OsmelMC Posted May 7, 2022 Author Posted May 7, 2022 (edited) 3 hours ago, Tops34 said: I'm using the current 1.63 version from the download page but it's been modified (SL unfiltered). But that shouldn't cause the problem even it changes the text of the version back to beta 9. Anyway I'll give it a try next time I start a new game. For now I have switched back to the old version. Papyrus.0.log 3.28 MB · 0 downloads This version of SLU+ was made exclusively for the last version of SexLab. SexLab wasn't made to be patched or tweaked, so each specific version of SexLab need specific files made only for that version and I do a lot of extra work just to keep the compatibility with LE, SE and now with AE. You should understand that more than that is insane. Same happens for any of the mods that change the SexLab scripts and that means that you can't use scripts made for one SexLab on another SexLab because break it like in this case. Recommendations: 1. Always use the last version of the main Mods. Even if someone find a bug, if the bug is important, the author or someone else will fix it in less than one week. 2. Never blend files of different versions unless the author in self recommend it. The author is the only one with the knowledge to do that and some times not even him/her. 3. Always check and update the patches or tweak's to be sure of use the right version. If the patch or tweak don't have a matching version then remove it, most sure that not longer be required and I garantice you that is incompatible even if seems to work. Edited May 7, 2022 by OsmelMC
Prymerion Posted May 7, 2022 Posted May 7, 2022 (edited) 10 hours ago, OsmelMC said: The logs show only one cast of the spell over the actor "Snow" don't show evidence of any other actor receiving the spell not even failing the verification and seems to be waiting 15 seconds for the next actor like is supposed to do. Noticed that the Debug Spells are made for test and not for playing. But the most important thing is that the Debug Spells of the SLU+ is very different from the Debug Spells of the SexLab Framework. The default Debug Spell can play only scenes with one or two actors and for i remember when you cast the Target Spell this play animations with the player and the target. The Debug Spell of the SLU+ is very different and do a lot more but have his own rules, for example: You can cast the spell on 1 or more NPC's up to 5 and only those actors will be part of the animation. Between one actor and the next one, the spell wait 15 seconds before considered that you don't want more actors on the animation and start the scene. That means you have around 70 seconds to select 5 actors. The Self spell add the player to the scene in the same way that the target spell do it with the NPC's. That means that if you want the player on the scene with NPC's you need both spells. Finally once the actors selection is done or full, the Spells will "Frizzes" if is casted before the animation start. Just to be clear, the Debug Spells was made for exclusive use of the developers of SexLab Framework but too many users insist on use it against all the Ashal warnings. The right alternative is the MathMaker but many users confuses the "Debug" Spells with the "Irresistible Attraction" Spells so I changed the Debug Spells to behave like the Irresistible Attraction Spells and that way don't need the MathMaker. @OsmelMC Ah, now I think I understand. So the spell in question intentionally works differently in SexLab Utility Plus? Than without this mod? EDIT: Yup, now it's working perfectly. Before I just cast spell on one character. I also wanted to add that even when everything is set to use furniture in scenes, the furniture is not used (when I use other ways to trigger the animation - such as through the Lovers Comfort mod). I will also try to upload Papyrus.0.log. EDIT: Animation with furniture working perfectly when it's started by SexLab Utility Plus debug matchmaker. Now i will test initializing by other mods: - Further Lover's Comfort: Animations are chosen randomly (there is no prompt to use a nearby piece of furniture each time, although that is how MCM is set up). In addition, animations with furniture that is not nearby at all are played. If I leave only one animation in the list of animations available for SexLab, with the correct furniture that is nearby, everything works perfectly - there is a question to use this furniture and the animation plays correctly. - Defeat: Working perfectly by usink K-key inviting. - Follow me for Sex: Working perfectly. The last thing I noticed is the strange display of information in MCM SexLab. Well, after installing SexLab Utility Plus, in the "Registry Info" section, the third item reads: Animations ($SSL_Character) So there is some inconsistency here - clearly there is an error. Edited May 7, 2022 by Prymerion
OsmelMC Posted May 7, 2022 Author Posted May 7, 2022 @Prymerion My furniture system don't force the furniture scenes and for that reason don't seems to work with some mods. For example if the mod ask for specific animations or tags unless be asking for furniture animations that usually low the chance of success. Also if the Mod set the Center Reference of the scene my furniture system reduce the search radio to a couple of steps around that Center Reference to avoid break the immersion. I saw the $SSL_Character and is fixed on my game. For I remember was just a missing translation, nothing to worry.
