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Posted

Any chance of having are martial or intrigue dictate if we get captured? I kinda want to play a character that can fight and lose against the tentacles than automatically lose.

Posted

Re: Lustful + Piety:

On 9/27/2019 at 12:37 AM, Cheri Song said:

This is not possible to change without overwriting vanilla traits.

This is pretty obvious but I stopped and thought a little bit about it and there is probably some work around, alongside adding a flavor event or two.

 

The ideas I had at its most basic is that you could add an event that fires ever so often. (Or perhaps a deliberate decision event with a cooldown, which I guess might then work in place of the traditional Christian decisions where you press button and (conditionally) receive piety).

 

An event like a specific instance of prayer to the Gods. Your character just sitting/kneeling/whatever and praying.

Because of her relationship with the Gods and their proclivities, say your character gets very aroused.

 

Let's say, for example: There are three outcomes:

 

[Resist the urges of your weak mind, pleasure is a reward and right now I must focus on furthering the plans of the Gods] +Piety +some temporary administrative bonus -something to demonstrate sexual frustration

 

[Resist the urges of your weak mind for the duration of the ceremony, immediately masturbate afterwards] ++Piety +chance to receive "Lustful" (+maybe some other bonus as the option seems otherwise underpowered)

 

Locked unless Lustful: [Immediately begin masturbating as you continue to pray] +++Piety

 

Serves as generic flavor, could probably be expanded with other stuff, maybe prayer plus milking or whatever. It's a nice basic event for flavor, and by tying a specific, high piety bonus to an option requiring lustful serves as a way to counteract the negative piety drain of that trait.

Also an excuse to get some more smutty event images in the game too.

 

___

 

 

Additionally, though I'm moving away from the brief of the event above, it's just thematically kinda similar.

 

Also gave me another idea, though I'm unaware if [is christian=yes, is member old_gods_secret_cult=yes](or whatever the actual lines would be in code can both be requirements for an event to fire. Or the requirement could just be to be a tentacle slave and not of the tentacle religion. Hmm.

 

I was just thinking a similar prayer scene, but with christian(or whichever region) flair. Where everyone is praying ordinarily, but the tentacle slave, or already secret-religion practitioner's thoughts go to tentacles instead. And they stealthily masturbate in church, surrounded by others in prayer.

 

If there was ever to be a more complex method from going from a tentacle slave of an existing religion and branching into the tentacle faiths, maybe a scene like this could yield partial progress towards receiving the religion-transformation dream.

 

 

 

Posted

Will there be special bloodlines? I love bloodlines and I just go around collecting them but most of those bloodlines are not active unless you believe in some kind of vanilla religion so I would love some bloodlines linked to tentacle worship or tentacle culture. Also hopefully there will be relics connected to tentacle too.

Posted
21 minutes ago, gkgktndud said:

Will there be special bloodlines? I love bloodlines and I just go around collecting them but most of those bloodlines are not active unless you believe in some kind of vanilla religion so I would love some bloodlines linked to tentacle worship or tentacle culture. Also hopefully there will be relics connected to tentacle too.

So far there's one bloodline (which, last I checked, you could only get if you were independent) that you get when you use the secret cult ability to go publicly with your tenta-worship. Gives an opinion buff for tentacultists and improved province conversion chance.

Posted
On 9/26/2019 at 11:07 PM, Cheri Song said:

Thanks for the amazingly comprehensive feedback, sataniccatholic!

Not a problem! Kudos to your mod, it was really fun! And thank you for reading my monstrously long feedback, I spent half an hour typing it all out ?

 

On 9/26/2019 at 11:07 PM, Cheri Song said:

Making Dagonicism reformable is something that has been suggested several times. While it makes sense on some levels, I've decided from the beginning that it won't be reformable, because that would interact with a lot of vanilla systems and open up a can of worms I'm not ready to deal with yet. For precedent, the Indian religions are in the game as "organized religions" and can't be reformed, despite not having anything even close to a central religious authority.

Well ... I suppose you could say that the religious organizers of the Indian faiths decided to click "autonomous" when reforming their faith, explaining the duality of having no religious head(s) yet being organized. From what could I draw from the "canon" of your mod, that is not the case for the Dagnoic faiths. Still, mechanics-wise, I respect your decision to keep the Dagonics as is, to prevent vanilla systems from breaking. Still ... you know that a special Dagonic religious feature is bound to draw new players and through them, sponsors, right?

 

On 9/26/2019 at 11:07 PM, Cheri Song said:

This is a good idea. I'll put it on the list.

Speaking of which, I have been struck with a mad idea. Could futa tentacle slaves impregnate a female ts, then they both transform (aka futa to female, female to futa) and the ex-female impregnates the ex-futa? I know this might not have any special effects with the rapidity of tentacle impregs firing, but I'm really interested in if this is possible. Pregnancy modding is something I never got the hang of.

