iPiKo Posted February 18, 2023 Posted February 18, 2023 8 hours ago, OsmelMC said: Those are the things I will check today before release the new version of SLU+ Already done: 1. the Necro fixes 2. The update of the Ahegao system to prevent the tongues on the inventory when is disabled and allow you add your own Face Items. Let me know if i forget something Would be great if you can fix the furniture system am willing to provide logs or anything that can help.
Talesien Posted February 18, 2023 Posted February 18, 2023 2 hours ago, AbsoluteKrysis said: I use v1.6.353. I probably need this file, but I am unable to download it anywhere ive seen it. trying to click or open in new tab/window does nothing. Is there another location I can access this file Sounds like a browser or layer 8 problem. You tried right clicking and selecting "save link as"? I can DL the file just fine even in the quoted text from your post, so it's not the DL link. 1
OsmelMC Posted February 18, 2023 Author Posted February 18, 2023 6 hours ago, hakimm3i said: Would be great if you can fix the furniture system am willing to provide logs or anything that can help. What you think is broken. Send the logs. I'm thinking on include my PapyrusUtil on the SLU+ setup for the SSE option. That's should solve all the issues on SE. 1
safado Posted February 18, 2023 Posted February 18, 2023 5 hours ago, OsmelMC said: What you think is broken. Send the logs. I'm thinking on include my PapyrusUtil on the SLU+ setup for the SSE option. That's should solve all the issues on SE. @OsmelMC FYI Doing file compares between PapyrusUtils files included with Sexlab163 and your version, and noticed that the SKSE64 plugin DLL and source PSC files are identical 100%, but the compiled PEX files have differences.
OsmelMC Posted February 19, 2023 Author Posted February 19, 2023 (edited) The next version of SLU+ will show the furnitures on the Map, but considering that you won't be able to open the map before choose the furniture, a mini map is recommended. Edited: Seems like the mini map will be useless too because get hide when the menu with the Furnitures is showed. Of course once you select a furniture, the mini map is showed again but by then is almost useless. Any idea??? Edited February 19, 2023 by OsmelMC
Neitiri Posted February 19, 2023 Posted February 19, 2023 (edited) Does this include SLAS (faster anim start times) and grass re-draw patch? Edited February 19, 2023 by Neitiri
aulton1968 Posted February 19, 2023 Posted February 19, 2023 Thanks for the update! Your work is awesome as always. 1
OsmelMC Posted February 19, 2023 Author Posted February 19, 2023 13 hours ago, Neitiri said: Does this include SLAS (faster anim start times) and grass re-draw patch? No! If you are worry about the speed of the scene start up, I'm using "Papyrus Tweak NG" and my start up is almost instantaneous. And I have to test the grass patch, because the function use there is known to cause misalignment. I just had to roll back a change on the Necro treatment for a similar problem with the alignment.
sadrain Posted February 19, 2023 Posted February 19, 2023 Thanks for the update. Some problems in AE- not detected PapyrusUtil.dll, in the previous version don't have that problem Spoiler
OsmelMC Posted February 19, 2023 Author Posted February 19, 2023 The voice system is being updated on this version of SLU+ to also allow the usual Skyrim dialogues that have the lips synchronized for real with the mouth. I downloaded one mod that add dialogues to the SexLab scenes, (that by the way, i don't recommend) and I'm planing to do a SexLab Voice Mod with it as example. The new voice system is fully compatible with the previous one so the old voices are 100% compatible and any new voice exploiting the new system will work without errors on the old system too. That's because I just recycle something that was there already.
OsmelMC Posted February 19, 2023 Author Posted February 19, 2023 3 minutes ago, sadrain said: Thanks for the update. Some problems in AE- not detected PapyrusUtil.dll, in the previous version don't have that problem Hide contents The setup now comes with my PapyrusUtil for SE. Seems like is getting installed by mistake on the AE too. Is not big deal... Just make sure that your PapyrusUtil for AE be overwriting my SLU+ or wait until I be able to upload a new setup for the SLU+. 1
Blake81 Posted February 20, 2023 Posted February 20, 2023 (edited) On 2/7/2023 at 11:44 AM, OsmelMC said: I wasn't able to work on the Mods since new year because almost all my new saved games was truncated. A couple of days ago checking the files with the ReSaver I finally noticed that was because my saved game files was bigger than 64mb uncompressed and remember read about a experimental fix on the "Engine Fix" that extend the limit to 128mb. So i should be able to start with that soon. Nice! Hopefully updating to the newest Aroused Creatures will end that weirdness I have where creature animations simply stop being detected unless I de-spawn the creature and respawn it again. But I still want my werewolf on werewolf stuff, so I'll wait for your tweak. Edited February 20, 2023 by Blake81
D3vilizeR Posted February 20, 2023 Posted February 20, 2023 Hi! I'm playing Skyrim SE. In the latest version of Sexlab Utility Plus, Mouth Expressions do not work properly. I reset it, reinstalled it, but the characters don't open their mouths properly during the animations. This problem was not present in the 2022-12-29 version.