Prymerion Posted May 7, 2022 Posted May 7, 2022 1 hour ago, OsmelMC said: @Prymerion My furniture system don't force the furniture scenes and for that reason don't seems to work with some mods. For example if the mod ask for specific animations or tags unless be asking for furniture animations that usually low the chance of success. Also if the Mod set the Center Reference of the scene my furniture system reduce the search radio to a couple of steps around that Center Reference to avoid break the immersion. I saw the $SSL_Character and is fixed on my game. For I remember was just a missing translation, nothing to worry. @OsmelMC Another problem: After resolving the debug matchmaker issues, I installed the Bilyy Invisible Furniture installation package. After adding the appropriate tags in the json file and adding the Furniture tag everywhere, SexLab Utility Plus correctly recognizes the furniture in the environment. But there is another problem - it does not recognize their characters/furnitures proper orientations. For example, I have such a situation, that in a given room a chair is facing away from a couple. The example is given in the picture. What can I do with this?
Talesien Posted May 7, 2022 Posted May 7, 2022 Sounds familiar and that is with Osmels Crippled Furniture Marker Set present (it does seem to prevent it for some types of furniture, like tables, but not for some other types). I also still have the problem of Sexlab occasionally starting invisible furniture animations without that type (or indeed without any type of) furniture even close, let lone utilizing it. I assume the orientation problem is a hard one, but it would be nice if at least the spurious starting of invis furniture animations by sexlab could be suppressed unless started intentionally and with the appropriate furniture present.
OsmelMC Posted May 7, 2022 Author Posted May 7, 2022 2 hours ago, Prymerion said: @OsmelMC Another problem: After resolving the debug matchmaker issues, I installed the Bilyy Invisible Furniture installation package. After adding the appropriate tags in the json file and adding the Furniture tag everywhere, SexLab Utility Plus correctly recognizes the furniture in the environment. But there is another problem - it does not recognize their characters/furnitures proper orientations. For example, I have such a situation, that in a given room a chair is facing away from a couple. The example is given in the picture. What can I do with this? First, obviously you are new so take your time to read everything related with the "SexLab Utility Plus" on the download page. Still you will need my help but at least you can spare me some work. Now to the question: I know that animation and have that issue since always, i think was fixed by the autor so you better check and update his animations. SLU+ Come with options to adjust and fix those animations and I include some of those adjustments on my SLU+ installation. But my default adjustments won't be applied until you Reset the Animation Registry with my SLU+ installed. Of course you can easily adjust the animation with just open the "Animation Editor" page of the "SexLab" MCM while you are seeing and controlling the animation and on the left side for the Animation Profile chose the option "Animation" from the menu. That will show something like this: Of course in your case should say the name of the Billy Animation and Furniture Adjustment instead of Bed Adjustment. Adjust the rotation and anything you need to align the actors with the furniture. By the way that Billy Animation use to have another issue were the male actor supposedly stand and leave the chair but since originally the animation wasn't made thinking on real furnitures, instead of the actors move away the original just disappear the chair and stand on the chair place so with the real chair the actors on that part of the animation end with clipping issues at that point. I think Billy fix it already but if not is very easy to fix too.
OsmelMC Posted May 7, 2022 Author Posted May 7, 2022 1 hour ago, Talesien said: Sounds familiar and that is with Osmels Crippled Furniture Marker Set present (it does seem to prevent it for some types of furniture, like tables, but not for some other types). I also still have the problem of Sexlab occasionally starting invisible furniture animations without that type (or indeed without any type of) furniture even close, let lone utilizing it. I assume the orientation problem is a hard one, but it would be nice if at least the spurious starting of invis furniture animations by sexlab could be suppressed unless started intentionally and with the appropriate furniture present. You too... to the download page to read!?? SLU+ can handle any furniture animation but the animation need the right Tags to brecognized. Try with my SLATE and the "OsmeMC_ActionLog" included. Come with my recommended combination of tags for the animations I know. Are more than 2000 changes and can take more than 2 hours to be applied but worth the waiting.
