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[AAF] RSE II: Combat Surrender and Abductions (12/30/19)


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Posted
39 minutes ago, Flashy (JoeR) said:

Adult modding got to be less about the creative endeavor and more about catering to everyone's needs, above my own.

I think the path you are taking will better showcase your true abilities anyway. 

 

41 minutes ago, Flashy (JoeR) said:

And I have no idea why reading this back to myself, it seems I am trying to justify something... lol.

You need not justify anything. When something ceases to be fun...its time to take a different path. When you first started modding FO4, it was a barren wasteland. I for one would have dumped this game long ago if not for your mods. 

 

Now there are a few other modders making content and thats a good thing. In my opinion, mods that change the Bethesda tunnel vision way the game forces you to play is the way to go. I was sick of Preston Fucking Garvey before I got through my first play through, but the Minutemen are the only humane choice for play. BOS are just too damned Hitler. The Institute are just BOS with labcoats and arrogance. The Railroad....just too wonky.

 

Where was the option not to choose a faction and make your own way? The game has so much potential that would never be realized if not for the modders. 

 

Bethesdas idea of modding is fucking transdogrifiers and flash in the pan shit that should be in the base game anyway. 

 

Do what you want and dont look back.

Posted
4 hours ago, TheProfessor said:

Hey Flashy, is DD not compatible with RSE anymore?

 

Edit: It just came to me.  DD is a esm and esm slots are not infinite so that could be why.  Still consoling in DD is the best way to know if you have access.  I can assure you that DD is still fine just fine with RSEII : CSA

It's compatible.  Question for TheProfessor are you using CBBE or FG?  DD is CBBE and if you are using FG it needs to be converted by hand in outfit studio to FG.  Not to mention if you're running the High Heel system.  If you want to know if your DD is working just console in some DD to see if you can equip it.  Also if you are running Fallsouls Mod then you need to disable the [pipboy menu] in the McM or DD wont equip nor unequip. I found out the last one the hard way LOL

Posted
6 minutes ago, Flashy (JoeR) said:

Sorry. Context? I don't know if this is directed at me, relating to a bug in one of my mods or just a general statement that you have tagged me in for, lol, I don't know what reason. ?

Sorry for that.  I started it in my mind and it devolved into a rant that doesn't need to be in here nor tagged to you.  I'll delete it my bad.

Posted
Quote

Edit: It just came to me.  DD is a esm and esm slots are not infinite so that could be why.  Still consoling in DD is the best way to know if you have access.  I can assure you that DD is still fine just fine with RSEII : CSA

It's compatible.  Question for TheProfessor are you using CBBE or FG?  DD is CBBE and if you are using FG it needs to be converted by hand in outfit studio to FG.  Not to mention if you're running the High Heel system.  If you want to know if your DD is working just console in some DD to see if you can equip it.  Also if you are running Fallsouls Mod then you need to disable the [pipboy menu] in the McM or DD wont equip nor unequip. I found out the last one the hard way LOL

I am CBBE, not using Fallsouls, not running High Heel Sys, and yes DD does work outside of RSE II

Posted

You have to get into a CSA first.

Posted
5 minutes ago, TheProfessor said:

You have to get into a CSA first.

what do you mean by that ?do i have to surrender to raiders first, after that they will abduct my character ?

Posted
2 hours ago, XErmac said:

what do you mean by that ?do i have to surrender to raiders first, after that they will abduct my character ?

The mod is called COMBAT SURRENDER and ABDUCTIONS. But let me spell it out, in the most basic of ways.

 

1) Combat

2) Surrender

3) Abductions

 

Make sense now? I mean, what did you think you'd need to do? Eat a box of mentats? ?

Posted

In any case, in the MCM you must adjust the kidnapping probabilities. It is 10% by default and you can increase it wherever you want.

Posted
On 11/2/2019 at 1:05 AM, XErmac said:

So how does the abduction work ? i turned it on ,set the slider to 100 and played for an hour but nothing happened so far .

It's been forever since there was a random kidnapping while you play mod.  I believe it was FourPlay Kidnapping.  You can get Flashy's mod on the Nexus Advanced Needs which has a Sleep event where you or your companion get kidnapped while you sleep.  It has a McM built in so that you can adjust many factors and percentages.  Other then that and this no there is currently no getting a bump on the head for no reason then winding up a prisoner mod.

Posted
On 11/2/2019 at 1:20 PM, Flashy (JoeR) said:

The mod is called COMBAT SURRENDER and ABDUCTIONS. But let me spell it out, in the most basic of ways.

 

1) Combat

2) Surrender

3) Abductions

 

Make sense now? I mean, what did you think you'd need to do? Eat a box of mentats? ?

BFO

 

Blinding Flash of the Obvious 

Posted

AAF Init Error Detected! CSA Resetting.

 

When I surrender to Raider, will 'AAF Init Error Detected! CSA Resetting.' appear no matter what option I choose.

And they don't kidnap me. They just leave me alone.

I have to enjoy the mode, the translation of the lines of which could be wrong?

Other than this, no other problems.

Posted

Was seriously testing out some new features in Crime and Punishment and it just REALLY struck me how utter boring and lifeless RSE CSA is in comparison to the things I have already done, and the things that are yet still in motion towards completion, in CAP. I mean...

