asebw Posted April 9, 2021 Posted April 9, 2021 Running into a strange issue with Sexlab Devious Stories (version linked to on page 62 from page 1). For some reason, it's giving me black face on lucas from riverwood and possibly a few other vanilla characters. Still trying to verify the others, but I can confirm that Lucas is definitely getting black face from devious stories. Curious to know if anyone has run into a similar issue.
pinky6225 Posted April 9, 2021 Posted April 9, 2021 47 minutes ago, animundi said: So I got another CTD and the log said something about Facegen data for sexlab stories devious. I tried to export the data like with the other stories plugin but this time it crashed the creation kit as well. Reveal hidden contents It worked for most of the actors, but if I try to export LeonoraCowBreton, Nord, Redguard, PetFree, or SheoCow I just get this fatal error and nothing exports. If I open the actors in the editor and try to preview them it also causes the same crash. Except with PetFree who just shows the missing texture exclamation sign thing. I was getting that when i was trying to do the same for a different NPC, ticking the box here Then doing Ctrl + F4 let me do it without the CK crashing and then i went back and unticked (assumed there was a reason for it not being ticked)
DeepBlueFrog Posted April 9, 2021 Author Posted April 9, 2021 54 minutes ago, animundi said: So I got another CTD and the log said something about Facegen data for sexlab stories devious. I tried to export the data like with the other stories plugin but this time it crashed the creation kit as well. Reveal hidden contents It worked for most of the actors, but if I try to export LeonoraCowBreton, Nord, Redguard, PetFree, or SheoCow I just get this fatal error and nothing exports. If I open the actors in the editor and try to preview them it also causes the same crash. Except with PetFree who just shows the missing texture exclamation sign thing. Pet Free is a flame atronach in one of the mesh folders for Stories Devious in the BSA file. If you have not extracted the BSA, it is normal it appears as an exclamation point. I refreshed the facegen data for the other NPCs and they will be part of the next update in case CK SE chokes if that data is missing to begin with. 1
zarantha Posted April 10, 2021 Posted April 10, 2021 9 hours ago, animundi said: So I got another CTD and the log said something about Facegen data for sexlab stories devious. I tried to export the data like with the other stories plugin but this time it crashed the creation kit as well. Reveal hidden contents It worked for most of the actors, but if I try to export LeonoraCowBreton, Nord, Redguard, PetFree, or SheoCow I just get this fatal error and nothing exports. If I open the actors in the editor and try to preview them it also causes the same crash. Except with PetFree who just shows the missing texture exclamation sign thing. If you don't have it, get CK fixes https://www.nexusmods.com/skyrimspecialedition/mods/20061
zarantha Posted April 10, 2021 Posted April 10, 2021 9 hours ago, asebw said: Running into a strange issue with Sexlab Devious Stories (version linked to on page 62 from page 1). For some reason, it's giving me black face on lucas from riverwood and possibly a few other vanilla characters. Still trying to verify the others, but I can confirm that Lucas is definitely getting black face from devious stories. Curious to know if anyone has run into a similar issue. The dark face is usually a load order issue. A lot of times it also can be fixed by regenerating the facegen with all mods selected that will affect that NPC (instead of just that mod only). If you don't know what mods affect that NPC, you'll need to load up everything in xedit to see the conflicts. Or take the easy path and use face discoloration fix: https://www.nexusmods.com/skyrimspecialedition/mods/42441 You will probably need to regenerate facegen anyway for stories, as there's been some NPCs causing CTDs due to facegen issues.
RoxDox Posted April 10, 2021 Posted April 10, 2021 18 hours ago, weisuojiushiwd said: I installed the 0331 version My vortex reminds me Losing Master file "Sexlab Story.esp and Sexlab Story Devious.esp" Are these two mods required?The 0131b version didn't mention that. You might have the old conversion that I uploaded. It was broken. Download the new conversion about 3 pages back. I'm pretty sure that one works. Haven't seen anyone have any issues with it. 1
DeepBlueFrog Posted April 10, 2021 Author Posted April 10, 2021 24 minutes ago, RoxDox said: You might have the old conversion that I uploaded. It was broken. Download the new conversion about 3 pages back. I'm pretty sure that one works. Haven't seen anyone have any issues with it. I updated the link in the first post with the right link to download these two versions. 1
CheddarTrauma Posted April 10, 2021 Posted April 10, 2021 12 hours ago, zarantha said: Sexlab Parasites CBBE SE and 3BBB bodyslides v5 Are these based on CBBE 3BA 2.0?
