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[AAF] RSE II: Combat Surrender and Abductions (12/30/19)


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Posted
1 hour ago, xdums said:

Hello cultured people! I'm using the RSE mod and the Super Mutant Females 1.0.1 mod. When my character is abducted by super mutants, and they're female, no animation occurs. I'm trying to figure out how to use FO4Edit to add the new race, but with my very limited knowledge, I haven't been able to see how it all works.

 

If anyone knows what I should do, that would be great! Being abducted just trying to escape isn't very fun, really.

 

Well, I also have the Fut version of the Super Mutant Females installed with Just Business, so I'd like to get everything working together, haha.


I DID IT!!

After reviewing some videos, I've had moderate success. For now, the SM Fems are getting the expected hits. What I've managed to do is remove the conditions and references for the Super Mutants from the RSE ESP and change them so they work with SM Fems.

 

This may have an effect elsewhere, I don't know, since testing the FO4Edit settings may be what I'll be able to do.

 

There will surely be more changes to make, but I'll leave it here for you to test and see if it works for you. I'll still be playing with this new acquisition :DD

 

SM_FEM_FUTA_RSE.esp

Posted
On 10/12/2025 at 6:06 AM, xdums said:

Hello cultured people! I'm using the RSE mod and the Super Mutant Females 1.0.1 mod. When my character is abducted by super mutants, and they're female, no animation occurs. I'm trying to figure out how to use FO4Edit to add the new race, but with my very limited knowledge, I haven't been able to see how it all works.

 

If anyone knows what I should do, that would be great! Being abducted just trying to escape isn't very fun, really.

 

Well, I also have the Fut version of the Super Mutant Females installed with Just Business, so I'd like to get everything working together, haha.

And here I am being told repeatedly by companion Ivy that the Super Mutant "appendages" of the males is their only justification for existing. Using Stronger who looks quite good IMHO has kept my char in the void WRT to this knowledge, so it looks like I will have to install this mod.

 

BTW is it possible to kidnap and cage  a Super Mutant male (for " rape scientific research" naturally :D) as JB will not allow their enslavement. I think that Ivy has me working at her level now :(. as I think her dream is to have a male mutie on call for "use".

  • 2 months later...
Posted

Man wish this mod would get updated, atm you cant even use it its way too buggy, and since its the only mod more or less where the player becomes abducted. Kindda sad there isnt more out there, yea Im aware Raiders Pet exist but same issue also buggy and it uses devious devices which is very buggy more or less broken mod.

Never got to play with this mod but still ty for creating it in the first place.

Posted
3 hours ago, Alou87 said:

Man wish this mod would get updated, atm you cant even use it its way too buggy, and since its the only mod more or less where the player becomes abducted. Kindda sad there isnt more out there, yea Im aware Raiders Pet exist but same issue also buggy and it uses devious devices which is very buggy more or less broken mod.

Never got to play with this mod but still ty for creating it in the first place.

 

The Abduction part of this mod still works fine. Turn everything else off. Other, newer or more advanced mods do those other things better anyway. This mod was kind of groundbreaking in its day but even then it was very buggy.

  • 3 weeks later...
Posted

Is it possible to increase the boundary limit beyond 2000? 2000 is often too low and makes enemies automatically hostile when AAF teleports player around for animation

Posted
6 hours ago, moon knight said:

Is it possible to increase the boundary limit beyond 2000? 2000 is often too low and makes enemies automatically hostile when AAF teleports player around for animation

 

I did it by editing the config.json file in Data/MCM/Config/RSE_II_CSA.  I made the maximum value for the boundary higher.  Then in game change the value in MCM.

 

Posted

New to modding. Is the race patch required for the player or NPCs? Like, If *I'm* playing with the Lupine mod and only I am a Lupine, is it required? Or is it just to allow other races of NPCs to do things?

  • 2 weeks later...
Posted
1 hour ago, TheIronBagel said:

Whenever i surrender to a creature, nothing happens they just teleport in front of me and go into an idle animation, i have aaf and f4se

Do you have any animation packs with creature animations?

  • 3 weeks later...
  • 3 weeks later...
  • 2 weeks later...
Posted

While captured by Super mutants or Raiders and after I have "been broken" and accepted my fate as their captive. A passing captor will walk by me and say "Hi, how are you" in a female voice.  It happens for Super mutants and Raiders and would probably happen for Gunners too.  It is not part of any interactive dialog, it is just a passerby greeting, and it is always the female voice.  I searched using LazyVoiceFinder and I believe it is the voice file below.

 

As far as I can tell, It only happens when I am captured using this mod.  I know development of this mod has stop a while ago, but if anyone has any suggestions, know of, or can make a patch, that would be appreciated. 

 

 

fallout4.esm 00186772_1.fuz femaleboston Hi, how are you?

 

 

  • 1 month later...
Posted

A question, Im trying to figure out what is the perfect slider so that when violate ends and RSE, It kidnaps my companions and not me.

  • 1 month later...
Posted (edited)

I´ve never had an abduction happen so far. But bound in public triggered once. In like 100+ hours.

Am i right that only "boss" type enemies can trigger abduction and bound in public? That would explain it. I have it set to 100% but never have been abducted by normal enemies.