 

 

 

Seriously. After watching that, how could you NOT want to dump the sex mods for something infinitely better?

Posted
10 minutes ago, Flashy (JoeR) said:

Seriously. After watching that, how could you NOT want to dump the sex mods for something infinitely better?

Because CSA does provide consequence. If you lose to thugs, then the possible consequence of CSA is a reality. The problem I have with most games is the sterility of it all. Their idea that really bad things may exist in the real world but not in a virtual world is confusing. That being said, CSA is fine and really needs nothing at this point. Mods like the new one you are working on are what is needed at this point. As long as the two play well together I dont see it as either or. I play to win and avoid consequence. In my current three saves, one is level 47 and has not been in a losing situation yet. I love to make the game harder where it is that much more difficult to do what I want to do. My other two saves? One is a test mule to try new things. Other is a male play through with Ivy as companion for umm...obvious reasons lol.

 

Posted
2 hours ago, OlafOlafOlaf2 said:

Soo...any chance for a small FSK18 expansion for CaP? Instead of CSA? CaP looks very good, but since CaP and CSA both have (player)surrender mechanics, there would be no point in using CSA anymore right? Or am I missing something? 

Unless I'm mistaken, CSA is being reworked to become the adult expansion of CAP. So you will need BOTH to add adult events such as rape to CAP, since CAP by itself is a SFW nexus mod. But perhaps I misunderstood what the recent update to CSA meant.

Posted

I don't know what this FSK18 is... lost on that one. So, that would likely mean the answer is no? I don't know. LOL.

 

CAP is replacing CSA, but of course, for those that wish to stay with CSA, they certainly can. I mean, CSA will have village bicycle, it will have critters, it will allow surrender to anyone. CAP's iteration only allows surrender to bounty hunters, raiders, gunners, super mutant and Diamond City Security. Will it have more factions? Sure. Stalkers are yet to be added. Does it have the same sort of outcomes? Identical. There are beatings, there are cripplings, there are robberies and teleport options. There are companion and player kidnappings. And there can very well be sexual assaults - but only ONE assault and obviously, only to the factions you can surrender to. CAP has AAF integration, but it is locked behind an MCM toggle. I am not shying away from adult content because its on Nexus - I mean, Nexus has FAR worse adult mods than me having a single sexual assault POSSIBLE outcome.

 

But no, in my mind, I cant see a world where one wishes to keep CSA, unless it is to have the gratuitous rounds and gang rapes and monsters allowed to be a part of that. CAP is just going to make it a little more realistic and less perversely twisted. But it will do everything CSA does (more or less) and so much more...

Posted

What is the console command to unfreeze my character?

 

I’m on my 128546885589 restart of this game and everything seems to be running fine (only one CTD), the only problem I have is the random misfire with CSA where the perp is too far away or killed before they get me (or I cheated and tried to cancel it) and my player is stuck and can’t move.   The only thing so far is to reload from the previous save.  
 

thanks for the help.

Posted
28 minutes ago, fobbadabalaba said:

What is the console command to unfreeze my character?

 

I’m on my 128546885589 restart of this game and everything seems to be running fine (only one CTD), the only problem I have is the random misfire with CSA where the perp is too far away or killed before they get me (or I cheated and tried to cancel it) and my player is stuck and can’t move.   The only thing so far is to reload from the previous save.  
 

thanks for the help.

Open MCM and go to CSA /General tab and update CSA. You may also need to use your CSA reset hotkey.

Posted
1 hour ago, fobbadabalaba said:

Do I need to change it?

No. You do need to set a key for that function so that you can use it.

Posted
On 11/14/2019 at 7:47 PM, Olmech said:

No. You do need to set a key for that function so that you can use it.

Just what I thought, I had the numpad - key set for it, but it worked half the time.  I changed it to another key to see if that helped 

Posted

May I suggest adding an option to surrender on the options of "beg for mercy, beg to let set free... etc." because regardless of what i answer, i get it, and never get asaulted. even surprise attack just ressults on having ot answer the same options again.

Posted
3 hours ago, kida001 said:

May I suggest adding an option to surrender on the options of "beg for mercy, beg to let set free... etc." because regardless of what i answer, i get it, and never get asaulted. even surprise attack just ressults on having ot answer the same options again.

Something is wrong with your installation. Those options work 100% of the time for me. You must have another mod interfering or perhaps it is just an AAF installation issue. I lean more towards a mod conflict than anything else. If you are using a modded dialogue interface, it could be that. Begging for mercy always leads to a snide remark by assaulter and an assault. Asking to be set free depends on your charisma. If Flashy were to put a surrender option in as you ask, it would just be a never ending loop as it does nothing to address the real problem.

Posted

Is there a way to disable walk_timeout & lock_timeout in your mods.  I usually have these settings disabled in the AAF_settings.ini.  I do this so that I won't get AAF error messages with some animations when called by a mod.  I get timeout or lock error with some animation usually in congested areas like Bunker Hill, or Diamond City.  Sometimes I'll get an error with Abductions in some areas also when using the default settings or 30 and 20 seconds.  I'm pretty sure these settings can be ignored because I don't have have this issue with Violate and most other mods.  When I set the values to -1, the animations called by your mods won't start.  Is there a setting in your mod that I can set to change this behavior?

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