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Posted
3 hours ago, NicoleDragoness said:

Chair and Throne are mutually esclusive because they are two different types of furniture. You should have only one of them per animation.

 

It supposed to be allowed like the table and workbench tags on the same scene. But I haven't tested the chair and Thorne's together.

 

Posted
3 hours ago, Connector196 said:

Hello, is there a way to permanently disable the ahegao expressions in SL Utility Plus? I've been disabling them, but every time I make a new game (for testing reasons) the options keep enabling themselves despite saving the ahegao expressions as disabled in the config. Importing the config with them disabled still somehow enables them, and the description for SL Utility Plus has it seem that they should be disabled by default. It's really tiring having to disable them every single time...

Export the Expressions instead of the configuration. The configuration only save the global option to allow the face items, and disable that option only hide the tongues. The enabled option of each expression is stored with the expression once I'd exported, and is automatically imported once you start a new game. So you have to disable and export each ahegao expression. You can also change those expressions and use them as normal expressions.

 

 

 

 

 

Posted (edited)
5 hours ago, Kvassu said:

I also seem to have a problem with furniture. I have tagged one specific animation with "Furniture, Chair, Throne" and can't seem to trigger it. I am attaching my papyrus.0.log in case you need more information, ask for it. I am also using Sexlab debug spells to trigger the animation.

Papyrus.0.log 95.61 kB · 0 downloads

This log show that you don't have my PapyrusUtil or something is overwriting it. Because was unable to use the new functions.

 

Import & apply the "OsmelMC ActionsLog" that comes with my SLATE and Install this PapyrusUtil.

PapyrusUtil SE.7z

Edited by OsmelMC
Posted
37 minutes ago, OsmelMC said:

This log show that you don't have my PapyrusUtil or something is overwriting it. Because was unable to use the new functions.

 

Import & apply the "OsmelMC ActionsLog" that comes with my SLATE and Install this PapyrusUtil.

PapyrusUtil SE.7z 377.35 kB · 1,344 downloads

Installed that file you sent, even put it on the bottom of left panel and it still nothing.

Posted
8 minutes ago, Kvassu said:

Installed that file you sent, even put it on the bottom of left panel and it still nothing.

If is where you said and enabled, send me the log.

 

Posted
23 hours ago, Kvassu said:

Still the log said:

Unbound native function "GetDiffString" called

 

That means, the DLL file of my PapyrusUtil is missing or something is overriding it. If you are using Vortex you have to be careful because some Vortex users report issues with missed files that vortex probably remove by itself.

Posted (edited)
33 minutes ago, OsmelMC said:

Still the log said:

Unbound native function "GetDiffString" called

 

That means, the DLL file of my PapyrusUtil is missing or something is overriding it. If you are using Vortex you have to be careful because some Vortex users report issues with missed files that vortex probably remove by itself.

I have MO2 and Idk I installed it like a regular mod It is in the bottom and it is enabled. Nothing should be overriding it. In fact the one you sent is overriding PapyrusUtil.dll that is provided in sexlab itself.

Edited by Kvassu
Posted (edited)
1 hour ago, Kvassu said:

I have MO2 and Idk I installed it like a regular mod It is in the bottom and it is enabled. Nothing should be overriding it. In fact the one you sent is overriding PapyrusUtil.dll that is provided in sexlab itself.

Try this one instead:

The PapyrusUtil I use for SSE.7z

 

The other file is one i put together for one user that ask for it, when the SexLab was released. This other, is the one I'm using today, and I'm not sure from where I toked it. But works...

 

 

Edited by OsmelMC
Posted
4 hours ago, OsmelMC said:

This other, is the one I'm using today, and I'm not sure from where I toked it. But works...

 

What you have been advertising previously had PapyrusUtil.dll compiled one year before one included in SLF 1.63 release.

Now you've linked exact copy of dll that is shipped with SLF 1.63, so which one is right for the job at the end?

because it's becoming confusing ?

Posted (edited)

Regarding the furniture options and SLATE animation tags: what exactly do I have to do to get the furniture system to work properly?

 

- Install SexLab Animation Tag Editor (SLATE) SE 20160801?

- Install Osmel's SLATE_Creature Patch(2022_11_28).7z and overwrite SLATE?
- Anything else that has to be manually done in SLATE's MCM?

Edited by Gudulba
Posted
12 hours ago, PippinTom said:

 

What you have been advertising previously had PapyrusUtil.dll compiled one year before one included in SLF 1.63 release.

Now you've linked exact copy of dll that is shipped with SLF 1.63, so which one is right for the job at the end?

because it's becoming confusing ?

Remember that all this situation comes from a coincidence or mistake.

 

Short story:

Use whatever works for you. Because I don't even know where I got the PapyrusUtil I'm using.

 

 

Long story:

I'm still playing and working on SSE and for that reason I have to assume that everything I do is compatible with SSE and the SE Mods so once I use the new papyrus functions i don't notice that wasn't present on the official PapyrusUtil until some users start to send me logs with errors on those functions.