 

AAF is working and everything else. Just never triggered the event for some reason. Yes I enabled abduction and also companion and set it all to max chance for testing.

 

Edit 1: Also a thing I never understood. I have a PDSD / Perversion against raiders. I get a prompt pop up when fighting them and set the willpower to maximum 2. But no matter how long its active, the willpower doesn´t go down at all. Is that a bug or did that function never worked in the first place?

 

Edit 2: Ah, wow. Turns out it works with Nuka World dlc raiders (their raider camps) exclusively. Well that is confusing since the mod says "raider camps". I always thought it would refer to any building occupied by wild raiders with a boss-type enemy among them.

Edited by sirlanzeshort
  • 3 months later...
Posted

Oi. Seems to be working now. Got no idea why the first 100 hours didn´t trigger the event. Cool thing with the abductions!

I know you have to R - open the boss chest and take EVERYTHING to clear the event. Works fine. However I checked my items. Minor thing is that the quick keys are messed up partially. But that is ok to remap the guns and items.
However does anyone know why you don´t get your money back?

I had like 80.000 bucks before and 2700 after the event. I even checked all other containers and raider bodies. Therefore I clear the event and then reload before the abduction to not lose 100 hours worth of money I earned...

I got send to the same location twice. So I am guessing the mod sends me there everytime. Thats why I decided for this workaround to get new locations: Clear the event, check map.

Reload before abduction to not lose all my money. Clear the location without an abduction. At least I get a new location now I guess?

Posted

If you want to start directly an abduction you can use Provocative Perks (no need for even a perk activated) in MCM. You can also choose using sliders what faction will abduct your player:

 

 

Spoiler

image.thumb.jpeg.dafa23f51178098e440c13ab79503067.jpeg

 

Posted

I noticed in the screenshots there is a Silent Takedown but I've never had that option pop up.  Is it still a feature?  I have AAF Violate handing off to CSA for abductions.  I've turned off the CSA surrender feature.

  • 3 weeks later...
Posted

So I am new to FO4 NSFW mods but have done plenty of Skyrim and Oblivion NSFW.

 

I am wondering if there is a way to make either AAF Violate or RSE Combat Surrender trigger when "All down". I am wondering if I am being stupid and not configuring the mods correctly or if I need an add on? Seems weird that this feature wouldn't exist. 

 

Basically with AAF violate I went to go meet Dance and the Brotherhood from a new game and my health trigger the defeat, the entire Brotherhood Surrendered with me to a single feral goul. It was ridiculous. Basically decided to switch to RSE at that point when I saw no way to fix it.

 

RSE combat Surrender they didn't all Surrender with me. I got defeated and everyone kept fighting but the Feral was put in a scene with me and no one attacked us. Even when combat was over no one tried to rescue me they just waited all chill until the goul was finished then resumed combat after the game engines janky politeness allowed for Aggro agian. 

 

In Oblivion and Skyrim waiting until "All down" and combat ending was the norm.

 

Is one of these mods or both of them not set up correctly? Or do I need to request someone make an Add on mod or patch?

Posted
6 hours ago, Burensc said:

So I am new to FO4 NSFW mods but have done plenty of Skyrim and Oblivion NSFW.

 

I am wondering if there is a way to make either AAF Violate or RSE Combat Surrender trigger when "All down". I am wondering if I am being stupid and not configuring the mods correctly or if I need an add on? Seems weird that this feature wouldn't exist. 

 

Basically with AAF violate I went to go meet Dance and the Brotherhood from a new game and my health trigger the defeat, the entire Brotherhood Surrendered with me to a single feral goul. It was ridiculous. Basically decided to switch to RSE at that point when I saw no way to fix it.

 

RSE combat Surrender they didn't all Surrender with me. I got defeated and everyone kept fighting but the Feral was put in a scene with me and no one attacked us. Even when combat was over no one tried to rescue me they just waited all chill until the goul was finished then resumed combat after the game engines janky politeness allowed for Aggro agian. 

 

In Oblivion and Skyrim waiting until "All down" and combat ending was the norm.

 

Is one of these mods or both of them not set up correctly? Or do I need to request someone make an Add on mod or patch?

You can definitely trigger the surrender function via the API. I even posted code for that here in the panic meter thread. I think you could disable the automatic surrender in Violate or RSE and write a patch that knocks out the protagonist at 0 HP, monitors the status of allies, and calls the appropriate function when no one else is left to fight. 

Posted
1 hour ago, Samhsay said:

You can definitely trigger the surrender function via the API. I even posted code for that here in the panic meter thread. I think you could disable the automatic surrender in Violate or RSE and write a patch that knocks out the protagonist at 0 HP, monitors the status of allies, and calls the appropriate function when no one else is left to fight. 

So I am pretty proficient in Installing mods and troubleshooting but not so much for making mods... Im current using RSE. If you have done a similar thing before could I get your add on or could you post it?

Posted
13 hours ago, Burensc said:

So I am pretty proficient in Installing mods and troubleshooting but not so much for making mods... Im current using RSE. If you have done a similar thing before could I get your add on or could you post it?

I never really developed this further, even though I thought about it. I just checked whether it was possible to call Violate functions from another mod.

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