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1 hour ago, DMoney1331 said:

Found a small bug, thought I'd pass it along. For some reason, a couple of times that I've used corrupt into tentacle slavery it displays the text for later stages of corruption, and even when the text advances the actual trait doesn't increase (I should note I'm using the 50% chance of increase setting).

I forgot to include a possible option for when the target doesn't have any indoctrination modifier. It will be fixed in the next release.

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I don't know if it meets your vision for the Submissionist religion, but I thought about for a while.  I borrowed a good bit from V:tM particularly the Tzimisces.   Here goes.

 

As far as the Tentacle religion, the Submissionists would be considered the "lunatic fringe" - which is true in the "lunatic" part.   So alien is the thoughts and beliefs of Father Dagon that the male religionists of that particular sect consider humankind to be a lesser form of life compared to Dagon and his offspring and as such, they aspire to metaphorize themselves into tentacle monsters themselves.  Thus the lunatic trait as their beliefs don't even correspond anywhere close to human norms.  The word "fanatic" applies to the Submissionists as well...even going as far as to hold the other two branches of Dagonist worship with something akin to contempt as they attempt to co-op humans as more or less equals.  (Cue Nietzsche's quote about looking into the abyss and becoming monsters..) 

 

The ultimate goal for Submissionists (at least the male worshipers anyway..) is to achieve apothesis into the image of Dagon himself - becoming a tentacle monster in their own right.   Such creatures are considerably more bestial and possessed of a mind that is completely alien to human thought. ("malicious and hideous intelligence" would pretty much cover it)  So pretty much any encounter between Submissionists and non believers are at the very least - non consensual in nature especially for women who are often forcibly subdued into slavery.  Male unbelievers are killed outright. 

 

All in all, they'd be considered the "extremists" in the Dagonist religion. 

 

Just my thoughts, but feel free to co-op none, some or all of it, Cherisong. 

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v2.0.2 "Cult of Dagon Bugfixes" - 23 July 2019


Fully compatible with old saves.

 

New Features

  • Female characters who follow a tentacle religion but aren't tentacle slaves can now take the decision to Visit a Tentacle Monster.
  • Added localization for tentacle cultist temples and flavorful titles for tentacle cultist priests.
  • You will now get a notification when your tentacle-born family members come of age.

 

Tweaks and Bug Fixes

  • Turned off Submissionist alternate starts. They will be turned back on when tentacle monster characters are officially added to the mod.
  • Notification settings for this mod are now stored globally, instead of per character, so they will persist after succession.
  • The Cult of Dagon's Blend In decision now has an icon and is flagged as high priority.
  • The "abducted girls" event will now only trigger for non-tentacle cultist provinces.
  • The "traveling to a function" event will now only trigger for non-tentacle cultist rulers.
  • Fixed a buggy interaction between Corrupt Into Tentacle Slavery and Random tentacle brainwashing.
  • Reduced the Essence (Tentacle Cultist Piety) gain from corrupting women from 100 to 10.
  • AI have better financial sense and will no longer conscript their own tentacle babies if they have less than 100 gold.
  • Fixed victorious warbeast sieges not applying modifiers to counties properly.
  • Tentacle-born girls now get the Tentacle Pheromones trait when they come of age.
  • Tentacle-born girls will now never have any negative congenital traits.
  • When offering prisoners to tentacles, rulers over 40 can no longer join in the fun.
  • Tentacle healing now properly removes the Wounded trait.
  • Animals like Glitterhoof, as well as DWSE dragons in dragon form, will no longer be eligible for tentacle events.
  • Fixed some localization errors.
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I ran into a bug where if one plays with Random religions; the Cult of Dagon doesn't create the correct religion but instead ties itself to one of the already existing religions. So while the cult still has the same name; the religion it is trying to spread is one that already existed in game from day 1

 

Suggestion: Would it be possible to move the age at which you start losing tentacle related traits from 40 to maybe 42-43? The reason being that if you have the alchemist you can buy a potion that'll make you young again shortly after turning 40, but the tentacle related events all trigger at the day you turn 40.

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1 hour ago, loonbag said:

I ran into a bug where if one plays with Random religions; the Cult of Dagon doesn't create the correct religion but instead ties itself to one of the already existing religions. So while the cult still has the same name; the religion it is trying to spread is one that already existed in game from day 1

There's no way for me to fix this other than excluding tentacle religions from random starts entirely. If you don't want it to happen, don't use Full Random religions with random religious features.

 

1 hour ago, loonbag said:

Suggestion: Would it be possible to move the age at which you start losing tentacle related traits from 40 to maybe 42-43? The reason being that if you have the alchemist you can buy a potion that'll make you young again shortly after turning 40, but the tentacle related events all trigger at the day you turn 40.

