Jump to content

Recommended Posts

Posted (edited)

Guys, i'm out of ideas how to make the furniture system work.

I followed the setup instructions (export, rebuild, clean, etc), and  MCM->animations->npc use furnitures (always)

I use Matchmaker to make 2 NPCs initiate, near a chair, then they teleport to each other and use a random furniture animation, but they dont move to a chair or furniture.

I feel like i'm getting close, what am i missing?

 

 

SkyrimSE_2U5DVN2X1W.jpg

SkyrimSE_qEieasFU8C.jpg

Edited by nun56unn5ufg
Posted
1 minute ago, OsmelMC said:

I can't open Patreon, so i will need you to send me the file.

Here is the file.
Also another question, I tried to use the furniture feature, but it doesn't show the notice like 'Do you want to use the nearby furniture?'. I have a correct tag for animations, nothing overwrites Sexlab Utility Plus, and I am using your 'Convert Sexlab v1.65 from Skyrim v1.6.640 to v1.6.353'.

BTS Patch(Not really BTS).7z

Posted (edited)
10 hours ago, nun56unn5ufg said:

Guys, i'm out of ideas how to make the furniture system work.

Did you "Clean the Animations CACHE" after apply the ActionsLog that comes with my SLATE?

 

Most of the animation don't have the right combination of tags and without the right tags are treated as not-furniture animation. My SLATE ActionsLog comes with the right Tags for all the animations i know and the Animation CACHE have to be manually cleaned after all the tags be applied because isn't automatic and otherwise the play list won't be updated with the last changes.

 

Edited by OsmelMC
Posted
24 minutes ago, OsmelMC said:

Did you "Clean the Animations CACHE" after apply the ActionsLog that comes with my SLATE?

 

Most of the animation don't have the right combination of tags and without the right tags are treated as not-furniture animation. My SLATE ActionsLog comes with the right Tags for all the animations i know and the Animation CACHE have to be manually cleaned after all the tags be applied because isn't automatic and otherwise the play list won't be updated with the last changes.

 

Already done it but still the same. Don't have a notice and the animation is still playing as normal (of course without furniture detected).

ScreenShot10.png

Posted (edited)
25 minutes ago, duy123a said:

Already done it but still the same. Don't have a notice and the animation is still playing as normal (of course without furniture detected).

/cdn-cgi/mirage/ec1747f4a52864f9d65fdda0a450c15057de0b2c3b05ba0773d7b0e89cedcea4/1280/https://static.loverslab.com/uploads/monthly_2022_12/ScreenShot10.png.658517442000c4592c233dd63fb6af4b.png

Send me the file "papyrus.0.log" with few tests. And try the Debug Spells that comes with the "SexLab Utility Plus" (are the same debug spells of the Framework but works like my MatchMaker)

 

 

By the way the Chairs on the picture are actually Thrones and you probably are trying to force a chair animation in which case not even ask you because you don't have chairs near. Instead of force the animation you should let the system pick the animations for you. My SLATE have the right Tags for the animations i know but I don't know all the animations and even today I find new furniture animations between the animations i being having for years, that means that i don't know if the animation you are trying to play have the right tags.

 

Just to be clear: the rain tags are the "Furniture" tag plus the furniture type tag so one chair animation should have the tags "Furniture, Chair" and a throne animation should have the tags "Furniture, Throne". The animation also can be compatible with both furnitures in which case the tags should be "Furniture, Chair, Throne" and the order of the tags don't matter. By the way the animations with multiple furniture tags are supported but I haven't made enough test to be sure if all the combinations works.

Edited by OsmelMC
Posted (edited)
4 hours ago, duy123a said:

Hello, can you make Sexlab Utility patch with this mod: Baka Trivial Sexlab Patch [SE / AE] | BakaFactory on Patreon

The file you sent me is just the patch. I have none idea of what it does and also call for a "Prescision_Utility" script that isn't included so I can't compile it. Also need a safe way to detect the dependency of the patch because the new function should be excluded for the users that aren't using that mod.

