OsmelMC Posted March 5, 2023 Author Posted March 5, 2023 3 hours ago, LlenneiasWard said: i had SLATE installed along with your patch but never touched the mod. i hope this is the correct papyrus log. Papyrus.0.log 1015.67 kB · 2 downloads You seems to have enough furniture animations but still recommend you to import and apply the "OsmelMC ActionsLog" that comes on my SLATE. The log said that you are using the wrong version of PapyrusUtil. My last version of SLU+ comes with the right version of PapyrusUtil for SE, so make sure that nothing be overwriting the SLU+. Not even the PapyrusUtil. 1
renero2 Posted March 5, 2023 Posted March 5, 2023 (edited) On 2/22/2023 at 1:58 PM, D3vilizeR said: Thank you for the fix, now everything works perfectly and the mouth opening is correct. sorry but for me tongue still come out from chin any help pls? My pc open her mounth but tongues are too low and appear below the inferior lips i really, really appreciate if someone could give a hand to solve this problem i installed the last version of SLU+ and the hotfix thx in advance Edited March 5, 2023 by renero2
OsmelMC Posted March 5, 2023 Author Posted March 5, 2023 8 hours ago, renero2 said: sorry but for me tongue still come out from chin any help pls? My pc open her mounth but tongues are too low and appear below the inferior lips i really, really appreciate if someone could give a hand to solve this problem i installed the last version of SLU+ and the hotfix thx in advance Was on the description of the Hotfix. One of the bugs fixed disabled all the options that keep the mouth open on the phases of the expression. You can re-enable one by one or reset the expression registry
renero2 Posted March 6, 2023 Posted March 6, 2023 (edited) 12 hours ago, OsmelMC said: Was on the description of the Hotfix. One of the bugs fixed disabled all the options that keep the mouth open on the phases of the expression. You can re-enable one by one or reset the expression registry thx for the reply. I have resetted the expression registry and re-enabled all the ahegao expression. The mounth was keeped open but the tongues are positioned too low and came out from the chin. Or maybe the mounth was not open enough? Edited March 6, 2023 by renero2
OsmelMC Posted March 6, 2023 Author Posted March 6, 2023 7 hours ago, renero2 said: thx for the reply. I have resetted the expression registry and re-enabled all the ahegao expression. The mounth was keeped open but the tongues are positioned too low and came out from the chin. Or maybe the mounth was not open enough? Probably is not open enough for you face. You should look for the "Expressive Facial Animation" that match the face of the actors. In few words: each race and gender comes with it own TRI file that when is the right one, the same expression will look very similar for everyone. The vanilla races already comes with a bad TRI file for the females and when you install a replacement for the faces of the NPC's usually those faces have more of less polygons that the original faces and need a new matching TRI file to be able to show the same expression on the same way. The Mods called "Expressive Facial Animation" install the right TRI files for the face and races that are made. For example i have one Mod that replace the faces of the NPC's on the mod "Vigilant SE" and those NPC's now have that issue while the rest of the NPC's are fine.
NicoleDragoness Posted March 6, 2023 Posted March 6, 2023 In my game I use the Ahegao expressions but without tongues. I unchecked the "use face items" in the SexLab menu page to achieve that and it works. BUT ... why the tongues are still loaded into the actors' inventories? On side, this causes some lag before the animation starts.
OsmelMC Posted March 7, 2023 Author Posted March 7, 2023 3 hours ago, NicoleDragoness said: In my game I use the Ahegao expressions but without tongues. I unchecked the "use face items" in the SexLab menu page to achieve that and it works. BUT ... why the tongues are still loaded into the actors' inventories? On side, this causes some lag before the animation starts. I don't know what else you are using, because the tongues aren't added to the inventory unless the "use face items" option be enabled. SLU+ have one deprecated function to add the tongues but that function isn't used on the SLU+. To add the tongues without issues the Tongues are on a Leveled Items List like the ones used to show random items on the containers or the merchant's. The Leveled Items List is assigned directly on the Aliases of the actors that is on the Thread Quest's of the ESP file. That means that don't take extra time with scripts and shouldn't even get equipped unless something else interfere. The Leveled Items List comes with a Global Variable the set the chance of don't get some or all the items and the Use Face Items option set that chance on 100% when is disabled so the actor shouldn't receive any tongue unless some of those things be modified. Is working fine for me and I checked at least 3 times that nothing be missing on the setup. So the only explanation for the difference between the behaviors on my game and your's, should be that you be using some incompatible Mod or patch.