Talesien Posted May 7, 2022 Posted May 7, 2022 25 minutes ago, OsmelMC said: Try with my SLATE and the "OsmeMC_ActionLog" included. Come with my recommended combination of tags for the animations I know. Are more than 2000 changes and can take more than 2 hours to be applied but worth the waiting. Ohkay, thanks and sorry. Honestly though, not labeling it as SLATE creature patch (even if that's part of it's function) might help. I'm not really using many creature animations (actually probably going entirely without them next playthrough). So I skimmed the DL Dropdown first and since it said it's a creature patch I skipped that section on your impressive, but also loooong description page, hence missing that it does more than what meets the eye. Guess proper tagging and stuff also applies to humans, not just software.
Prymerion Posted May 7, 2022 Posted May 7, 2022 1 hour ago, OsmelMC said: First, obviously you are new so take your time to read everything related with the "SexLab Utility Plus" on the download page. Still you will need my help but at least you can spare me some work. Now to the question: I know that animation and have that issue since always, i think was fixed by the autor so you better check and update his animations. SLU+ Come with options to adjust and fix those animations and I include some of those adjustments on my SLU+ installation. But my default adjustments won't be applied until you Reset the Animation Registry with my SLU+ installed. Of course you can easily adjust the animation with just open the "Animation Editor" page of the "SexLab" MCM while you are seeing and controlling the animation and on the left side for the Animation Profile chose the option "Animation" from the menu. That will show something like this: Of course in your case should say the name of the Billy Animation and Furniture Adjustment instead of Bed Adjustment. Adjust the rotation and anything you need to align the actors with the furniture. By the way that Billy Animation use to have another issue were the male actor supposedly stand and leave the chair but since originally the animation wasn't made thinking on real furnitures, instead of the actors move away the original just disappear the chair and stand on the chair place so with the real chair the actors on that part of the animation end with clipping issues at that point. I think Billy fix it already but if not is very easy to fix too. @OsmelMC I've tried to adapt these animations to the correct orientation of the furniture before using the "rotate" and "forward" tags in the json file. However, the problem is that furniture (chairs) in different locations is turned in different directions. So even if I adjust the orientation of the furniture for one location, in another room, where the chair is inverted differently, I will have to manually adjust again. It doesn't make sense to me and that's not what I mean. I want immersion and in such a situation I will simply give up the animation with furniture. Is it that SexLab Utility Plus is not able to determine the orientation of the chair where the animation is triggered? I thought the orientation of a chair was determined by how the character would sit on it. But now I think SexLab Utility Plus doesn't work that way
OsmelMC Posted May 7, 2022 Author Posted May 7, 2022 (edited) 1 hour ago, Prymerion said: Is it that SexLab Utility Plus is not able to determine the orientation of the chair where the animation is triggered? SLU+ know the orientation of all the Furnitures even the Tables but in the case of the tables the author how place it apparently don't know or don't care for the orientation. The real problem is the animation in self because none of the animation author's made the animation to be used with a real furnitures and for that reason the animation need to be adjusted. But is not big deal because the options on the SexLab MCM to adjust the animation are a lot better than the current options on the JSON file of the "SL Animation Load" and are already included on the official SexLab Framework. Edited May 7, 2022 by OsmelMC
KingstonPrince7 Posted May 9, 2022 Posted May 9, 2022 question, is this compatible with Furniture Framework and with the last SL Separate Orgasm version? I'm having some issues with those mods, also with expressions. In both, normal SexLab and with this Utility Plus sometimes the expressions get stuck and unable to reset, even if I disable the expressions sometimes they trigger and the character expressions is stuck in that face forever.
