srx47 Posted March 3, 2020 Posted March 3, 2020 make a cheat (like i did) change_gender = { filter = all from_potential = { ai = no } potential = { ai = yes } allow = { always = yes } effect = { set_gender = opposite } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } it will flip target gender meanwhile: tentacle cavalry ? Spoiler
o5850028@nwytg.net Posted March 3, 2020 Posted March 3, 2020 just tried the mod and it works really well for the most part but i ran into a game breaking bug, i have just gotten the tentacle dreams and secretly adopted the dagonic religion and once i go public with it and click the religion tab the game shuts down. probably just not compatible with one of the dussin other mods i've got but still annoying, 4 hours of gameplay down the drain, now i've gotta figure out which mods are messing it up and restart without them.
KingZenon Posted March 3, 2020 Posted March 3, 2020 44 minutes ago, o5850028@nwytg.net said: just tried the mod and it works really well for the most part but i ran into a game breaking bug, i have just gotten the tentacle dreams and secretly adopted the dagonic religion and once i go public with it and click the religion tab the game shuts down. probably just not compatible with one of the dussin other mods i've got but still annoying, 4 hours of gameplay down the drain, now i've gotta figure out which mods are messing it up and restart without them. Try disabling "A Bigger Interface". It was the mod causing the crush-to-desktop for me in the very same scenario.
o5850028@nwytg.net Posted March 3, 2020 Posted March 3, 2020 4 hours ago, KingZenon said: Try disabling "A Bigger Interface". It was the mod causing the crush-to-desktop for me in the very same scenario. not using the bigger interface mod, i'm using: ACM ABM house of O Cheri tentacle dreams/images/sounds Cheri portrait Cheri Script library Crusader milk DWF classic monsters/DWSE/Fae/Fairy Tales/ Dicks & Tits/far east/heaven & hell/ DWR dark world tentacles/FX DW serpant expansion/extras/beyond heresy/mercenary commander elven expansion house Irae Fetish mod Luxuria Fantasy pureblood tales of nine tails/standalone portraits so really it could be any one of them fucking up, honestly kinda surprised it worked so well for so long without any game breaking bugs. also playing on 3.0 so that might be the problem though i don't get why it would take until several hours in to fuck up if that was the case
yoyo1234567890 Posted March 3, 2020 Posted March 3, 2020 Hi there.. I just want to say that this mod is amazing I played it for less than an hour and I loved it. I played as a Submissionist tentacle monster. But I noticed that I can't click on Ravish. it's grayed out even though the requirements are green, but there is one showing as red but have nothing to tell why is red. I don't know if there something that I miss... I even start a new game but still the same.. Here is a SS for it https://ibb.co/VtRqsJy
Lapsa Posted March 3, 2020 Posted March 3, 2020 A bit outside of the scope of 'bug-fixes' and all that jazz; but for whatever reason changing the icon number of any of the religions results in a CTD while loading the game - even if its merely changing it by a single digit.
Bob6578 Posted March 5, 2020 Posted March 5, 2020 Hey great mod thanks, works fine and had a lot of fun. I want to do a cloak and dagger tentacle gameplay where I control who is indoctrinated: slowly turning my court and neighbors into tentacle slave only dynasties (All the child born and kept in those families will be tentacle female children. For that I deactivated the random events for AI. Does that mean that tentacle slave AI will never meet other tentacles after I corrupted them or will they use their decision to voluntarily go see one?
o5850028@nwytg.net Posted March 7, 2020 Posted March 7, 2020 is it just me or do tentacle monster never marry or have kids? sure the women around them end up as tentacle slaves and have lots of tentacle pregnancies but they never have any kids in the dynasty. so far none of the tentacle monsters in any of my lets plays have has any dynastic kids and only once was there a tentacle monster with a wife.
