MagnaSonic3000 Posted February 25, 2020 Posted February 25, 2020 I have a question. Elves have a really nasty fertility modifier that gets worse the more kids you have, though it seems your tentacles overrides it and forces kids anyway. Though considering how many fertility buffs fertility blessings have, on top of the massive fertility boosts all the tentacle traits have, I somehow still have negative fertility for non-tentacle babies. I'm actually wondering if some of the traits don't give as much as they're saying, because I think with all the fertility boosting it should come back out positive.
Wily Rodent Posted February 25, 2020 Posted February 25, 2020 May the Star Mother bless you, wise tentacle speaker Cheri. This humble servant has just recently stumbled upon your tentacular mod and been enamoured with it ever since. But perfect as our tentacle masters may be, we, their humble servants, are still only mortal and our feeble attempts at matching their glory are doomed to fail. Still, we can at least improve upon our failures and to this end, allow this humble servant to present you with suggestions. Firstly, there is a small typo in line 353 of tentacle_scripted_effects_pregnancy, where tentacle born babies are initialized with 5 fertility rather than the standard 0.5. At 500% fertility, I don't think, there would be any point in the tentacle born trait still giving some 20% fertility, since the difference between 500% and 520% is negligible. Secondly, I've had this weird problem when I started as an invasion that after some years, the game suddenly kicked my steward. The post was then somehow male only and since there is no way to get any males who can take that role (monsters are incapable, any attempt to spawn in a male will result in a female), I essentially had no steward. No idea what caused it, since it was before I got any interest in actually getting into the technical details of this mod, so I didn't check it out. Thirdly, if you are playing as a female non-tentacle ruler during an invasion, you will sometimes get bombarded with failure dialogue from the invader's targeted stalking decisions. I feel like there should be more consequences for heresy. I've run a game on observer, where a catholic duchess happily married a tentacle monster and there were no repercussions for her... At the time I was like "if she manages to convert her husband to catholicism, would she be a sinner or a saint?" not even imagining at the time that just 100 years later, a catholic tentacle monster would somehow gain the papacy. I feel like there should be an option to remove the obedience portion from tentacle slaves. While it's great for flavor purposes, it kind of breaks gameplay in half, when you can just vassalize entire states because they made the stupid mistake of allowing a woman to lead their country. (this surely won't be taken out of context.) I did some tweaks to my copy of the mod, mostly to the tentacle pheromone mechanic. Here is the thought process behind those changes: Firstly, the tentacle pheromone trait is rather useless. 80% of the normal encounter rate is still massive on some encounter rate settings. With a fertility window of 24 years, it doesn't matter if the pheromones reduce the average time between events from 100 years to 80 years, chances are, the woman is still never gonna see another tentacle encounter again. So I've added a game rule setting that sets pheromone from "standard" to "frenzy." What this does is it scales the pheromone bonus with the encounter rate settings, so that even on mythical setting, once a woman has been marked with pheromones, she will be likely to have another encounter within the next couple years. As an example, my current npc encounter rates are(with pheromone rates in brackets): 1y (8m), 5y (1.5y), 20y (3y), 100y (5y). I've also tweaked the corresponding tf event that applies pheromones to a character to scale with the character's fertility and traits like lustful, strong and fair. In the bigger picture, tentacle monsters will randomly attack women, but once they have probed the women and identified potential breeding slaves with strong and healthy bodies, they will mark them. So essentially, the more suitable a woman is for breeding, the higher the chance of her being marked with the pheromones. This is mostly for flavor reasons, but it kind of goes nicely with the frenzy setting since tentacle encounters will now disproportionally affect attractive, strong and healthy women. While we are on the subject of the fertility window, I feel like the mass suicide at 40 really hinders the tentacle cults from ever gaining significant traction. After 40, characters will either disappear or sit around, tending to their realm, but they will never be actively recruiting for the cult. Now I can get the hedonistic types being like "I'm getting old, I will just escape into the loving embrace of my tentacle masters" but there is also room for political activist types that really want their tentacle overlords to take over the world and I don't think getting old is their biggest concern. But