Qwert_yyy Posted February 5, 2023 Posted February 5, 2023 (edited) 5 hours ago, OsmelMC said: The Ahegao Mods usually replace script files of the SexLab Framework. That means that are made for just one version of SexLab and any other mod replacing the same file, will be incompatible. Also many of the Ahegao Mods destroy the SexLab Expressions system. So at the end i was forced to make my own Ahegao to avoid the problem's related with use some Ahegao Mod with the SLU+. Then do not tell me which version of Ahegao is worse and by how much? Well, that is, if you compare your version, what is its main difference? *I just checked and it looks like the Ahegao mod only replaces two files: sslBaseVoice.pex | sslBaseExpression.pex It's not very critical, is it? Edited February 5, 2023 by Soldream
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 5 hours ago, Corsec said: I'd like to ask about compatibility between Sexlab Utility Plus and Mu Joint Fix (Knee Fix dll edition)- https://www.nexusmods.com/skyrimspecialedition/mods/61479 The fomod installer for Mu Joint Fix has a sexlab compatibility patch that says this- "Automatically turn off the butt, height fixes and auto highheel during the scenes of Sexlab/Ostim" Would this conflict with Sexlab Utility Plus, which has it's own height fixes? His patch work with any version of SexLab so should be safe to use with SLU+.
OsmelMC Posted February 5, 2023 Author Posted February 5, 2023 3 hours ago, Soldream said: Then do not tell me which version of Ahegao is worse and by how much? Well, that is, if you compare your version, what is its main difference? *I just checked and it looks like the Ahegao mod only replaces two files: sslBaseVoice.pex | sslBaseExpression.pex It's not very critical, is it? Jajaja The voice and expressions are called many times on the scene so if one of those files return some error even a small one can break the scene in more ways than i can imagine. My Ahegao is working fine, just need to be configured. You can use another Ahegao together with SLU+ but nobody will be able to help you with the issues. All the Ahegao Mods are different and all they have they own issues. I like my Ahegao over the others even if wasn't part of the SLU+ but that's a matter of taste too. 2
Qwert_yyy Posted February 6, 2023 Posted February 6, 2023 (edited) 6 hours ago, OsmelMC said: Jajaja The voice and expressions are called many times on the scene so if one of those files return some error even a small one can break the scene in more ways than i can imagine. My Ahegao is working fine, just need to be configured. You can use another Ahegao together with SLU+ but nobody will be able to help you with the issues. All the Ahegao Mods are different and all they have they own issues. I like my Ahegao over the others even if wasn't part of the SLU+ but that's a matter of taste too. You've done quite a lot for your version, it would be nice to have a demo for comparison. What I mean is that your mod actually needs tweaking and Ahegao's other mod works without the need for tweaking. And it would be nice to see what your variant looks like in a fully customized way to see where we can get to. Damn, google translation sucks, but the point is that we may not set up your variant correctly and therefore need to see the finished setup. Edited February 6, 2023 by Soldream
erynyes Posted February 6, 2023 Posted February 6, 2023 4 minutes ago, Soldream said: You've done quite a lot for your version, it would be nice to have a demo for comparison. What I mean is that your mod actually needs tweaking and Ahegao's other mod works without the need for tweaking. And it would be nice to see what your variant looks like in a fully customized way to see where we can get to. Damn, google translation sucks, but the point is that we may not set up your variant correctly and therefore need to see the finished setup. other version of ahegao are just ahegao expression, no sexlab expression, ahegoao breaks them. my understaning is that osmel version makes them work togheter. I've used ahegao mods before, and they work nice, but i found out i missed the (limited) variety of expresion from SL too much to justify the ahegao expressions alone. PS : Forgive me if i'm wrong but i've been tracking that thread because it's exactly what i'm looking for 1
OsmelMC Posted February 6, 2023 Author Posted February 6, 2023 (edited) 26 minutes ago, erynyes said: other version of ahegao are just ahegao expression, no sexlab expression, ahegoao breaks them. my understaning is that osmel version makes them work togheter. I've used ahegao mods before, and they work nice, but i found out i missed the (limited) variety of expresion from SL too much to justify the ahegao expressions alone. PS : Forgive me if i'm wrong but i've been tracking that thread because it's exactly what i'm looking for That's exactly the first difference between my Ahegao and the HDT Ahegao Tongues and Expressions for SexLab that is for my point of view the best alternative if you aren't using my SLU+. But also my Ahegao allow modify the default Ahegao Expressions and make your own Ahegao Expressions. 44 minutes ago, Soldream said: And it would be nice to see what your variant looks like in a fully customized way to see where we can get to. For that you have to test the rest of the Ahegao Mods without the SLU+ because none of them is compatible. Edited February 6, 2023 by OsmelMC 1