 

On 9/26/2019 at 11:07 PM, Cheri Song said:

I've been waiting for Triskelia to update his mod with the milk generation system he says he's been working on. When he does, I'm planning to make tentacle slaves ridiculously productive (as the event text in this mod implies) so that the tentacles can milk them properly.

Ah, that. I learned the hard way when working on the other mod that the game does not react to "on monthly pulse". I'll see if MTTH = 15 days does anything.

And that after putting on_monthly_pulse into the code, it completely breaks integration of his mod and yours. The check_hucow_stats window shows nothing but -- for where the numbers should be.

On 9/26/2019 at 11:07 PM, Cheri Song said:

Art is very time-consuming to make and I have my hands full with coding right now. This is why I've been pulling from various sources. I also don't want to edit vanilla files, so I can't replace the "abdicated to tentacles" death icon very easily.

 

I'm not into this myself but I'll see what I can do. Do you have any art I could use for event pictures?

I understand, that's why I suggested using elephants (their unit skins should be in the Indian units pack) for tentacles. I would really love to see elephants running around Germany, you know? It is really frustrating in vanilla when I re-established the Persian Empire only to realize that Paradox forgot about the simple fact that Emperors and Kings of Persia could field elephants! It would be a really satisfying comeback to field war elephants as Empress of the Holy Roman Empire, history be damned.

 

On the other part of the artwork problem, well ... looks like it's about time to break out my old collections! Now, where are they ...

 

Anyway, thank you for the effort you put into this mod!

Posted

I know you all are anxiously waiting for the new update. Believe me, I feel your pain. There's still a lot of work to do though.

 

On 10/1/2019 at 2:42 AM, jeffg2496 said:

When do you think the next update will be ready?

Soon (TM)

 

On 10/1/2019 at 4:11 AM, Baalshazar said:

Any chance of having are martial or intrigue dictate if we get captured? I kinda want to play a character that can fight and lose against the tentacles than automatically lose.

I will be adding ways to fight against tentacles in a future update, including an anti-tentacle society.

 

On 10/1/2019 at 7:20 AM, malvic said:

I was just thinking a similar prayer scene, but with christian(or whichever region) flair. Where everyone is praying ordinarily, but the tentacle slave, or already secret-religion practitioner's thoughts go to tentacles instead. And they stealthily masturbate in church, surrounded by others in prayer.

This sounds awesome. I might add it as a random event for secret religious society members.

 

On 10/1/2019 at 2:25 PM, gkgktndud said:

Will there be special bloodlines? I love bloodlines and I just go around collecting them but most of those bloodlines are not active unless you believe in some kind of vanilla religion so I would love some bloodlines linked to tentacle worship or tentacle culture. Also hopefully there will be relics connected to tentacle too.

I don't have any further bloodlines planned at this time. I do plan to make some tentacle artifacts similar to the ones from the "Hire a Smith" decision.

Posted

So, I had another thought for a potential way to add in tentacle events.  As always, I have no idea how easy or feasible this is.

 

So, a mercenary company that brings tentacles, with the potential for specific wartime events where a non-slave leader could be corrupted by the mercenaries.  So a "We're having a supply issue we need to discuss with you at our camp" where the supplies needed are the leader's holes.

 

Alternatively, a chance for an event to spawn in a small army of tentacles to represent a mercenary group offering their services during a war to a leader on the march, with the events like the above.

 

I just see this as a way for there to be more tentacles involved in military campaigns without one / both sides being enslaved.  Though that may need some changes to post victory events, since a non-slave pc is less likely to be favorable to the tentacles storming a castle.

Posted
On 10/3/2019 at 1:19 AM, Cheri Song said:

This sounds awesome. I might add it as a random event for secret religious society members.

Yeah stealth-masturbation is pretty rare but really good. Fits especially well in a setting of restricted sexual expression such as the middle ages.

For secret society members works, also works for tentacle slaves in general maybe.

Hell it could even be a component of the withdrawal effect. Something like event fires if tentacle slave but if you're suffering withdrawal then the only option is one that leads to getting caught and having a large piety and opinion hit or something. That's just another possibility.

 

On 10/3/2019 at 1:19 AM, Cheri Song said:

I don't have any further bloodlines planned at this time. I do plan to make some tentacle artifacts similar to the ones from the "Hire a Smith" decision.

One thing I did think up regarding bloodlines, given your work on playable tentacle monsters. Maybe you could have static immortal tentacle monster characters sitting around.

Could be an off-map empire, could be accessed through pilgrimages or something maybe? Maybe could correspond to the regional tentacle cultures.

