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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted

I have a problem with Hormones. It's not changing my body-scales, weight, bodymorphs, whatever. Even when I do the debug and change my char's weight to 100 visually it stays at 0.

Posted
Vor 5 Stunden sagte u543764509:

Ich habe ein Problem mit Hormonen. Es verändert nicht meine Körperwaage, mein Gewicht, meine Körpermorphosen, was auch immer. Selbst wenn ich das Debugging durchführe und das Gewicht meines Zeichens visuell auf 100 ändere, bleibt es bei 0.

Ich kann Dir das selbst nicht vollständig beantworten - aber nach dem Lesen der 124 Seiten alleine hier in diesem tread weiss ich folgendes:

Voraussetzung dafür ist das man eine Körpervorlage hat die von dem Mod unterstützt wird bzw. von denjenigen Mods auf die dieser Mod zurück greift.

Ich habe das vor einigen Monaten soweit hinbekommen das es funktioniert - es sind aber sehr viele "Zahnräder" die da ineinander greifen.

U.a. führt bei mir sexuelle Erregung zu körperlichen Veränderungen (grösserer Po und grössere Brust) - nach dem vollzogenen Sex geht das wieder zurück

Da ich gerade den Milch-Mod (MME) aktiv habe und mein Char ein "Milch-Mädchen" ist habe ich auch da Veränderungen.

Wenn ich einen Char als Succubus spiele der durch Sex seine Gegner tötet bekomme ich via "Cum-Inflation" einen ziemlich aufgeblähten Bauch.

Zusätzlich spielt dann auch noch der Mod für die Schwangerschaft mit hinein.

Wie zu sehen ist -> es ist sehr komplex

aber

ohne dafür geeignete Körpervorlage geht da nix

ich hoffe das andere User hier weiterhelfen können

---

Übersetzung:

I can't answer that completely for you myself - but after reading the 124 pages here in this thread alone, I know the following:

The prerequisite for this is that you have a body template that is supported by the mod or by those mods that this mod uses.

I got it working a few months ago - but there are a lot of "gears" that mesh.

Among other things, sexual arousal leads to physical changes in me (bigger buttocks and bigger breasts) - after the completed sex this goes away again

Since I currently have the milk mod (MME) active and my character is a "milk girl" I have changes there too.

If I play a character as a succubus who kills his opponents through sex, I get a pretty bloated stomach via "cum inflation".

In addition, the mod for pregnancy also plays a part.

As can be seen -> it is very complex

but

Nothing works without a suitable body template

I hope that other users can help here

Posted
12 hours ago, u543764509 said:

I have a problem with Hormones. It's not changing my body-scales, weight, bodymorphs, whatever. Even when I do the debug and change my char's weight to 100 visually it stays at 0.

Stuff to check off
1. Compatible Body

2. Compatible Clothes

3. Bodyslide has been ran for your clothes

4. The correct options are picked for the body / clothes during install

5. the correct options are picked in the MCM for body changes, there are four options i think and i think only one is able to be picked at a time. then you have to sleep before changes can be made, if i am remembering right.

6. I almost forgot to say run FINIS just in case you forgot

7. load order, this was the reason mine stopped working last time. you may have to go through the whole load order and make sure you did not put xpmse to high in the load order, it should be one of the last things to load.

Posted

Please tell me... how do I remove the Facehugger?

I have a quest log entry that sais that I learned to remove living armors... But I cannot remember and I have nothing that sais what to do, and I don't see anything obvious in the cooking menu...

 

Please, tell me what to do. ^^'

Posted
11 hours ago, Miauzi said:

Übersetzung:

 

 

I've been using Hormones for many years in LE with pretty much the exact setup as in AE, minus the body (CBBE in LE, and BHUNP in AE) and while it was sometimes finicky in LE I always got it to work. I'm wondering whether my problem is that I'm using AE instead of regular SSE.

 

4 hours ago, majormagers said:

Stuff to check off
1. Compatible Body

2. Compatible Clothes

3. Bodyslide has been ran for your clothes

4. The correct options are picked for the body / clothes during install

5. the correct options are picked in the MCM for body changes, there are four options i think and i think only one is able to be picked at a time. then you have to sleep before changes can be made, if i am remembering right.