at the moment, those who stick around, seem to do so mostly to spite their heirs. It would probably require some events to be slightly rewritten, but even women past their prime should be able to corrupt or indoctrinate people. It would take the tentacle cultists from a youthful suicide cult full of hedonists to an actual political force with religious convictions. I kind of like the cutoff point for pregnancies at 40, so what I am specifically proposing is to separate the political activism from the usual too_old_for_tentacles_trigger check. A little bit of flavor ideas that are probably too cute to actually implement: -Add a perfume item that also attracts tentacle monsters. Would be kind of mean to give this item as a gift to someone you want to see corrupted. Otherwise just use it to impress your husband or increase the rate of random encounters. -That scroll event should totally give you an actual scroll if you have a high enough learning skill. Maybe even another trojan horse plot, gifting it to an unsuspecting victim or as a failsafe that you can use to replace failed corruption event checks (if she doesn't want to go on a hunting trip with me, I will just use the scroll to summon a tentacle monster in her face instead...) Or just as an artifact that gives some stat and religion boosts. It always kind of feels like a waste when a character knows full well what that scroll is and still uses it for narrow-minded purposes. This mod was probably the most fun I've had playing any game this year. Getting your newly born husband to fill up the hole he just slithered out of is a new high in the achievements of the medieval incest simulator CK2. 3
Armin487 Posted February 25, 2020 Posted February 25, 2020 20 hours ago, sataniccatholic said: I think I could add lines in most CBs that the attacker and defender cannot both be tentacle slaves. This cannot stop the creation of rivalries, though, but hopefully they could learn to work it out in other ways. This sounds nice. Have you checked you cash flow? Your income does not rise beyond 5 per month on a kingdom-sized territory. Or maybe it's just Carinthia … Still, I get it. I shouldn't keep the invasion doomstack around for too long. Yes it does, but so many things can happen during tentacle sex that I don't necessarily manage to remove stressed or depressed before my slave dies. Not to mention mass ravishings have no effect at all. Really? I will check this out. But I still like having this option for roleplay reasons. Well … I think the reforms could mesh with Lilithid and Submissionist, since these focus on the creations of man. Dagonic is tricky though. Adding lines to every cb is a lot of work and it means overwriting base files, which means extra work Paradox adds anything to cbs. Stressed should be removed 100% even if you skip scenes. Not sure about mass ravishing. And it seems I was wrong about attacking, No idea where I got the idea from it works like that.
wwweeeiii Posted February 26, 2020 Posted February 26, 2020 The events image and background seems not to work, although it does work for Lux Fantasia loading. What am I doing wrong? [Edit]Nevermind, figured it out! Didn't download the image pack. Other than let a tentacle monster take over, is there any other way to support a tentacle monster kingdom? I guess I can make more slaves but the tentacle monster count I had under me never build any regiments and has literally 0 children. And is joining the tentacle monster cult the same prompt as the demon worshiper cult?
trewth Posted February 26, 2020 Posted February 26, 2020 On 2/16/2020 at 1:10 PM, Matata said: Found an issue.. mainly a me "being stupid" issue, so I thought I would post this so others don't fall into this trap too. 1) Played the invasion scenario; I think it would be the same regardless of the scenario. 2) I kept every daughter I had thinking... more females = more spawn = stronger 3) All was going great.. expanding, growing, stats going up, piety, and prestige on the rise.. you know' a great game. 4) then for some reason my Prestige was tanking, and for the life of me I could not figure out why. 5) after watching the hits I was taking for some time I finally figured it out. my daughters were getting married on their own since I had not restricted their marriage and giving ME the prestige hit for her marrying a lowborn. (daughters... man) 6 it took so long to figure it out I went from 4K prestige to -11K. YES..... minus 11K prestige Now I didn't check if this even affects your empire at all, but man hard lesson to learn, and I hope this post stops others from doing it to. Keep in mind, I do have other mods so this may be completely a mod conflict issue, but I will just assume it is me being a DERP until I figure out otherwise I've tracked this down to the lf_take_wife_as_futa decision from Luxuria Fantasia. There is no check for prestige effects/tier differences in potential and a lowborn target is all but guaranteed to accept. With the amount of daughters a tentacle monster tends to have this is a prestige killer. <br> Playing as a tentacle monster