You should have no trouble using the potion, since the decisions will all come back if your practical age falls below 40.

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9 hours ago, evilfuzzyman said:

Dark World Fantasy has a decision that lets you enslave a prisoner.

It should work perfectly. If you're experiencing issues, make sure you have the latest version of Dark World Fantasy.

 

11 hours ago, wolfiespring said:

As far as I can see, latest update doesn't let ai build the tentacle buildings anymore. haven't found out why

I'm pretty sure they still can, as they're building them just fine in my current run. Are you sure they aren't just out of gold?

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So, in a proper Lovecraftian manner, I had a dream about this mod last night.  I was playing along, getting my ruler stuffed full of tentacles as usual, when I noticed an extra option during the encounter event that I had not seen before. Curious, I clicked it, but nothing noteworthy really seemed to happen. I dismissed it as a rare flavor event.. It wasn't until sometime later that I noticed there was a 5k~ hostile army running amok in my lands. When I investigated it, I saw that it was a single special unit, with a tentacle monster as the leader. Presumably, my ruler had apparently birthed a feral tentacle monster and it was now pillaging the lands.

 

Thus, I suppose Cthulhu has a suggestion for the mod. In terms of gameplay, perhaps it could be an option that only appears if the character has the broodmother trait and multiple pregnancies game rule turned on. The option would be to attempt to encourage the tentacles to seed the tentacle slave with multiple pregnancies during the same encounter. However, there is a chance of it backfiring and slave ends up birthing a 'feral' tentacle monster instead - spawning a tentacle revolt, if you will. As a supplemental idea, perhaps this could be a special option(tentacle faith+zealous+cruel?) when corrupting new slaves - a chance to seed them with a feral(?) tentacle monster that will revolt to change their lands to a tentacle culture/faith.

 

 

Also, as a side request: Any chance we could get more AI Corruptor game options? Namely, an inverse Player-Only targeting option and a rule to limit the behavior to certain title ranks(count/duke/king/emperor)? I love the mechanic, but I find it a bit too disruptive when countesses have access to it on my hardware(especially if I form a matriarchy where every county is run by a tentacle slave/slut).

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9 hours ago, Celedhring said:

When you enable tentacle monsters for the Submissionist update, will they have the require_regent and the incapable modifiers removed?   Cause the thought of having one of those lording over my duchess/countess is pretty kinky to put it mildly. 

As previously mentioned, this will probably be a game rule.

 

8 hours ago, Darsel said:

So, in a proper Lovecraftian manner, I had a dream about this mod last night. [...] Presumably, my ruler had apparently birthed a feral tentacle monster and it was now pillaging the lands.

This is an interesting event idea. I'll keep it in mind, with the caveat that it sounds pretty difficult to code and balance properly. We'll see how it works out.

 

8 hours ago, Darsel said:

Also, as a side request: Any chance we could get more AI Corruptor game options? Namely, an inverse Player-Only targeting option and a rule to limit the behavior to certain title ranks(count/duke/king/emperor)?

I will look into this.

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This is an amazing mod, well written, and with no major bugs that I could find. The one event that seemed sparse was when you gave prisoners to the tentacle pit - unlike practically everything else, that action only generates a small message. In addition, the computer I'm currently forced to play on is old, and I believe all of the AI's tentacle events are causing slowdown, so some sort of limiter for that could be useful (though granted, most people probably have good enough machines they wouldn't see that kind of performance hit). Still, I'm eagerly looking forward to future updates - keep up the great work.

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3 hours ago, t-c-o said:

This is an amazing mod, well written, and with no major bugs that I could find. The one event that seemed sparse was when you gave prisoners to the tentacle pit - unlike practically everything else, that action only generates a small message. In addition, the computer I'm currently forced to play on is old, and I believe all of the AI's tentacle events are causing slowdown, so some sort of limiter for that could be useful (though granted, most people probably have good enough machines they wouldn't see that kind of performance hit). Still, I'm eagerly looking forward to future updates - keep up the great work.

Thanks for the high praise. "Consign to the Tentacle Pit" is intentionally sparse because I don't want to bog players down with event text when executing a lot of prisoners.

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v2.0.3 "Children of the Brood" - 26 July 2019


Fully compatible with old saves.

