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Posted
5 hours ago, Talesien said:

Reminds me, is Outfit Manager supposed to be compatible with Menu Maid 2? If I've both active, I get a couple of errors and the game hangs the first time I start it. After that the game works kinda, but Outfit Manager seems inactive (no MCM, etc.) and accrues more and more 'active scripts' in the save that sooner or later cause issues.

I already have Menu Maid 2 and none issue. But some users can have issues with the MCM that are consequence of some Skyrim bug and the usually solution is place the "OutfitManager.esp" higher on the plugins load order.

 

My way to apply the scripts is way better than the way used by most of the mods that apply scripts to all the NPC's. Only the actors configured with advanced behaviors on the outfit manager have heavy scripts; and from those actors only those that cross your line of seeing get active for a short time after get a cool down of 15 seconds before be able to detect the Lost LOS event.

 

I have a slow PC so the performance of the scripts is my first priority. My next version even reduce the amount of memory used and the size of the saved game files. 

By the way, on my slow PC I have around 150 NPC's with advanced behaviors and the impact on the performance is almost the same as have just one.

 

 

Outfit Manager don't have incompatibilities and is true that some users have the issue with the MCM, but can be solved follow few steps suggested by the same users.

Posted

I encountered an issue that most likely is my stupidity, so I better ask.

 

I was going to recompile a script from "Fill Her Up Baka" which has a dependency on Sexlab. I assumed this would make it necessary to also use Sexlab Utility Plus as Data Source. Then I got Errors during compile on the new functions from the Powerof3. Po3 is installed but has no esp/esm.

 

I got the FHU script compiled flawlessly as soon as I deinstalled Sexlab Utility Plus (latest Version).

 

Is there a way to tell CK to look up these PO3 functions? I can also deinstall/reinstall as workaround as it takes hardly any time.

 

Or did I miss something else?

 

 

Posted
9 minutes ago, Abraxas67 said:

I encountered an issue that most likely is my stupidity, so I better ask.

 

I was going to recompile a script from "Fill Her Up Baka" which has a dependency on Sexlab. I assumed this would make it necessary to also use Sexlab Utility Plus as Data Source. Then I got Errors during compile on the new functions from the Powerof3. Po3 is installed but has no esp/esm.

 

I got the FHU script compiled flawlessly as soon as I deinstalled Sexlab Utility Plus (latest Version).

 

Is there a way to tell CK to look up these PO3 functions? I can also deinstall/reinstall as workaround as it takes hardly any time.

 

Or did I miss something else?

 

 

 

The PO3 Mods like most of the SE Mods comes with the PSC files in another "Source" folder. You should make a copy of the PSC files that are in the "Source/Scripts/" folder, to the "Scripts/Source/" folder.

Posted
29 minutes ago, OsmelMC said:

 

The PO3 Mods like most of the SE Mods comes with the PSC files in another "Source" folder. You should make a copy of the PSC files that are in the "Source/Scripts/" folder, to the "Scripts/Source/" folder.

 

I am on LE, sorry for missing that. The copy is in place.

 

F:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\source\PO3_SKSEFunctions.psc

Posted
9 hours ago, Abraxas67 said:

 

I am on LE, sorry for missing that. The copy is in place.

 

F:\SteamLibrary\steamapps\common\Skyrim\Data\scripts\source\PO3_SKSEFunctions.psc

In those cases i use to enable the SE version of the PO3 just to compile. But unless you be changing some of the SLU+ scripts, you don't have to compile with my SLU+ enabled. 

 

Any mod compatible with SexLab will be compatible with SLU+ unless be using the same files in which case the story is very different and I have to know to make it compatible.

Posted

Those are the things I will check today before release the new version of SLU+

On 2/5/2023 at 1:18 AM, biobay850 said:

Hi OsmelMC, is it the way to make the SFX delay not to decrease with each stage? I have a problem with 10 stages long animation.

 

On 2/6/2023 at 9:34 AM, OsmelMC said:

You can disable the "NPC Reuse Voice" for a while.

 

The Voice Registry can be resettled on the "Rebuild & Clean" page but I don't know if that also reset the assigned voice, since that is stored on the PapyrusUtil.

 

On 1/21/2023 at 7:52 AM, hakimm3i said:

Hello it took me like 2 hours to figure out how to make the furniture system work under sse after understanding everything I figured out that the furniture system only work if set like this "USE WITHOUT ASK" with advanced furniture system disabled or else it will never work even when limiting the played animation to chair for exemple with sexlab tool.

image.png.74378e21b4f42d9ec5d2b3634e4364a4.png

 

On 1/8/2023 at 10:04 AM, Kira shadowstep said:

Hi Osmel. Your latest sexlab utility patch has an issue where it prevents aggressive animations where the PC or NPC is in the aggressor position and the creature is in the victim position. When uninstalling the utility patch it will work fine but after installing the characters will not play the animation. 

