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Posted
2 hours ago, OsmelMC said:

You probably have another mod overwriting the play list. But you can send me the file "papyrus.0.log" to I'm be able to check.

 

Can't think of anything that would be of conflict.

Mods I have:

Defeat

SLSO

SLSO adventures

Aroused Creatures

Aroused Refux

Romance SE

Triggers

More Nasty Critters

 

Papyrus.0.log

Posted
13 hours ago, OsmelMC said:

My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can.

How do you set up outfit manager to work with sexlab like that? And by all the functions of sleep tight, do you include the part where enemy NPC sleep as night as well?

Posted
2 hours ago, tminh159 said:

How do you set up outfit manager to work with sexlab like that? And by all the functions of sleep tight, do you include the part where enemy NPC sleep as night as well?

Outfit Manager was build over Sleep Tight so all the functions are still there with some tweak's. For example now you can also choose to wear the vanilla Sleep Outfit that comes with some of the NPC's; for the Random, the actor will sleep naked if is on the Exhibitionist faction of the "SexLab Arousal" Mod

All the Sleep Tight options are on the "General Settings" page, probably even in the same place. So that part is easy.

 

The SexLab thing is more complicated because is specific for each NPC's. You have to add the NPC's to the "Advanced Behaviors" page on the MCM and set one of the Custom Scenarios with the Animation options. For example the tags .

 

Te instructions are described on the Articles of the Outfit Manager page on Nexus.

Posted
4 hours ago, DarkRavage said:

 

Can't think of anything that would be of conflict.

Mods I have:

Defeat

SLSO

SLSO adventures

Aroused Creatures

Aroused Refux

Romance SE

Triggers

More Nasty Critters

 

Papyrus.0.log 173.76 kB · 0 downloads

That log have only one scene and apparently what you described wasn't happening on that scene. So all seems to be fine except for few small details that makes me think that you are using some patch or tweaked version of my SLU+; because between other things my filters report to remove 12 animations from the list and at the end looks like something else remove another 60 because the numbers don't match and all my Filters report in details what are doing.

 

You should check with the author of that patch or tweak that is overwriting my SLU+ files.

Posted
17 hours ago, OsmelMC said:

My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can.

Thanks, but sadly this outfit namager don't have behavior for npc ( including enemies ) go to sleep at night.

 

anyway is that mean "lovers comfort" get your tweak soon? thanks, and can't wait ?

 

Posted
1 hour ago, OsmelMC said:

That log have only one scene and apparently what you described wasn't happening on that scene. So all seems to be fine except for few small details that makes me think that you are using some patch or tweaked version of my SLU+; because between other things my filters report to remove 12 animations from the list and at the end looks like something else remove another 60 because the numbers don't match and all my Filters report in details what are doing.

 

You should check with the author of that patch or tweak that is overwriting my SLU+ files.

I did make some custom patching by mashing some codes together. I’m not a programmer but just did experiments. Which variables are you looking at to identify if the play list is overwritten? I will test it myself in future play throughs

Posted
1 hour ago, DarkRavage said:

I did make some custom patching by mashing some codes together. I’m not a programmer but just did experiments. Which variables are you looking at to identify if the play list is overwritten? I will test it myself in future play throughs

My Filters all report they actions, you can search for the word "Filter" on the logs. I also have one "Filter BEGIN" and one "Filter END" on the logs that show the total of animations before and after apply all my Filters. The END show me more than 60 animations less than the BEGIN but my logs between those two points show less than 20 animations removed by my filters so the scripts between those two points should have another filter not made by me.

 

That log don't show any replacement of the animation list with new animations just filters but in case of new animations you can search for the word "AnimCACHE" that is usually related with the selection of a new animation list. In your log is only one instance of the AnimCACHE and is the one of the start of the scene. Any replacement of the animation list done by another Mod will be after the Filter END so my filters will be unable to handle it and you will see animations that aren't supposed to be there.

Posted
2 hours ago, iDREIS MAD said:

Thanks, but sadly this outfit namager don't have behavior for npc ( including enemies ) go to sleep at night.

 

anyway is that mean "lovers comfort" get your tweak soon? thanks, and can't wait ?

 

I think the bandit's sleep late in the night and wake-up late on the morning. When are sleeping they have low defense so are easy to kill but not all the bandit's sleep at the same time. I think only 5 are sleeping while the rest are doing the usual things.

 

 

I don't use "Love Confort" and seems like the Mod was abandoned while still was a WIP so will be too much effort for me to tweak it; so not.

Eager NPC's also have sex scenes with your lovers after wakeup and even have Sex Parties that you can ask your followers to arrange with you friends anytime.

