Jump to content

Recommended Posts

Posted

I have noticed that if you have a legitimate child that is corrupted to a tentacle born it is counted a iligitimate. It just seems odd to me. Is it intended or is it an artifact of the event code?

Posted
10 hours ago, blightedmarsh said:

I have noticed that if you have a legitimate child that is corrupted to a tentacle born it is counted a iligitimate. It just seems odd to me. Is it intended or is it an artifact of the event code?

Pretty sure it's intentional, because you have the option to disallow NPCs to adopt their corrupted children.

The idea is (or so I believe) that a tentacle-born is obviously not 100% human, therefore not the offspring of the marriage and therefore illegitimate.

Edited: grammar. Again.
I really need to be able to write these things without messing up the first time.

Posted
1 hour ago, blightedmarsh said:

That kind of makes playing a dynastic simulator quite hard. I hope that the tentacle religeon or society can do something to help out on this front.

You can still legitimize tentacle babies, it just costs piety like for any other bastard.

Posted

I know. But the problem is playing the whole marrage alliance and claims game is made harder. I am trying to find out if it is possible at all so testing continues. You need to lie to your spouce but I have always gotten caught with a human child.

Posted
14 hours ago, blightedmarsh said:

I know. But the problem is playing the whole marrage alliance and claims game is made harder. I am trying to find out if it is possible at all so testing continues. You need to lie to your spouce but I have always gotten caught with a human child.

It's impossible to fake the parentage of a tentacle-born child. If you want to play the marriage alliance game, you have to turn off tentacle pregnancy and/or fetus corruption in the game settings; otherwise you have to accept that your husband is going to get cuckolded by tentacle monsters. (This can be a life goal though - marry a Karling and never let him have a dynastic child!)

Posted

Why would there even be men left at this point honestly

Feels like the natural outcome is that by this point the world has tentacle monsters and brainwashed tentacle-dad girls

Posted
12 hours ago, cherisong said:

It's impossible to fake the parentage of a tentacle-born child. If you want to play the marriage alliance game, you have to turn off tentacle pregnancy and/or fetus corruption in the game settings; otherwise you have to accept that your husband is going to get cuckolded by tentacle monsters. (This can be a life goal though - marry a Karling and never let him have a dynastic child!)

Thats fine then. As long as I know I can accept that and adjust my playstile acordingly. Thank you.

 

That is an important little snip bit of information. It may help to put it in the mod description or in the description of the pregnancy options.

Posted
6 hours ago, Tenhou said:

Why would there even be men left at this point honestly

Feels like the natural outcome is that by this point the world has tentacle monsters and brainwashed tentacle-dad girls

The problem is getting to that point.  Wrong Religion and Wrong Culture means -50% levy until that sorts itself out(If it does).  While the Hives at level 2+ are giving creatures that are super-Heavy Cavalry, which is a huge potential advantage, they're also expensive.  While the extra fertility annd levy that the hives grant can deal with the levy problem(A max hive gives exactly +50% extra levy/garrison, not counting things like Train Troops), you need a max hive to counter it, and that's many years away.  One can presume they've been beaten back by being jumped on immediately when they try to rise up.  They are valid Holy War targets, after all.  They snatch single beings, certainly, and probably have plenty of slaves here and there....but an actual REALM....

Posted
1 hour ago, Bloodly said:

The problem is getting to that point.  Wrong Religion and Wrong Culture means -50% levy until that sorts itself out(If it does).  While the Hives at level 2+ are giving creatures that are super-Heavy Cavalry, which is a huge potential advantage, they're also expensive.  While the extra fertility annd levy that the hives grant can deal with the levy problem(A max hive gives exactly +50% extra levy/garrison, not counting things like Train Troops), you need a max hive to counter it, and that's many years away.  One can presume they've been beaten back by being jumped on immediately when they try to rise up.  They are valid Holy War targets, after all.  They snatch single beings, certainly, and probably have plenty of slaves here and there....but an actual REALM....

Games like CK2 require a certain suspension of belief and this is no exception. I find the mod to be extremely fun and entertaining which is presumably the aim of this mod.  I just think of it as a X-rated tentacle/hentai version of "Mars Attacks!"  Except it's from the sea and underground instead of from outer space. It did make me experiment with CK 2's settings which is normally isn't something I do. (such as completely eliminating tribal/nomadic seeds for Random World so I could estabalish a flat feudal setting for every religion/culture in the world. 

 

On that note I think I should watch "Mars Attacks!" again..it's such a fun movie. 

Posted
19 hours ago, cherisong said:

It's impossible to fake the parentage of a tentacle-born child. If you want to play the marriage alliance game, you have to turn off tentacle pregnancy and/or fetus corruption in the game settings; otherwise you have to accept that your husband is going to get cuckolded by tentacle monsters. (This can be a life goal though - marry a Karling and never let him have a dynastic child!)

That's the best punishment evah for the Karlings.  Being bred out of existence. 