OsmelMC Posted February 20, 2023 Author Posted February 20, 2023 (edited) 58 minutes ago, D3vilizeR said: Hi! I'm playing Skyrim SE. In the latest version of Sexlab Utility Plus, Mouth Expressions do not work properly. I reset it, reinstalled it, but the characters don't open their mouths properly during the animations. This problem was not present in the 2022-12-29 version. Send me the "papyrus.0.log". And what open mouth you are talking? There are at least 3 types of mouth open effects. 1. The phonemes and mood of the expression. 2. The Lips Sync of the moans in the voice. 3. The Open Mouth of the oral animations. Each one have it's own configuration that you should check in case of problem. The only change related on this version is on the lips sync of the voice. The other recent change was on the previous version, the same that you are saying, is fine. In that version was changed the scripts of the Mood to use the MFG when is installed, because the vanilla function have problems with some values. In the expressions intervening the mod "MFG console" (MFG Fix) and the TRI files that are specific for each race. You can find more than one MFG Mods and most of them are incompatible. So make sure of avoid those MFG that comes with some Ahegao Mods. The TRI files are specific for each race and face type so if you have face replacement's for the NPC's probably the face used is incompatible with the TRI file. In that case you should find a matching version of the Mod "Expressive Facial Animations". Edited February 20, 2023 by OsmelMC
iPiKo Posted February 20, 2023 Posted February 20, 2023 18 hours ago, OsmelMC said: The setup now comes with my PapyrusUtil for SE. Seems like is getting installed by mistake on the AE too. Is not big deal... Just make sure that your PapyrusUtil for AE be overwriting my SLU+ or wait until I be able to upload a new setup for the SLU+. It is working now with the new papyrus but the detection radius is very small I have to be really close to the furnitures and the other issue is that it does sometimes spawn furniture on top of the used furniture.
D3vilizeR Posted February 20, 2023 Posted February 20, 2023 23 minutes ago, OsmelMC said: Send me the "papyrus.0.log". And what open mouth you are talking? There are at least 3 types of mouth open effects. 1. The phonemes and mood of the expression. 2. The Lips Sync of the moans in the voice. 3. The Open Mouth of the oral animations. Each one have it's own configuration that you should check in case of problem. The only change related on this version is on the lips sync of the voice. The other recent change was on the previous version, the same that you are saying, is fine. In that version was changed the scripts of the Mood to use the MFG when is installed, because the vanilla function have problems with some values. In the expressions intervening the mod "MFG console" (MFG Fix) and the TRI files that are specific for each race. You can find more than one MFG Mods and most of them are incompatible. So make sure of avoid those MFG that comes with some Ahegao Mods. The TRI files are specific for each race and face type so if you have face replacement's for the NPC's probably the face used is incompatible with the TRI file. In that case you should find a matching version of the Mod "Expressive Facial Animations". I show the problem. OpenMouth 85% [2022-12-29 Version] OpenMouth 85% [2023-02-18 Version] I didn't change the settings, I didn't update any mode other than this. Everything else works (Lyp Sync), this problem only appears during oral animations. I don't use Ahegao. 1
D3vilizeR Posted February 20, 2023 Posted February 20, 2023 (edited) As you can see, when I reinstalled the previous version, everything works fine again. Papyrus.0.log Edited February 20, 2023 by D3vilizeR
OsmelMC Posted February 20, 2023 Author Posted February 20, 2023 41 minutes ago, hakimm3i said: It is working now with the new papyrus but the detection radius is very small I have to be really close to the furnitures and the other issue is that it does sometimes spawn furniture on top of the used furniture. The radio is based on the scene parameters. In your case you probably are using a dialogue to start the scene that says something like "Here is fine". Dialogues like that where the other actor follow you, usually means that the player will be used as CenterRef. When the CenterRef is forced to one of the actors by the mod triggering the scene, SexLab is supposed to respect that decision of the author and don't use any furniture, but instead I do a search in a small radio around the actor to detect near furnitures. The case is very different when you scene is made just for Furnitures or when the Hidden Places option is enabled, because the radio can be even of 3000. So the radio isn't small, is the way you use to start the scene what is restricting the radio and in most of the cases is intentionally but in other cases the author's force the CenterRef for none reason .
