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Posted
5 hours ago, Gudulba said:

I think the "SL expressions not working anymore" issue (and also the voice issue) is finally fixed. I noticed in Reddit a user having posted an issue with expressions when using KS Hairdos HDT SMP on his PC. I am indeed usually using KS HDT hair on my PC. So I tried to change from the KS HDT hair to a plain KS Hairdoo and back to KS HDT hair in RaceMenu. And guess what? SL expressions came immediately back (and also the voices it seems).

 

I fail to see the connection between SL expressions/voice and KS HDT hair. But to me, it doesn't look like a coincidence that both started working again after disabling/enabling KS HDT hair.

I have the KS Hairdos HDT-SMP installed but none of my actors is using it and everything is fine.

 

Probably the issue be related with the Virtual Head that comes with that Mod and is invisible but is basically another head over the head.

 

I don't know if the Virtual Head have it's own TRI file or use the one of the Race for the normal Head but in both cases can have compatibility issues with the amount of polygons on the normal Head.

Posted (edited)
17 hours ago, OsmelMC said:

I have the KS Hairdos HDT-SMP installed but none of my actors is using it and everything is fine.

 

Probably the issue be related with the Virtual Head that comes with that Mod and is invisible but is basically another head over the head.

 

I don't know if the Virtual Head have it's own TRI file or use the one of the Race for the normal Head but in both cases can have compatibility issues with the amount of polygons on the normal Head.

Yes, that's definitely an interesting behaviour regarding expressions and KS HDT hair...

 

Regarding the SL voices: I have just found out that the SL voices can only be heard when I am in freecam mode (according to the debug log, the voice files play whether TFC is on or off). As soon as I quit freecam mode, the SL voices go silent. This also applies to SL scenes involving only NPCs. Is this known issue?

Edited by Gudulba
Posted
7 hours ago, Gudulba said:

Yes, that's definitely an interesting behaviour regarding expressions and KS HDT hair...

 

Regarding the SL voices: I have just found out that the SL voices can only be heard when I am in freecam mode (according to the debug log, the voice files play whether TFC is on or off). As soon as I quit freecam mode, the SL voices go silent. This also applies to SL scenes involving only NPCs. Is this known issue?

Same problems

Posted
On 3/30/2023 at 5:33 AM, Gudulba said:

Yes, that's definitely an interesting behaviour regarding expressions and KS HDT hair...

 

Regarding the SL voices: I have just found out that the SL voices can only be heard when I am in freecam mode (according to the debug log, the voice files play whether TFC is on or off). As soon as I quit freecam mode, the SL voices go silent. This also applies to SL scenes involving only NPCs. Is this known issue?

That sounds like a problem with your sound card configuration.

 

The 3D games also have 3D sounds and that means that depending on your sound configuration and your speaker distribution, the sounds can be listen from only one specific speaker: for example the sounds behind you will be listen from the rear speakers and the sound in front of the player will be listen from the front or center speakers.

 

Of course the configuration of the sound card allow you convert the 3D audio into Mono or Stereo but get the right configuration for your amount and quality of speakers can be hard even for someone with experience.

 

Start by make sure that your amount of speakers match the amount of speakers on the configuration 

Posted
18 hours ago, OsmelMC said:

That sounds like a problem with your sound card configuration.

 

The 3D games also have 3D sounds and that means that depending on your sound configuration and your speaker distribution, the sounds can be listen from only one specific speaker: for example the sounds behind you will be listen from the rear speakers and the sound in front of the player will be listen from the front or center speakers.

 

Of course the configuration of the sound card allow you convert the 3D audio into Mono or Stereo but get the right configuration for your amount and quality of speakers can be hard even for someone with experience.

 

Start by make sure that your amount of speakers match the amount of speakers on the configuration 

As far as I know, my sound card should be set up correctly. All other sounds in Skyrim are correctly positioned around me (5.1 setup). Also all my other games work fine sound-wise.

 

I wonder if it could be an issue with Skyrim sound mods maybe? I am using:

- Audio Overhaul Skyrim

- Immersive Sounds Compendium

- Audio Overhaul Skyrim - Immersive Sounds Compendium Integration

- Sounds of Skyrim Complete SE

- Cathedral Weathers - Sounds of Skyrim and Audio Overhaul for Skyrim SE Integration

 

@yarz96 : do you also use these sound mods?