 

Happens that I'm using a GitHub copy of the SexLab Framework that get automatically updated with each change on the Ashal GitHub. I also have a copy of the PapyrusUtil on GitHub with the same behavior.

 

Since I still on SE and the SexLab Framework on GitHub is now for AE, i did a small copy of few files required for the SE version just before the version was updated to AE. So I'm using a SE conversion of the SexLab v1.65.

 

After all that, i can't be sure if my copy of PapyrusUtil comes from the SexLab GitHub or the PapyrusUtil GitHub. So when I noticed that my copy was different from the official i first assume that was the copy of the official SexLab v1.63 and remember that i published a standalone version of PapyrusUtil for few user when the SexLab v1.63 was released. The same PapyrusUtil i had in my SexLab GitHub that day. For i know that old copy was working because the users report it as working, but now with this last report i send this new copy that is what I'm actually using.

Posted
6 hours ago, Gudulba said:

Regarding the furniture options and SLATE animation tags: what exactly do I have to do to get the furniture system to work properly?

 

- Install SexLab Animation Tag Editor (SLATE) SE 20160801?

- Install Osmel's SLATE_Creature Patch(2022_11_28).7z and overwrite SLATE?
- Anything else that has to be manually done in SLATE's MCM?

1. Install the last SLU+ 

2. Install the "PO3 Papyrus Extended"

3. Install my copy of PapyrusUtil if you are on SSE.

4. Install the official SLATE and update it with my last SLATE Patch that said Creature but is way more than that.

5. On the "Furniture & Bed" page of the SexLab MCM, enable the "Advanced Furniture system" that is way faster than my usual furniture system but required the "PO3 Papyrus Extended" and for that reason doesn't come enabled by default.

6. On the SLATE MCM go to the last page, there use the option to import the ActionsLog and import the one that said OsmelMC 

7. Once imported the ActionsLog, use the option to apply the ActionsLog and wait until be done. Should take less than 30 minutes and less than 5 minutes if you are using the "Papyrus Tweak NG" with the option to speed up the scripts.

 

 

You can save the game while the SLATE is applying the ActionsLog and even close the SLATE MCM and open it again to see the % of the progress. 

 

Also remember to keep my SLATE updated and import the OsmelMC ActionsLog with each SLATE update, because I constantly checking and updating the tags of the new animations and from time to time I release a SLATE with the new ActionsLog.

 

Finally make sure of apply the ActionsLog each time you install or update the animations.

 

 

 

Posted (edited)
6 hours ago, leesjig said:

Never really bothered with it, but wanted to correct if possible.  mcm>sexlab>expression editor>oral mouth opening 100% 

I've set to 100%, but during the oral animation, she continually opens and closes her mouth.  Is there a way to fix this, she should have her mouth open the entire time a cock is there.

Two posible reasons for that.

 

1. Probably some other Mod is interfering with the Expressions. So first make sure that all your expression related mods are compatible or patched for SexLab.

 

2. One of the Lips Sync options on the "Advanced OpenMouth & LipSync configuration" that is on the"Expression Editor" page, allow lips movements with the OpenMouth. So make sure of set the type of movement on Fixed. You can also test with different values for different effects because the options there allow almost all the suggestions of the users around the years and the type of movement that allow the lips movements on the open mouth is originally designed to show a small movement of the lips like when sucking, but the wrong values can close the mouth.

 

In most of the cases is the first reason.

 

By the way if you are using ZAP or DD, make sure of enable both options on the Animation Settings page of the SexLab MCM. Those options between other things also keep the mouth open when you are using Gags. 

Edited by OsmelMC
Posted
18 hours ago, OsmelMC said:

1. Install the last SLU+ 

2. Install the "PO3 Papyrus Extended"

3. Install my copy of PapyrusUtil if you are on SSE.

4. Install the official SLATE and update it with my last SLATE Patch that said Creature but is way more than that.

5. On the "Furniture & Bed" page of the SexLab MCM, enable the "Advanced Furniture system" that is way faster than my usual furniture system but required the "PO3 Papyrus Extended" and for that reason doesn't come enabled by default.

6. On the SLATE MCM go to the last page, there use the option to import the ActionsLog and import the one that said OsmelMC 

7. Once imported the ActionsLog, use the option to apply the ActionsLog and wait until be done. Should take less than 30 minutes and less than 5 minutes if you are using the "Papyrus Tweak NG" with the option to speed up the scripts.

 

 

You can save the game while the SLATE is applying the ActionsLog and even close the SLATE MCM and open it again to see the % of the progress. 

 

Also remember to keep my SLATE updated and import the OsmelMC ActionsLog with each SLATE update, because I constantly checking and updating the tags of the new animations and from time to time I release a SLATE with the new ActionsLog.

 

Finally make sure of apply the ActionsLog each time you install or update the animations.

 

 

 

Thank you for your detailed instructions!

-> under "Import Action Log files", I chose "SLATE_ACTIONLOG-OSMELC.JSON and got the message "Successfully imported 1646 of the 2701 actions". Is this expected behaviour that not all actions are imported?

 

-> I then clicked on "Re-apply recorded actions" and it said "APPLYING" and showed the couting percentages. Is this the procedure you meant with "use the option to apply the ActionsLog"?

