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[AAF] RSE II: Combat Surrender and Abductions (12/30/19)


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Posted

Hey, I've been reading this thread and I haven't seen anyone mention my exact problem, but it's very possible I missed it if they did. My problem is that when I try to surrender with the hotkey or by lowing my weapon, the enemies stop shooting and run up to me, but don't initiate conversation, and open fire after the pacification timer runs out. When I surrender automatically when damage is done, dialog is initiated, but after I select the beg for mercy option, everyone just stands around and sex is not initiated.

 

I know that RSE works, because I have shenanigans installed and it is very definitely working, although I wish it would have a setting to prevent npcs from just rutting in the streets of Diamond City.

 

EDIT: surrendering with AAF SEU works, I know that it isn't related, but I thought it might be useful to know for someone who might have taken a better look at how this mod is scripted.

Posted

Hi everyone

I believe I located two minor bugs concerning abductions. I tried searching them here but it seems they were not mentioned, so:

  • Once abducted, if you have the popular mod Locksmith, the locked box containing all your equipment can be easily unlocked, as if it was manually locked by the player using that mod, and therefore can be unlocked anytime.
  • Once abducted and having provided several times a submissive response, a message appears informing you are now "conditioned to subservience". Typically this kind of messages pause game until the OK button is pressed. However, this message appears right after finishing the dialog when given the 3rd submissive response, and supposedly sex should commence right afterwards. If you press OK quickly, the sex scene procedes as usual. However, if you take a few seconds to read the message without pressing the OK quickly, the sex scene is (supposedly) triggered, screen goes black, but it just freezes there (waiting for minutes doesn't change it). Probably there is a conflict between AAF trying to trigger the scene, and an unexpected message blocking the action.

Cheers

  • 2 weeks later...
Posted

Hi, awesome mod , may ask you authorization to make a patch for this mod to integrate directly into MCG mod? What i am asking is the authorization to edit the script when you call AAF scenes to add in the settings struct of AAF you send the .meta to tell MCG if the sex act was consensual, or non consensual. Of course you will be credited as the original author of this and users will still need to download and install your mod before applying the patch, which will be only a few replaced script, no .esp. :)

If you would directly add the meta yourself then much better, less work for me eheh :)

The recognized strings for the meta are "Consensual" "PlayerRaped" and "PlayerRapist".

Posted

Ok, i almost ruined all my braincells with teleport option. No matter what i do - it doesnt work. I even triead disable all mods except aaf+animations+rse. The best what i can get is message box that somehow i managed to get to last used bed, but in faсt my character doesnt teleport. Enemy violate me, then hit me, i get black screen and message, but then i load on the same place with pacified enimies. My idea is to make character immortal with 'tim' console command, make autosurrender at 5%hp, retrievable utterly robbery, 25% chance that i will be restrained and teleported to last bed or settlement(like you was used and then dumped to trash in DD like used goods), so if i lose fights - i get violation and then i need to refill myself for getting my stuff back. Any suggestions why cant i get this result?

Posted

Is there any way to shorten or remove the amount of time that automatically passes after a CSA event? I lose in combat, get raped, but then when the screen goes black before you get control back, like 3-4 hours pass in-game. I really wish this was adjustable in the MCM, I'd prefer if no time passed to be honest. Just kind of messes with the timing of your day, especially when playing on Survival mode. Might disable this mod's combat rape functionality and use MCG's instead, but I would prefer to use this if that could be changed. :/

Posted
5 minutes ago, Vidust said:

Might disable this mod's combat rape functionality and use MCG's instead

That's basically what I do these days, and use AAF Violate which has a compatibility option to hand off to CSA's abductions feature.

Posted
3 hours ago, vaultbait said:

That's basically what I do these days, and use AAF Violate which has a compatibility option to hand off to CSA's abductions feature.

Yeah actually because of an unrelated incompatibility with trying to use MCG's combat defeat functionality, I think I'm going to have to do the exact same thing. I'm downloading Violate right now. Since you're here, can I ask you something?

 

In RSE CSA's MCM, the very first option is an On/Off to toggle combat rapes and abductions from this mod. I want to turn that off so that RSE CSA doesn't trigger when I lose in combat - I want another mod like Violate to handle it. However, I do want to keep RSE CSA around and "active" in the sense that I want the abduction compatibility to work between Violate and RSE CSA. If I turn off RSE CSA using that main toggle in the MCM, will Violate still be able to call RSE CSA for abduction purposes, or will it not "detect" it then? Basically I want Violate to handle combat, with abductions as a possible add-on from RSE CSA. Can you tell me how you set it up in your MCM?

