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Posted
On 4/11/2023 at 9:12 PM, timothyk1 said:

Does the SOS tweak work for LE?

Probably... I'm not sure because I don't know if all the PapyrusUtil functions are compatible with LE. But the PapyrusUtil functions are useless on LE anyway so don't think be a problem. 

 

 

Try it!

Posted (edited)
On 4/12/2023 at 10:24 AM, NicoleDragoness said:

 

Interesting but on the SE version.

Does this work with LE 32 bit?

Most of the functions required, exist only on SE. So even when most part of the Mod is sensitive with the running version of the dependencies and is safe to use on LE; the Mod will be very limited on LE but can be used.

 

 

On LE you should select the ESM flagged version, on the setup.

Edited by OsmelMC
Posted
5 hours ago, OsmelMC said:

Those animations don't have the right tag combination, so you have to apply the OsmelMC ActionsLog that comes with my SLATE.

 

 

Most of the furniture animations exist even before a furniture system was invented, so all the author's set they own tags. 

 

 

The Invisible Furniture tag of Billy (InvFurn) is useless for my furniture system because I found the way to make invisible all the furnitures on the animations and my SLU+ can use any furniture animations with just have the right tags.

Hmm, then perhaps it's just that the last version of your SLATE predates a number of new Billy furniture animations?

Posted
12 hours ago, OsmelMC said:

Those animations don't have the right tag combination, so you have to apply the OsmelMC ActionsLog that comes with my SLATE.

 

 

Most of the furniture animations exist even before a furniture system was invented, so all the author's set they own tags. 

 

 

The Invisible Furniture tag of Billy (InvFurn) is useless for my furniture system because I found the way to make invisible all the furnitures on the animations and my SLU+ can use any furniture animations with just have the right tags.

 

Ah. So all I have to do is apply your SLATE action log to Billy's invis furniture that's already registered to SLAL. Seems simple enough. Is the action log updated for the latest billy's animation or do I have to do some update manually as well?

Posted
18 hours ago, Talesien said:

Hmm, then perhaps it's just that the last version of your SLATE predates a number of new Billy furniture animations?

 

10 hours ago, DarkRavage said:

 

Ah. So all I have to do is apply your SLATE action log to Billy's invis furniture that's already registered to SLAL. Seems simple enough. Is the action log updated for the latest billy's animation or do I have to do some update manually as well?

 

I'm not sure how updated is that ActionsLog because billy did changes on the names of almost all the Animations and I have to test each animation before add the tags.

 

 

I release my ActionsLog each time I release a new version of SLU+ but not all the Animations are included so you probably have to use the SLATE to add your own tags.

 

 

SLATE don't reset the tags on the animations, just add or remove very specific tags to very specific animations, one by one. So is safe to use even if the original tags of the animation are changed.

 

 

My last versions of SLATE are really fast and easy to use. Include animation sets for each one of the main animation author's to help you find all the animations of each specific author.

Posted
1 hour ago, OsmelMC said:

 

 

I'm not sure how updated is that ActionsLog because billy did changes on the names of almost all the Animations and I have to test each animation before add the tags.

 

 

I release my ActionsLog each time I release a new version of SLU+ but not all the Animations are included so you probably have to use the SLATE to add your own tags.

 

 

SLATE don't reset the tags on the animations, just add or remove very specific tags to very specific animations, one by one. So is safe to use even if the original tags of the animation are changed.

 

 

My last versions of SLATE are really fast and easy to use. Include animation sets for each one of the main animation author's to help you find all the animations of each specific author.

 

Maybe it's easier for me to update the SLAL files manually. What tags do I need for the furniture logic to work?

Posted (edited)
3 hours ago, DarkRavage said:

 

Maybe it's easier for me to update the SLAL files manually. What tags do I need for the furniture logic to work?

My ActionsLog add or remove more than 2000 tags to all the Animations I know.

 

Are years of work that i shared just to avoid you the problems. But you can easily read the ActionsLog and manually edit all the animations if you think that is too much problem just click a couple of button's. :)

 

By the way the action log is easy to read. Just have the name of the animation followed by the tag that was Added or removed.