with game rules slow pregnancy, no multiple pregnancy, and 1/4 girl chance, I noticed that the daughters were being born at much faster than 4 a year. I think the problem is with tentacle_impregnate effect, which schedules the Tentacle.218 character event independently of the check for existing tentacle pregnancy. Moving code around to get this snippet: if = { # Initialize tentacle pregnancy variable if we don't have it already, otherwise add 1 limit = { check_variable = { which = "tentacle_pregnancy_vaginal_count" value = 0 } } change_variable = { which = "tentacle_pregnancy_vaginal_count" value = 1 } if = { limit = { has_game_rule = { name = tentacle_tentacle_pregnancy value = tentacle_tentacle_pregnancy_fast } } character_event = { id = Tentacle.218 days = 35 random = 30 } # This is when the spawn is birthed } if = { limit = { has_game_rule = { name = tentacle_tentacle_pregnancy value = tentacle_tentacle_pregnancy_slow } } character_event = { id = Tentacle.218 days = 225 random = 30 } # This is when the spawn is birthed } } Seems to solve the issue, though I didn't test too thoroughly. Edit: You also have to change the "check_variable = { which = "tentacle_pregnancy_vaginal_count" value = 0 }" to use is_variable_equal instead because check_variable returns true if the value of the variable is greater than or equal to the number specified, so doesn't distinguish between tentacle_pregancy_vaginal_count values of 0 and 1. 1
Golden_Goose Posted February 27, 2020 Posted February 27, 2020 I have a few ideas for playing as a female Submissionist ruler: Rather than the religion banning women from all aspects of power, they could mind-break female rulers instead. It would be similar to the regular deflowering event, but they would become absolutely devoid of free will, and essentially "remote-controlled" by tentacle monsters. They would be used to covertly spread the tentacle religion to nearby realms (like missionaries), or to seduce foreign rulers and sabotage them. You would still get to play as them but they would get flavor events and maybe small quests and such. They could get some custom ambitions, and some new intrigue menu options to go on covert missions etc. While in nearby realms they would have to be undercover and disguised. If discovered they could be executed, or worse. On the other side, A ruler of a non-tentacle realm could get events like "Tentacle Slut found" or "Who is this woman trying to seduce me?" (you would get to decide if she needs killing or not etc.) Similar to the "Heretic found" events. The tentacle slaves would be hard to resist if the ruler was lustful or a hedonist. I have almost no experience modding this game, so I have no idea how this can be implemented. Also, is any content for male rulers planned in the near future?
KingZenon Posted February 27, 2020 Posted February 27, 2020 Hey, I have a problem. Whenever I officially declare the dagonic religion, opening my rulers character screen crashes the game to desktop. Anyone knows what might be causeing it?
wuye00000 Posted February 27, 2020 Posted February 27, 2020 15 hours ago, lol420123456789 said: I have a few ideas for playing as a female Submissionist ruler: Rather than the religion banning women from all aspects of power, they could mind-break female rulers instead. It would be similar to the regular deflowering event, but they would become absolutely devoid of free will, and essentially "remote-controlled" by tentacle monsters. They would be used to covertly spread the tentacle religion to nearby realms (like missionaries), or to seduce foreign rulers and sabotage them. You would still get to play as them but they would get flavor events and maybe small quests and such. They could get some custom ambitions, and some new intrigue menu options to go on covert missions etc. While in nearby realms they would have to be undercover and disguised. If discovered they could be executed, or worse. Seconded. 1) A Submissionist matriarchy that requires essense to function/build 2) Retinues raised from mindbroken+consigned+abdicated females (archer, or light infantry, or light cavalry, because of course they refuse to wear any armor) 3) Successful war, battle, and raid will produce essense 4) Decisions/events will parade female Submissionist rulers naked in a non-tentacle county, in which they may be caught=5), or welcomed by local girls=6) 5) Instead of killing female Submissionists, none-tentacle ruler will jail and "convert" the player by sex 5a) if the non-tentacle ruler is male, then a duel ensues 5b) if the non-tentacle ruler is female, then a corruption conversation ensues 5c) if the player fails in 5a) or 5b), she is jailed and then rescued by a tentacle monster 6) Foreign county converted. The player gains essense
Golden_Goose Posted February 27, 2020 Posted February 27, 2020 17 hours ago, KingZenon said: Hey, I have a problem. Whenever I officially declare the dagonic religion, opening my rulers character screen crashes the game to desktop. Anyone knows what might be causeing it? Most likely a conflict with another mod, or a bad install.