Qwert_yyy Posted February 6, 2023 Posted February 6, 2023 (edited) No, I didn't use the Ahegao mod and the Osmel version of emotions together. I just wanted to see the Osmel variant as it should have been set by the mod developer. This is just for definition, for selection. Edited February 6, 2023 by Soldream
Gudulba Posted February 6, 2023 Posted February 6, 2023 (edited) I have installed additional voices (https://www.loverslab.com/topic/153831-sexlab-extra-voices-nusbies-voices/) and now would like to reset the NPCs SexLab voices. I have always had enabled the setting "NPCs Reuse Voices" (see screenshot in spoiler section). -> are the available voices randomly and automatically assigned to NPCs (and then saved when using "NPCs Reuse Voice")? -> what would be the optimal way to reset the NPC voice assignments so that the voice assignments are redistributed to NPCs (who had previously another voice assigned) when adding new voices? Spoiler Edited February 6, 2023 by Gudulba
OsmelMC Posted February 6, 2023 Author Posted February 6, 2023 6 hours ago, Gudulba said: I have installed additional voices (https://www.loverslab.com/topic/153831-sexlab-extra-voices-nusbies-voices/) and now would like to reset the NPCs SexLab voices. I have always had enabled the setting "NPCs Reuse Voices" (see screenshot in spoiler section). -> are the available voices randomly and automatically assigned to NPCs (and then saved when using "NPCs Reuse Voice")? -> what would be the optimal way to reset the NPC voice assignments so that the voice assignments are redistributed to NPCs (who had previously another voice assigned) when adding new voices? Hide contents /cdn-cgi/mirage/ec1747f4a52864f9d65fdda0a450c15057de0b2c3b05ba0773d7b0e89cedcea4/1280/https://static.loverslab.com/uploads/monthly_2023_02/grafik.png.227203bbc28618e366000d6665f93402.png You can disable the "NPC Reuse Voice" for a while. The Voice Registry can be resettled on the "Rebuild & Clean" page but I don't know if that also reset the assigned voice, since that is stored on the PapyrusUtil.
Blake81 Posted February 7, 2023 Posted February 7, 2023 Hey Osmel, any chance of getting an update for the Aroused Creatures Tweak?
OsmelMC Posted February 7, 2023 Author Posted February 7, 2023 (edited) 7 hours ago, Blake81 said: Hey Osmel, any chance of getting an update for the Aroused Creatures Tweak? I wasn't able to work on the Mods since new year because almost all my new saved games was truncated. A couple of days ago checking the files with the ReSaver I finally noticed that was because my saved game files was bigger than 64mb uncompressed and remember read about a experimental fix on the "Engine Fix" that extend the limit to 128mb. So i should be able to start with that soon. Edited February 7, 2023 by OsmelMC 2
erynyes Posted February 8, 2023 Posted February 8, 2023 (edited) So i've been trying to make the ahegao to work but so far i haven't been able to make it work properly, the mouth opens and the eyes expression apply, but the tongue is not getting equiped. I've got the face part setting checked in the animation setting (also the equip before strip checked), got all the ahegao expressions enabled. Tried it on a saved game, so i've clean the system and reset animation registry before testing it. Spend some time trying to make it work, even reset my expression registry and started from scratch again. I must be missing something... Only thing overwriting SL is a extra voice/sfx pack, could it be the culprit? Disabling that didn't work either. Guess i'll try on a new game Edited February 8, 2023 by erynyes
OsmelMC Posted February 8, 2023 Author Posted February 8, 2023 11 hours ago, erynyes said: So i've been trying to make the ahegao to work but so far i haven't been able to make it work properly, the mouth opens and the eyes expression apply, but the tongue is not getting equiped. I've got the face part setting checked in the animation setting (also the equip before strip checked), got all the ahegao expressions enabled. Tried it on a saved game, so i've clean the system and reset animation registry before testing it. Spend some time trying to make it work, even reset my expression registry and started from scratch again. I must be missing something... Only thing overwriting SL is a extra voice/sfx pack, could it be the culprit? Disabling that didn't work either. Guess i'll try on a new game Send me the "papyrus.0.log" with some scene.
