Gudulba Posted March 9, 2023 Posted March 9, 2023 (edited) I have noticed that during sex scenes, my PC doesn't seem to show expressions anymore and also the PC voice doesn't seem to work. I think expressions and voices work fine for NPCs (although NPC voices seem to be used quite rarely during a sex scene for my taste). I am using SL 1.63, SL Aroused, SLSO, SLU+, SL Extra Voices and a bunch of other SL related mods (see mod list in spoiler section). For a long time I had used SLSO for NPC voices. PC voice was always set to use the Sexlab voice in SLSO. Recently I installed SL Extra Voices and then changed the configuration in SLSO for NPCs to also use the SL voices. In the SL MCM, I exported the configuration, executed Clean System and imported the configuration and also reset the expression and voice registries. Under Voices, I can select all the different voices for PC and NPC. To be honest, I am not sure whether the PC voice ever worked. What seem's to work are "licking" and orgasm sounds. But here I am also not sure if these sounds originate from the NPC. I enabled Papyrus and SL debugging. Is there anything in the attached Payprus log regarding this issue? What else could I try to troubleshoot? Spoiler SL scene: PC name: Jana Maran NPC name: Nancy Markie Papyrus.0.log Edited March 10, 2023 by Gudulba
OsmelMC Posted March 10, 2023 Author Posted March 10, 2023 On 3/9/2023 at 5:36 AM, Gudulba said: I have noticed that during sex scenes, my PC doesn't seem to show expressions anymore and also the PC voice doesn't seem to work. I think expressions and voices work fine for NPCs (although NPC voices seem to be used quite rarely during a sex scene for my taste). I am using SL 1.63, SL Aroused, SLSO, SLU+, SL Extra Voices and a bunch of other SL related mods (see mod list in spoiler section). For a long time I had used SLSO for NPC voices. PC voice was always set to use the Sexlab voice in SLSO. Recently I installed SL Extra Voices and then changed the configuration in SLSO for NPCs to also use the SL voices. In the SL MCM, I exported the configuration, executed Clean System and imported the configuration and also reset the expression and voice registries. Under Voices, I can select all the different voices for PC and NPC. To be honest, I am not sure whether the PC voice ever worked. What seem's to work are "licking" and orgasm sounds. But here I am also not sure if these sounds originate from the NPC. I enabled Papyrus and SL debugging. Is there anything in the attached Payprus log regarding this issue? What else could I try to troubleshoot? Hide contents SL scene: PC name: Jana Maran NPC name: Nancy Markie Papyrus.0.log 779.36 kB · 1 download SexLab isn't reporting any error on that log, but SLSO and "SL Extra Voice" are both reporting errors that could explain the missing sounds on the moans. Recommendations: For the Expressions make sure of install the Hotfix released for this version SexLab Utility Plus Expression_Hotfix (20230105).7z For the Voices make sure of have the last version of the SLSO for SE or AE installed even if you be on LE; check the settings on the SexLab MCM and the SLSO MCM for the Voice Volume; set first one of the original Voices on one of the actors before start the scene to check if is fine and then try with the extra voices.
biobay850 Posted March 11, 2023 Posted March 11, 2023 Thank you for the update! I just tested about the sounds delay problem but still the same. Is it updated the moan delay not the SFX delay?
Gudulba Posted March 11, 2023 Posted March 11, 2023 21 hours ago, OsmelMC said: SexLab isn't reporting any error on that log, but SLSO and "SL Extra Voice" are both reporting errors that could explain the missing sounds on the moans. Recommendations: For the Expressions make sure of install the Hotfix released for this version SexLab Utility Plus Expression_Hotfix (20230105).7z For the Voices make sure of have the last version of the SLSO for SE or AE installed even if you be on LE; check the settings on the SexLab MCM and the SLSO MCM for the Voice Volume; set first one of the original Voices on one of the actors before start the scene to check if is fine and then try with the extra voices. Thank you very much for your input! I am on SE, have already installed the Expression hotfix and I think I have the latest version of SLSO. Even the original SL voices don't play although the debug log shows they play (the log shows "moan"). I will check if SL Extra Voices changed something. Regarding the expressions: when using the expression test function ("Test on Player") in the SL MCM, the expressions don't play on the PC, only the mouth opens (debug log shows that the expressions are applied with strength 100). When checking in RaceMenu, the expressions work. What could be possible reasons for this behaviour??