 

All this trouble just to get rid of that 3-4 hour time passing after each defeat. :P

Posted
4 hours ago, Vidust said:

If I turn off RSE CSA using that main toggle in the MCM, will Violate still be able to call RSE CSA for abduction purposes, or will it not "detect" it then?

As long as RSE CSA is installed, Violate will detect it and the CSA Abduction outcome will work.  This is true regardless of the settings you have set in the CSA MCM, including the main CSA toggle and even the Player Abductions toggle in CSA.

 

The only settings in CSA's MCM that affect abduction outcomes triggered by Violate are the ones in the Player Abduction section.  The "Player Abduction Enabled" and "Player Abduction Chances" settings have no effect, but all the other options - hardcore mode, movement range, visitation, companion destination, etc, all function as expected.

Posted
On 10/23/2019 at 3:01 AM, EgoBallistic said:

As long as RSE CSA is installed, Violate will detect it and the CSA Abduction outcome will work.  This is true regardless of the settings you have set in the CSA MCM, including the main CSA toggle and even the Player Abductions toggle in CSA.

 

The only settings in CSA's MCM that affect abduction outcomes triggered by Violate are the ones in the Player Abduction section.  The "Player Abduction Enabled" and "Player Abduction Chances" settings have no effect, but all the other options - hardcore mode, movement range, visitation, companion destination, etc, all function as expected.

Awesome, thanks for the information! :)

Posted
On 10/22/2019 at 8:57 PM, Vidust said:

Is there any way to shorten or remove the amount of time that automatically passes after a CSA event? I lose in combat, get raped, but then when the screen goes black before you get control back, like 3-4 hours pass in-game. I really wish this was adjustable in the MCM, I'd prefer if no time passed to be honest. Just kind of messes with the timing of your day, especially when playing on Survival mode. Might disable this mod's combat rape functionality and use MCG's instead, but I would prefer to use this if that could be changed. :/

I have to update this mod eventually for my karma system, so I will add an MCM toggle in to remove that timespan for those that believe being knocked out cold shouldnt incur a passage of time. :)

Posted

v2.8 is now available

 

Adds MCM control to disable passage of time when knocked out. @Vidust

Adds links to Crime And Punishment's karma & crime systems (that mod is not yet available, this was done forward thinking style).

Posted

So, I have surrender set to a hotkey, and I'll get the dialogue options and select one, however, that's where it stops working.

I'm not sure if something is wrong or if I'm being stupid and missing something (Probably the latter), but I would appreciate any help you can give!

To get specific, I select a dialogue, and then my character and the other party just stand there awkwardly and I can't do anything.

Posted
27 minutes ago, Flashy (JoeR) said:

v2.8 is now available

 

Adds MCM control to disable passage of time when knocked out. @Vidust

Adds links to Crime And Punishment's karma & crime systems (that mod is not yet available, this was done forward thinking style).

Mmm yes this pleases me, as I have plans for a “raider” character in a future play through and was hoping that CSA would have Karma compatibility with CAP.

 

Also it’s good to see you again Flashy. I knew the FO4 modding community hadn’t seen the last of you. Even if it isn’t here on LL, you’re a creator and a creator can never resist the drive to create forever.

Posted
3 hours ago, Flashy (JoeR) said:

Adds links to Crime And Punishment's karma & crime systems (that mod is not yet available, this was done forward thinking style).

That sounds very interesting.
When will this mod come?

Posted
10 minutes ago, isanchez said:

That sounds very interesting.
When will this mod come?

Dunno. Which isn't very definite, I know. A lot of variables at play in life ATM. But I am working constantly. Took the next two weeks as a work-from-home vacation, rather than the original plan of flying to Bali, Indonesia to zen out for a while.

 

Priorities. ?

 

At any rate, you can see progress and demos of aspects of the project HERE.

Posted

I seem to not get DD to work at all for CSA. Any solutions?

Posted
50 minutes ago, Ulfbearth said:

why my character play submissive role when i attempt to rape a submitted actor? I'm using it for MM intercourse.

1) Because no mod in the history of mods can read your mind and know your role playing desires.

2) Because this mod was not made with MM in mind, since literally everyone here, for the most part, plays it FF or MF.