 

New Features

  • Officially added a new culture, Tentacle Brood. Characters or provinces following a tentacle religion now have a chance of flipping to Tentacle Brood culture through events, in a similar fashion to the cultural melting pot events.
    • Instead of Advisors, Tentacle Brood rulers appoint Brood Concubines to their council, who can be used freely for sexual relief by any Tentacle Brood character.
  • A new bloodline is founded by the first tentacle cult leader to convert their realm with Openly Adopt Faith.
  • Tentacle cultists now live in a free love society and get all the benefits of my Free Love mod.
    • Note that this overwrites several vanilla event files as well as DWF's Kiss of Seduction. I've hacked it to work with Lesbocracy and all of my own mods, but it may conflict with other mods that affect love and seduction.
  • Added a decision to Consign Prisoners to Tentacles En Masse, for rulers who want to get rid of a lot of female prisoners at once. Will skip prisoners who are landed, are children of landed characters, or have claims to any titles above barony tier.
  • Known tentacle sluts with an appropriate religion may get excommunicated!
  • Added some new game rules for AI Corruptors, per Darsel's request.
  • Added some new event pictures.

 

Tweaks and Bug Fixes

  • Changed the name of the main Tentacle Cultist faith from Dagonist to Dagonic.
  • Reworked tentacle cultist holy sites to be more interesting and closer together. Previously they were Alexandria, Damascus, Ossory, Nidaros, and Varanasi; they are now Baghdad, Cairo, Kerak, Damascus, and Ikonion. If you have Cultural Title Names enabled, their names under Tentacle Brood culture will change to Babylon, Memphis, Gomorrah, Irem, and Matar Cybelia.
  • Made the Dreaming of Eternity event chain take slightly longer to fire.
  • Tentacle cultists can now lose the Cynical trait through tentacle sex.
  • Reduced Essence (Tentacle Cultist Piety) gain from tentacle sex from 30/25 to 15/10.
  • Increased the duration of "Cum Addiction Satisfied" from 1 year to 2 years.
  • AI tentacle slaves will now visit a tentacle monster once a year.
  • Fixed commanders not being informed when the enemy army is weakened by their tentacle warbeasts.
  • Characters who worship tentacles, but are flagged as immune to tentacles or DWF sexytimes, will no longer spawn as tentacle slaves. This means Heroes & Villains NPCs will be untouched, among other things.
  • Tentacle cultists who convert to another religion will get the Sympathy for Tentacle Cultists trait.
  • Tentacle cultists who convert to another religion will not get the Dreaming of Eternity event chain.
  • Fixed transformations not showing on the notifications of your relatives becoming tentacle slaves.
  • You can no longer offer an imprisoned Glitterhoof or DWSE dragon to tentacle monsters.
  • The tentacle-born coming of age event now triggers 1 day after adulthood so that you will see the adult portrait instead of the child portrait.
  • Reduced lag occurring when many titles are usurped at the same time.
  • Removed the practical age requirement for the tentacle slave Hook Up With decision.
  • Tweaked some modifiers.
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Oh man, you are rock, thank you! I already do it pair times, but did you looking some new images for mod? I dont have porn collection on pc, but i just can save and share some interesting paintings, then i see them. Or maybe you do some "researches" by yourself?:) I just dont really like hentai style pictures, so try to diversify already existing ones. Variativity - is alvays good.

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Any plan to add more options to resist/avoid tentacle events with different levels of success depending on stats?

 

It could be fun with different avoidance stats. Fighting of some encounters with personal combat. Bribing tentacle handlers using diplomacy. See the signs of tentacles and avoid due to high learning etc.

 

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So, I've had a potential issue with the new AI corrupter rules, on my first try I had frequent AI encounters, player only target, and had no corruption events in about 12 years into the game.  At that point I cheated tentacle slave onto multiple AIs in my court, still no corruption events.  I'm going to try again on a fresh game to test it.

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7 hours ago, littlePip101 said:

Hi, really enjoying the mod, but I seem to be having a problem where clicking on the religious tab causes the game crashes? 

Does this always happen, or only with a tentacle religion?

Make sure you have the latest version of DWF. This seems to fix the bug according to other people with similar reports.

 

4 hours ago, souldead341 said:

So, I've had a potential issue with the new AI corrupter rules, on my first try I had frequent AI encounters, player only target, and had no corruption events in about 12 years into the game.  At that point I cheated tentacle slave onto multiple AIs in my court, still no corruption events.  I'm going to try again on a fresh game to test it.

Note that only landed AI characters will corrupt players, and only in the same realm. Random courtiers will not, for the sake of CPU performance.

 

4 minutes ago, Sakhmeth said:

Thank you again for this mod.

How does a character get the "interested_in_tentacle_cult" modifier?

I am a secretly Dagonist queen of Ireland, but there is no listing for any of the new societies on my list.

If you don't see the society, that means it hasn't been founded yet. You should have a decision to found it in the Intrigue Menu.

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