Doesn't matter how they occur or are accessed, really. Or how difficult it might be.

Anyway, say specific immortal unplayable Tentacle Monster characters exist, say they each have a bloodline of differing character, probably some positives and negatives.

Then you could have your character quest to seek out the greatest of these tentacle monsters, and their reward would be a pregnant belly harboring an heir with a Bloodline.

Posted

Started using this now, and wow tentacles are a bit busted. It kinda makes people hate you, at least a little bit, but the things you get out of it is crazy. For one thing there's already the base game buff that kids always have a high opinion of you. Girls you corrupt become lovers and will almost always have a 100 in relation to you, and joining the cult also makes them like you even more. Once you get some of the men to accept you more, there's almost no one inside the realm who still hates you.

Posted

Howdy, I love the mod, but it always drives me nuts that I can't control a pagan religion as the temporal head. As such, I modded the necessary files.  I couldn't get the flag to work for some odd reason as I'm really rusty at modding this game. I used the flag from Dark Fantasy Beyond, but renamed correctly. LOL If you could fix it I'd appreciate it. The reformed religion gives women 4 consorts while stripping men of their max wives. It also only allows for Enatic-Cognatic and Pure Enactic Succession laws.

 

EDIT: The flag doesn't show up correctly if Tale of Nine Tails is active.

 

Thank you for all the hard work you've done on this.

Dark World Beyond Heresy Tentacle Changes.zip

Posted
9 minutes ago, MagnaSonic3000 said:

I appreciate the work, but as I am a mofu sympathizer, I think the flag is just being racist to my kind. That is why we don't associate with this patch.

 

1531444406_Tamamojoke.thumb.png.b38e09c87e26f57df0d35c63258809e0.png

Well it's not showing up right without Tale of Nine Tails either. It's been almost 8 years since I last modded CK2 and a lot of things have changed. LOL Back in the old days, I figured out the hack to reform religions and I completely forgot how to do it. LOL I'll figure it out.

Posted
1 hour ago, SamIAmHam said:

Howdy, I love the mod, but it always drives me nuts that I can't control a pagan religion as the temporal head. As such, I modded the necessary files.  I couldn't get the flag to work for some odd reason as I'm really rusty at modding this game. I used the flag from Dark Fantasy Beyond, but renamed correctly. LOL If you could fix it I'd appreciate it. The reformed religion gives women 4 consorts while stripping men of their max wives. It also only allows for Enatic-Cognatic and Pure Enactic Succession laws.

 

EDIT: The flag doesn't show up correctly if Tale of Nine Tails is active.

 

Thank you for all the hard work you've done on this.

Dark World Beyond Heresy Tentacle Changes.zip 8.38 kB · 2 downloads

isn't it simplier to just edit the tentacle religion archive and add the features you want? i made it and now it has a temporal rel head(like a caliph), women with consorts and men without multi-wives

Posted
16 minutes ago, denst said:

isn't it simplier to just edit the tentacle religion archive and add the features you want? i made it and now it has a temporal rel head(like a caliph), women with consorts and men without multi-wives

It's a lot more involved then that. Since you're reforming the pagan version that uses the Lilith nature in Beyond Heresy you have to edit those files as well.  The changes are the following:

 

Beyond Heresy: Succession Laws by adding in the reformed Lilithid pagan religion for allowed religions to use Enatic-Cognatic and Enatic only.

 

Tentacles: tentacles_landed_titles.txt, tentacle_religions.txt, and adding a flag to the gfx folder for the reformed title.

 

Landed titles was modified to add in the duchy level title for the reformer's title that they receive upon reformation. Tentacle religions was changed to add in Reformed Lilithid above the original Lilithid religion. There were changes to both of them where the original had an additional line added that is reformed = yes while the reformed version prohibits men from having more than one wife and generally prohibited from having any power whatsoever.

 

I did manage to figure out the problem with the COA not showing up correctly. It is incompatible with Patrum Scuta flags mod. I stopped using it and now it works fine. Go figure. LOL I don't think I'll figure out how to make it compatible either unless someone really wants it.

 

Edit; I forgot to mention the localization changes to Beyond Heresy as well.

Posted
On 9/26/2019 at 11:07 AM, Cheri Song said:

This is not possible to change without overwriting vanilla traits.

You could always add in a modifier that offsets those negatives either as a straight character modifier like Deflowered or you can create a custom trait that offsets the negatives. Those are two solutions off the top of my head to suggest.

Posted

Quick question to the collective hivemind.  I've got a new game with new ruler (damn crusades) , and I've got the beginnings down: female ruler, duchy & 5 provinces all seeded with cultist ready to spring into action, set in the viking age.  I have just declared Enatic succession.  My next move is to declare open Dagon worship ... but the moment I do, my laws snap to Agnatic-Cognatic.  Is this as intended or is something in the base game wrecking my plans ?  I'm no modder, but I thought I took a look in the files and I don't think I see a mention of gender_succ mentioned anywhere.  I could be looking in the wrong spot.  Has anyone else had this issue ?