OsmelMC Posted May 9, 2022 Author Posted May 9, 2022 (edited) 10 hours ago, KingstonPrince7 said: question, is this compatible with Furniture Framework and with the last SL Separate Orgasm version? I'm having some issues with those mods, also with expressions. In both, normal SexLab and with this Utility Plus sometimes the expressions get stuck and unable to reset, even if I disable the expressions sometimes they trigger and the character expressions is stuck in that face forever. Is compatible with SLSO but you have to follow the installation instructions. Furniture Sex Framework and SLU+ both come with furniture system and I don't recommend you to use both together because one of them need to be crippled to work with the other without fight. On this thread you can find a crippled version of the "Furniture Sex Framework" that only included the furniture marker's and work perfect with the SLU+. Your expression issues are probably caused by mods like "Conditional Expressions" or some SL patch or fix not longer required so remove any patch or fix for SexLab that be overwriting the scripts files, and for "Conditional Expressions" you can use the patch on my download page or install the version compatible with SexLab available on LoversLab. Crippled FurnitureMarkerSex for SLUplus.7z Install this one after SLU+ on the load order. Edited May 9, 2022 by OsmelMC
NicoleDragoness Posted May 10, 2022 Posted May 10, 2022 I noticed that in the latest SLU+ you have removed a lot of chairs, mainly the ones with only L, R or RL entering. I agree and I am a bit proud of this because I was the one that suggested it. Thank you. About tables: I like to use the UpperTableRound and Square instead of the Common version ones (Cell Builder AND Jaxon Positioner). I noticed there is a significantly difference in the, to say, "Center Reference Point" for the two types: - The Common type needs a large offset in the forward/back direction. Like about 30 units. - The Upper type, instead, needs only an offset of about 4 units. This makes, in fact, an incompatibility between the two and, considering that the vanilla layout for almost all taverns etc is made with Common types and the "orientation point" is always in the wrong side (looking at a wall, for example), I'm used to delete all Common types and replace them with the Upper types. For the same reason I removed the Common types in the FormList of SLU+ adding instead the two Upper types. This is not a request or a complain, of course. Only a personal report. Thanks for all your good work.
OsmelMC Posted May 10, 2022 Author Posted May 10, 2022 7 hours ago, NicoleDragoness said: I noticed that in the latest SLU+ you have removed a lot of chairs, mainly the ones with only L, R or RL entering. I agree and I am a bit proud of this because I was the one that suggested it. Thank you. Yes I remember, and i also use your file as reference. But when you send me the file I was busy with another functions of the Mod and took me some time. 7 hours ago, NicoleDragoness said: About tables: I like to use the UpperTableRound and Square instead of the Common version ones (Cell Builder AND Jaxon Positioner). I noticed there is a significantly difference in the, to say, "Center Reference Point" for the two types: - The Common type needs a large offset in the forward/back direction. Like about 30 units. - The Upper type, instead, needs only an offset of about 4 units. This makes, in fact, an incompatibility between the two and, considering that the vanilla layout for almost all taverns etc is made with Common types and the "orientation point" is always in the wrong side (looking at a wall, for example), I'm used to delete all Common types and replace them with the Upper types. For the same reason I removed the Common types in the FormList of SLU+ adding instead the two Upper types. I'm not sure wish one is the UpperTableRound but in general the tables have the problem that visually speaking don't have front or back sides. Of course the object in self have the front and back well defined but in most of the cases the mod author's ignore it and place the tables at any position. For that reason I'm mostly removing the Tables from my Table List. Instead the Skyrim.esm "LeanTableMarker" 0xC4EF1 and the FurnitureMarkerSex.esp "fmMarkerTable" 0x19DAC are taking his place as reference for the table animations. I was working on add more marker's to my Crippled version of the file FurnitureMarkerSex.esp, and that include table marker's and marker's with priority on really hidden places. But sadly for some reason my first intents fail on be detected by SexLab, i have issues to place objects on the world, using my xEdit and seems like I'm missing something. Maybe you can try to place the table marker's. The one of FurnitureMarkerSex don't have idles and is perfect to be ignored by the NPC's sandbox and used only for SexLab so can be placed anywhere without break the immersion. Also the Marker's already have the furniture offsets settled so is just place them on the right position.