Posted (edited)

@OsmelMCsorry, I need help again
If I want editing animation tag. should I edit JSON file or Source (.txt) files?
when my mod want trigger sex, they said no animation. but, the animation already there in in sexlab toggle naimation. and after checking sexlab already add new tag with opposite gender (cause the original animation dont have specifict tag). here for example: Chicken poking, it should FC/CF not MC/CM (with SLATE dont support add CF/FC and cant delete CM)
Thanks

Elder Scrolls V  Skyrim Screenshot 2023.03.31 - 23.55.28.57.png

Elder Scrolls V  Skyrim Screenshot 2023.03.31 - 23.56.25.33.png

Edited by iDREIS MAD
Typos
Posted (edited)

@GudulbaYes, except Sounds of Skyrim Complete SE, During this time, I changed 2 headphones, one of which has its own sound card, but the problem remained
As far as I remember this problem started with
v20221229, before that there were no problems

P.s. Now i installed v20221027 and sounds works good

P.p.s. Finaly i found the proble, sslBaseVoice
"String File = "/SLSO/Config.json"
elseIf LipSync != none && Game.GetCameraState() != 3 && ((Strength > JsonUtil.GetIntValue(File, "sl_hot_voice_strength", 75) && HasTag("TopicHot")) || (IsVictim && HasTag("TopicMedium")) || HasTag("TopicMild") || !(HasTag("TopicMedium") || HasTag("TopicHot")))
        ActorRef.Say(LipSync)"
It is slso integration i think? It breaks voices @OsmelMC

Game.GetCameraState() != 3 returns sounds for free camera only, this can be easily fixed by adding 3rd person sound, Game.GetCameraState() != 3 && Game.GetCameraState() != 8 && Game.GetCameraState() != 9 , not sure about 8, but 9 definitely works
At least it worked for me, what do you say?

sslBaseVoice.psc sslBaseVoice.pex

Edited by yarz96
Posted (edited)
14 hours ago, yarz96 said:

@GudulbaYes, except Sounds of Skyrim Complete SE, During this time, I changed 2 headphones, one of which has its own sound card, but the problem remained
As far as I remember this problem started with
v20221229, before that there were no problems

P.s. Now i installed v20221027 and sounds works good

P.p.s. Finaly i found the proble, sslBaseVoice
"String File = "/SLSO/Config.json"
elseIf LipSync != none && Game.GetCameraState() != 3 && ((Strength > JsonUtil.GetIntValue(File, "sl_hot_voice_strength", 75) && HasTag("TopicHot")) || (IsVictim && HasTag("TopicMedium")) || HasTag("TopicMild") || !(HasTag("TopicMedium") || HasTag("TopicHot")))
        ActorRef.Say(LipSync)"
It is slso integration i think? It breaks voices @OsmelMC

Game.GetCameraState() != 3 returns sounds for free camera only, this can be easily fixed by adding 3rd person sound, Game.GetCameraState() != 3 && Game.GetCameraState() != 8 && Game.GetCameraState() != 9 , not sure about 8, but 9 definitely works
At least it worked for me, what do you say?

sslBaseVoice.psc 8.86 kB · 4 downloads sslBaseVoice.pex 10.07 kB · 3 downloads

Sorry... That's one error fixed already on my dev version. I didn't notice that was talking about that.

 

Is not the first time, users report issues with sounds that are in fact caused by the sound card configuration. So i always check the issue and when is fine for me, then isn't the Mod. But this time I wasn't able to remember that was something already reported and fixed.

 

 

 

By the way, in this case the right fix is add " && LipSync != Config.LipSync " to the condition.

Edited by OsmelMC
Posted (edited)
On 4/1/2023 at 8:58 AM, iDREIS MAD said:

with SLATE dont support add CF/FC and cant delete CM)

My SLATE allow you set and remove any tag. If you choose the "..." from the list, it will let you write your own tag that you can leave empty if you want to get the list of tags again. 

Edited by OsmelMC
Posted
8 hours ago, OsmelMC said:

Sorry... That's one error fixed already on my dev version. I didn't notice that was talking about that.

 

Is not the first time, users report issues with sounds that are in fact caused by the sound card configuration. So i always check the issue and when is fine for me, then isn't the Mod. But this time I wasn't able to remember that was something already reported and fixed.

 

 

 

By the way, in this case the right fix is add " && LipSync != Config.LipSync " to the condition.

Could you maybe provide a hotfix for the latest SLU+ version for this sound issue?

 

Or how could I fix it myself? Your and yarz96's code discussions look quite complicated to me ?

Posted
5 hours ago, Gudulba said:

Could you maybe provide a hotfix for the latest SLU+ version for this sound issue?

 

Or how could I fix it myself? Your and yarz96's code discussions look quite complicated to me ?

I'm working and testing few other issues on the scripts. Right now my scripts aren't safe to share.

Posted
11 hours ago, Gudulba said:

Could you maybe provide a hotfix for the latest SLU+ version for this sound issue?

 

Or how could I fix it myself? Your and yarz96's code discussions look quite complicated to me ?

I think you can use my files until the official release, its work for me

sslBaseVoice.pex sslBaseVoice.psc

Posted (edited)
On 3/5/2023 at 3:30 AM, OsmelMC said:

The log said that you are using the wrong version of PapyrusUtil. My last version of SLU+ comes with the right version of PapyrusUtil for SE, so make sure that nothing be overwriting the SLU+. Not even the PapyrusUtil.

 

I also noticed the MO2 file conflicts with PapyrusUtil when updating to the latest version.

 

I compared the hashes of PapyrusUtil 3.9 (the last version for SE) against the version included in this mod and 10/13 files have differences. Even the DLL is different. Which version of PapyrusUtil is bundled with SLU+?