Iroha Posted February 9, 2023 Posted February 9, 2023 20 hours ago, erynyes said: So i've been trying to make the ahegao to work but so far i haven't been able to make it work properly, the mouth opens and the eyes expression apply, but the tongue is not getting equiped. I've got the face part setting checked in the animation setting (also the equip before strip checked), got all the ahegao expressions enabled. Tried it on a saved game, so i've clean the system and reset animation registry before testing it. Spend some time trying to make it work, even reset my expression registry and started from scratch again. I must be missing something... Only thing overwriting SL is a extra voice/sfx pack, could it be the culprit? Disabling that didn't work either. Guess i'll try on a new game Not all stages of ahe exressions equips tongues, there is possibility that in your scenes ahe expressions stages without tongues rolls up.
Edzio Posted February 11, 2023 Posted February 11, 2023 (edited) On 1/22/2023 at 3:12 AM, OsmelMC said: The furniture system works fine with any option. Just follow the instructions on the download page, specially the SLATE instructions for the ActionsLog. Is SLATE mandatory for advanced furniture system to work? I don't usually use furniture system since its annoying sometimes. But I wanted to try out the new advanced furniture system. I have tried to make the furniture system work but it seems like it can't detect any furniture but the bed. I tried the normal furniture system (unticked advanced furniture system), still no furniture besides bed is detected. If I turn on advanced furniture system and disable Bed detection, Only the beds light up and gets detected nothing else. (Later I tried with SLATE mod installed but same result) The furniture system seems stopped working altogether besides bed (The furniture system of SexLab Utility Plus v20220319 works like normal and detects furniture as usual) Tried it in both Skyrim SE 1.5.97 and Skyrim AE 1.6.353 (Got the same result) With Sexlab 1.63 for SE and Sexlab 1.64c for AE Papyrus Util 4.3 for AE from Nexus and your patch for SE powerofthree's papyrus extender 5.5.0 for AE and 5.4.1 for SE powerofthree Tweaks 1.7.5 for SE and AE Sexlab Utility Plus v2022.12.29 Installed Animations include Anub, Billyy, Baka+ Need some help! ?? Edited February 11, 2023 by Edzio
OsmelMC Posted February 11, 2023 Author Posted February 11, 2023 (edited) 3 hours ago, Edzio said: Is SLATE mandatory for advanced furniture system to work? Almost mandatory (unless you be adding the tags be other means)... The furniture system needs the right tags on the animations to be able of identity those animations as valid. Almost none animation comes with the right tags and my SLATE ActionsLog do all the required changes. SLATE is way faster now and even faster if you are using the speed up option of the Mod "Papyrus Tweak NG". 3 hours ago, Edzio said: I tried the normal furniture system (unticked advanced furniture system), still no furniture besides bed is detected. If none furniture system works is because you don't have valid animations for the furnitures around you or none of the Furnitures around you is valid for the animation. By the way not all the chairs will be detected by the SLU+, to avoid issues with chair's in front of tables, just the chairs that can be enter/exit by the front side will be valid. 3 hours ago, Edzio said: disable Bed detection, Only the beds light up and gets detected The bed in that case is probably a small bug because it shouldn't be showing beds with the option on never. But in any case better keep all enabled because at the end all the furnitures include the beds are showed on the same window. Means that is pointless disable it if you are trying to see the furnitures. Except for the animations that for what you said don't have the right tags (because you haven't used the SLATE), everything else seems to be installed. Still i prefer to see the "papyrus.0.log" that comes with real details. Edited February 12, 2023 by OsmelMC
demicabestan Posted February 12, 2023 Posted February 12, 2023 On 2/7/2023 at 5:44 PM, OsmelMC said: I wasn't able to work on the Mods since new year because almost all my new saved games was truncated. A couple of days ago checking the files with the ReSaver I finally noticed that was because my saved game files was bigger than 64mb uncompressed and remember read about a experimental fix on the "Engine Fix" that extend the limit to 128mb. So i should be able to start with that soon. Hello i need of your soluce for " Engine Fix " all my save corrupt i have many problem with " Engine Fix " with my AE 1.640