Spoiler

image.png.b63e9f71b4c5ed5355e1f0c8b9f5e470.png

 

image.png.4968a65d1ab270a76fb0d86584556759.png

 

Posted (edited)
On 2/14/2023 at 2:56 AM, OsmelMC said:

Try this one instead:

The PapyrusUtil I use for SSE.7z 390.4 kB · 17 downloads

 

The other file is one i put together for one user that ask for it, when the SexLab was released. This other, is the one I'm using today, and I'm not sure from where I toked it. But works...

 

 

This PapyrusUtil for Skyrim SE 1.5.97 works for me and detects Furniture as intended so far.

Previous ones' did not work for me.

As for Skyrim AE 1.6.353, Starting new game fixed the Advanced Furniture System for me (I messed up something in the existing game I guess :( ).

Thanks a lot!!

Edited by Edzio
Posted
5 hours ago, Gudulba said:

Thank you for your detailed instructions!

-> under "Import Action Log files", I chose "SLATE_ACTIONLOG-OSMELC.JSON and got the message "Successfully imported 1646 of the 2701 actions". Is this expected behaviour that not all actions are imported?

 

-> I then clicked on "Re-apply recorded actions" and it said "APPLYING" and showed the couting percentages. Is this the procedure you meant with "use the option to apply the ActionsLog"?

 

 

Look that you have the option "Clean unregistered Animations" enabled. That is one of the many options included on my SLATE to keep your ActionsLog short as possible, after all, apply the 2000 actions on the ActionsLog use to take 4 hours a couple of months ago. 

The actions not imported are for animations you don't have.

Posted
32 minutes ago, Edzio said:

This PapyrusUtil for Skyrim SE 1.5.97 works for me and detects Furniture as intended so far.

One more thing I wanted to ask, is it possible to ignore furniture in the second floor when the player is in the first floor and vice versa?

Posted
56 minutes ago, Edzio said:

One more thing I wanted to ask, is it possible to ignore furniture in the second floor when the player is in the first floor and vice versa?

Of course, but the range is predefined on the scripts. The furniture system find the nearest furniture of each type that are not in use at the moment. The glow in the furnitures is to help you know which one will be selected, of course I cases like my, the ENB don't let us see too much of the glow.

 

By the way, the furniture system set the radio of the search based on the scene. For example if the Mod calling the scene set the centerRef in one of the actors, the furniture system will search in a radius of 120 around the actor (120 is like 2 NPC's side by side). By other side if the scene have just furniture animations, the furniture system will search in a radius of 3000. In total the furniture system have like 14 different radio based on the settings and the values of the scene.

 

Posted
1 hour ago, Edzio said:

One more thing I wanted to ask, is it possible to ignore furniture in the second floor when the player is in the first floor and vice versa?

I did the restriction once, but soon I noticed that are too many the reasons to allow the furnitures in the second floor and will take too much time for the scripts check if is good idea allow the second floor or not based on the situation.

Posted (edited)

Is there a way to completely disable/remove the tongues? I'm using Dress Up Lovers to manage outfits and when I use it on Serana to remove her default outfit, SUP fills her up with every single tongue. I've already unchecked face items in the menu.

 

I'm currently using Nether's Follower Framework, Serana Dialogue Add-on, Dress Up Lovers, and SUP. It's driving me nuts trying to figure out what mod interaction is causing this. I've been using removeitem command to get rid of the tongues, but for now, I've just disabled all their nifs so even if SUP fills Serana's inventory with them, nothing is visible.

Edited by BeranabusBarnes
Posted
14 minutes ago, BeranabusBarnes said:

Is there a way to completely disable/remove the tongues? I'm using Dress Up Lovers to manage outfits and when I use it on Serana to remove her default outfit, SUP fills her up with every single tongue and they're non-removeable. I've already unchecked face items in the menu.

 

I'm currently using Nether's Follower Framework, Serana Dialogue Add-on, Dress Up Lovers, and SUP. It's driving me nuts trying to figure out what mod interaction is causing this. For now, I've just disabled all the nifs so even if SUP fills Serana's inventory with tongues, nothing is visible.

Sadly uncheck the face items only disable the equipment and the current system still add the items. But the tongues are removed from the inventory at the end of the animation so should be safe even with Dress Up Lovers. Even if aren't removed still you can try equipping the "Empty" one that is basically one invisible tongue that hide the tongues.

 

 

You can also try with this Outfit Manager instead of the Dress Up Lovers.

 

 

 

I have to update the tongues system but I being lazy about that since seems to be working without issues.

 

 I start the Outfit Manager between other reasons, to find a better way to deal with the tongues and I find it even before release the Outfit Manager but I ended so immersed in that project that I forget apply the new knowledge on the tongues  :)

Posted

Reminds me, is Outfit Manager supposed to be compatible with Menu Maid 2? If I've both active, I get a couple of errors and the game hangs the first time I start it. After that the game works kinda, but Outfit Manager seems inactive (no MCM, etc.) and accrues more and more 'active scripts' in the save that sooner or later cause issues.

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