zarantha Posted April 10, 2021 Posted April 10, 2021 12 minutes ago, Hylysi said: Are these based on CBBE 3BA 2.0? Yes. Although I haven't noticed any difference other than adding a bunch of sliders i don't like.
zarantha Posted April 10, 2021 Posted April 10, 2021 Parasites 2021-03-31 Conversion with the disappearing eggs fixed again. SexLab Parasites SE 2021-03-31.7z @DeepBlueFrog Unchecking back_lighting made the eggs visible again for me. Spoiler 6
mikesolo1975 Posted April 10, 2021 Posted April 10, 2021 2 hours ago, zarantha said: Parasites 2021-03-31 Conversion with the disappearing eggs fixed again. SexLab Parasites SE 2021-03-31.7z 184.78 MB · 16 downloads @DeepBlueFrog Unchecking back_lighting made the eggs visible again for me. Reveal hidden contents Thank you, thank you, you are amazing my friend ?
mikesolo1975 Posted April 10, 2021 Posted April 10, 2021 The console util sse its just for the bimbo quest in sexlab hormones or SexLab Hormones needs console util sse for work ?
Mrstealth1993 Posted April 10, 2021 Posted April 10, 2021 So..... i genuinely tried to get the Kyne`s Blessing mod added to Skyrim SE, but it really turned out to be very difficult to get to work. Kind of got stuck at the FNIS stage with the "Update FNIS Behavior" button in the FNIS program, but there were some issues with it supposedly not being installed in the correct location and i couldn`t figure out how to get the creature pack properly installed too. Of course, could be because of NMM/Vortex making it act up. Now. Up until that point, i believe i did manage to install everything properly ( unless some of the files i didn`t download is necessary too ). However, if its not too much to ask, a more simplified, step by step guide would be nice for those such as me that isn`t used to delving into mod installs that are this technical. Bit of a shame, really. I`d really like to give the mod a try. Still have the required files for Kyne`s Blessing and SexLab stored locally. If any of that is possible to make the process easier to understand, i`d appreciate some assistance. Or perhaps if possible, a zip folder with everything needed for the mod packed and ready to install without any issues.
tonitrulupus Posted April 10, 2021 Posted April 10, 2021 Ran into an issue with a wood elf PC, she is missing her feet and hands, do you have a fix for this? It looks to only be while having the first stage of the queens body skin
DeepBlueFrog Posted April 10, 2021 Author Posted April 10, 2021 16 minutes ago, tonitrulupus said: Ran into an issue with a wood elf PC, she is missing her feet and hands, do you have a fix for this? It looks to only be while having the first stage of the queens body skin I am slowly getting back to testing that stage of the quest. I will take another look if it happens to me when I get there. I am currently in the final part of the quest with Lastelle. I did run into this issue a few times but I fixed them on my end eventually. If you used some of the files from Github at some point, make sure there are no local copies of older versions of the meshes on your end. This skin was an experiment. I will probably replace it with slavetats layers instead.