 

On 1/8/2023 at 11:41 AM, OsmelMC said:

I will check because aren't supposed to be so extreme. For that combination the animation should have the tag "CreatureSub".

 

My SLATE ActionsLog apply that tag to the animations i know in that role.

 

On 1/1/2023 at 10:11 PM, ShimizuModding said:

anyone have a way to unlock the sliders of the expressions in sexlab? maximum value is at 100 while im want to go beyond it

 

Already done:

1. the Necro fixes

2. The update of the Ahegao system to prevent the tongues on the inventory when is disabled and allow you add your own Face Items.

 

 

Let me know if i forget something 

 

Posted
On 1/9/2023 at 11:49 AM, OsmelMC said:

If you have Skyrim v1.6.353 i recommend you to install the last SexLab for AE and apply this patch

 

Convert SexLab v1.65 from Skyrim v1.6.640 to v.1.6.353.7z 505.82 kB · 699 downloads

I use v1.6.353. I probably need this file, but I am unable to download it anywhere ive seen it. trying to click or open in new tab/window does nothing. Is there another location I can access this file 

Posted
8 hours ago, OsmelMC said:

Those are the things I will check today before release the new version of SLU+

 

 

 

 

 

 

Already done:

1. the Necro fixes

2. The update of the Ahegao system to prevent the tongues on the inventory when is disabled and allow you add your own Face Items.

 

 

Let me know if i forget something 

 

Would be great if you can fix the furniture system am willing to provide logs or anything that can help.

Posted
2 hours ago, AbsoluteKrysis said:

I use v1.6.353. I probably need this file, but I am unable to download it anywhere ive seen it. trying to click or open in new tab/window does nothing. Is there another location I can access this file 

Sounds like a browser or layer 8 problem. You tried right clicking and selecting "save link as"? I can DL the file just fine even in the quoted text from your post, so it's not the DL link.

Posted
6 hours ago, hakimm3i said:

Would be great if you can fix the furniture system am willing to provide logs or anything that can help.

What you think is broken. Send the logs.

 

 

I'm thinking on include my PapyrusUtil on the SLU+ setup for the SSE option. That's should solve all the issues on SE.

Posted
5 hours ago, OsmelMC said:

What you think is broken. Send the logs.

 

 

I'm thinking on include my PapyrusUtil on the SLU+ setup for the SSE option. That's should solve all the issues on SE.

 

@OsmelMC   FYI

Doing file compares between PapyrusUtils files included with Sexlab163 and your version, and noticed that the SKSE64 plugin DLL and source PSC files are identical 100%, but the compiled PEX files have differences. 

 

 

Posted (edited)

The next version of SLU+ will show the furnitures on the Map, but considering that you won't be able to open the map before choose the furniture, a mini map is recommended.

 

 

Edited:

Seems like the mini map will be useless too because get hide when the menu with the Furnitures is showed. Of course once you select a furniture, the mini map is showed again but by then is almost useless.

 

Any idea???

Edited by OsmelMC
Posted
13 hours ago, Neitiri said:

Does this include SLAS (faster anim start times) and grass re-draw patch?

 

No!

 

If you are worry about the speed of the scene start up, I'm using "Papyrus Tweak NG" and my start up is almost instantaneous.

 

And I have to test the grass patch, because the function use there is known to cause misalignment. I just had to roll back a change on the Necro treatment for a similar problem with the alignment.

Posted

The voice system is being updated on this version of SLU+ to also allow the usual Skyrim dialogues that have the lips synchronized for real with the mouth.

 

I downloaded one mod that add dialogues to the SexLab scenes, (that by the way, i don't recommend) and I'm planing to do a SexLab Voice Mod with it as example.

 

The new voice system is fully compatible with the previous one so the old voices are 100% compatible and any new voice exploiting the new system will work without errors on the old system too. That's because I just recycle something that was there already.

 

 

Posted
3 minutes ago, sadrain said:

Thanks for the update. Some problems in AE- not detected PapyrusUtil.dll, in the previous version don't have that problem

  Hide contents

image.jpeg.5fad36dc0989464f23878caa423a3117.jpeg

 

The setup now comes with my PapyrusUtil for SE. Seems like is getting installed by mistake on the AE too.

 

Is not big deal... Just make sure that your PapyrusUtil for AE be overwriting my SLU+ or wait until I be able to upload a new setup for the SLU+.

Posted (edited)
On 2/7/2023 at 11:44 AM, OsmelMC said:

I wasn't able to work on the Mods since new year because almost all my new saved games was truncated. A couple of days ago checking the files with the ReSaver I finally noticed that was because my saved game files was bigger than 64mb uncompressed and remember read about a experimental fix on the "Engine Fix" that extend the limit to 128mb. 