Aryto Posted March 11, 2023 Posted March 11, 2023 hi Osme, I see in changelog there is compatible with the latest SLSO but SE, any plan for LE? and I'm still unsure about using SLU+ furniture, from what happens there's always furniture animation in the normal scene, on the list too.. I've even done it on furniture.. for example the bed, instead uses animation using chairs.. so I still using furniture framework mod.
OsmelMC Posted March 12, 2023 Author Posted March 12, 2023 On 3/11/2023 at 12:07 PM, Gudulba said: Thank you very much for your input! I am on SE, have already installed the Expression hotfix and I think I have the latest version of SLSO. Even the original SL voices don't play although the debug log shows they play (the log shows "moan"). I will check if SL Extra Voices changed something. Regarding the expressions: when using the expression test function ("Test on Player") in the SL MCM, the expressions don't play on the PC, only the mouth opens (debug log shows that the expressions are applied with strength 100). When checking in RaceMenu, the expressions work. What could be possible reasons for this behaviour?? RaceMenu use it's own function to apply the Expressions. The "Test on Player" can be affected by Mods like "Conditional Expressions", even when are parched, because the patch are usually just for the animation. I can only think on compatibility issues. For example if the TRI file don't match the amount of polygons on the face or if you are using some Mod for expressions without patch for SexLab or if you are using one MFG different from the "MFG Fix" (some mods come with they own tweaked versions of MFG and usually are incompatible with my scripts) To check the Expressions i use the Console with "More Informative Console" installed that allow me see all the values of the expression currently applied to the actor. That way I can know if everything is fine or what is wrong. For example: if all the values are applied but makes none difference is because the TRI file. If some values are fine while others are different from expected, is probably because some other Mod interfere. If none of the values are right is probably a wrong version of MFG or i didn't open the console at time. (The test take a couple of second to get applied and last only 15 seconds) 1
OsmelMC Posted March 12, 2023 Author Posted March 12, 2023 (edited) 23 hours ago, Aryto said: hi Osme, I see in changelog there is compatible with the latest SLSO but SE, any plan for LE? and I'm still unsure about using SLU+ furniture, from what happens there's always furniture animation in the normal scene, on the list too.. I've even done it on furniture.. for example the bed, instead uses animation using chairs.. so I still using furniture framework mod. I explained on the description that once you are using my SLU+ your SexLab can be considered as the last version of SexLab Framework for AE not matter your Skyrim version. That means that you can use the versions of the Mods made for SE or AE unless they come with specific dependencies. For that reason I check the compatibilities just with the last version of the Mods and usually the version for AE even when I test it on SE or LE. I being using SE Mods since I was on LE and most of they are safe to use without conversion or very easy to convert. I never forget the LE users so when I said that you should use one specific version from SE or AE is because is safe and required/recommended. In the case of the SLSO I'm currently using the AE version for the compatibility so that's the one recommend but the SE is also fine since is almost the same, i don't know if the LE version of SLSO will be fine because the SE have new functions that i haven't checked if are included on the last LE version of the SLSO and wasn't included before. My furniture system works fine once you import and apply my SLATE ActionsLog included on my tweak for SLATE. Of course is incompatible with the Furniture Sex Framework. In fact I have a crippled version of FSF that disable it's functions while keep it's furniture marker's that can be used by my SLU+. Crippled FurnitureMarkerSex for SLUplus.7z Edited March 12, 2023 by OsmelMC 1
erynyes Posted March 12, 2023 Posted March 12, 2023 21 minutes ago, OsmelMC said: RaceMenu use it's own function to apply the Expressions. The "Test on Player" can be affected by Mods like "Conditional Expressions", even when are parched, because the patch are usually just for the animation. I can only think on compatibility issues. For example if the TRI file don't match the amount of polygons on the face or if you are using some Mod for expressions without patch for SexLab or if you are using one MFG different from the "MFG Fix" (some mods come with they own tweaked versions of MFG and usually are incompatible with my scripts) To check the Expressions i use the Console with "More Informative Console" installed that allow me see all the values of the expression currently applied to the actor. That way I can know if everything is fine or what