renero2 Posted March 7, 2023 Posted March 7, 2023 14 hours ago, OsmelMC said: Probably is not open enough for you face. You should look for the "Expressive Facial Animation" that match the face of the actors. In few words: each race and gender comes with it own TRI file that when is the right one, the same expression will look very similar for everyone. The vanilla races already comes with a bad TRI file for the females and when you install a replacement for the faces of the NPC's usually those faces have more of less polygons that the original faces and need a new matching TRI file to be able to show the same expression on the same way. The Mods called "Expressive Facial Animation" install the right TRI files for the face and races that are made. For example i have one Mod that replace the faces of the NPC's on the mod "Vigilant SE" and those NPC's now have that issue while the rest of the NPC's are fine. ok thank you very much indeed
Gudulba Posted March 9, 2023 Posted March 9, 2023 (edited) I have noticed that during sex scenes, my PC doesn't seem to show expressions anymore and also the PC voice doesn't seem to work. I think expressions and voices work fine for NPCs (although NPC voices seem to be used quite rarely during a sex scene for my taste). I am using SL 1.63, SL Aroused, SLSO, SLU+, SL Extra Voices and a bunch of other SL related mods (see mod list in spoiler section). For a long time I had used SLSO for NPC voices. PC voice was always set to use the Sexlab voice in SLSO. Recently I installed SL Extra Voices and then changed the configuration in SLSO for NPCs to also use the SL voices. In the SL MCM, I exported the configuration, executed Clean System and imported the configuration and also reset the expression and voice registries. Under Voices, I can select all the different voices for PC and NPC. To be honest, I am not sure whether the PC voice ever worked. What seem's to work are "licking" and orgasm sounds. But here I am also not sure if these sounds originate from the NPC. I enabled Papyrus and SL debugging. Is there anything in the attached Payprus log regarding this issue? What else could I try to troubleshoot? Spoiler SL scene: PC name: Jana Maran NPC name: Nancy Markie Papyrus.0.log Edited March 10, 2023 by Gudulba
OsmelMC Posted March 10, 2023 Author Posted March 10, 2023 On 3/9/2023 at 5:36 AM, Gudulba said: I have noticed that during sex scenes, my PC doesn't seem to show expressions anymore and also the PC voice doesn't seem to work. I think expressions and voices work fine for NPCs (although NPC voices seem to be used quite rarely during a sex scene for my taste). I am using SL 1.63, SL Aroused, SLSO, SLU+, SL Extra Voices and a bunch of other SL related mods (see mod list in spoiler section). For a long time I had used SLSO for NPC voices. PC voice was always set to use the Sexlab voice in SLSO. Recently I installed SL Extra Voices and then changed the configuration in SLSO for NPCs to also use the SL voices. In the SL MCM, I exported the configuration, executed Clean System and imported the configuration and also reset the expression and voice registries. Under Voices, I can select all the different voices for PC and NPC. To be honest, I am not sure whether the PC voice ever worked. What seem's to work are "licking" and orgasm sounds. But here I am also not sure if these sounds originate from the NPC. I enabled Papyrus and SL debugging. Is there anything in the attached Payprus log regarding this issue? What else could I try to troubleshoot? Hide contents SL scene: PC name: Jana Maran NPC name: Nancy Markie Papyrus.0.log 779.36 kB · 1 download SexLab isn't reporting any error on that log, but SLSO and "SL Extra Voice" are both reporting errors that could explain the missing sounds on the moans. Recommendations: For the Expressions make sure of install the Hotfix released for this version SexLab Utility Plus Expression_Hotfix (20230105).7z For the Voices make sure of have the last version of the SLSO for SE or AE installed even if you be on LE; check the settings on the SexLab MCM and the SLSO MCM for the Voice Volume; set first one of the original Voices on one of the actors before start the scene to check if is fine and then try with the extra voices.
biobay850 Posted March 11, 2023 Posted March 11, 2023 Thank you for the update! I just tested about the sounds delay problem but still the same. Is it updated the moan delay not the SFX delay?
Gudulba Posted March 11, 2023 Posted March 11, 2023 21 hours ago, OsmelMC said: SexLab isn't reporting any error on that log, but SLSO and "SL Extra Voice" are both reporting errors that could explain the missing sounds on the moans. Recommendations: For the Expressions make sure of install the Hotfix released for this version SexLab Utility Plus Expression_Hotfix (20230105).7z For the Voices make sure of have the last version of the SLSO for SE or AE installed even if you be on LE; check the settings on the SexLab MCM and the SLSO MCM for the Voice Volume; set first one of the original Voices on one of the actors before start the scene to check if is fine and then try with the extra voices. Thank you very much for your input! I am on SE, have already installed the Expression hotfix and I think I have the latest version of SLSO. Even the original SL voices don't play although the debug log shows they play (the log shows "moan"). I will check if SL Extra Voices changed something. Regarding the expressions: when using the expression test function ("Test on Player") in the SL MCM, the expressions don't play on the PC, only the mouth opens (debug log shows that the expressions are applied with strength 100). When checking in RaceMenu, the expressions work. What could be possible reasons for this behaviour??