 

 

 

The description on the download page explain in details all your need to know about the furniture system and more. Is simply, the furniture animations need 2 tags: 

 

First. The tag "Furniture" to indicate that is a furniture animation even if isn't supported. For example they are animations with tubs, couch and other furnitures that "usually" doesn't exist on Skyrim and the "Furniture" tag is enough to exclude those animations from the Bed scenes.

 

Second. The tag of the furniture type "Chair, Table, Workbench, Bench, XCross, ..." the same of the list on the "Bed & Furniture" page of the SexLab MCM. The furniture type allow me know the group of furnitures that are valid for that animation so in theory the same animation can be valid for more than one furniture type. For example some Chair animations looks good on Thrones too so the animation can have both tags and will be played on both furniture types without issues. 

Edited by OsmelMC
Posted
3 hours ago, OsmelMC said:

My ActionsLog add or remove more than 2000 tags to all the Animations I know.

 

Are years of work that i shared just to avoid you the problems. But you can easily read the ActionsLog and manually edit all the animations if you think that is too much problem just click a couple of button's. :)

 

By the way the action log is easy to read. Just have the name of the animation followed by the tag that was Added or removed.

 

 

 

The description on the download page explain in details all your need to know about the furniture system and more. Is simply, the furniture animations need 2 tags: 

 

First. The tag "Furniture" to indicate that is a furniture animation even if isn't supported. For example they are animations with tubs, couch and other furnitures that "usually" doesn't exist on Skyrim and the "Furniture" tag is enough to exclude those animations from the Bed scenes.

 

Second. The tag of the furniture type "Chair, Table, Workbench, Bench, XCross, ..." the same of the list on the "Bed & Furniture" page of the SexLab MCM. The furniture type allow me know the group of furnitures that are valid for that animation so in theory the same animation can be valid for more than one furniture type. For example some Chair animations looks good on Thrones too so the animation can have both tags and will be played on both furniture types without issues. 

 

Thanks for explaining and putting in all the hard work. I tried importing you action log and it doesn't seem to work. Of the 2000 jobs, only about 500 job applied. Not trying to be rude, I was nit picking through your mod description while trouble shooting and there are some confusion.

 

For instance, I didn't read the furniture logic in which "Furniture" tag gets read first before it reads "chair", "bed", etc.

 

I also dont see a custom PapyrusUtil setup in your installation file from "The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup."

Would PapyrusUtil on Nexus work fine?

 

 

In here, "In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations" Not sure if this outdated description because I don't think Use furniture is under Animation Settings anymore.

 

 

 

Posted
20 minutes ago, DarkRavage said:

Thanks for explaining and putting in all the hard work. I tried importing you action log and it doesn't seem to work. Of the 2000 jobs, only about 500 job applied. Not trying to be rude, I was nit picking through your mod description while trouble shooting and there are some confusion.

 

Around 850'ish for me, it simply depends on how many of the animations, it covers, you got. Jobs for animations you don't have naturally cannot be not applied.

Posted
13 hours ago, DarkRavage said:

 

Thanks for explaining and putting in all the hard work. I tried importing you action log and it doesn't seem to work. Of the 2000 jobs, only about 500 job applied. Not trying to be rude, I was nit picking through your mod description while trouble shooting and there are some confusion.

 

Is also described on the on the download page. My version of SLATE comes with a option enabled that keeps your ActionsLog clean from duplicate and opposite actions plus import only the ActionsLog of the animations you have installed.

 

 

13 hours ago, DarkRavage said:

I also dont see a custom PapyrusUtil setup in your installation file from "The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup."

Is just for the Skyrim SE and is included on the setup if you choose the SE option. Is mandatory for SE so I don't even ask you on the setup. Just make sure that nothing overwrite the SLU+ files and everything will be fine.

 

 

13 hours ago, DarkRavage said:

In here, "In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations" Not sure if this outdated description because I don't think Use furniture is under Animation Settings anymore.

 

Yes that's old. The Bed's & Furnitures options have they own page.

 

 

13 hours ago, DarkRavage said:

I was nit picking through your mod description while trouble shooting and there are some confusion.

 

For instance, I didn't read the furniture logic in which "Furniture" tag gets read first before it reads "chair", "bed", etc.

The only thing that matters is that both tags are required, and that is on the description.

Posted
On 4/17/2023 at 10:40 PM, no_way said:

When I try and click on "fixed lips" for utility plus it wont check the box.  Any idea why?

Make sure of use the last version and rebuild the expression registry.