Posted
45 minutes ago, OsmelMC said:

I don't use "Love Confort" and seems like the Mod was abandoned while still was a WIP so will be too much effort for me to tweak it; so not.

Eager NPC's also have sex scenes with your lovers after wakeup and even have Sex Parties that you can ask your followers to arrange with you friends anytime.

ah ok, thanks anyway 

for SLEN I already used it before, to much script run and options, my PC can't handle that. I only used the basic sexlab mod like Sexlab patch (no extra feature), sexlab aroused, aroused creatures, nasty creatures, ABC, defeat (bane patch), and for radom I used lovers comfort 

Posted
1 hour ago, OsmelMC said:

My Filters all report they actions, you can search for the word "Filter" on the logs. I also have one "Filter BEGIN" and one "Filter END" on the logs that show the total of animations before and after apply all my Filters. The END show me more than 60 animations less than the BEGIN but my logs between those two points show less than 20 animations removed by my filters so the scripts between those two points should have another filter not made by me.

 

That log don't show any replacement of the animation list with new animations just filters but in case of new animations you can search for the word "AnimCACHE" that is usually related with the selection of a new animation list. In your log is only one instance of the AnimCACHE and is the one of the start of the scene. Any replacement of the animation list done by another Mod will be after the Filter END so my filters will be unable to handle it and you will see animations that aren't supposed to be there.

 

Okay. Maybe I just don't understand the technical scope of how you programmed this. I use sexlab defeats modified key to bring up a list of available animations when I want to change them during scenes. I wonder if SLU+ would affect how that list or SLU+ only choose the starting animation or have it's own list based on tags.

Posted (edited)
30 minutes ago, DarkRavage said:

 

Okay. Maybe I just don't understand the technical scope of how you programmed this. I use sexlab defeats modified key to bring up a list of available animations when I want to change them during scenes. I wonder if SLU+ would affect how that list or SLU+ only choose the starting animation or have it's own list based on tags.

SexLab Framework only make new play lists as last resource. SexLab mostly filter out the animations from the play list and build new lists only if the Mod calling for the scene don't specify the list of animations or the given list is invalid like when the amount of actors don't match or the creature races on the animation don't match with the creature's on the positions.

 

Extra to that SLU+ can replace the animation list to match the Furniture used as CenterRef but usually just filter it out from the given list.

 

 

The Filters on SexLab are made to let at least one animation to play, so if one filter will remove all the animations, that filter will be ignored. With that in mind SexLab don't apply all the filters at the same time, instead apply the filters in groups and steps so first apply the most important and last the less relevant like those that check for vampire, magic and Necro.

Edited by OsmelMC
Posted
10 minutes ago, XarisZ said:

If i use Conditional Expressions Extended do i still need the tweak?

Is just for the version on Nexus.

Posted (edited)
42 minutes ago, XarisZ said:

Also does the SOS tweak affect Schlongs of Skyrim Uncloaked?

I have to check, but probably is compatible since that Mod is basically a side patch.

 

At least the author said that is compatible with the PapyrusUtil version so must be compatible with my tweak too.

Edited by OsmelMC
Posted (edited)

for the SOS tweak can we get  a patch for this
 

it patches the sos config script. i tried to patch ghe files together but  keep messing uup something. next new game ill try to swap to your female add if its better.
also wanted to ask if your sos teaked allows the sos plugins to finaly be turned into espfe?

Edited by sidfu1
Posted

hola hola! Espero andes bien.

Consulta, de curioso (e ignorante en programación!):

Qué grado de viabilidad tendría un mod que funcione de patch entre FNIS y Nemesis?

Ví que hay quien sugiere un procedimiento respecto a las animaciones de ciraturas(algo así como ejecutar fins, guardar aparte la anim de ciaturas y luego de ejecutrar nemesis sobreescribir con las de fnis), pero qué tal sería un mod que lo haga?

 

Saludos!

Posted
On 4/10/2023 at 10:48 PM, OsmelMC said:

My "Outfit Manager" include all the functions of the "Sleep Tight" and a lot more. Also is compatible with SexLab and can be used to equip or unequip items on the sex scenes. For example i have two followers with normal "Butt Plug" and "Anal Bead's" that I what them equipped all the time except on Anal animations of course. Same for the boots on the FeetJob animations. SexLab can't do that but my Outfit Manager can.

 

Interesting but on the SE version.

Does this work with LE 32 bit?