Aryto Posted March 11, 2023 Posted March 11, 2023 hi Osme, I see in changelog there is compatible with the latest SLSO but SE, any plan for LE? and I'm still unsure about using SLU+ furniture, from what happens there's always furniture animation in the normal scene, on the list too.. I've even done it on furniture.. for example the bed, instead uses animation using chairs.. so I still using furniture framework mod.
OsmelMC Posted March 12, 2023 Author Posted March 12, 2023 On 3/11/2023 at 12:07 PM, Gudulba said: Thank you very much for your input! I am on SE, have already installed the Expression hotfix and I think I have the latest version of SLSO. Even the original SL voices don't play although the debug log shows they play (the log shows "moan"). I will check if SL Extra Voices changed something. Regarding the expressions: when using the expression test function ("Test on Player") in the SL MCM, the expressions don't play on the PC, only the mouth opens (debug log shows that the expressions are applied with strength 100). When checking in RaceMenu, the expressions work. What could be possible reasons for this behaviour?? RaceMenu use it's own function to apply the Expressions. The "Test on Player" can be affected by Mods like "Conditional Expressions", even when are parched, because the patch are usually just for the animation. I can only think on compatibility issues. For example if the TRI file don't match the amount of polygons on the face or if you are using some Mod for expressions without patch for SexLab or if you are using one MFG different from the "MFG Fix" (some mods come with they own tweaked versions of MFG and usually are incompatible with my scripts) To check the Expressions i use the Console with "More Informative Console" installed that allow me see all the values of the expression currently applied to the actor. That way I can know if everything is fine or what is wrong. For example: if all the values are applied but makes none difference is because the TRI file. If some values are fine while others are different from expected, is probably because some other Mod interfere. If none of the values are right is probably a wrong version of MFG or i didn't open the console at time. (The test take a couple of second to get applied and last only 15 seconds) 1
OsmelMC Posted March 12, 2023 Author Posted March 12, 2023 (edited) 23 hours ago, Aryto said: hi Osme, I see in changelog there is compatible with the latest SLSO but SE, any plan for LE? and I'm still unsure about using SLU+ furniture, from what happens there's always furniture animation in the normal scene, on the list too.. I've even done it on furniture.. for example the bed, instead uses animation using chairs.. so I still using furniture framework mod. I explained on the description that once you are using my SLU+ your SexLab can be considered as the last version of SexLab Framework for AE not matter your Skyrim version. That means that you can use the versions of the Mods made for SE or AE unless they come with specific dependencies. For that reason I check the compatibilities just with the last version of the Mods and usually the version for AE even when I test it on SE or LE. I being using SE Mods since I was on LE and most of they are safe to use without conversion or very easy to convert. I never forget the LE users so when I said that you should use one specific version from SE or AE is because is safe and required/recommended. In the case of the SLSO I'm currently using the AE version for the compatibility so that's the one recommend but the SE is also fine since is almost the same, i don't know if the LE version of SLSO will be fine because the SE have new functions that i haven't checked if are included on the last LE version of the SLSO and wasn't included before. My furniture system works fine once you import and apply my SLATE ActionsLog included on my tweak for SLATE. Of course is incompatible with the Furniture Sex Framework. In fact I have a crippled version of FSF that disable it's functions while keep it's furniture marker's that can be used by my SLU+. Crippled FurnitureMarkerSex for SLUplus.7z Edited March 12, 2023 by OsmelMC 1
erynyes Posted March 12, 2023 Posted March 12, 2023 21 minutes ago, OsmelMC said: RaceMenu use it's own function to apply the Expressions. The "Test on Player" can be affected by Mods like "Conditional Expressions", even when are parched, because the patch are usually just for the animation. I can only think on compatibility issues. For example if the TRI file don't match the amount of polygons on the face or if you are using some Mod for expressions without patch for SexLab or if you are using one MFG different from the "MFG Fix" (some mods come with they own tweaked versions of MFG and usually are incompatible with my scripts) To check the Expressions i use the Console with "More Informative Console" installed that allow me see all the values of the expression currently applied to the actor. That way I can know if everything is fine or what is wrong. For example: if all the values are applied but makes none difference is because the TRI file. If some values are fine while others are different from expected, is probably because some other Mod interfere. If none of the values are right is probably a wrong version of MFG or i didn't open the console at time. (The test take a couple of second to get applied and last only 15 seconds) Thx for the advices, i have the same problem, tongues works fine on male but something in my set up is preventing them being equiped on female, hopefully with MIC and your description of what might interfere i'll be able to identify the culprit, i was suspecting a preset mod that changed face parts, but i must have something else that modify the TRI file for my female. Still pretty new user of Utility+, great mod, can't believe i play without it for this long, thx for all your work