Edited by NNS10
Posted
7 hours ago, NNS10 said:

 

I also noticed the MO2 file conflicts with PapyrusUtil when updating to the latest version.

 

I compared the hashes of PapyrusUtil 3.9 (the last version for SE) against the version included in this mod and 10/13 files have differences. Even the DLL is different. Which version of PapyrusUtil is bundled with SLU+?

 

Posted (edited)
23 hours ago, NNS10 said:

 

I also noticed the MO2 file conflicts with PapyrusUtil when updating to the latest version.

 

I compared the hashes of PapyrusUtil 3.9 (the last version for SE) against the version included in this mod and 10/13 files have differences. Even the DLL is different. Which version of PapyrusUtil is bundled with SLU+?

Is on the description page, few comments and the setup of the Mod.

 

My version of PapyrusUtil is more updated that the one officially released for SE. Is required for the furniture system so, use my instead of the official one.

 

(By the way, isn't my. I don't know where come from, but is the one I use and have some functions of the AE version that are required on the SLU+)

 

 

In case of doubt you should always use the version with the newest DLL file.

Edited by OsmelMC
Posted
On 9/5/2019 at 10:51 PM, OsmelMC said:

2SexLab Aroused v28b (Tweak) include:

  • Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met.
  • Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene.
  • Update few SexLab deprecated functions.

 

Installation:

*** Also compatible with the SE versions

** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or

 

 

Is this patch working for others? I have this installed on top of BakaFactory's edited version and none is overwriting this tweak patch. But my player character is at 41 arousal and is a new character with zero SL events.

Posted
6 minutes ago, NNS10 said:

Is this patch working for others? I have this installed on top of BakaFactory's edited version and none is overwriting this tweak patch. But my player character is at 41 arousal and is a new character with zero SL events.

I use that version along with the Baka Factory version . Install SAR first, then the Baka Factory version.

 

 

Spoiler

Immagine.jpg.82714693ada6a51b04632cee6366de35.jpg

 

 

Posted
4 hours ago, ?????? 1627 said:

I use that version along with the Baka Factory version . Install SAR first, then the Baka Factory version.

 

 

  Reveal hidden contents

Immagine.jpg.82714693ada6a51b04632cee6366de35.jpg

 

 

 

Already have it setup like that. And it's not actually necessary since the BakaFactory version overwrites every file of the base SexLab Aroused (according to MO2).

Posted (edited)
1 hour ago, Strager said:

Does utility plus work with better blowjob? Do I even need it? Or U+ will cover for it?

Better Blowjob's is incompatible and the same functions are already included on the Advanced options of the Expression Editor page.

 

Plus the next version already open more or less the actor mouth based on the size difference between the actors 

Edited by OsmelMC
Posted (edited)

@OsmelMCsorry for bothering again, can you tweak this mod "SexLab Lover's Comfort 2013-12-30 v20131230". just increase npc can trigger sex is enough (can trigger 3some-4some too if posible), right now only 2 sex scene and just couple sex (couple x mastrubator, or mastrubaror x bastrubator, or couple x couple). 

this mod  have sex dialogue with npc and follower (if you have follower and 1 pet they can trigger having sex together). get mastrubate or having sex after MC sleeping (4am-6am).

 

this also work well with "Sleep Tight" https://www.nexusmods.com/skyrim/mods/50954 to force npc to sleep at night (even bandit), but there bug (sometime) where npc already sleep naked and trigger sex, sexlab fail to undress them again.

ps: I found another Lover's Comfort ( Further Lover's Comfort 2016-12-04 20161204 ) but they add new feature what I don't need (like zaz, slave mod, etc).

Thanks

Elder Scrolls V  Skyrim Screenshot 2023.04.10 - 22.12.54.15.png

Elder Scrolls V  Skyrim Screenshot 2023.04.10 - 22.13.34.36.png

Elder Scrolls V  Skyrim Screenshot 2023.04.10 - 22.56.41.21.png

Edited by iDREIS MAD
Typos
Posted
1 hour ago, iDREIS MAD said:

this also work well with "Sleep Tight" https://www.nexusmods.com/skyrim/mods/50954 to force npc to sleep at night (even bandit), but there bug (sometime) where npc already sleep naked and trigger sex, sexlab fail to undress them again.

My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can.

Posted

Not sure why the animation tag filter doesn't seem to work properly. For instance, furniture animation option would show up in non-furniture scenes. Aggressive animation would show up in non-aggressive animation scenes. Not all Billy's furniture animation tags seem to show up appropriately. Did I miss a requirement or something?

Posted
6 minutes ago, DarkRavage said:

Not sure why the animation tag filter doesn't seem to work properly. For instance, furniture animation option would show up in non-furniture scenes. Aggressive animation would show up in non-aggressive animation scenes. Not all Billy's furniture animation tags seem to show up appropriately. Did I miss a requirement or something?

You probably have another mod overwriting the play list. But you can send me the file "papyrus.0.log" to I'm be able to check.

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