KingZenon Posted February 28, 2020 Posted February 28, 2020 6 hours ago, lol420123456789 said: Most likely a conflict with another mod, or a bad install. Is this mod known to conflict with "Flogi's Buildings and Technology" by any chance? Cause otherwise, I tried reinstalling, my mods are mostly related to artifacts and UI, so I am kinda lost here.
Wily Rodent Posted February 28, 2020 Posted February 28, 2020 13 hours ago, KingZenon said: Is this mod known to conflict with "Flogi's Buildings and Technology" by any chance? Cause otherwise, I tried reinstalling, my mods are mostly related to artifacts and UI, so I am kinda lost here. The easiest way to test this would be to deactivate that mod and see if it still crashes.
Celedhring Posted February 28, 2020 Posted February 28, 2020 On 2/24/2020 at 1:19 PM, sataniccatholic said: On the other hand, the concept of Tentacle invasion sounds interesting, but I hope initial troops can scale to target (warring Mongols with 20k is totally nuts, but the same number is a landslide against most duchies) and my First Wife is always Odalisse. More importantly, as a tentacle monster, I have 2 main problems and a couple odd issues here and there: 1. Main Problem A - Incapable Issues A tentacle monster is, by human standards, most certainly incapable, but I cannot understand why the combat ability penalty from the "Incapable" trait applies to tentacle monsters too. Do TMs have a combat evolution event tree that I missed? Also, because I am Incapable when playing as a TM, I cannot get my vassals to stop infighting by enforcing Realm Peace. Which leads to my wives executing each other in Rivalry Wars I cannot stop. 3. Please let me prompt my slaves to divorce their husbands so that I can marry them XD and for my unmarried slaves to be able to marry each other. Since we are on the topic of relationships here, I hope as a TM I can reconciliate my vassals if they somehow became rivals. Preferably not via fucking, because that's what probably started the rivalry in the first place. 1. I always have my TM's play in Silly Mode. I've never been fond of the Incapable limitation myself (I'm a big H.P. Lovecraft fan and his creatures have always been able to move around and interact with humanity. Of course some of them are pretty big so they have to stay out of sight. ?) However I'm not in favor of tentacle monsters being any more capable of stopping internal warfare within his realm any more than a human ruler ever could. A "Kumbaya my lord" realm isn't particularly interesting to play and frequently blobs and overruns everyone else like the proverbial giant snowball without any civil wars or rivalry wars to keep the ruler busy. Tentacle monsters have some pretty powerful tools in dealing with their female vassals such as having them fall in love with them, mindbreak or dominate them into submission which their human counterparts don't have access to. There's a reason internal dissension is part of the CK2 mechanics..it keeps empires and kingdoms from becoming too stable (and unstoppable) especially with the Decadence mechanic. TM realms are pretty powerful on their own, especially with their special troops. It normally takes 2:1 odds in favor of an human army vs a TM army to even have a 50% chance of winning. (I don't have a problem with that though as human realms massively outnumber TM realms which can also be subject to Crusades/Jihads) And having female commanders in the human army is actually a big liability (one I don't mind though..it makes it challenging to be a female ruler who can lead armies) because of the tentacle monster musk effect. Those are just my own opinions though.
KingZenon Posted February 28, 2020 Posted February 28, 2020 OK, so after a LOT of testing it seems it's the UI mod called "A Bigger Interface" that was causing the crash.