tonitrulupus Posted April 10, 2021 Posted April 10, 2021 4 minutes ago, DeepBlueFrog said: I am slowly getting back to testing that stage of the quest. I will take another look if it happens to me when I get there. I am currently in the final part of the quest with Lastelle. I did run into this issue a few times but I fixed them on my end eventually. If you used some of the files from Github at some point, make sure there are no local copies of older versions of the meshes on your end. This skin was an experiment. I will probably replace it with slavetats layers instead. I does work fine with the succubus's race presents, I am trying try with the wood elf this time, also are you going to have breast movement on this stage? I know that would be later but I was just wondering. Slave tat layers maybe a easier what to go, I did remove all old versions and ran the body slide SL parasites' CBBE SE if that makes a difference
pinky6225 Posted April 10, 2021 Posted April 10, 2021 Progressed a quest a bit more for the milk maid and being sent to Torvalds cave but when i try and enter i'm getting a crash with this in the framework crash log Possible relevant objects (7) { [ 1] BSTriShape(Name: `Marker_error:0`) [ 1] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 1] BSFadeNode(Name: `Marker_error`) [ 1] TESNPC(Name: `Yaeli`, FormId: 2604C090, File: `SexLab-StoriesDevious.esp`) [ 13] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 17] TESNPC(Name: `Hunter`, FormId: 000C49DD, File: `SexLab-StoriesDevious.esp <- Skyrim.esm`) [ 145] Character(FormId: 2604C091, File: `SexLab-StoriesDevious.esp`, BaseForm: TESNPC(Name: `Yaeli`, FormId: 2604C090, File: `SexLab-StoriesDevious.esp`)) } Tried regenerating the face data in CK like before for the frightened women but that isnt working and when i've tried looking further i'm getting MODELS: Could not find model actors\character\SL_Stories_Devious\MilkMaid\femalehead.nif FACEGEN: Non-skinned facegen part 'actors\character\SL_Stories_Devious\MilkMaid\femalehead.nif'. ASSERTION: Face geometry missing base morph extra data (..\Shared\FaceGen\BSFaceGenMorph.cpp line 179) In the CK log, do i need to unpack the .bsa's and stick all the files as loose files to be able to edit that? i can see the file mentioned is in the .bsa but dont quite understand how that affects using the CK
DeepBlueFrog Posted April 10, 2021 Author Posted April 10, 2021 15 minutes ago, pinky6225 said: Progressed a quest a bit more for the milk maid and being sent to Torvalds cave but when i try and enter i'm getting a crash with this in the framework crash log Possible relevant objects (7) { [ 1] BSTriShape(Name: `Marker_error:0`) [ 1] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 1] BSFadeNode(Name: `Marker_error`) [ 1] TESNPC(Name: `Yaeli`, FormId: 2604C090, File: `SexLab-StoriesDevious.esp`) [ 13] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 17] TESNPC(Name: `Hunter`, FormId: 000C49DD, File: `SexLab-StoriesDevious.esp <- Skyrim.esm`) [ 145] Character(FormId: 2604C091, File: `SexLab-StoriesDevious.esp`, BaseForm: TESNPC(Name: `Yaeli`, FormId: 2604C090, File: `SexLab-StoriesDevious.esp`)) } Tried regenerating the face data in CK like before for the frightened women but that isnt working and when i've tried looking further i'm getting MODELS: Could not find model actors\character\SL_Stories_Devious\MilkMaid\femalehead.nif FACEGEN: Non-skinned facegen part 'actors\character\SL_Stories_Devious\MilkMaid\femalehead.nif'. ASSERTION: Face geometry missing base morph extra data (..\Shared\FaceGen\BSFaceGenMorph.cpp line 179) In the CK log, do i need to unpack the .bsa's and stick all the files as loose files to be able to edit that? i can see the file mentioned is in the .bsa but dont quite understand how that affects using the CK That's weird... the NPC in the cave is using the same face and body meshes as the cows at the farm. If you don't crash with the cows, I don't understand why you crash there.
pinky6225 Posted April 10, 2021 Posted April 10, 2021 15 minutes ago, DeepBlueFrog said: That's weird... the NPC in the cave is using the same face and body meshes as the cows at the farm. If you don't crash with the cows, I don't understand why you crash there. After sticking into the CK.ini to load the archive SexLab-StoriesDevious.bsa it let me regen the face data when i went down to actors --> redguard and did Ctrl + F4 which stuck In there and then let me load into the cave and talk to her but yeah the cow's on the farm both worked fine without me doing anything so pass on why it didnt like her Comparing the one in the .bsa to the one i just made only thing i see is some weird floating hair (might be normal) Original from .bsa New one
tonitrulupus Posted April 10, 2021 Posted April 10, 2021 19 minutes ago, DeepBlueFrog said: I am slowly getting back to testing that stage of the quest. I will take another look if it happens to me when I get there. I am currently in the final part of the quest with Lastelle. I did run into this issue a few times but I fixed them on my end eventually. If you used some of the files from Github at some point, make sure there are no local copies of older versions of the meshes on your end. This skin was an experiment. I will probably replace it with slavetats layers instead. Wouldn't slavetat's layers keep the movement that the PC already has active? Off the topic, I notice that serana does not contract the worms and spider eggs unless you put them one her your self, it that from the way they created her stats? or is that just a bug with the mod? I have to followers that don't get either one of those Is this you redesigned spider eggs?