NicoleDragoness Posted May 10, 2022 Posted May 10, 2022 36 minutes ago, OsmelMC said: visually speaking don't have front or back sides Using the mod "Cell Builder" an object stored into its "Library" and placed with the related spell IS highlighted and with a "Visual" pointer for its alignement direction. Easy to see even with object not so intuitive like tables or benches without rear. Maybe you could investigate on how this mod is achieving this result because it could be very useful for sex on "invisible" furnitures. UpperTableRound01 and UpperTableSquare01 are the Hearthfire's equivalent (as per shape, height and dimensions) of the vanilla CommonTables but their ID are basic in Skyrim.esm. Their ID are: - Round ---> STAT: 0002136B - Square --> STAT: 0002136C
OsmelMC Posted May 10, 2022 Author Posted May 10, 2022 1 hour ago, NicoleDragoness said: Using the mod "Cell Builder" an object stored into its "Library" and placed with the related spell IS highlighted and with a "Visual" pointer for its alignement direction. Easy to see even with object not so intuitive like tables or benches without rear. Maybe you could investigate on how this mod is achieving this result because it could be very useful for sex on "invisible" furnitures. Yes but you are just one of the few using those tools. I'm more concerned about the most common users, those without tools or knowledge. I was looking for the SE version of those mods and seems like on SE can be used to compile ESP files, so i will try to place some marker's with this.
KingstonPrince7 Posted May 10, 2022 Posted May 10, 2022 On 5/9/2022 at 7:22 AM, OsmelMC said: Is compatible with SLSO but you have to follow the installation instructions. Furniture Sex Framework and SLU+ both come with furniture system and I don't recommend you to use both together because one of them need to be crippled to work with the other without fight. On this thread you can find a crippled version of the "Furniture Sex Framework" that only included the furniture marker's and work perfect with the SLU+. Your expression issues are probably caused by mods like "Conditional Expressions" or some SL patch or fix not longer required so remove any patch or fix for SexLab that be overwriting the scripts files, and for "Conditional Expressions" you can use the patch on my download page or install the version compatible with SexLab available on LoversLab. Crippled FurnitureMarkerSex for SLUplus.7z 81.26 kB · 30 downloads Install this one after SLU+ on the load order. I don't use Conditional Expressions or nothing related with MFG but MFG Fix
crococat Posted May 15, 2022 Posted May 15, 2022 When install SLUtility FillHerUp stopped to work and strapon using for females also stopped. After disabling mod all become normal again. Will try to reinstall.
OsmelMC Posted May 15, 2022 Author Posted May 15, 2022 (edited) 2 hours ago, crococat said: When install SLUtility FillHerUp stopped to work and strapon using for females also stopped. After disabling mod all become normal again. Will try to reinstall. Just make sure that nothing be overwriting my scripts files and send me the "Papyrus.0.log" file. What version of FillHerUp are you using? The strapons work fine, just make sure that the option is enabled and the animation allow the strapon because the "Straight" or "Gay" tagged animations usually have the strapon disabled by his author's. SLU+ disable the strapon for Futa actors so if your female actor is considered as male for SexLab, that is considered Futa and is probably because you have some Mod changing the SexLab Gender of the actor or you did it at some point. The original SexLab isn't good dealing with Futa actors. So, check those things and let me know. Edited May 15, 2022 by OsmelMC
crococat Posted May 16, 2022 Posted May 16, 2022 21 hours ago, OsmelMC said: Just make sure that nothing be overwriting my scripts files and send me the "Papyrus.0.log" file. I decide to start new game. Found some errors in my game: -SLCumOverlay+ is not working when SLUtility is present and anyway it cannot detect SOS with or without Utility. -In Sexlab Diary menu from utility all is working exept anal, vaginal and oral counts which are 0 anytime. -Also have some bugged DD items non unequipable. So i think sexlab is counting just sex events but something is preverting accounting of sex types and becouse of that Fill or Cum effects cannot be applied. Anyway dont understand why all is working without SLUtility and stop with it. Will start new game with just this mods. Will report later.