Cheri Song Posted February 29, 2020 Author Posted February 29, 2020 11 hours ago, KingZenon said: OK, so after a LOT of testing it seems it's the UI mod called "A Bigger Interface" that was causing the crash. Unlikely, I play with Bigger Interface all the time without it causing problems. The most likely cause is that your holy sites are fucked for some reason. I recommend deleting your Tentacled Dreams mod folder and doing a fresh install of the mod. That should fix the issue.
kohakusora Posted February 29, 2020 Posted February 29, 2020 bug report: in tentacle_events_yearly_flavor.txt line:932 using set_variable in trigger 1
Cheri Song Posted February 29, 2020 Author Posted February 29, 2020 v3.3.1 "Savor the Bugfixes" - 29 February 2020 Compatible with saved games from v3.0-a10 and up. Tweaks Tentacle monsters who somehow gain the Immortal trait will no longer die. Bug Fixes Fixed vaginal tentacle pregnancies being born over and over even if Multiple Pregnancy is off. Fixed tentacle-born girls all having maxed out fertility. Fixed tentacle monsters all stalking the player at the same time. Fixed some narrative event windows I forgot to update to the new frame. Fixed some localization errors.
dekeche Posted March 1, 2020 Posted March 1, 2020 Another bloodline oddity on shattered world; as there is no restriction on how large a realm needs to be before the bloodline is granted, or the secret cult formed. I'm a bit annoyed that some idiotic count in England somehow thought it would be a good idea to form the secret cult, convert their realm, and then stole the bloodline before I was ready.
Bob6578 Posted March 1, 2020 Posted March 1, 2020 Hey, I'm trying to download the mod but it seems the "Tentacled Dreams Images" archive is missing on the webiste. Am I doing soemthing wrong?
ashwolf Posted March 1, 2020 Posted March 1, 2020 I have some troubles with the mod. It doesn't displays any picture : Plus, I can't click on my portrait, so I have no options to get to my Character. I tried with the invasion option and the other one that let you start with lands... Mod on 3.3.1, game on 3.3.2, playing on steam (linux) with not-all addons (I don't have Holy Fury, is that a problem) ? Other activated mods are Cheri Scripting Library, Crusader Milk, LuxuriaFantasia and ABM. I didn't install Cheri's Portrait mod, but wasn't on the requirements of the mod, is it one ? EDIT : YEA, from Last Bob's Post, I understood one file was missing from the archives for it to work correctly. Now that's working
sybreal Posted March 1, 2020 Posted March 1, 2020 53 minutes ago, Bob6578 said: Hey, I'm trying to download the mod but it seems the "Tentacled Dreams Images" archive is missing on the webiste. Am I doing soemthing wrong? It's working for me. How are you trying to download it?
Matata Posted March 1, 2020 Posted March 1, 2020 On 2/26/2020 at 1:02 AM, trewth said: I've tracked this down to the lf_take_wife_as_futa decision from Luxuria Fantasia. There is no check for prestige effects/tier differences in potential and a lowborn target is all but guaranteed to accept. With the amount of daughters a tentacle monster tends to have this is a prestige killer. <br> Playing as a tentacle monster with game rules slow pregnancy, no multiple pregnancy, and 1/4 girl chance, I noticed that the daughters were being born at much faster than 4 a year. I think the problem is with tentacle_impregnate effect, which schedules the Tentacle.218 character event independently of the check for existing tentacle pregnancy. Moving code around to get this snippet: if = { # Initialize tentacle pregnancy variable if we don't have it already, otherwise add 1 limit = { check_variable = { which = "tentacle_pregnancy_vaginal_count" value = 0 } } change_variable = { which = "tentacle_pregnancy_vaginal_count" value = 1 } if = { limit = { has_game_rule = { name = tentacle_tentacle_pregnancy value = tentacle_tentacle_pregnancy_fast } } character_event = { id = Tentacle.218 days = 35 random = 30 } # This is when the spawn is birthed } if = { limit = { has_game_rule = { name = tentacle_tentacle_pregnancy value = tentacle_tentacle_pregnancy_slow } } character_event = { id = Tentacle.218 days = 225 random = 30 } # This is when the spawn is birthed } } Seems to solve the issue, though I didn't test too thoroughly. Edit: You also have to change the "check_variable = { which = "tentacle_pregnancy_vaginal_count" value = 0 }" to use is_variable_equal instead because check_variable returns true if the value of the variable is greater than or equal to the number specified, so doesn't distinguish between tentacle_pregancy_vaginal_count values of 0 and 1. TY for figuring this out, though unfortunately to me you are speaking an unknown language to me. but, atleast I know it is a mod conflict issue, and not being a DERP