And 3) because you didnt go into the MCM, like most people do, and change the Role Preference so you are considered the dominant role, which should have been the first thing you looked at instead of coming here looking for an answer to what would have been self-evident to you, had you clicked pause and opened MOD OPTIONS ingame, to view the MCM. ?

 

Posted
56 minutes ago, Flashy (JoeR) said:

1) Because no mod in the history of mods can read your mind and know your role playing desires.

2) Because this mod was not made with MM in mind, since literally everyone here, for the most part, plays it FF or MF.

And 3) because you didnt go into the MCM, like most people do, and change the Role Preference so you are considered the dominant role, which should have been the first thing you looked at instead of coming here looking for an answer to what would have been self-evident to you, had you clicked pause and opened MOD OPTIONS ingame, to view the MCM. ?

 

I'm sorry for the inconvenience.
I checked the MCM before asking here ofc and i just found that gender switch roles option, but it does say it makes Female Players to play dominant. So i thought myself "well so i think that means if my character is male, he'll automatically be assigned as dominant if he attempt to rape". If thats the case i understand that it wont work on male players.
I was just wondering because AAF Violate gives the option to play dominant or submissive with no gender restrictions. Thanks for clarifying

Posted
6 minutes ago, Ulfbearth said:

I'm sorry for the inconvenience.
I checked the MCM before asking here ofc and i just found that gender switch roles option, but it does say it makes Female Players to play dominant. If thats the case i understand that it wont work on male players but i was just wondering because AAF Violate gives the option to play dominant or submissive with no gender restrictions. Thanks for clarifying

Im not as good a mod author as EgoBallistic, obviously...

 

    Actor[] Actors = New Actor [2]
    If RSEII_SwitchRoles.GetValueInt() == 0
        Actors[0] = akVictim
        Actors[1] = akAggressor    
    Else
        Actors[0] = akAggressor
        Actors[1] = akVictim    
    Endif
    AAF_API.StartScene(actors, settings)

 

That is the code - it doesnt care about gender. It will switch roles regardless. As I recall, I put this toggle into the mod because someone was whining about gender roles with FF - which is likely why the MCM got worded the way it did. Either way, rest assured, the toggle works no matter your gender. :classic_happy:

Posted
12 minutes ago, Flashy (JoeR) said:

Im not as good a mod author as EgoBallistic, obviously.

 

    Actor[] Actors = New Actor [2]
    If RSEII_SwitchRoles.GetValueInt() == 0
        Actors[0] = akVictim
        Actors[1] = akAggressor    
    Else
        Actors[0] = akAggressor
        Actors[1] = akVictim    
    Endif
    AAF_API.StartScene(actors, settings)

 

That is the code - it doesnt care about gender. It will switch roles regardless. As I recall, I put this toggle into the mod because someone was whining about gender roles with FF - which is likely why the MCM got worded the way it did. Either way, rest assured, the toggle works no matter your gender.

I tried with that on and it doesnt seem to work

Posted
1 hour ago, Ulfbearth said:

I tried with that on and it doesnt seem to work

Dunno - script wise it should work exactly as advertised by swapping the actors into the different send slots. Once it sends, its on AAF and whatever XMLs exist to determine roles and the like. All I can do is tell which actor slot to send the player in, either 0 or 1.

 

Maybe its something to do with all of these cockamamey patches and XMLs that have just made everything so unnecessarily complicated. One patch to fuck it all up indeed...

 

I really don't what it is .. I'm out of the loop on it all - I left when the one patch to wreck it all came out. No idea what it does to fuck everything up that was working (for me anyways) perfectly before it's existence. To this day, I still have no issues with my install of AAF, which does not include said "patch" and role swap on same gendered partners works.

 

All I can suggest is that if the desired role swap is working on Violate, that might be where you want to swing your play to. Sadly, I am out of making mods for AAF and cannot waste time or mental real estate trying to keep up with things that are constantly in need of more and more patching just to do what was working perfectly before.

 

Sorry mate.

Posted
1 hour ago, Flashy (JoeR) said:

Dunno - script wise it should work exactly as advertised by swapping the actors into the different send slots. Once it sends, its on AAF and whatever XMLs exist to determine roles and the like. All I can do is tell which actor slot to send the player in, either 0 or 1.

 

Maybe its something to do with all of these cockamamey patches and XMLs that have just made everything so unnecessarily complicated. One patch to fuck it all up indeed...

 

I really don't what it is .. I'm out of the loop on it all - I left when the one patch to wreck it all came out. No idea what it does to fuck everything up that was working (for me anyways) perfectly before it's existence. To this day, I still have no issues with my install of AAF, which does not include said "patch" and role swap on same gendered partners works.