is wrong. For example: if all the values are applied but makes none difference is because the TRI file. If some values are fine while others are different from expected, is probably because some other Mod interfere. If none of the values are right is probably a wrong version of MFG or i didn't open the console at time. (The test take a couple of second to get applied and last only 15 seconds) Thx for the advices, i have the same problem, tongues works fine on male but something in my set up is preventing them being equiped on female, hopefully with MIC and your description of what might interfere i'll be able to identify the culprit, i was suspecting a preset mod that changed face parts, but i must have something else that modify the TRI file for my female. Still pretty new user of Utility+, great mod, can't believe i play without it for this long, thx for all your work
OsmelMC Posted March 12, 2023 Author Posted March 12, 2023 (edited) 58 minutes ago, erynyes said: Thx for the advices, i have the same problem, tongues works fine on male but something in my set up is preventing them being equiped on female, hopefully with MIC and your description of what might interfere i'll be able to identify the culprit, i was suspecting a preset mod that changed face parts, but i must have something else that modify the TRI file for my female. Still pretty new user of Utility+, great mod, can't believe i play without it for this long, thx for all your work You can use the More Informative Console to see what is equipped on the female actors that prevent the equipment of the Tongues. Check the body slot used by the Tongues and make sure that you don't have something else equipped on the same slot. Edited March 12, 2023 by OsmelMC
Aryto Posted March 13, 2023 Posted March 13, 2023 8 hours ago, OsmelMC said: My furniture system works fine once you import and apply my SLATE ActionsLog included on my tweak for SLATE. Of course is incompatible with the Furniture Sex Framework. In fact I have a crippled version of FSF that disable it's functions while keep it's furniture marker's that can be used by my SLU+. Crippled FurnitureMarkerSex for SLUplus.7z 81.26 kB · 176 downloads I will gonna try it, thanks for the response..
Connector196 Posted March 13, 2023 Posted March 13, 2023 (edited) On 2/12/2023 at 1:25 PM, OsmelMC said: Export the Expressions instead of the configuration. The configuration only save the global option to allow the face items, and disable that option only hide the tongues. The enabled option of each expression is stored with the expression once I'd exported, and is automatically imported once you start a new game. So you have to disable and export each ahegao expression. You can also change those expressions and use them as normal expressions. I've exported the expressions with them disabled and when I make a new game they still enable themselves. I've checked the generated files for all of the expressions and they all have the value "enabled=0", so idk what I'm doing wrong. The steps I've done are these: 1. Install SLU+ 2. Export sexlab config 3. Clean sexlab & wait 4. Import sexlab config 5. Disable ahegao expressions and export expression configs 6. Start new game and import sexlab configs After step 6, I look at the ahegao expressions and they are still enabled. Are they supposed to automatically import? Even when I import them, they are still enabled even though the files say they are disabled. This is the one of the only parts of SLU+ that I just can't figure out how to completely disable and never have to touch again. Edited March 13, 2023 by Connector196
OsmelMC Posted March 14, 2023 Author Posted March 14, 2023 On 3/13/2023 at 8:42 AM, Connector196 said: I've exported the expressions with them disabled and when I make a new game they still enable themselves. I've checked the generated files for all of the expressions and they all have the value "enabled=0", so idk what I'm doing wrong. The steps I've done are these: 1. Install SLU+ 2. Export sexlab config 3. Clean sexlab & wait 4. Import sexlab config 5. Disable ahegao expressions and export expression configs 6. Start new game and import sexlab configs After step 6, I look at the ahegao expressions and they are still enabled. Are they supposed to automatically import? Even when I import them, they are still enabled even though the files say they are disabled. This is the one of the only parts of SLU+ that I just can't figure out how to completely disable and never have to touch again. What version of SexLab Utility Plus you are using? That bug is in one of the previous versions so make sure that you are using the last one.
Connector196 Posted March 14, 2023 Posted March 14, 2023 12 minutes ago, OsmelMC said: What version of SexLab Utility Plus you are using? That bug is in one of the previous versions so make sure that you are using the last one. I'm currently using SexLab Utility Plus v20230218-A.
wiffe Posted March 14, 2023 Posted March 14, 2023 conditional express is compatible with last update?