Posted
4 hours ago, Bloodly said:

The problem is getting to that point.  Wrong Religion and Wrong Culture means -50% levy until that sorts itself out(If it does).  While the Hives at level 2+ are giving creatures that are super-Heavy Cavalry, which is a huge potential advantage, they're also expensive.  While the extra fertility annd levy that the hives grant can deal with the levy problem(A max hive gives exactly +50% extra levy/garrison, not counting things like Train Troops), you need a max hive to counter it, and that's many years away.  One can presume they've been beaten back by being jumped on immediately when they try to rise up.  They are valid Holy War targets, after all.  They snatch single beings, certainly, and probably have plenty of slaves here and there....but an actual REALM....

Yeah but the flavor text on tentacle worship makes tentacle monsters literally prehistoric

Seems to me that all the humans would've gotten cuckolded by girls wandering off into deep dark caves long before human civilization

Posted
1 hour ago, Tenhou said:

Yeah but the flavor text on tentacle worship makes tentacle monsters literally prehistoric

Seems to me that all the humans would've gotten cuckolded by girls wandering off into deep dark caves long before human civilization

That's a creation myth that tentacle cultists commonly believe, just like the story of Adam and Eve in the Garden of Eden, Izanami and Izanagi giving birth to Japan, or Coyolxauhqui's head becoming the moon. Whether the belief is actually true is up to you to decide.

Posted
54 minutes ago, cherisong said:

That's a creation myth that tentacle cultists commonly believe, just like the story of Adam and Eve in the Garden of Eden, Izanami and Izanagi giving birth to Japan, or Coyolxauhqui's head becoming the moon. Whether the belief is actually true is up to you to decide.

Father Dagon and Mother Hydra comes to mind from the Lovecraftian mythos. 

Posted

So, different idea / thoughts I've had in some recent playing of the mod, with no idea how possible or practical they are.  If you have a lover / spouse that's a tentacle slave the events to spend time with them could have some varients, specifically when pregnant with tentacles.  So male / futa might have the tentacles stroke their dick during penetration, aphrodisiacs added to going down on her, exc.

 

 

Posted
3 hours ago, souldead341 said:

So, different idea / thoughts I've had in some recent playing of the mod, with no idea how possible or practical they are.  If you have a lover / spouse that's a tentacle slave the events to spend time with them could have some varients, specifically when pregnant with tentacles.  So male / futa might have the tentacles stroke their dick during penetration, aphrodisiacs added to going down on her, exc.

 

 

This idea is hot, but unfortunately there's no easy way to add new scenes on top of the DWF framework short of replacing it entirely, which is both a lot of work and makes the mod harder to maintain. For practical reasons this feature will probably never happen.

Posted
14 hours ago, cherisong said:

That's a creation myth that tentacle cultists commonly believe, just like the story of Adam and Eve in the Garden of Eden, Izanami and Izanagi giving birth to Japan, or Coyolxauhqui's head becoming the moon. Whether the belief is actually true is up to you to decide.

The whole "unreliable narrator" angle. I like it ^_^

Posted

The only thing I've had issues with is playing as a futa, I can't run around sowing my wild oats in other farmers' fields like I was before while I've got a load of tentacles in me. That -99720% or some-odd percent fertility is rather bothersome but I understand why it's there. I just wish there was a better way to achieve that end, especially since the tentacles are the ones who make my characters into herms. Lol.

Posted
On 7/16/2019 at 1:25 AM, cherisong said:

This idea is hot, but unfortunately there's no easy way to add new scenes on top of the DWF framework short of replacing it entirely, which is both a lot of work and makes the mod harder to maintain. For practical reasons this feature will probably never happen.

If you'd like, I just rewrote the 'Spend Time With' for Heroes and Villains, and it's cleaner than it was before (to me anyway).

 

You can grab it if you want, perhaps make a decision that's called 'Tentacle Time', where it shows only for those who've your appropriate traits. That way it wouldn't conflict with the DWF 'Spend Time With'.

 

I know the challenge then would be enough variety to make it feel like its worth it, but I figured I'd mention it just in case you got the urge.

Posted

373089556_CrusaderKingsIIScreenshot2019_

 

v2.0 "The Cult of Dagon" - 18 July 2019


Will break old saves.

 

New Features

  • Officially added the three Tentacle Cultist religions to the mod: Dagonist (formerly Tentacle Cultist) and its heresies Lilithid and Submissionist. These tentacle-focused religions are very powerful, but are not available at the start of the game except through Ruler Designer or Full Random alternate starts.
    • Tentacle slaves can secretly convert to the Dagonist faith through a semi-rare event. The event is more likely to trigger for characters who are mystically inclined or have the Theology focus. It can be turned off through game rules if you don't want to play with the tentacle religion.
      • If you don't want to wait for the event to fire, you can trigger it with the console command event TentaCult.0
    • Tentacle slaves who secretly practice the Dagonist faith can found a new secret religious cult to spread it to the realm! The Cult of Dagon is a secret society with the ultimate goal of converting the realm to the Dagonist faith and creating an empire of happy, horny tentacle slaves. Similar societies exist for the Lilithid and Submissionist heresies.
    • There is currently not much content after you openly convert to tentacle worship - this is planned to be rolled out over time. For now, just enjoy a realm full of tentacle slaves and the ability to holy war anyone.
  • Added three new traits that can be received from tentacle transformation: Tentacle Broodmother, Tentacle Pheromones, and Tentacle Cum Addict.
  • Added new event pictures.