zarantha Posted April 11, 2021 Posted April 11, 2021 SexLab Stories and Stories Devious 2021-04-10 SexLab Stories 2021-04-10.7z SexLab Stories Devious 2021-04-10.7z Parasites 2021-04-10 SexLab Parasites 2021-04-10.7z Just for convenience, here's the bodyslides again too. No need to redownload if you got the one on the previous page, they're the same. 1990519787_SexLabParasitesCBBESEand3BBBBodyslidesV5.7z @DeepBlueFrog Ok, I got back lighting to work on the spider eggs, after comparing to the other two spider egg meshes. In aa_plugspidereggs.nif you had soft lighting checked instead of rim lighting. I'm guessing soft lighting is incompatible with back lighting as once I unchecked soft lighting and checked rim lighting, they showed up. Nice visual effect now too. Spriggan hands - you don't have the astrid texture on them. I added it in the bodyslide, since that's what you had on the body and feet. textures\actors\character\female\AstridHands.dds textures\actors\character\female\AstridHands_msn.dds textures\actors\character\female\FemaleBody_1_sk.dds textures\actors\character\female\AstridHands_s.dds For the shellbug armor, I couldn't find matching gloves or boots anywhere. Are there matching pieces? Looks like you have the body blades boots and gloves with the shellbug armor. 9
tonitrulupus Posted April 11, 2021 Posted April 11, 2021 I am using version 1043766055_KyneBlessing20210131aSE when I installed 426577500_KynesBlessing20210131SE, I was seeing the brood pop up even though I had just started the parasites mod and they started to kill everyone was that fixed in this update ? or was it a strange glitch on my side?
boss101722 Posted April 11, 2021 Posted April 11, 2021 Hey so ive been trying to figure out why skyrim has been crashing and i finally pinpointed the issue for some reason the zaz animation is causing the game to crash when i go to certain locations because when i disable it i can go through the same area just fine i tried downloading a few different versions of zaz hoping for a different outcome but nothing is changing has anyone had this issue yet and if so what can i do to fix it ? Update I just noticed when using fnis it is not generating zaz animations for some reason but in game before it crashes i can see it in the mod manager
DeepBlueFrog Posted April 11, 2021 Author Posted April 11, 2021 1 hour ago, tonitrulupus said: I am using version 1043766055_KyneBlessing20210131aSE when I installed 426577500_KynesBlessing20210131SE, I was seeing the brood pop up even though I had just started the parasites mod and they started to kill everyone was that fixed in this update ? or was it a strange glitch on my side? Use the version posted in the post just above yours... it contains important fixes.
DeepBlueFrog Posted April 11, 2021 Author Posted April 11, 2021 1 hour ago, zarantha said: SexLab Stories and Stories Devious 2021-04-10 SexLab Stories 2021-04-10.7z 119.93 MB · 7 downloads SexLab Stories Devious 2021-04-10.7z 210.78 MB · 5 downloads Parasites 2021-04-10 SexLab Parasites 2021-04-10.7z 212.13 MB · 11 downloads Just for convenience, here's the bodyslides again too. No need to redownload if you got the one on the previous page, they're the same. 1990519787_SexLabParasitesCBBESEand3BBBBodyslidesV5.7z 108.68 MB · 63 downloads @DeepBlueFrog Ok, I got back lighting to work on the spider eggs, after comparing to the other two spider egg meshes. In aa_plugspidereggs.nif you had soft lighting checked instead of rim lighting. I'm guessing soft lighting is incompatible with back lighting as once I unchecked soft lighting and checked rim lighting, they showed up. Nice visual effect now too. Spriggan hands - you don't have the astrid texture on them. I added it in the bodyslide, since that's what you had on the body and feet. textures\actors\character\female\AstridHands.dds textures\actors\character\female\AstridHands_msn.dds textures\actors\character\female\FemaleBody_1_sk.dds textures\actors\character\female\AstridHands_s.dds For the shellbug armor, I couldn't find matching gloves or boots anywhere. Are there matching pieces? Looks like you have the body blades boots and gloves with the shellbug armor. Thanks! I updated the links on the first post. About the meshes.. I will try to follow your instructions but if you have the edited meshes before they are converted to SE, I would be happy to include them in my build. Edit: I already edited the eggs and removed the backlighting flag, removed environment mapping and increased the specularity for a wet look (like I did with the face huggers). 1
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