 

All I can suggest is that if the desired role swap is working on Violate, that might be where you want to swing your play to. Sadly, I am out of making mods for AAF and cannot waste time or mental real estate trying to keep up with things that are constantly in need of more and more patching just to do what was working perfectly before.

 

Sorry mate.

Just tried with MF as Male player and it doesnt work too (i get banged by females xD).
I'm not using one patch myself, i'm actually using a personal patch i made and it works with AAF Violate as i said.
I was actually trying to find a way to just use your mod and not having to rely on AAF Violate anymore ?, but i understand your point bro... modding can be really stressful and having to keep up its not something that everyone is willing to do...

Tysm for you attention ?

Posted

Hey Flashy, is DD not compatible with RSE anymore?

 

Posted
2 hours ago, Ulfbearth said:

Just tried with MF as Male player and it doesnt work too (i get banged by females xD).
I'm not using one patch myself, i'm actually using a personal patch i made and it works with AAF Violate as i said.
I was actually trying to find a way to just use your mod and not having to rely on AAF Violate anymore ?, but i understand your point bro... modding can be really stressful and having to keep up its not something that everyone is willing to do...

Tysm for you attention ?

Sorry man, truly. I wish I had a better answer and solution for you, honestly. I know it has to be frustrating to not have a sexual orientation available in the mods you want to use. I just don't know how it isn't working, since last I knew, all we needed to do was alter the position of the actor in the actor array, as sent to AAF. Meaning actor[0] for victim/receiver, actor[1] for aggressor/giver. Maybe this has changed now and I'm just not aware.

 

1 hour ago, darkhighlander said:

Will there be an update for the cool relationship module you did?  Think it was in RSE Vol 5?   I loved the idea but unfortunately no matter what I did, those lovecrazy ladies just kept getting fed up and then would kick my ass out thew relationship :(

If the bugs were ironed out, it would be a sweet addition....make a change from the usual "bang your brains out" mods ;)

Sorry dude. Im out of the adult mod making business these days. Just found it too hard to manage complex systems when the framework and the patches need to run it change often, and where accounting for every end-user's varied mod load was impossible. AAF is solid as fuck and its everything we ever wanted. But me, I just cant keep up with it nor with the demands of end users for complex mods running on it (not meant as in demanding people, but in terms of requested features, ala supply and demand, if you catch my meaning).

 

I've found it much simpler to focus my complex scripting methods to non-adult framework mods. Less troubleshooting and less... problems for me to resolve bugs on. For example, two months into RSE's original development, it was 3.5 weeks of feature requests and bug fixing to 0.5 weeks of actual new Flashy-original code, on any given month. And now, with Crime and Punishment, I think I've had three bugs total in two months to sort out, simply because Im not piggy backing on anyone else's systems or relying on feedback from anyone else's mod (events and function), or publicly putting myself in a position to receive feature requests. And truthfully, as a creator, being liberated from relying on external mods, being able to rely solely on my own framework for the things I want to do, its incredible the freedom I have. Just not having to chase bugs and fringe case outcomes because of people's varied adult mod loads where things cross-function or interact with one another. Its just so much cleaner to not have to worry about that when developing. I get to actually enjoy the process now, sharing captures and screenshots of things in motion, instead of dreading coming online to see ten new bug reports or feature requests every day... if you know what I mean.

 

Adult modding got to be less about the creative endeavor and more about catering to everyone's needs, above my own. Just look at an RSE MCM and you'll see what I mean about catering... adult modding was fun, for a time, but not enough authors, too many gamers and you know... it just started to feel like the few were servicing the many in a non-happy-inducing kind of way. On top of the constant dread of bugs and the like... yeah, it was fun once, for sure. But now? The thought of it, of being a content creator here... it makes me feel ... unease, nausea, anxiety, I suppose... sorry - dunno how else to say it. And then there was the whole Malia/Lana thing, which still, to this day, breaks my fucking heart, and only added to my aversion to the adult mod scene...

 

And I have no idea why reading this back to myself, it seems I am trying to justify something... lol.

1 hour ago, TheProfessor said:

Hey Flashy, is DD not compatible with RSE anymore?

 

I dunno. It should be. I never used DD myself - they are too buggy and game-breaking. Used Real Handcuffs instead, as everyone should, as it is, from a performance and reliability perspective, the superior restraint mod.

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