Cheri Song Posted March 8, 2020 Author Posted March 8, 2020 On 3/2/2020 at 10:06 AM, ashwolf said: I've found a scheme that is super-easy to follow in order to conquer the world, as long as you're playing a monster I'm aware that tentacle monsters are kind of overpowered right now. I have some stuff planned that will punish tentacle monsters and make it difficult to hold really large tentacle empires. I'm kind of busy with school right now though so I haven't had as much time to implement my plans as I would like. Expect more checks and balances for tentacle monster rulers coming Soon (tm) On 3/3/2020 at 3:38 PM, sataniccatholic said: Cheri, I have like this perfectly human son, is this supposed to happen or something? This happens when you generate families on startup. It's a known bug but is a pain to fix. Just don't generate families for now. On 3/3/2020 at 9:51 PM, o5850028@nwytg.net said: just tried the mod and it works really well for the most part but i ran into a game breaking bug, i have just gotten the tentacle dreams and secretly adopted the dagonic religion and once i go public with it and click the religion tab the game shuts down. This happens because something fucked up your holy sites. Looking at your mod list, you seem to be running both Tentacled Dreams and its older version Dark World Tentacles at the same time, as well as some outdated mods (Dark World Fantasy and addons) which is absolutely no bueno. Delete those mods and it should work. On 3/4/2020 at 12:11 AM, yoyo1234567890 said: I played as a Submissionist tentacle monster. But I noticed that I can't click on Ravish. it's grayed out even though the requirements are green, but there is one showing as red but have nothing to tell why is red. I don't know if there something that I miss... I even start a new game but still the same.. Download Cheri Scripting Library. You dingus, did you not see the event on startup telling you to download it? On 3/5/2020 at 10:27 PM, Bob6578 said: I deactivated the random events for AI. Does that mean that tentacle slave AI will never meet other tentacles after I corrupted them or will they use their decision to voluntarily go see one? Tentacle slaves will voluntarily visit tentacles by themselves. On 3/7/2020 at 12:27 PM, o5850028@nwytg.net said: is it just me or do tentacle monster never marry or have kids? sure the women around them end up as tentacle slaves and have lots of tentacle pregnancies but they never have any kids in the dynasty. so far none of the tentacle monsters in any of my lets plays have has any dynastic kids and only once was there a tentacle monster with a wife. Tentacle monsters typically choose to release kids instead of adopting them into the Dagon dynasty. They *should* marry though. It's possible that they are choosing not to marry because there are no noblewomen with the same religion (and the AI is coded not to marry courtiers or lowborns). 3
Evariskitsune Posted March 9, 2020 Posted March 9, 2020 I don't know if this has been asked or suggested before, but might there be a tentacle pagan reformation nature type option in the future at any point?
Celedhring Posted March 10, 2020 Posted March 10, 2020 Having fun with the mod. However if you're playing with dewguru's Dark World Reborn..do NOT make a tentacle monster your nemesis. I did..and after getting stalked and captured by the nemesis tentacle monster, my female ruler was insta-mindbroken. Yowch! And that was on player opt out game setting. She was also turned into a tentacle slut even though she was only at 1/3 tentacle indoctrination and named Tentacle Demon Whore..lol. must be because of the -500 opinion malus from being a nemesis 2
Cheri Song Posted March 13, 2020 Author Posted March 13, 2020 On 3/10/2020 at 6:53 AM, Evariskitsune said: I don't know if this has been asked or suggested before, but might there be a tentacle pagan reformation nature type option in the future at any point? This is not planned. On 3/10/2020 at 3:14 PM, Celedhring said: Having fun with the mod. However if you're playing with dewguru's Dark World Reborn..do NOT make a tentacle monster your nemesis. I did..and after getting stalked and captured by the nemesis tentacle monster, my female ruler was insta-mindbroken. Yowch! And that was on player opt out game setting. She was also turned into a tentacle slut even though she was only at 1/3 tentacle indoctrination and named Tentacle Demon Whore..lol. must be because of the -500 opinion malus from being a nemesis Sounds like fun, it probably shouldn't happen to players with Player Opt Out turned on. I'll take a look at that. 1
Cheri Song Posted March 14, 2020 Author Posted March 14, 2020 v3.4 "Master is Dead, Long Live Master" - 15 March 2020 NOT compatible with previous saved games. Cheri Scripting Library and Tentacled Dreams Images have been updated, remember to download both. New Features Tentacle monsters will now receive a short series of events before they die. Tentacle Succession has been totally reworked. When a tentacle monster dies, their realm will now shatter on succession. If the realm was a cultural empire formed through a decision, the 8 most powerful tentacle monsters in its former lands will receive Strong Claims on the title and must compete for the right to claim the title of Supreme Master. Tentacle monsters can now County Conquest anyone, even other Tentacle Cultists. Tentacle monsters can now use the Seize