Posted (edited)
On 4/11/2023 at 12:32 PM, OsmelMC said:

SexLab Framework only make new play lists as last resource. SexLab mostly filter out the animations from the play list and build new lists only if the Mod calling for the scene don't specify the list of animations or the given list is invalid like when the amount of actors don't match or the creature races on the animation don't match with the creature's on the positions.

 

Extra to that SLU+ can replace the animation list to match the Furniture used as CenterRef but usually just filter it out from the given list.

 

 

The Filters on SexLab are made to let at least one animation to play, so if one filter will remove all the animations, that filter will be ignored. With that in mind SexLab don't apply all the filters at the same time, instead apply the filters in groups and steps so first apply the most important and last the less relevant like those that check for vampire, magic and Necro.

 

Still couldnt figure out why the animation filter wouldnt work. I reinstalled sexlab and SLU+ and did a quick test on Lydia. I removed any patches I made so everything should work in theory. I started a scene via amorous adventures. When asked to use furniture, I clicked no. However, from the screenshot, you see aggressive animation and furniture animations still pop up in the play list. 

20230412131843_1.jpg

20230412131829_1.jpg

Papyrus.0.log

Edited by DarkRavage
Posted
4 hours ago, DarkRavage said:

Still couldnt figure out why the animation filter wouldnt work. I sexlab and SLU+ and did a quick test on Lydia. I removed any patches I made so everything should work in theory. I started a scene via amorous adventures. When asked to use furniture, I clicked no. However, from the screenshot, you see aggressive animation and furniture animations still pop up in the play list. 

Did you test one of them? There are two kinds of furniture scenes, those that spawn their own furniture and those that use existing furniture. Usually the second type is marked with invis or something along those lines. Far as I know selecting no furniture in the popup should only filter out the invis furniture ones.
Still doesn't explain the aggressive scenes, unless they are not correctly annotated.

Posted
2 hours ago, Talesien said:

Did you test one of them? There are two kinds of furniture scenes, those that spawn their own furniture and those that use existing furniture. Usually the second type is marked with invis or something along those lines. Far as I know selecting no furniture in the popup should only filter out the invis furniture ones.
Still doesn't explain the aggressive scenes, unless they are not correctly annotated.

 

I only use invisible furniture scenes so the furniture tags should work on existing furnitures but they dont. I don't use spawned furniture animations. The animation tags should work as intended since I didn't modify the SLAL files for Billy or Leito. 

Posted (edited)
18 hours ago, DarkRavage said:

 

Still couldnt figure out why the animation filter wouldnt work. I reinstalled sexlab and SLU+ and did a quick test on Lydia. I removed any patches I made so everything should work in theory. I started a scene via amorous adventures. When asked to use furniture, I clicked no. However, from the screenshot, you see aggressive animation and furniture animations still pop up in the play list. 

20230412131843_1.jpg

20230412131829_1.jpg

Papyrus.0.log 159.75 kB · 0 downloads

The Filters on the logs are removing the furniture animations without issues. So if you have furniture animations on that list is because those animations don't have the right tag combination. Use my version of SLATE and import and apply the OsmelMC ActionsLog included.

 

About the aggressive animations: none of the filters on your log is checking that, so the option that restrict the aggressive animations to the aggressive scenes only, must be disabled.

 

 

Edited by OsmelMC
Posted
11 hours ago, DarkRavage said:

 

I only use invisible furniture scenes so the furniture tags should work on existing furnitures but they dont. I don't use spawned furniture animations. The animation tags should work as intended since I didn't modify the SLAL files for Billy or Leito. 

Those animations don't have the right tag combination, so you have to apply the OsmelMC ActionsLog that comes with my SLATE.

 

 

Most of the furniture animations exist even before a furniture system was invented, so all the author's set they own tags. 

 

 

The Invisible Furniture tag of Billy (InvFurn) is useless for my furniture system because I found the way to make invisible all the furnitures on the animations and my SLU+ can use any furniture animations with just have the right tags.

Posted
On 4/12/2023 at 10:20 AM, Agnot said:

hola hola! Espero andes bien.

Consulta, de curioso (e ignorante en programación!):

Qué grado de viabilidad tendría un mod que funcione de patch entre FNIS y Nemesis?

Ví que hay quien sugiere un procedimiento respecto a las animaciones de ciraturas(algo así como ejecutar fins, guardar aparte la anim de ciaturas y luego de ejecutrar nemesis sobreescribir con las de fnis), pero qué tal sería un mod que lo haga?

 

Saludos!

Tanto FNIS cómo Nemesis son herramientas que trabajan fuera del Skyrim, así que cualquier herramienta (programa) que automatice la compatibilidad entre ambos, debe ser independiente del juego.

 

 

 

 

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