Jump to content

Recommended Posts

Posted (edited)
On 3/15/2023 at 5:34 AM, OsmelMC said:

If don't have any file in common and is compatible with one version, will be compatible with all the newest versions.

 

The one from Nexus need a patch for SexLab but the one in LoversLab comes already patched.

so that mean i can use condition express from nexus with ur patch?
and if i not use CE frm nexus and use from loverlab dont need ur patch?
how about random emotion sexlab compatible?

Edited by wiffe
Posted
16 hours ago, wiffe said:


how about random emotion sexlab compatible?

If said SexLab compatible, should be compatible.

Posted
17 hours ago, gdfll said:

sexlab utility plus on SE( and SLSO) :

v20221027 lipsync on : moans are playing

v20230105 lipsync on : no moans anymore

v20230105 lipsync off : moans are playing

 

I have no modding experience, but I noticed a change in function playmoanex() in sslbasevoice.psc

Do I have to configure something extra to get moans back, or should I just turn off lipsync.

I can't support old versions. Each version have it's own problem that is usually fixed on the next version at the same time that get a new problem. I will check the current version but probably that was already fixed. 

 

The current version is 20230218-A

Posted
51 minutes ago, OsmelMC said:

I can't support old versions. Each version have it's own problem that is usually fixed on the next version at the same time that get a new problem. I will check the current version but probably that was already fixed. 

 

The current version is 20230218-A

Sorry, my copy paste fault.

Where I typed v20230105, it should be v20230218, which is identical to the 20230218-A according to winmerge.

 

Posted
3 hours ago, gdfll said:

Sorry, my copy paste fault.

Where I typed v20230105, it should be v20230218, which is identical to the 20230218-A according to winmerge.

 

Done. The fix will be included on the next version.

Posted (edited)

hi there, hope your´e well.

Some questions:

1, what about "SexLab Grass Patch UP 1.0.1 SLGP" overwriting utility plus?

 

2, should utility plus be taken as a replacement for Furniture Framework or i missunderstood?

(it is FF actually needed since your mod aks if use furniture or not? Im kinda confused about it...)

 

3, compatibility with SLAS?

 

Thanks for your work!

Edited by Agnot
Posted
5 hours ago, Agnot said:

hi there, hope your´e well.

Some questions:

1, what about "SexLab Grass Patch UP 1.0.1 SLGP" overwriting utility plus?

 

2, should utility plus be taken as a replacement for Furniture Framework or i missunderstood?

(it is FF actually needed since your mod aks if use furniture or not? Im kinda confused about it...)

 

3, compatibility with SLAS?

 

Thanks for your work!

1. If some Mod overwrite the SLU+ files, is 100% sure that will cause some error on the scripts. Even the patches made for SLU+ only work with one specific version of SLU+.

By other side i don't have time to check the grass patch in details and for i know the function used there as replacement is incredible buggy and fail a lot on set the right alignment. The function in self is being used on the alignment of the actors even before the patch but since is known as buggy the function that cause the grass issue have to be used at least two times on the alignment scripts.

 

2. Yes, in fact my SLU+ have furniture support even before the Furniture Sex Framework was released. At the end is a matter of preference. You shouldn't keep both furniture system active under any circumstances but you can use both Mod together if one of the furniture system is disabled. This is my crippled version of Furniture Sex Framework that is just the invisible Wall's and Table marker's, plus a patch that allow SLU+ use them. 

Crippled FurnitureMarkerSex for SLUplus.7z

This will disable the Furniture Sex Framework scripts at the same time that allow me use it's marker's. Should be placed after the SLU+on the Plugins load order.

 

3. I don't think so. Between other reasons I have to keep the compatibility with LE, SE and AE; and those changes are only possible with PapyrusUtil functions that doesn't exist on LE.

 

Posted
8 hours ago, OsmelMC said:

1. If some Mod overwrite the SLU+ files, is 100% sure that will cause some error on the scripts. Even the patches made for SLU+ only work with one specific version of SLU+.

By other side i don't have time to check the grass patch in details and for i know the function used there as replacement is incredible buggy and fail a lot on set the right alignment. The function in self is being used on the alignment of the actors even before the patch but since is known as buggy the function that cause the grass issue have to be used at least two times on the alignment scripts.

 

2. Yes, in fact my SLU+ have furniture support even before the Furniture Sex Framework was released. At the end is a matter of preference. You shouldn't keep both furniture system active under any circumstances but you can use both Mod together if one of the furniture system is disabled. This is my crippled version of Furniture Sex Framework that is just the invisible Wall's and Table marker's, plus a patch that allow SLU+ use them. 

Crippled FurnitureMarkerSex for SLUplus.7z 81.26 kB · 193 downloads

This will disable the Furniture Sex Framework scripts at the same time that allow me use it's marker's. Should be placed after the SLU+on the Plugins load order.

