at night (even bandit), but there bug (sometime) where npc already sleep naked and trigger sex, sexlab fail to undress them again. ps: I found another Lover's Comfort ( Further Lover's Comfort 2016-12-04 20161204 ) but they add new feature what I don't need (like zaz, slave mod, etc). Thanks Edited April 10, 2023 by iDREIS MAD Typos
OsmelMC Posted April 10, 2023 Author Posted April 10, 2023 1 hour ago, iDREIS MAD said: this also work well with "Sleep Tight" https://www.nexusmods.com/skyrim/mods/50954 to force npc to sleep at night (even bandit), but there bug (sometime) where npc already sleep naked and trigger sex, sexlab fail to undress them again. My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can.
DarkRavage Posted April 11, 2023 Posted April 11, 2023 Not sure why the animation tag filter doesn't seem to work properly. For instance, furniture animation option would show up in non-furniture scenes. Aggressive animation would show up in non-aggressive animation scenes. Not all Billy's furniture animation tags seem to show up appropriately. Did I miss a requirement or something?
OsmelMC Posted April 11, 2023 Author Posted April 11, 2023 6 minutes ago, DarkRavage said: Not sure why the animation tag filter doesn't seem to work properly. For instance, furniture animation option would show up in non-furniture scenes. Aggressive animation would show up in non-aggressive animation scenes. Not all Billy's furniture animation tags seem to show up appropriately. Did I miss a requirement or something? You probably have another mod overwriting the play list. But you can send me the file "papyrus.0.log" to I'm be able to check.
DarkRavage Posted April 11, 2023 Posted April 11, 2023 2 hours ago, OsmelMC said: You probably have another mod overwriting the play list. But you can send me the file "papyrus.0.log" to I'm be able to check. Can't think of anything that would be of conflict. Mods I have: Defeat SLSO SLSO adventures Aroused Creatures Aroused Refux Romance SE Triggers More Nasty Critters Papyrus.0.log
tminh159 Posted April 11, 2023 Posted April 11, 2023 13 hours ago, OsmelMC said: My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can. How do you set up outfit manager to work with sexlab like that? And by all the functions of sleep tight, do you include the part where enemy NPC sleep as night as well?
OsmelMC Posted April 11, 2023 Author Posted April 11, 2023 2 hours ago, tminh159 said: How do you set up outfit manager to work with sexlab like that? And by all the functions of sleep tight, do you include the part where enemy NPC sleep as night as well? Outfit Manager was build over Sleep Tight so all the functions are still there with some tweak's. For example now you can also choose to wear the vanilla Sleep Outfit that comes with some of the NPC's; for the Random, the actor will sleep naked if is on the Exhibitionist faction of the "SexLab Arousal" Mod All the Sleep Tight options are on the "General Settings" page, probably even in the same place. So that part is easy. The SexLab thing is more complicated because is specific for each NPC's. You have to add the NPC's to the "Advanced Behaviors" page on the MCM and set one of the Custom Scenarios with the Animation options. For example the tags . Te instructions are described on the Articles of the Outfit Manager page on Nexus.
OsmelMC Posted April 11, 2023 Author Posted April 11, 2023 4 hours ago, DarkRavage said: Can't think of anything that would be of conflict. Mods I have: Defeat SLSO SLSO adventures Aroused Creatures Aroused Refux Romance SE Triggers More Nasty Critters Papyrus.0.log 173.76 kB · 0 downloads That log have only one scene and apparently what you described wasn't happening on that scene. So all seems to be fine except for few small details that makes me think that you are using some patch or tweaked version of my SLU+; because between other things my filters report to remove 12 animations from the list and at the end looks like something else remove another 60 because the numbers don't match and all my Filters report in details what are doing. You should check with the author of that patch or tweak that is overwriting my SLU+ files.
iDREIS MAD Posted April 11, 2023 Posted April 11, 2023 17 hours ago, OsmelMC said: My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can. Thanks, but sadly this outfit namager don't have behavior for npc ( including enemies ) go to sleep at night. anyway is that mean "lovers comfort" get your tweak soon? thanks, and can't wait ?
DarkRavage Posted April 11, 2023 Posted April 11, 2023 1 hour ago, OsmelMC said: That log have only one scene and apparently what you described wasn't happening on that scene. So all seems to be fine except for few small details that makes me think that you are using some patch or tweaked version of my SLU+; because between other things my filters report to remove 12 animations from the list and at the end looks like something else remove another 60 because the numbers don't match and all my Filters report in details what are doing. You should check with the author of that patch or tweak that is overwriting my SLU+ files. I did make some custom patching by mashing some codes together. I’m not a programmer but just did experiments. Which variables are you looking at to identify if the play list is overwritten? I will test it myself in future play throughs
OsmelMC Posted April 11, 2023 Author Posted April 11, 2023 1 hour ago, DarkRavage said: I did make some custom patching by mashing some codes together. I’m not a programmer but just did experiments. Which variables are you looking at to identify if the play list is overwritten? I will test it myself in future play throughs My Filters all report they actions, you can search for the word "Filter" on the logs. I also have one "Filter BEGIN" and one "Filter END" on the logs that show the total of animations before and after apply all my Filters. The END show me more than 60 animations less than the BEGIN but my logs between those two points show less than 20 animations removed by my filters so the scripts between those two points should have another filter not made by me. That log don't show any replacement of the animation list with new animations just filters but in case of new animations you can search for the word "AnimCACHE" that is usually related with the selection of a new animation list. In your log is only one instance of the AnimCACHE and is the one of the start of the scene. Any replacement of the animation list done by another Mod will be after the Filter END so my filters will be unable to handle it and you will see animations that aren't supposed to be there.
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