Concubinage CB to usurp tentacle concubinage vassals from each other. You can now disable the events when tentacle warbeasts capture women or reduce enemy morale. You'll get the events as notifications in the upper right corner of your screen instead. Tweaks Tentacle monsters now have a shorter lifespan of about 100-150 years. When you create a Tentacle Brood cultural empire, you forfeit all your claims to other Tentacle Brood cultural empires. You can now create a Tentacle Brood cultural empire even if you aren't of that culture if you have a Strong Claim on the title. You can no longer create a Tentacle Brood cultural empire if there is another landed character with a Strong Claim on it. It now costs a scaling amount of Essence for a tentacle monster to vassalize a tentacle slave, from 25 for a Baroness up to 5000 for an Empress. It now costs 100 Essence for a tentacle monster to Attack someone. Moved the holy site of Tortosa to Antioch, which is both closer to the actual site of Ugarit and more interesting for gameplay (since it's also an Orthodox holy site). Tentacle monsters will now never mindbreak the player if either the TF & Corruption game rule or the Brainwashing & Slavery game rule is set to Player Control. Tentacle slaves and tentacle monsters are now immune to epidemic diseases. Added proper coat of arms pictures for the formable tentacle empires, so they look nicer in claims, when loading a saved game, and so on. Bug Fixes Fixed AI tentacle slaves stubbornly refusing to abdicate after 40. Fixed tentacle-born children all being clones of their mother. Fixed positive inheritable traits like Genius being inherited by tentacle-born children much more often than intended. Fixed the depopulation event not firing as intended when vassalizing tentacle slaves. On 3/14/2020 at 4:29 AM, ChikenSpy said: So, shall this fit for a suggestion? No female tentacle monsters are planned. 3
Celedhring Posted March 15, 2020 Posted March 15, 2020 2 hours ago, Cheri Song said: v3.4 "Master is Dead, Long Live Master" - 15 March 2020 NOT compatible with previous saved games. Cheri Scripting Library and Tentacled Dreams Images have been updated, remember to download both. New Features Tentacle monsters will now receive a short series of events before they die. Tentacle Succession has been totally reworked. When a tentacle monster dies, their realm will now shatter on succession. If the realm was a cultural empire formed through a decision, the 8 most powerful tentacle monsters in its former lands will receive Strong Claims on the title and must compete for the right to claim the title of Supreme Master. Tentacle monsters can now County Conquest anyone, even other Tentacle Cultists. Tentacle monsters can now use the Seize Concubinage CB to usurp tentacle concubinage vassals from each other. You can now disable the events when tentacle warbeasts capture women or reduce enemy morale. You'll get the events as notifications in the upper right corner of your screen instead. Tweaks Tentacle monsters now have a shorter lifespan of about 100-150 years. When you create a Tentacle Brood cultural empire, you forfeit all your claims to other Tentacle Brood cultural empires. You can now create a Tentacle Brood cultural empire even if you aren't of that culture if you have a Strong Claim on the title. You can no longer create a Tentacle Brood cultural empire if there is another landed character with a Strong Claim on it. It now costs a scaling amount of Essence for a tentacle monster to vassalize a tentacle slave, from 25 for a Baroness up to 5000 for an Empress. It now costs 100 Essence for a tentacle monster to Attack someone. Moved the holy site of Tortosa to Antioch, which is both closer to the actual site of Ugarit and more interesting for gameplay (since it's also an Orthodox holy site). Tentacle monsters will now never mindbreak the player if either the TF & Corruption game rule or the Brainwashing & Slavery game rule is set to Player Control. Tentacle slaves and tentacle monsters are now immune to epidemic diseases. Added proper coat of arms pictures for the formable tentacle empires, so they look nicer in claims, when loading a saved game, and so on. Bug Fixes Fixed AI tentacle slaves stubbornly refusing to abdicate after 40. Fixed tentacle-born children all being clones of their mother. Fixed positive inheritable traits like Genius being inherited by tentacle-born children much more often than intended. Fixed the depopulation event not firing as intended when vassalizing tentacle slaves. No female tentacle monsters are planned. Nifty! "Tentacle monsters will now never mindbreak the player if either the TF & Corruption game rule or the Brainwashing & Slavery game rule is set to Player Control" I'm gonna miss my Tentacle Demon Whore. ? 1