 

3. I don't think so. Between other reasons I have to keep the compatibility with LE, SE and AE; and those changes are only possible with PapyrusUtil functions that doesn't exist on LE.

 

wow, you are really a serious!

AJAJJAJAJ

Just a joke, im dipply gratefull for the time you take to answer so as for the clearness and detailed explanatin. Not that you asked, but Im a designer, not a programer, so, some issues with modding are far from my handycup.

Few moders pay so much atention to explain things as you do (I already ask you something in the past, with the same outcome), so, really, THANKS.

I´ll take my time to leave my brain to process your words and act in consecuence testing your sugestions!

 

Best regards!

 

Posted (edited)
8 hours ago, ?????? 1627 said:

Is there any reason why I don't have this count? . Even if you install the latest version of Sexlab Utility Plus, nothing changes 

 

  Hide contents

ScreenShot177.jpg.e7bd9bc1a86821a75d0b1c63c1b8b29d.jpg

 

Is the version of your "SexLab.DLL" file.

 

Those values exist since the BETA 9 of the SE version. The DLL file is in charge of store the values once are processed by the scripts, but before the BETA 9 the DLL don't recognize those properties and always return 0.

 

At least don't have errors so is safe to keep even if on LE is useless.

 

 

(I just have the hope of someday someone update the DLL of the SexLab for LE)

Edited by OsmelMC
Posted

 

1 hour ago, Agnot said:

you take to answer so as for the clearness and detailed explanatin

I tried to keep it short and detailed at the same time.

 

I don't like the evasive answers. And if the answer is too long (at least in my brain try to escape the words) ending with almost the same outcome. But at least when is detailed, you can read it few times until understand all.

 

 

 

Also my language is Spanish so I take the opportunity to practice my English.

 

Posted

I put off upgrading to the latest version of Sexlab Utility Plus until today as it always deletes the custom animations I have made with Sexlab Tools.

After installing Utility Plus , then cleaning Sexlab, then importing my preferences I am now getting the damn stupid waggling tongue. Even though it say "None" when you look at the MCM Expressions Mouth option.

How do I get it to stop poking out tongues during sex scenes?

Posted
20 hours ago, OsmelMC said:

Also my language is Spanish so I take the opportunity to practice my English.

EL MÍO TAMBIÉN!!!! JajAJajjajajaJJAJajAJajJAJajJAjajAJ

 

Posted
20 hours ago, dePog said:

I put off upgrading to the latest version of Sexlab Utility Plus until today as it always deletes the custom animations I have made with Sexlab Tools.

After installing Utility Plus , then cleaning Sexlab, then importing my preferences I am now getting the damn stupid waggling tongue. Even though it say "None" when you look at the MCM Expressions Mouth option.

How do I get it to stop poking out tongues during sex scenes?

At least on the last 3 versions you don't have to use the Clean System to update the SLU+. The setup now tell you the steps required to update from the previous version.

 

Make sure of install the Hotfix and reset the expression registry.

SexLab Utility Plus Expression_Hotfix (20230105).7z

 

Posted
7 hours ago, iDREIS MAD said:

@OsmelMCsorry, is SexLab Aroused Creatures v04.06 Tweak ( LE ) need SexLab Aroused Creatures SE v04.06 too, or I can go use new version ( v4.10  )?

Thanks for your time

The Tweak's are made for just one version and can't be used with any other version. Is the same rule for any tweak or patch.

 

But for i remember if you are using my SLU+ you should be able to use just the "Meshes" folder of my tweak, to convert the v4.10 SE into LE. 

Posted

I'm not sure but I think is the option that allow the creature's take turns to rape you.

 

I only see that even a couple of times because apparently have too many requirements to be triggered. The Max Queue Creatures is because otherwise can be endless, for i remember the Queue Type "Circle" allow reuse the Creatures if have enough arousal.

 

Also have a struggle bar inspired by the one of SexLab Defeat and my struggle script that consume your stamina.

 

Those options are from the original Mod so I don't know too much about it.

Posted
20 hours ago, timothyk1 said:

Anychance ull be making a updated patch for SexLab Aroused Creatures SE (2023-03-24) v04.11?

The version 4.10 isn't working that often as was with the v4.06 so i almost don't remember that is installed and I'm bit worry that the problem with my last tweak wasn't entirely my fault.

 

 

 

 

Posted

Hola, espero estés bien.

Me gustaría consultarte tu opinión acerca de un mod:  SexLab p+ 1.8.2.3

Soy consciente de que no es tuyo, y que debes estar ocupado con otras cosas. Espero me disculpes, y sabré entender si no respondes.

Igual te estaré agradecido por siempre por los que sí son producto de tu trabajo y tu claridad al explicarlos.

 

Saludos!

Posted
2 hours ago, Agnot said:

Hola, espero estés bien.