OsmelMC Posted March 14, 2023 Author Posted March 14, 2023 27 minutes ago, wiffe said: conditional express is compatible with last update? If don't have any file in common and is compatible with one version, will be compatible with all the newest versions. The one from Nexus need a patch for SexLab but the one in LoversLab comes already patched.
siderr Posted March 15, 2023 Posted March 15, 2023 Hey @OsmelMC, is the SexLab Anim Searcher by alex already integrated or still is incompatible?
gdfll Posted March 15, 2023 Posted March 15, 2023 sexlab utility plus on SE( and SLSO) : v20221027 lipsync on : moans are playing v20230105 lipsync on : no moans anymore v20230105 lipsync off : moans are playing I have no modding experience, but I noticed a change in function playmoanex() in sslbasevoice.psc Do I have to configure something extra to get moans back, or should I just turn off lipsync.
wiffe Posted March 15, 2023 Posted March 15, 2023 (edited) On 3/15/2023 at 5:34 AM, OsmelMC said: If don't have any file in common and is compatible with one version, will be compatible with all the newest versions. The one from Nexus need a patch for SexLab but the one in LoversLab comes already patched. so that mean i can use condition express from nexus with ur patch? and if i not use CE frm nexus and use from loverlab dont need ur patch? how about random emotion sexlab compatible? Edited March 16, 2023 by wiffe
OsmelMC Posted March 16, 2023 Author Posted March 16, 2023 16 hours ago, wiffe said: how about random emotion sexlab compatible? If said SexLab compatible, should be compatible.
OsmelMC Posted March 16, 2023 Author Posted March 16, 2023 17 hours ago, gdfll said: sexlab utility plus on SE( and SLSO) : v20221027 lipsync on : moans are playing v20230105 lipsync on : no moans anymore v20230105 lipsync off : moans are playing I have no modding experience, but I noticed a change in function playmoanex() in sslbasevoice.psc Do I have to configure something extra to get moans back, or should I just turn off lipsync. I can't support old versions. Each version have it's own problem that is usually fixed on the next version at the same time that get a new problem. I will check the current version but probably that was already fixed. The current version is 20230218-A
gdfll Posted March 16, 2023 Posted March 16, 2023 51 minutes ago, OsmelMC said: I can't support old versions. Each version have it's own problem that is usually fixed on the next version at the same time that get a new problem. I will check the current version but probably that was already fixed. The current version is 20230218-A Sorry, my copy paste fault. Where I typed v20230105, it should be v20230218, which is identical to the 20230218-A according to winmerge.
OsmelMC Posted March 16, 2023 Author Posted March 16, 2023 3 hours ago, gdfll said: Sorry, my copy paste fault. Where I typed v20230105, it should be v20230218, which is identical to the 20230218-A according to winmerge. Done. The fix will be included on the next version.
gdfll Posted March 16, 2023 Posted March 16, 2023 30 minutes ago, OsmelMC said: Done. The fix will be included on the next version. Nice !
Agnot Posted March 18, 2023 Posted March 18, 2023 (edited) hi there, hope your´e well. Some questions: 1, what about "SexLab Grass Patch UP 1.0.1 SLGP" overwriting utility plus? 2, should utility plus be taken as a replacement for Furniture Framework or i missunderstood? (it is FF actually needed since your mod aks if use furniture or not? Im kinda confused about it...) 3, compatibility with SLAS? Thanks for your work! Edited March 19, 2023 by Agnot
OsmelMC Posted March 19, 2023 Author Posted March 19, 2023 5 hours ago, Agnot said: hi there, hope your´e well. Some questions: 1, what about "SexLab Grass Patch UP 1.0.1 SLGP" overwriting utility plus? 2, should utility plus be taken as a replacement for Furniture Framework or i missunderstood? (it is FF actually needed since your mod aks if use furniture or not? Im kinda confused about it...) 3, compatibility with SLAS? Thanks for your work! 1. If some Mod overwrite the SLU+ files, is 100% sure that will cause some error on the scripts. Even the patches made for SLU+ only work with one specific version of SLU+. By other side i don't have time to check the grass patch in details and for i know the function used there as replacement is incredible buggy and fail a lot on set the right alignment. The function in self is being used on the alignment of the actors even before the patch but since is known as buggy the function that cause the grass issue have to be used at least two times on the alignment scripts. 2. Yes, in fact my SLU+ have furniture support even before the Furniture Sex Framework was released. At the end is a matter of preference. You shouldn't keep both furniture system active under any circumstances but you can use both Mod together if one of the furniture system is disabled. This is my crippled version of Furniture Sex Framework that is just the invisible Wall's and Table marker's, plus a patch that allow SLU+ use them. Crippled FurnitureMarkerSex for SLUplus.7z This will disable the Furniture Sex Framework scripts at the same time that allow me use it's marker's. Should be placed after the SLU+on the Plugins load order. 3. I don't think so. Between other reasons I have to keep the compatibility with LE, SE and AE; and those changes are only possible with PapyrusUtil functions that doesn't exist on LE.
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