OsmelMC Posted May 16, 2022 Author Posted May 16, 2022 38 minutes ago, crococat said: I decide to start new game. Found some errors in my game: -SLCumOverlay+ is not working when SLUtility is present and anyway it cannot detect SOS with or without Utility. -In Sexlab Diary menu from utility all is working exept anal, vaginal and oral counts which are 0 anytime. -Also have some bugged DD items non unequipable. So i think sexlab is counting just sex events but something is preverting accounting of sex types and becouse of that Fill or Cum effects cannot be applied. Anyway dont understand why all is working without SLUtility and stop with it. Will start new game with just this mods. Will report later. Without the "Papyrus.0.log" i can't help you. For what you said you are using Skyrim LE and the Vaginal, Anal and Oral count's are not possible on LE because those stats are native of the official SexLab for SE. The DD items are not related with SexLab and probably is just one of the many bugs of DD. The rest seems related with the Orgasms and is working fine, but SLU+ basically update your LE version to the equivalent of the last SE version and between other things the orgasm have his rules. For example not all the animations have orgasm defined by default and the original version used to ignore that, other thing is the "Separate Orgasm" option that now have his own rules related with the animations tags, the actors enjoyment and genders. Example of that is that the Victims of Rape usually Get Pain instead of Enjoyment unless the victim be nymphomaniac or the aggressor had too much experience. On the file "Papyrus.0.log" you can see all those details and is easy find the reason of your problems. So send me the file!
achilles255057 Posted May 16, 2022 Posted May 16, 2022 (edited) CTD when after installed this mod and finished "clean system" in sexlab Crash_2022_5_17_3-13-40.txtPapyrus.0.logloadorder.txt Edited May 16, 2022 by achilles255057
crococat Posted May 16, 2022 Posted May 16, 2022 4 hours ago, OsmelMC said: On the file "Papyrus.0.log" you can see all those details and is easy find the reason of your problems. So send me the file! Already make it. On new game all was ok before SLSOrgasm was enabled. There are 4 logs on new game with my text files about them. Maybe i made mistake to include some rape mods for quick testing, they spammed logs. At least in my game SLUtility and SLSOrgasm are not working good together. Quote Crococats logs.7z
OsmelMC Posted May 16, 2022 Author Posted May 16, 2022 1 hour ago, crococat said: Already make it. On new game all was ok before SLSOrgasm was enabled. There are 4 logs on new game with my text files about them. Maybe i made mistake to include some rape mods for quick testing, they spammed logs. At least in my game SLUtility and SLSOrgasm are not working good together. You should use the SE version of SLSO and make sure that SLU+ be overwriting the SLSO files. By the way is always the version of SLSO released before the release of your SLU+ version. I can only ensure that combination because both mods make changes on the same scripts and those changes are very specific for each version. 1
OsmelMC Posted May 16, 2022 Author Posted May 16, 2022 3 hours ago, achilles255057 said: CTD when after installed this mod and finished "clean system" in sexlab Crash_2022_5_17_3-13-40.txt 55.73 kB · 3 downloads Papyrus.0.log 3.09 MB · 3 downloads loadorder.txt 9.5 kB · 1 download Nobody seems to know the reason of that CTD. Seems to be related with the PapyrusUtil but apparently only happens with one function of the PapyrusUtil that is called at the end of the Clean System or Setup process. Only happens on few computers. My guess is that is probably related with some missing NetFramewor or C++ redistributable. Both libraries of Microsoft are required for many games and plugins and to be sure you need all they versions installed together because some functions are specific of one of the versions. For the "Net Framewor" you need at least the versions "3.5"; "4.0" and 4.5 For the "Microsoft Visual C" redistributable you need at least all the version since the 2015. I don't even know the purpose of the PapyrusUtil function that seems to be causing the CTD so i can't remove it, but I remember set a condition to ignore that function if the DebugMode is disabled, i just don't remember if was on my last released version of SLU+ or in my version on development. Try disabling the DebugMode. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now