OsmelMC Posted February 20, 2023 Author Posted February 20, 2023 (edited) 1 hour ago, D3vilizeR said: As you can see, when I reinstalled the previous version, everything works fine again. After compare my old and new scripts, seems like the fix that use the MFG for the Mood is in fact new on this version. So isn't a bug or something different on the configuration or the installed Mods. Is just that the new function behaves different with the same values and you will have to set a bigger OpenMouth %, that by the way is in fact the value of the Mood for the OpenMouth expression. The previous versions of SLU+ and SexLab, use the function "SetExpressionPhoneme" that comes with the "SKSE" by default. But apparently is broken at least on SE so I had to use the alternative function that comes with the MFG to prevent the errors caused by the old function that by the way is fatal for the scene. But this change also allow me set values bigger than 100% so the next version will allow way bigger OpenMouth than previous versions. At least when you be using the MFG. For now just change the advanced configuration of the Open Mouth. Because this is not a bug. Edited February 20, 2023 by OsmelMC 3
D3vilizeR Posted February 20, 2023 Posted February 20, 2023 7 minutes ago, OsmelMC said: A régi és az új szkriptjeim összehasonlítása után úgy tűnik, hogy az MFG for the Mood-t használó javítás valójában új ezen a verzión. Tehát nem hiba vagy valami más a konfigurációban vagy a telepített modokban. Csak annyi, hogy az új függvény ugyanazokkal az értékekkel másképp viselkedik, és nagyobb OpenMouth%-ot kell beállítani, ez egyébként valójában a Mood értéke az OpenMouth kifejezéshez. Az SLU+ és a SexLab korábbi verziói a "SetExpressionPhoneme" funkciót használják, amely alapértelmezés szerint az "SKSE"-hez tartozik. De úgy tűnik, legalább SE-n elromlott, így az MFG-hez mellékelt alternatív funkciót kellett használnom, hogy megelőzzem a régi, a jelenetre egyébként végzetes funkció okozta hibákat. De ez a változtatás lehetővé teszi, hogy 100%-nál nagyobb értékeket állítsak be, így a következő verzió sokkal nagyobb OpenMouth-ot tesz lehetővé, mint az előző verziók. Legalábbis ha az MFG-t használja. Egyelőre csak módosítsa az Open Mouth speciális konfigurációját. Mert ez nem hiba. Thanks for the answer and the help.
OsmelMC Posted February 20, 2023 Author Posted February 20, 2023 (edited) I'm planning to make the Open Mouth of the next version more intuitive in a way that smaller actors get a bigger OpenMouth when are with bigger actors as partners. This isn't required for the vanilla Skyrim because the actors have more or less the same scale. But I'm using "FK's Diverse Racial Skeletons" that changes the actor scales in some cases very extreme so a Blowjob scene between a Female Breton and the "Sanguine" of "Sanguines Debauchery" is now impossible Edited February 20, 2023 by OsmelMC 2
Neitiri Posted February 20, 2023 Posted February 20, 2023 22 hours ago, OsmelMC said: No! If you are worry about the speed of the scene start up, I'm using "Papyrus Tweak NG" and my start up is almost instantaneous. And I have to test the grass patch, because the function use there is known to cause misalignment. I just had to roll back a change on the Necro treatment for a similar problem with the alignment. Interesting, well, grass patch from Alex works perfectly for me, there were slight misalignment at the start, however if you start from NG and reset all the positions in SexLab, it fixes that, however once animation start, if any left, resetting to stage 1 (actors try to re-align) fixes it completely and with 3BAv2 almost perfect alignments can be achieved with newer animations. Leito's and Baka Factory's are mostly misaligned, but it was always the case with or without a mod. One thing grass patch broke for me is a facial expressions, well, actors do have expressions however only on eyes and brows, mouth is always the same (except blowjob scenes). P.S idk if you have fixed that, but furniture animations were pretty messed up and rotated incorrectly also was not filtered out and can be triggered in non-furniture situations. I hope my info can help in any way, amazing mod !
OsmelMC Posted February 20, 2023 Author Posted February 20, 2023 45 minutes ago, Neitiri said: idk if you have fixed that, but furniture animations were pretty messed up and rotated incorrectly also was not filtered out and can be triggered in non-furniture situations. The furniture system is fine. If you find any issue, send me the "papyrus.0.log".
D3vilizeR Posted February 21, 2023 Posted February 21, 2023 (edited) Is it also normal that OpenMouth is the same at 40% and 100%? The slider doesn't seem to work at all right now. All values look like the 85% I linked yesterday. Edited February 21, 2023 by D3vilizeR
OsmelMC Posted February 21, 2023 Author Posted February 21, 2023 (edited) 3 hours ago, D3vilizeR said: Is it also normal that OpenMouth is the same at 40% and 100%? The slider doesn't seem to work at all right now. All values look like the 85% I linked yesterday. I'm checking that. Seems like the Mood isn't working for some reason. I remember check it with the Console after made the changes and was working. But now isn't working anywhere. I will release a hotfix on the next 24 hours. In the worse of the cases is enough with roll back to the vanilla function. Edited February 21, 2023 by OsmelMC 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now