 

So i should be able to start with that soon.

 

Nice! Hopefully updating to the newest Aroused Creatures will end that weirdness I have where creature animations simply stop being detected unless I de-spawn the creature and respawn it again. But I still want my werewolf on werewolf stuff, so I'll wait for your tweak.

Edited by Blake81
Posted

Hi!
I'm playing Skyrim SE.
In the latest version of Sexlab Utility Plus, Mouth Expressions do not work properly. I reset it, reinstalled it, but the characters don't open their mouths properly during the animations. This problem was not present in the 2022-12-29 version.

Posted (edited)
58 minutes ago, D3vilizeR said:

Hi!
I'm playing Skyrim SE.
In the latest version of Sexlab Utility Plus, Mouth Expressions do not work properly. I reset it, reinstalled it, but the characters don't open their mouths properly during the animations. This problem was not present in the 2022-12-29 version.

Send me the "papyrus.0.log". And what open mouth you are talking? There are at least 3 types of mouth open effects.

 

1. The phonemes and mood of the expression.

2. The Lips Sync of the moans in the voice.

3. The Open Mouth of the oral animations.

 

Each one have it's own configuration that you should check in case of problem.

 

The only change related on this version is on the lips sync of the voice.

 

The other recent change was on the previous version, the same that you are saying, is fine. In that version was changed the scripts of the Mood to use the MFG when is installed, because the vanilla function have problems with some values.

 

 

In the expressions intervening the mod "MFG console" (MFG Fix) and the TRI files that are specific for each race. You can find more than one MFG Mods and most of them are incompatible. So make sure of avoid those MFG that comes with some Ahegao Mods.

The TRI files are specific for each race and face type so if you have face replacement's for the NPC's probably the face used is incompatible with the TRI file. In that case you should find a matching version of the Mod "Expressive Facial Animations".

 

 

 

Edited by OsmelMC
Posted
18 hours ago, OsmelMC said:

The setup now comes with my PapyrusUtil for SE. Seems like is getting installed by mistake on the AE too.

 

Is not big deal... Just make sure that your PapyrusUtil for AE be overwriting my SLU+ or wait until I be able to upload a new setup for the SLU+.

It is working now with the new papyrus but the detection radius is very small I have to be really close to the furnitures and the other issue is that it does sometimes spawn furniture on top of the used furniture.

Posted
23 minutes ago, OsmelMC said:

Send me the "papyrus.0.log". And what open mouth you are talking? There are at least 3 types of mouth open effects.

 

1. The phonemes and mood of the expression.

2. The Lips Sync of the moans in the voice.

3. The Open Mouth of the oral animations.

 

Each one have it's own configuration that you should check in case of problem.

 

The only change related on this version is on the lips sync of the voice.

 

The other recent change was on the previous version, the same that you are saying, is fine. In that version was changed the scripts of the Mood to use the MFG when is installed, because the vanilla function have problems with some values.

 

 

In the expressions intervening the mod "MFG console" (MFG Fix) and the TRI files that are specific for each race. You can find more than one MFG Mods and most of them are incompatible. So make sure of avoid those MFG that comes with some Ahegao Mods.

The TRI files are specific for each race and face type so if you have face replacement's for the NPC's probably the face used is incompatible with the TRI file. In that case you should find a matching version of the Mod "Expressive Facial Animations".

 

 

 

 

I show the problem.
 

OpenMouth 85% [2022-12-29 Version]

1gwqLmN3_o.png

 

OpenMouth 85% [2023-02-18 Version]

9q4dNTTc_o.png


I didn't change the settings, I didn't update any mode other than this. Everything else works (Lyp Sync), this problem only appears during oral animations. I don't use Ahegao.

Posted
41 minutes ago, hakimm3i said:

It is working now with the new papyrus but the detection radius is very small I have to be really close to the furnitures and the other issue is that it does sometimes spawn furniture on top of the used furniture.

The radio is based on the scene parameters. In your case you probably are using a dialogue to start the scene that says something like "Here is fine". Dialogues like that where the other actor follow you, usually means that the player will be used as CenterRef.

 

When the CenterRef is forced to one of the actors by the mod triggering the scene, SexLab is supposed to respect that decision of the author and don't use any furniture, but instead I do a search in a small radio around the actor to detect near furnitures.

 

The case is very different when you scene is made just for Furnitures or when the Hidden Places option is enabled, because the radio can be even of 3000.

 

 

So the radio isn't small, is the way you use to start the scene what is restricting the radio and in most of the cases is intentionally but in other cases the author's force the CenterRef for none reason .

 

 

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