Posted
11 minutes ago, IronPyrite2112 said:

Quick question to the collective hivemind.  I've got a new game with new ruler (damn crusades) , and I've got the beginnings down: female ruler, duchy & 5 provinces all seeded with cultist ready to spring into action, set in the viking age.  I have just declared Enatic succession.  My next move is to declare open Dagon worship ... but the moment I do, my laws snap to Agnatic-Cognatic.  Is this as intended or is something in the base game wrecking my plans ?  I'm no modder, but I thought I took a look in the files and I don't think I see a mention of gender_succ mentioned anywhere.  I could be looking in the wrong spot.  Has anyone else had this issue ?

I believe that only the best you can do is absolute cognatic with that, but don't quote me. I had to mod my game using Lilith to make them Enatic/Enatic-Cognatic.

Posted

Bug report: when designating heir (tentacle culture feature) i've choosen my second daughter, but my first daughter still inherited the primary title, and the second(designated heir) inherited all the other titles. And no, i wasn't under gavelkind

 

PD: don't know if someone reported this before

Posted
1 hour ago, IronPyrite2112 said:

Quick question to the collective hivemind.  I've got a new game with new ruler (damn crusades) , and I've got the beginnings down: female ruler, duchy & 5 provinces all seeded with cultist ready to spring into action, set in the viking age.  I have just declared Enatic succession.  My next move is to declare open Dagon worship ... but the moment I do, my laws snap to Agnatic-Cognatic.  Is this as intended or is something in the base game wrecking my plans ?  I'm no modder, but I thought I took a look in the files and I don't think I see a mention of gender_succ mentioned anywhere.  I could be looking in the wrong spot.  Has anyone else had this issue ?

you can implement enatic via console if you don't mind use codes

Posted
1 hour ago, denst said:

you can implement enatic via console if you don't mind use codes

What is the correct syntax for that ?  I've tried "gender_succ = enatic" and the game doesn't recognize what I'm doing.  I've read the CK2 wiki, but other than using pre-generated cheat codes (i.e. Cash, add_learning, etc)  the deeper stuff might as well be written in alien.

Posted
2 hours ago, IronPyrite2112 said:

What is the correct syntax for that ?  I've tried "gender_succ = enatic" and the game doesn't recognize what I'm doing.  I've read the CK2 wiki, but other than using pre-generated cheat codes (i.e. Cash, add_learning, etc)  the deeper stuff might as well be written in alien.

it's true, the command isn't available with latest versions, still you can go to the savegame and change your primary title succ laws to enatic manually, or go to the game archives and enable enatic for implement it via "legal" ways (on steam and reddit there's plenty of tutorials about that)

Posted

So I've been playing with the reformed Lilithid religion and it's working great. When combined with the 9 doctrine reformation mod it makes for a very interesting game. LOL

 

Here's a screenshot from my current game. Yes, I did change the interface to the standard pagan one because I absolutely hate the Muslim one.

 

9 Doctrine Reformed Lilithid.jpg

Posted

A minor update to fix something I overlooked. I forgot to add an exception to the governments.txt and theocracy_governments.txt to enable a player to change the succession laws for the reformed Lilithid title as the default was Agnatic-Cognatic Open now it defaults to Enatic Open. Now the only gender laws allowed to be chosen is Enatic-Cognatic and Enatic along with Merchant Republic Succession. I have no clue as to why that is, but there ya go. LOL

 

Heir designation is enabled, so you can pick your heir as you see fit.

 

The religious head title is now kingdom tier because you need to it to change the succession laws if you wish.


All current events work, including the selecting your diety etc...

 

I highly recommend getting the Nine Doctrines Reformation mod to use with this. I couldn't get the six doctrine version to work with DWF.

 

Edit: The religious title will follow the succession laws of an empire title when you have one. If you have your empire title set to Primageniture or another that allows heir designation it works for the religious title as well.

 

Dark World Beyond Heresy Tentacle Changes v.02.zip

Posted

Well I actually got the Dagon religion off the ground after my first failed attempt. Holy shit the Dagon religion is just spewing people out who love me, like unless they're male, everyone likes you just by being associated with it. I know the AI doesn't like you as much if you're outside the religion, but everyone can become lovers with each other just for being slaves, which is an instant +100 to relations. It also eliminates anyone who was a rival, meaning that down side to making people ambitious with a childhood event is just gone.

 

So you get high stat people who all love you and just constantly make more family who will like you. This religion snowballs once it gets off the ground.

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