 

Tweaks and Bug Fixes

  • Several decisions from this mod are no longer high priority by default.
  • Tentacle encounter frequency has been rebalanced to compensate for the new Tentacle Pheromones trait.
  • You are now 25% more likely to get tentacle encounter events if you have the hunting focus.
  • Tentacle transformation may now remove the Paranoid trait.
  • Moved tentacle slave abdication to a targeted decision by right-clicking your own portrait, similar to "Commit Suicide" from vanilla. It will also only appear once you have a practical age over 40.
  • Hooking up with / befriending other tentacle slaves will now automatically reveal your tentacle slavery to them if it isn't publicly known.
  • Tentacle-born girls will no longer be considered bastards if your marriage is matrilineal or between two women, or if your husband or futa partner follows a tentacle religion.
  • If your spouse tells you they're ok with tentacles, you will no longer get events about what to tell them when you're pregnant with tentacles.
  • Fixed nicknames like "the Whore-Queen" only being given to duchesses and lower rather than queens and above.
  • The hedge-mage event chain has had its conditions relaxed and can now trigger for any ruler with learning over 10.
  • The "Auto Birth and Conscript" effect will now only happen when you have more than 500 gold, defaulting to "Auto Birth and Release" otherwise.
  • Fixed issues with auto birth pregnancies not applying the appropriate traits.
  • Fixed mana not being restored in the hedge-mage event chain.
  • Overhauled many tooltips with fancy colored text and clarified effects.
  • Various tweaks and localization fixes.


Known Issues

  • When secretly practicing a tentacle religion, a duplicate, grayed-out "Personally Adopt Faith" decision will appear when right-clicking on your portrait. This happens because CK2 thinks you don't have the DLC to play as a Tentacle Cultist character; the usable "Personally Adopt Faith" decision is from Dark World Tentacles providing an extra decision you can use instead. It's not possible to fix this without overwriting vanilla game files, so I'm leaving it in the interest of compatibility with other mods.
Posted
On 7/17/2019 at 12:48 AM, Wolfintewheat said:

The only thing I've had issues with is playing as a futa, I can't run around sowing my wild oats in other farmers' fields like I was before while I've got a load of tentacles in me. That -99720% or some-odd percent fertility is rather bothersome but I understand why it's there. I just wish there was a better way to achieve that end, especially since the tentacles are the ones who make my characters into herms. Lol.

Oh...my...fucking...god.  Be still my little tentacles.  Are there any nonconsensual content involving the Dagon religion?   Like forcible concubinage of landed female rulers? 

Posted
6 minutes ago, Celedhring said:

Oh...my...fucking...god.  Be still my little tentacles.  Are there any nonconsensual content involving the Dagon religion?   Like forcible concubinage of landed female rulers? 

Not yet. This update was focused on making a way for players to actually adopt a tentacle religion, and there isn't much content after you convert. Future 2.X updates will include flavor for openly Tentacle Cultist rulers, perhaps including the stuff you described (events to forcibly imprison non-tentacle slave vassals, maybe?)

Posted
7 minutes ago, cherisong said:

Not yet. This update was focused on making a way for players to actually adopt a tentacle religion, and there isn't much content after you convert. Future 2.X updates will include flavor for openly Tentacle Cultist rulers, perhaps including the stuff you described (events to forcibly imprison non-tentacle slave vassals, maybe?)

You have no idea how much the last sentence excited me.   Especially if it segues into the prisoner tentacle events.  What would be the conditions for being freed? Converting to the religion and or concubinage (if female)? I could see that working for the Submissionist religion if not the others. 

Posted
3 minutes ago, Celedhring said:

You have no idea how much the last sentence excited me.   Especially if it segues into the prisoner tentacle events.  What would be the conditions for being freed? Converting to the religion and or concubinage (if female)? I could see that working for the Submissionist religion if not the others. 

I would have to think about it. The event would probably be something like your liege telling you to convert to their religion or be imprisoned. If you refuse, you get thrown in their dungeon and have to ransom yourself as usual, with the added caveat that AI tentacle slaves love raping their prisoners with tentacles.

Posted
39 minutes ago, cherisong said:

I would have to think about it. The event would probably be something like your liege telling you to convert to their religion or be imprisoned. If you refuse, you get thrown in their dungeon and have to ransom yourself as usual, with the added caveat that AI tentacle slaves love raping their prisoners with tentacles.

Players should be able to opt out in game rules  if it's not too much work..and have the same rule for forced concubinage after being defeated in a conquest if you decide to add it in.   That way, players can shape the rules/game world to their tastes.  The way I see it...tentacle religion and Lilithnism would allow you to either ransom out or convert.  Submissionist (if you're female) wouldn't give you the choice..it's convert and concubinage if you're female - no ransom until you do so.  Like I said..player can opt out or not. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...