ashwolf Posted March 2, 2020 Posted March 2, 2020 I've found a scheme that is super-easy to follow in order to conquer the world, as long as you're playing a monster and your title is sufficiently high : 1. Find a female ruler that's <40 yo 2. Stalk her then break her mind at 1st successful attempt 3. Vassalize her 4. Revoke all her titles 5. Once all their subjects are yours, kill them all with your power. If they hide, just revoke their titles. 6. Give all the titles to one of your slaves (that doesn't have any affiliation with the territory you just conquered) 7. Repeat. No wars needed, no need of any strike power. Depending on how easy women get to the throne, it could make the game... Super easy. I think these powers need to be nerfed, you shouldn't be abble to break the mind of your victime at every first attempt. I mean, that's even better than killing cause you can totally take control of her. Also, when you attempt to get to your victime, you don't take any risks, she just can't defend. I also find that the power of killing doesn't make you take any risks (either they hide, either they get killed), so you can use and abuse it. One other problem I have with that is... Even so you get killed, your monstrous-heir will have the same skills than you at the same level. Which means that if you find your regent is too weak, you can just kill her and wait for a better one to come. So there is no progression, you get your overpowered powers at the very start of your birth. For the power to impregnate women, that could be limited too for the player, to one attempt in one woman at a time. I'm feeling i'm playing Zerg in SC2 ? Well, it may depend on which options i've checked, but certainly the ones I chosed could make the game so easy that it's boring playing it as a tentacle monster. Appart from that "balance" problems, the mod is really cool, deep and interresting, and NSFW content is also wonderful and really immersive. The hard part is to get a good balance between the threat that represent a monstrous IA when you play other races vs the threat of other races when you play tentacle monster. So yea, i'll be checking on the options of the mod to make the game really challenging with a harsh start and lower powers. "OMG Blizzard, Nerf zerg plz".
Bob6578 Posted March 2, 2020 Posted March 2, 2020 14 hours ago, sybreal said: It's working for me. How are you trying to download it? ALl good, I found my mistake, I thought the download options were different versions of the main mod. hem... sorry.
sataniccatholic Posted March 3, 2020 Posted March 3, 2020 On 3/2/2020 at 10:06 AM, ashwolf said: I think these powers need to be nerfed, you shouldn't be abble to break the mind of your victime at every first attempt. I mean, that's even better than killing cause you can totally take control of her. Also, when you attempt to get to your victime, you don't take any risks, she just can't defend. I also find that the power of killing doesn't make you take any risks (either they hide, either they get killed), so you can use and abuse it. One other problem I have with that is... Even so you get killed, your monstrous-heir will have the same skills than you at the same level. Which means that if you find your regent is too weak, you can just kill her and wait for a better one to come. So there is no progression, you get your overpowered powers at the very start of your birth. The hard part is to get a good balance between the threat that represent a monstrous IA when you play other races vs the threat of other races when you play tentacle monster. So yea, i'll be checking on the options of the mod to make the game really challenging with a harsh start and lower powers. "OMG Blizzard, Nerf zerg plz". ……That's kind of exactly what Cheri wants to do. The closest thing to "balance" this mod has is that your wives and other vassals may become rivals and then try to kill each other, destabilizing the realm. Amazing. I understand your sentiment, but I wasn't going for a balanced game at first. Maybe you can write up a tentacle-growth event chain, with only really powerful TMs able to mindbreak etc.
sataniccatholic Posted March 3, 2020 Posted March 3, 2020 On 2/29/2020 at 4:45 PM, Cheri Song said: v3.3.1 "Savor the Bugfixes" - 29 February 2020 Compatible with saved games from v3.0-a10 and up. Tweaks Tentacle monsters who somehow gain the Immortal trait will no longer die. Bug Fixes Fixed vaginal tentacle pregnancies being born over and over even if Multiple Pregnancy is off. Fixed tentacle-born girls all having maxed out fertility. Fixed tentacle monsters all stalking the player at the same time. Fixed some narrative event windows I forgot to update to the new frame. Fixed some localization errors. Cheri, I have like this perfectly human son, is this supposed to happen or something? (I did charinfo, he is my son, and the only mod I am running in this game is yours.)
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