Megaduck01 Posted March 16, 2020 Posted March 16, 2020 Now that CK2 is free I decided to download it and try this mod. I love it, I really love it. I especially like playing as an evil cultist corrupting the world, it's like lovecraft from the other side. Great writing, hot pictures, and a lot of fun to play. I have one issue though. I'm about 300 years in and I'm starting to get massive hangs in the game. The game will suddenly freeze and then sit there for 5-10 minutes until restarting again. This is happening more and more frequently. At first I thought it was because I forgot to deal with my prisoners and I have 160 some sitting around in my dungeon. (So many that sending them all into the tentacle pits only sent 50 and removed the intrigue option) I'm also wondering if the number of tentacle vassels is having something to do with it. I'm dagonic but they keep becoming heirs and for some reason I can't remove titles in the kingdom of Italy and Romanga, (The other kingdoms are ok for some reason.) It could also be something else as I'm new to the game and playing like a total N00b, I also know very little about programming. I do have a powerful computer so I doubt it was that. I'm really enjoying my evil Italy so I'm hoping not having to start over. I was planning to go back in time 100 years to when it wasn't happening and play from there but I wanted to know what I should do to keep this from happening again. Does anyone have any ideas? 1
predictor Posted March 16, 2020 Posted March 16, 2020 love the mod but one bug is annoying me. When I generate city and temple vassals from the province menu, it all comes back with the same first name(this is not an issue for generating nobles and holy people from the intrigue menu though)
Celedhring Posted March 17, 2020 Posted March 17, 2020 Seeing that the mod is pretty well developed, perhaps differentate between the three different branches of the tentacle religion? I could offer suggestions on how to take the Submissionist branch to different, more horrifying directions in true Cthulhu fashion. The others are well..*cough* more gentle. Every tentacle monster is different in shape, form, and function. Big, medium and small ranging from the size of a small poiny to the size of a castle or beyond. But the lack of bones means that every single one of them can squeeze through openings that normally would be too small for a bony creature of similar size. Each one has a certain function in warfare and impregnation. Typically the small ones are the really fast ones and can get to females the quickest and impregnate them before their bigger cousins catch up. Sometimes there's fights between the different monsters to see who can claim the female with her being pulled and tugged back and forth as numerous tentacles try to thrust into her. Some missing. Some don't miss. Atop that..every tentacle isn't the same. Some nubbed. Some ridged. Some have knots for rooting firmly between a woman's thighs until she's throughly seeded. Eventually one single powerful tentacle monster roots it's impregnating tentacle in the hapless woman and claims it for itself to drag her back into it's lair after beating off all other monsters for the right take her as it's slave. Insanity, total devotion could be possible outcomes for the hapless female. After all it's with Submissionist tentacle monsters that insanity is most common among humans. Their outlook is too alien for their minds....they cannot comphrend that another species actually considers them a lesser species. So their minds explode. Submissionist tentacle monsters are the least gentle, the most horrifying and relentless as they consider humanity in general in the same vein that humans consider bovines - a much lesser species. After all they consider themselves the true champions of Cthulhu. Children of the deep seas. Their offspring, the misshapen formation of humans and tentacle monsters - the Deep Ones. On a side note..I notice that women who are captured in a siege can be impregnated up to 4x the times that a woman commander captured in battle can be. That doesn't seem logical to me. Let me explain. When tentacle monsters storm a castle, town, temple, there's way more females available for tentacle monsters to ravish. So even if your female ruler is captured after a castle siege, she's less likely to get raped multiple times. Now on a battle field...the odds of females being in the army are pretty low..probably to the point where your female ruler is the ONLY commander in that army. And subject to all the ravening hordes of tentacle monsters in event of a defeat. So your odds of getting multiple pregnancies from losing in a battle would be greater than in a siege cause you're one of very few females present at a battle on the losing side. However it doesn't mean that a female ruler wouldn't get knocked up multiple times after a castle siege...it's just that a female commander in a losing battle against hordes of tentacle monster would be far more likely to have more tentacle pregnancies after losing said battle to all those tentacle monsters who'll be fighting over who's gonna stick their gooey appendage up her twat. Thrust, thrust, thrust..from different monsters.... 3
soldier847 Posted March 17, 2020 Posted March 17, 2020 By any chance, Would you be able to add in an even chain that turns men into women for the tentacle beasts, Since I often get a male heir, and typically can't make the change over to gyno centric inheritance before being kciked out by tentalce controlled women.
Armin487 Posted March 17, 2020 Posted March 17, 2020 13 hours ago, Celedhring said: Seeing that the mod is pretty well developed, perhaps differentate between the three different branches of the tentacle religion? I could offer suggestions on how to take the Submissionist branch to different, more horrifying directions in true Cthulhu fashion. The others are well..*cough* more gentle. Isn't the idea that tentacle monsters are non-religious and just in-name follow whatever religion their followers do.