Me gustaría consultarte tu opinión acerca de un mod:  SexLab p+ 1.8.2.3

Soy consciente de que no es tuyo, y que debes estar ocupado con otras cosas. Espero me disculpes, y sabré entender si no respondes.

Igual te estaré agradecido por siempre por los que sí son producto de tu trabajo y tu claridad al explicarlos.

 

Saludos!

SexLab P+ surge de la necesidad de acelerar el inicio de las escenas de SexLab en Skyrim SE y AE, dónde el Papyrus Script es más lento en comparación con LE.

 

El objetivo de "SexLab P+" es reducir los pasos necesarios para iniciar una escena y de este modo ahorrar tiempo.

 

El principal problema es que pretende reescribir todos los scripts partiendo de un concepto parecido al Mod "Open Sex" (OSex) El cual es más rápido que el SexLab pero también está muy limitado en cuanto a lo que permite hacer.

 

El segundo problema es la compatibilidad ya que algunas de las modificaciones pueden entrar en conflicto, al menos temporalmente, con Mods que ya no están en desarrollo pero que aún son populares. Esto por supuesto sería solo temporal ya que eventualmente aparecerían parches o unas nueva versión de SexLab P+ corregiría esos problemas de compatibilidad.

 

 

Personalmente pretendo adoptar algunas de sus ideas. Pero no puedo hacer mi SLU+ compatible con "SexLab P+" porque además de ser incompatibles desde el concepto, también los cambios son muchos como para mezclar ambos Mods si cometer errores y además mantenerlo actualizado. Intentar mezclarlos seguro terminaría como el CxC de mi Tweak para Aroused Creatures, que a partir de la versión v4.08 no logré hacerlo funcionar y con tantos cambios me fue imposible encontrar el problema.

Posted
9 minutes ago, OsmelMC said:

SexLab P+ surge de la necesidad de acelerar el inicio de las escenas de SexLab en Skyrim SE y AE, dónde el Papyrus Script es más lento en comparación con LE.

 

El objetivo de "SexLab P+" es reducir los pasos necesarios para iniciar una escena y de este modo ahorrar tiempo.

 

El principal problema es que pretende reescribir todos los scripts partiendo de un concepto parecido al Mod "Open Sex" (OSex) El cual es más rápido que el SexLab pero también está muy limitado en cuanto a lo que permite hacer.

 

El segundo problema es la compatibilidad ya que algunas de las modificaciones pueden entrar en conflicto, al menos temporalmente, con Mods que ya no están en desarrollo pero que aún son populares. Esto por supuesto sería solo temporal ya que eventualmente aparecerían parches o unas nueva versión de SexLab P+ corregiría esos problemas de compatibilidad.

 

 

Personalmente pretendo adoptar algunas de sus ideas. Pero no puedo hacer mi SLU+ compatible con "SexLab P+" porque además de ser incompatibles desde el concepto, también los cambios son muchos como para mezclar ambos Mods si cometer errores y además mantenerlo actualizado. Intentar mezclarlos seguro terminaría como el CxC de mi Tweak para Aroused Creatures, que a partir de la versión v4.08 no logré hacerlo funcionar y con tantos cambios me fue imposible encontrar el problema.

Entiendo. Te agradezco mucho el tiempo y la atención. Prometo hacer todo lo posible por no seguir usándote de Gandalf para mods ajenos!!!!

Posted
On 3/12/2023 at 6:59 PM, OsmelMC said:

RaceMenu use it's own function to apply the Expressions.

 

The "Test on Player" can be affected by Mods like "Conditional Expressions", even when are parched, because the patch are usually just for the animation.

 

I can only think on compatibility issues. For example if the TRI file don't match the amount of polygons on the face or if you are using some Mod for expressions without patch for SexLab or if you are using one MFG different from the "MFG Fix" (some mods come with they own tweaked versions of MFG and usually are incompatible with my scripts)

 

 

 

To check the Expressions i use the Console with "More Informative Console" installed that allow me see all the values of the expression currently applied to the actor. That way I can know if everything is fine or what is wrong.

For example:

if all the values are applied but makes none difference is because the TRI file.

If some values are fine while others are different from expected, is probably because some other Mod interfere.

If none of the values are right is probably a wrong version of MFG or i didn't open the console at time. (The test take a couple of second to get applied and last only 15 seconds)

I think the "SL expressions not working anymore" issue (and also the voice issue) is finally fixed. I noticed in Reddit a user having posted an issue with expressions when using KS Hairdos HDT SMP on his PC. I am indeed usually using KS HDT hair on my PC. So I tried to change from the KS HDT hair to a plain KS Hairdoo and back to KS HDT hair in RaceMenu. And guess what? SL expressions came immediately back (and also the voices it seems).

 

I fail to see the connection between SL expressions/voice and KS HDT hair. But to me, it doesn't look like a coincidence that both started working again after disabling/enabling KS HDT hair.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...