OsmelMC Posted March 12, 2023 Author Posted March 12, 2023 (edited) 58 minutes ago, erynyes said: Thx for the advices, i have the same problem, tongues works fine on male but something in my set up is preventing them being equiped on female, hopefully with MIC and your description of what might interfere i'll be able to identify the culprit, i was suspecting a preset mod that changed face parts, but i must have something else that modify the TRI file for my female. Still pretty new user of Utility+, great mod, can't believe i play without it for this long, thx for all your work You can use the More Informative Console to see what is equipped on the female actors that prevent the equipment of the Tongues. Check the body slot used by the Tongues and make sure that you don't have something else equipped on the same slot. Edited March 12, 2023 by OsmelMC
Aryto Posted March 13, 2023 Posted March 13, 2023 8 hours ago, OsmelMC said: My furniture system works fine once you import and apply my SLATE ActionsLog included on my tweak for SLATE. Of course is incompatible with the Furniture Sex Framework. In fact I have a crippled version of FSF that disable it's functions while keep it's furniture marker's that can be used by my SLU+. Crippled FurnitureMarkerSex for SLUplus.7z 81.26 kB · 176 downloads I will gonna try it, thanks for the response..
Connector196 Posted March 13, 2023 Posted March 13, 2023 (edited) On 2/12/2023 at 1:25 PM, OsmelMC said: Export the Expressions instead of the configuration. The configuration only save the global option to allow the face items, and disable that option only hide the tongues. The enabled option of each expression is stored with the expression once I'd exported, and is automatically imported once you start a new game. So you have to disable and export each ahegao expression. You can also change those expressions and use them as normal expressions. I've exported the expressions with them disabled and when I make a new game they still enable themselves. I've checked the generated files for all of the expressions and they all have the value "enabled=0", so idk what I'm doing wrong. The steps I've done are these: 1. Install SLU+ 2. Export sexlab config 3. Clean sexlab & wait 4. Import sexlab config 5. Disable ahegao expressions and export expression configs 6. Start new game and import sexlab configs After step 6, I look at the ahegao expressions and they are still enabled. Are they supposed to automatically import? Even when I import them, they are still enabled even though the files say they are disabled. This is the one of the only parts of SLU+ that I just can't figure out how to completely disable and never have to touch again. Edited March 13, 2023 by Connector196
OsmelMC Posted March 14, 2023 Author Posted March 14, 2023 On 3/13/2023 at 8:42 AM, Connector196 said: I've exported the expressions with them disabled and when I make a new game they still enable themselves. I've checked the generated files for all of the expressions and they all have the value "enabled=0", so idk what I'm doing wrong. The steps I've done are these: 1. Install SLU+ 2. Export sexlab config 3. Clean sexlab & wait 4. Import sexlab config 5. Disable ahegao expressions and export expression configs 6. Start new game and import sexlab configs After step 6, I look at the ahegao expressions and they are still enabled. Are they supposed to automatically import? Even when I import them, they are still enabled even though the files say they are disabled. This is the one of the only parts of SLU+ that I just can't figure out how to completely disable and never have to touch again. What version of SexLab Utility Plus you are using? That bug is in one of the previous versions so make sure that you are using the last one.
Connector196 Posted March 14, 2023 Posted March 14, 2023 12 minutes ago, OsmelMC said: What version of SexLab Utility Plus you are using? That bug is in one of the previous versions so make sure that you are using the last one. I'm currently using SexLab Utility Plus v20230218-A.
wiffe Posted March 14, 2023 Posted March 14, 2023 conditional express is compatible with last update?
OsmelMC Posted March 14, 2023 Author Posted March 14, 2023 27 minutes ago, wiffe said: conditional express is compatible with last update? If don't have any file in common and is compatible with one version, will be compatible with all the newest versions. The one from Nexus need a patch for SexLab but the one in LoversLab comes already patched.
siderr Posted March 15, 2023 Posted March 15, 2023 Hey @OsmelMC, is the SexLab Anim Searcher by alex already integrated or still is incompatible?
gdfll Posted March 15, 2023 Posted March 15, 2023 sexlab utility plus on SE( and SLSO) : v20221027 lipsync on : moans are playing v20230105 lipsync on : no moans anymore v20230105 lipsync off : moans are playing I have no modding experience, but I noticed a change in function playmoanex() in sslbasevoice.psc Do I have to configure something extra to get moans back, or should I just turn off lipsync.
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