Celedhring Posted March 17, 2020 Posted March 17, 2020 2 hours ago, Armin487 said: Isn't the idea that tentacle monsters are non-religious and just in-name follow whatever religion their followers do. That's what you non believers want everyone to believe. Chthulhu f'thaghn! Crusade for Cthulhu "It found me" ?
sataniccatholic Posted March 18, 2020 Posted March 18, 2020 On 3/8/2020 at 3:40 PM, Cheri Song said: This happens when you generate families on startup. It's a known bug but is a pain to fix. Just don't generate families for now. Ok, thank you for your time. I know you don't have a lot of time, so two quick questions on the most recent update: 1. Will my first wife's name always be Odalisque if I play the invasion scenario? 2. Does picking a different Tentacle culture really change how my game will proceed? And repeating my offer of a name list. Allow me to explain. According to your setting, Tentacle Monsters are alien to humanity. But they are intelligent, to a certain extent. Which means they have their own language. A rough, simplistic language, but one nevertheless. So creating a set of syllables that could fit together and give off a inhuman vibe is IMHO more suitable than well, using "Fucktoy" as a character name.
uscboy22 Posted March 21, 2020 Posted March 21, 2020 Does anyone know why I can't marry my male ruler? Ik you're suppose to play as a female ruler, but I'm just wondering why the arrange marriage button by his portrait is greyed out. Thanks
Cheri Song Posted March 21, 2020 Author Posted March 21, 2020 On 3/16/2020 at 2:42 PM, Megaduck01 said: Now that CK2 is free I decided to download it and try this mod. I love it, I really love it. I especially like playing as an evil cultist corrupting the world, it's like lovecraft from the other side. Great writing, hot pictures, and a lot of fun to play. I have one issue though. I'm about 300 years in and I'm starting to get massive hangs in the game. The game will suddenly freeze and then sit there for 5-10 minutes until restarting again. This is happening more and more frequently. Thanks for the praise Megaduck! Late-game lag is unfortunately a common issue with Paradox games and you get them even with no mods enabled. If you have a very large realm, or a lot of tentacle monsters in the realm, they could be causing lag. I've tried my best to fix the most egregious sources of lag but you have to accept that the game is going to chug after a while. On 3/17/2020 at 1:58 AM, predictor said: love the mod but one bug is annoying me. When I generate city and temple vassals from the province menu, it all comes back with the same first name(this is not an issue for generating nobles and holy people from the intrigue menu though) On 3/18/2020 at 8:24 PM, sataniccatholic said: 1. Will my first wife's name always be Odalisque if I play the invasion scenario? This is a bug with CK2's random number generator. The random seed doesn't always refresh after a random outcome is chosen, which means things that are supposed to be randomly chosen will be exactly the same until the random seed is refreshed again. As far as I know there is no fix for this. On 3/18/2020 at 8:24 PM, sataniccatholic said: 2. Does picking a different Tentacle culture really change how my game will proceed? The different tentacle brood cultures are mostly cosmetic. The main difference is that different base game cultures will flip to different tentacle brood cultures, so you'll get wrong culture penalties if you're an Allatia Brood tentacle monster expanding into India for example. If you meant tentacle religions, the gameplay is mostly similar except for Submissionism having different succession laws. More interesting heresy gameplay is planned Soon (tm) On 3/18/2020 at 8:24 PM, sataniccatholic said: And repeating my offer of a name list. Allow me to explain. According to your setting, Tentacle Monsters are alien to humanity. But they are intelligent, to a certain extent. Which means they have their own language. A rough, simplistic language, but one nevertheless. Canonically, tentacle monsters don't "speak." They simply command their slaves with raw intention. This is the reason the different tentacle broods have different lingua franca -- each brood is interpreting the Masters' will through the lens of their former human culture. Personally I'm happy with the current state of tentacle names and it really tickles me pink that Fucktoy is a normal name for girls in a tentacle brood. You're always free to make your own submod for Tentacled Dreams if you don't like it. 6 hours ago, uscboy22 said: Does anyone know why I can't marry my male ruler? Ik you're suppose to play as a female ruler, but I'm just wondering why the arrange marriage button by his portrait is greyed out. Thanks This is most likely because you have the "Tentacle Cultist Misandry" game rule set to On. The tentacle religions only recognize marriage between tentacle slaves and tentacle monsters.
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