 

So i need the original Mod by preference without meshes or texture's.

Edited by OsmelMC
Posted (edited)
On 12/27/2022 at 11:41 PM, OsmelMC said:

The file you sent me is just the patch. I have none idea of it does and call for a "Prescision_Utility" script that isn't included so I can't compile it. Also need a safe way to detect the dependency of the patch because the new function should be excluded for the users that aren't using that mod.

 

I captured the description of the mod for you.
I believed this is a patch for Sexlab Framework.
The precision mod which he mentioned is this one: Precision - Accurate Melee Collisions at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

01.jpg

Edited by duy123a
Posted (edited)
1 hour ago, OsmelMC said:

Send me the file "papyrus.0.log" with few tests. And try the Debug Spells that comes with the "SexLab Utility Plus" (are the same debug spells of the Framework but works like my MatchMaker)

 

 

By the way the Chairs on the picture are actually Thrones and you probably are trying to force a chair animation in which case not even ask you because you don't have chairs near. Instead of force the animation you should let the system pick the animations for you. My SLATE have the right Tags for the animations i know but I don't know all the animations and even today I find new furniture animations between the animations i being having for years, that means that i don't know if the animation you are trying to play have the right tags.

 

Just to be clear: the rain tags are the "Furniture" tag plus the furniture type tag so one chair animation should have the tags "Furniture, Chair" and a throne animation should have the tags "Furniture, Throne". The animation also can be compatible with both furnitures in which case the tags should be "Furniture, Chair, Throne" and the order of the tags don't matter. By the way the animations with multiple furniture tags are supported but I haven't made enough test to be sure if all the combinations works.

Okay I have tested a bit and found some problem.
First, I used your STATE action log, but it doesn't add 'Furniture' tag to Billy animations (first pic), so I added it myself (second pic). Then 'Clean the Animations CACHE' in Sexlab. But the result still the same, no notice, the animation still plays. I don't force the animation here; the system chooses it itself.
I only registerd these 29 Billy invi furiture animations at the Sexlab.

Here is the log. Hopefully this is a log you want.

ScreenShot12.png

ScreenShot13.png

SexLabDebug.0.log

Edited by duy123a
Posted
5 hours ago, duy123a said:

Here is the log. Hopefully this is a log you want

I can't know the details because I ask for the "papyrus.0.log" and got the "SexLabDebug.0.log" instead.

 

Anyway you seems to have one 21 valid furniture animations for 2 actors.

 

The system noticed that one of the actors was using a Throne that probably probably is one of the chairs with side arms of your previous picture.

Anyway it tried to find "Throne" animations but found nothing.

 

After that also tried to find furnitures for your animations and wasn't able to find those furniture types in a radius of 375 around the player. By the way you seems to have valid animations of 2 actors for the furniture types "Wall, Table and Chair" because that's what the system was trying to find based on the 21 animations of the list.

 

 

Recommendations:

1. Install more animations. I have more than 125 furniture animations for 2 actors and probably are way more but I don't keep the account. Don't need to be Invisible Furniture type. Any furniture animation will work as invisible with some adjustments or using the SLU+ version I'm trying to release this week.

2. Try adding the "Throne" tag to some of the chair animations at least for the test and Clean the CACHE again because is required after add or remove animation tags unless be done directly on the SexLab MCM in which case get automatically cleaned.

3. Try near to a "Chair" or a "Tanning Rack" that is one of the few Wall's that you can see, the valid chairs are the ones without side arms that have frontal animation for sit and stand, the rest of the chairs are being removed because are usually in front of tables and cause clipping issues. 

4. Next time send me the "Papyrus.0.log" that should be outside the folder where you found the "SexLabDebug.0.log". Hope don't be next time because for i see is working fine.

 

Posted
13 hours ago, OsmelMC said:

I can't know the details because I ask for the "papyrus.0.log" and got the "SexLabDebug.0.log" instead.

