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[AAF] RSE II: Combat Surrender and Abductions (12/30/19)


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Posted
1 hour ago, xdums said:

Hello cultured people! I'm using the RSE mod and the Super Mutant Females 1.0.1 mod. When my character is abducted by super mutants, and they're female, no animation occurs. I'm trying to figure out how to use FO4Edit to add the new race, but with my very limited knowledge, I haven't been able to see how it all works.

 

If anyone knows what I should do, that would be great! Being abducted just trying to escape isn't very fun, really.

 

Well, I also have the Fut version of the Super Mutant Females installed with Just Business, so I'd like to get everything working together, haha.


I DID IT!!

After reviewing some videos, I've had moderate success. For now, the SM Fems are getting the expected hits. What I've managed to do is remove the conditions and references for the Super Mutants from the RSE ESP and change them so they work with SM Fems.

 

This may have an effect elsewhere, I don't know, since testing the FO4Edit settings may be what I'll be able to do.

 

There will surely be more changes to make, but I'll leave it here for you to test and see if it works for you. I'll still be playing with this new acquisition :DD

 

SM_FEM_FUTA_RSE.esp

Posted
On 10/12/2025 at 6:06 AM, xdums said:

Hello cultured people! I'm using the RSE mod and the Super Mutant Females 1.0.1 mod. When my character is abducted by super mutants, and they're female, no animation occurs. I'm trying to figure out how to use FO4Edit to add the new race, but with my very limited knowledge, I haven't been able to see how it all works.

 

If anyone knows what I should do, that would be great! Being abducted just trying to escape isn't very fun, really.

 

Well, I also have the Fut version of the Super Mutant Females installed with Just Business, so I'd like to get everything working together, haha.

And here I am being told repeatedly by companion Ivy that the Super Mutant "appendages" of the males is their only justification for existing. Using Stronger who looks quite good IMHO has kept my char in the void WRT to this knowledge, so it looks like I will have to install this mod.

 

BTW is it possible to kidnap and cage  a Super Mutant male (for " rape scientific research" naturally :D) as JB will not allow their enslavement. I think that Ivy has me working at her level now :(. as I think her dream is to have a male mutie on call for "use".

  • 2 months later...
Posted

Man wish this mod would get updated, atm you cant even use it its way too buggy, and since its the only mod more or less where the player becomes abducted. Kindda sad there isnt more out there, yea Im aware Raiders Pet exist but same issue also buggy and it uses devious devices which is very buggy more or less broken mod.

Never got to play with this mod but still ty for creating it in the first place.

Posted
3 hours ago, Alou87 said:

Man wish this mod would get updated, atm you cant even use it its way too buggy, and since its the only mod more or less where the player becomes abducted. Kindda sad there isnt more out there, yea Im aware Raiders Pet exist but same issue also buggy and it uses devious devices which is very buggy more or less broken mod.

Never got to play with this mod but still ty for creating it in the first place.

 

The Abduction part of this mod still works fine. Turn everything else off. Other, newer or more advanced mods do those other things better anyway. This mod was kind of groundbreaking in its day but even then it was very buggy.

  • 3 weeks later...
Posted

Is it possible to increase the boundary limit beyond 2000? 2000 is often too low and makes enemies automatically hostile when AAF teleports player around for animation

Posted
6 hours ago, moon knight said:

Is it possible to increase the boundary limit beyond 2000? 2000 is often too low and makes enemies automatically hostile when AAF teleports player around for animation

 

I did it by editing the config.json file in Data/MCM/Config/RSE_II_CSA.  I made the maximum value for the boundary higher.  Then in game change the value in MCM.

 

Posted

New to modding. Is the race patch required for the player or NPCs? Like, If *I'm* playing with the Lupine mod and only I am a Lupine, is it required? Or is it just to allow other races of NPCs to do things?

  • 2 weeks later...
Posted
1 hour ago, TheIronBagel said:

Whenever i surrender to a creature, nothing happens they just teleport in front of me and go into an idle animation, i have aaf and f4se

Do you have any animation packs with creature animations?

  • 3 weeks later...
  • 3 weeks later...
  • 2 weeks later...
Posted

While captured by Super mutants or Raiders and after I have "been broken" and accepted my fate as their captive. A passing captor will walk by me and say "Hi, how are you" in a female voice.  It happens for Super mutants and Raiders and would probably happen for Gunners too.  It is not part of any interactive dialog, it is just a passerby greeting, and it is always the female voice.  I searched using LazyVoiceFinder and I believe it is the voice file below.

 

As far as I can tell, It only happens when I am captured using this mod.  I know development of this mod has stop a while ago, but if anyone has any suggestions, know of, or can make a patch, that would be appreciated. 

 

 

fallout4.esm 00186772_1.fuz femaleboston Hi, how are you?

 

 

  • 1 month later...
Posted

A question, Im trying to figure out what is the perfect slider so that when violate ends and RSE, It kidnaps my companions and not me.

  • 1 month later...
Posted (edited)

I´ve never had an abduction happen so far. But bound in public triggered once. In like 100+ hours.

Am i right that only "boss" type enemies can trigger abduction and bound in public? That would explain it. I have it set to 100% but never have been abducted by normal enemies.

 

AAF is working and everything else. Just never triggered the event for some reason. Yes I enabled abduction and also companion and set it all to max chance for testing.

 

Edit 1: Also a thing I never understood. I have a PDSD / Perversion against raiders. I get a prompt pop up when fighting them and set the willpower to maximum 2. But no matter how long its active, the willpower doesn´t go down at all. Is that a bug or did that function never worked in the first place?

Edited by sirlanzeshort

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