OsmelMC Posted February 12, 2023 Author Posted February 12, 2023 2 hours ago, demicabestan said: Hello i need of your soluce for " Engine Fix " all my save corrupt i have many problem with " Engine Fix " with my AE 1.640 I'm still with the Skyrim SE so I can't help much with the AE. In my case the saved files was impossible to load with the game, and the ReSaver of "Fallrim Tool's" said that the file was TRUNCATED and impossible to fix. I also noticed on the ReSaver that the truncated files was all of more than 64mb uncompressed. The real size of the file is less on the Explorer because at least in my case are compressed by the same Skyrim. In conclusion the solution is enabling the experimental "SaveGameMaxSize" option of the "Engine Fixes" that expand the capacity to 128MB and is still experimental because the author was unavailable to test it but is safe. 1
Edzio Posted February 12, 2023 Posted February 12, 2023 8 hours ago, OsmelMC said: Except for the animations that for what you said don't have the right tags (because you haven't used the SLATE), everything else seems to be installed. Still i prefer to see the "papyrus.0.log" that comes with real details. Thanks for the reply. This is the Papyrus log after more testingPapyrus.0.log I saw some bizarre behavior. I tested it after installing and applying SLATE settings in different location (jarls quarter) 1. It detected Bed and wall but no chair was detected. 2. After selecting wall, the animation started on the spot without aligning the actors to the wall. I have proper animations for both chair and wall I also applied settings from SLATE Let me know if you need anything else to help me resolve this issue.
Kvassu Posted February 12, 2023 Posted February 12, 2023 (edited) I also seem to have a problem with furniture. I have tagged one specific animation with "Furniture, Chair, Throne" and can't seem to trigger it. I am attaching my papyrus.0.log in case you need more information, ask for it. I am also using Sexlab debug spells to trigger the animation. Papyrus.0.log Edited February 12, 2023 by Kvassu
Connector196 Posted February 12, 2023 Posted February 12, 2023 (edited) Hello, is there a way to permanently disable the ahegao expressions in SL Utility Plus? I've been disabling them, but every time I make a new game (for testing reasons) the options keep enabling themselves despite saving the ahegao expressions as disabled in the config. Importing the config with them disabled still somehow enables them, and the description for SL Utility Plus has it seem that they should be disabled by default. It's really tiring having to disable them every single time... Edited February 12, 2023 by Connector196
NicoleDragoness Posted February 12, 2023 Posted February 12, 2023 1 hour ago, Kvassu said: "Furniture, Chair, Throne" Chair and Throne are mutually esclusive because they are two different types of furniture. You should have only one of them per animation.
NicoleDragoness Posted February 12, 2023 Posted February 12, 2023 6 hours ago, Edzio said: It detected Bed and wall but no chair was detected. Probably because they are type of chairs with Left or Right entry. The only functioning chiars are the ones with front entry (normally, so, not the ones around a table).
Kvassu Posted February 12, 2023 Posted February 12, 2023 1 hour ago, NicoleDragoness said: Chair and Throne are mutually esclusive because they are two different types of furniture. You should have only one of them per animation. I have tried with only one and nothing really changed. 1
OsmelMC Posted February 12, 2023 Author Posted February 12, 2023 (edited) 9 hours ago, Edzio said: 1. It detected Bed and wall but no chair was detected. The chairs on the picture are in front of tables so almost sure don't have front entry. Only the chairs that can be enter by the front are valid for animations. They look the same except when you try to enter or exit that you won't see the Front Idle only the side idles. By the way in many cases you will find lonely chairs, that doesn't have front entry so if you want to be sure, try to sit first to see if have the front idle to exit. Another thing is that you will see a lot of noble chairs with side arms, those chairs and any chair with side arms are considered Thrones. Don't waist more time and apply the "OsmelMC ActionsLog " that comes with my SLATE. The "papyrus.0.log" don't show errors so everything is working as supposed. You have only 52 furniture animations for Furnitures when you should be having more than 125 by what you said, and that's probably because you aren't applied my ActionsLog with my SLATE. The log also show that you was removing and adding the chair tag of the chairs animations. Also seems like you aren't hitting with the click the button of the furniture when is showed on the pop-up window, because the system is finding the wall and you didn't select it. The log show none error or interface so must be a user mistake. Edited February 12, 2023 by OsmelMC 1
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