 

Anyway you seems to have one 21 valid furniture animations for 2 actors.

 

The system noticed that one of the actors was using a Throne that probably probably is one of the chairs with side arms of your previous picture.

Anyway it tried to find "Throne" animations but found nothing.

 

After that also tried to find furnitures for your animations and wasn't able to find those furniture types in a radius of 375 around the player. By the way you seems to have valid animations of 2 actors for the furniture types "Wall, Table and Chair" because that's what the system was trying to find based on the 21 animations of the list.

 

 

Recommendations:

1. Install more animations. I have more than 125 furniture animations for 2 actors and probably are way more but I don't keep the account. Don't need to be Invisible Furniture type. Any furniture animation will work as invisible with some adjustments or using the SLU+ version I'm trying to release this week.

2. Try adding the "Throne" tag to some of the chair animations at least for the test and Clean the CACHE again because is required after add or remove animation tags unless be done directly on the SexLab MCM in which case get automatically cleaned.

3. Try near to a "Chair" or a "Tanning Rack" that is one of the few Wall's that you can see, the valid chairs are the ones without side arms that have frontal animation for sit and stand, the rest of the chairs are being removed because are usually in front of tables and cause clipping issues. 

4. Next time send me the "Papyrus.0.log" that should be outside the folder where you found the "SexLabDebug.0.log". Hope don't be next time because for i see is working fine.

 

Thank you for your reply, the mod works fine. I have added the 'Throne' tag and it can detect the furniture. Look like the radius is smaller than I expected. I thought it could detect some wall inside the inn too.

Posted
2 hours ago, duy123a said:

Thank you for your reply, the mod works fine. I have added the 'Throne' tag and it can detect the furniture. Look like the radius is smaller than I expected. I thought it could detect some wall inside the inn too.

The radius is based on the way used to start the scene. The 370 is when something already set the centerRef in some of the actors in which case the Mod avoid move the actors too far. 

If the CenterRef isn't settled by a external Mod then the radio is bigger than 1000; and when the playlist is only of furniture animations the radio is multiplied by 2 reaching the 3000 in some cases. In all the cases will try to use the nearest furniture of each type. 

Posted
7 hours ago, DarkRavage said:

Hi OsmelMC, can you reupload Utility Plus v20220319 or send it to me? I accidentally deleted from my back up and was trying to experiment with some mods

I usually don't keep old versions on my hard drive. Maybe someone else can help you!

Posted
1 hour ago, Martok73 said:

Can't find the SE version of SexLab Utility Plus, is it the same as the LE version or is it located on another page?

Is on the same setup file since the first day 

Posted
39 minutes ago, OsmelMC said:

Is on the same setup file since the first day 

SexLab Utility Plus v20221229.7z is what is on the main page, it doesn't say anything about working for SE, does it work for SE or is it just for LE???

Posted
14 minutes ago, Martok73 said:

SexLab Utility Plus v20221229.7z is what is on the main page, it doesn't say anything about working for SE, does it work for SE or is it just for LE???

Is on the description. All my tweak's of this download page are compatible with the 3 versions of Skyrim. Not need for a LE/SE/AE on the name of the files because is the same setup for all the Skyrim's. Just read the description of compatibility and instructions of each tweak on the download page to make sure that is for you.

 

Posted
19 hours ago, OsmelMC said:

Is on the description. All my tweak's of this download page are compatible with the 3 versions of Skyrim. Not need for a LE/SE/AE on the name of the files because is the same setup for all the Skyrim's. Just read the description of compatibility and instructions of each tweak on the download page to make sure that is for you.

 

ok thanks

Posted

Hi!

 

Last update SexLab Utility Plus v20221229 doesn't work for me, I get a sexlab downgrade error (16403>16300)

I tried to do a manual install (in case the fomod doesn't copy the proper files for my version) but no luck

 

Skyrim 1.6.353

Sexlab 1.64c

 

Had to revert back to SexLab Utility Plus v20221016

 

Any clue?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...