Posted

First thank you for all your work. Your Mod(s) single-handedly made all other Sexlab related mods enjoyable. Especially the SLATE-file turned so much time formally spent poking around in all the possible settings back to enjoyable gameplay time for me! 

 

 

I have some questions, but do not want to bother you with 'em all et once. So I'll drop in an ask something from time to time if I am not able to figure it out by myself or find answers elsewhere. 

 

So for today: 

 

Is it possible to make fnis sexy move work on Skyrim AE and is your patch providing that possibility? Everywhere I find only people saying it is not possible.

 

All the best, 

J.

Posted (edited)
10 hours ago, Jekyll83 said:

 

Is it possible to make fnis sexy move work on Skyrim AE and is your patch providing that possibility? Everywhere I find only people saying it is not possible.

I'm still on SE so i can't ensure anything about AE. My patch mostly fix the compatibility with DD and ZAZ and work with LE and SE so should work with AE too.

 

I remember read about some issues related with the 360° on AE but in the LE version of FNIS Sexy Move the 360° animations are optional anyway so you don't have to use them.

 

You can search for the SE version of the Mod or use the Cathedral Assets to convert the LE version into SE and use it on AE. 

 

I think at this point anything important work on AE already and the only hard dependency of FNIS Sexy Move is the FNIS so if you have FNIS, everything should work.

In case you be using Nemesis, you can try with the FNIS Sexy Move, the procedure for the creature animations.

Edited by OsmelMC
Posted (edited)

Hello. You can help. I can't figure out what I'm missing for the compilation.

 

SexLab Utility Plus

 

 

Starting 1 compile threads for 1 files...
Compiling "sslThreadModel"...
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1828,2): variable Precision_Utility is undefined
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1828,20): none is not a known user-defined type
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1895,2): variable Precision_Utility is undefined
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1895,20): none is not a known user-defined type
No output generated for sslThreadModel, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on sslThreadModel

 

 

 

Edited by Alex3009
Posted (edited)
2 hours ago, Alex3009 said:

Hello. You can help. I can't figure out what I'm missing for the compilation.

 

SexLab Utility Plus

 

 

Starting 1 compile threads for 1 files...
Compiling "sslThreadModel"...
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1828,2): variable Precision_Utility is undefined
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1828,20): none is not a known user-defined type
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1895,2): variable Precision_Utility is undefined
C:\Games\The Elder Scrolls V - Skyrim SE\Data\Scripts\Source\sslActorAlias.psc(1895,20): none is not a known user-defined type
No output generated for sslThreadModel, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on sslThreadModel

 

 

 

Download and install the mod "Precision" that is on Nexus. Is just for the compatibility so you can disable it after compile.

Edited by OsmelMC
Posted

I'm not using DDi since I migrate from LE to SE.

 

By other side that is basically a change on the DDi, so should be asked on the Devious Device discussion thread. 

Posted

I do not know why, but the version of SexLab Utility Plus v20230218-A.7z does not work moans of the player and NPC (Clear Voice and Clear system and 100% volume moans) In this version of SexLab Utility Plus v20221027.7z works without a problem. LE version.

Posted

The latest version for LE v20230218-A , has a couple of annoyances

1) The absence of tongue 

2) When the tongue should appear, the animation goes jerky 

 

How can i fix ? 

Posted (edited)

For i know, the current version don't have problems with the Tongue's and one user made a fix for the issue with the sound.

 

The fix is share somewhere in this thread.

 

 

I have a new version but I'm having unrelated issues with my game and one issue with the SexLab alignment that seems to be caused by MuJoinFix but I can't be sure.

Edited by OsmelMC
Posted

unsure which or why but found a bug with the SOS tweak i think
when you combine it with  pubic hair from this it can cause the dicks to  instead of being max of 20 but be 40 causing a invalid -2 issue.  it may be due to nioveride  maybe but unsure.
i was able to fix bby putting the max to 10 instead of 20 in sos mcm.

i think for some reason  the male pubic hair is   counting both the dick and the pubic hair causing the invalid size issue. the  bigger issue is that it causes teh whole mod to not work

Posted
On 4/19/2023 at 11:05 PM, OsmelMC said:

Make sure of use the last version and rebuild the expression registry.

Using the most recent.  Rebuilt.  Still can't click fixed lips

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