6. I almost forgot to say run FINIS just in case you forgot

7. load order, this was the reason mine stopped working last time. you may have to go through the whole load order and make sure you did not put xpmse to high in the load order, it should be one of the last things to load.

 

1. BHUNP

2. yes

3. yes

4. yes

5. checked the option, slept, the widget told me that SLIF registered my character, in debug it gets reset to 0 weight and 1.0 for all morphs, and doesn't move. I have weight gain to +2.0

6. have run it many times since I installed hormones

7. hm, good point. xpmse is almost precisely halfway through my load order. I used loot to sort out my load order and then manually changed things like putting all anims together and other stuff that made sense, etc. Hormones is much further down from xpmse

 

So, the thing is, after reading more about how mods work and how (not) to break savegame when I finally installed and tested mods, for the real run (this one) I enabled ALL mods and had them run from the very first minute of playing, in order to avoid changing the load order sequence numbers for mods and thus to avoid breaking them. Since then I haven't removed a single mod nor moved it, so to avoid messing up other mods I'm hesitant moving Hormones around.

 

The strange part is that I can change my char's weight in racemenu and it will actually change, but when I try to use debug  sliders in Hormones nothing happens.

 

xm.png.30e364a6422078bc7afb487fbf2f1fc0.png

Below this are the SL animations and other SL mods.

 

Honestly, while I love how much faster AE is working than LE there is so many reasons why modded LE was better, more... moddable and even stable. For example, AE just crashes during sex anims if I use the SLSO mouse-clicking.

 

Posted
59 minutes ago, u543764509 said:

 

Ich verwende Hormone seit vielen Jahren in LE mit ziemlich genau dem gleichen Setup wie in AE, abzüglich des Körpers (CBBE in LE und BHUNP in AE), und obwohl es in LE manchmal pingelig war, habe ich es immer zum Laufen gebracht. Ich frage mich, ob mein Problem darin besteht, dass ich AE anstelle von normalem SSE verwende.

 

 

1. BHNP

2. ja

3. ja

4. ja

5. aktivierte die Option, schlief, das Widget sagte mir, dass SLIF meinen Charakter registriert hat, im Debug wird es auf 0 Gewicht und 1,0 für alle Morphs zurückgesetzt und bewegt sich nicht. Ich habe eine Gewichtszunahme von +2,0

6. Ich habe es viele Male laufen lassen, seit ich Hormone installiert habe

7. hm, guter Punkt. xpmse ist fast genau auf halbem Weg durch meine Ladereihenfolge. Ich habe Loot verwendet, um meine Ladereihenfolge zu sortieren, und dann manuell Dinge geändert, wie das Zusammenstellen aller Animationen und andere sinnvolle Dinge usw. Hormone ist viel weiter unten als xpmse

 

Die Sache ist also, nachdem ich mehr darüber gelesen hatte, wie Mods funktionieren und wie (nicht) das Spiel gespeichert wird, als ich endlich Mods installiert und getestet habe, habe ich für den echten Lauf (diesen) ALLE Mods aktiviert und sie von der ersten Minute an laufen lassen des Spielens, um zu vermeiden, dass die Ladereihenfolgennummern für Mods geändert werden und sie somit nicht beschädigt werden. Seitdem habe ich keinen einzigen Mod entfernt oder verschoben, also zögere ich, Hormone zu verschieben, um zu vermeiden, dass andere Mods durcheinander gebracht werden.

 

Der seltsame Teil ist, dass ich das Gewicht meines Chars im Rennmenü ändern kann und es sich tatsächlich ändert, aber wenn ich versuche, Debug-Schieberegler in Hormones zu verwenden, passiert nichts.

 

xm.png.30e364a6422078bc7afb487fbf2f1fc0.png

Darunter befinden sich die SL-Animationen und andere SL-Mods.

 

Ehrlich gesagt, obwohl ich es liebe, wie viel schneller AE als LE arbeitet, gibt es so viele Gründe, warum modifiziertes LE besser, mehr ... modifizierbar und sogar stabil war. Zum Beispiel stürzt AE nur bei Sex-Animationen ab, wenn ich das SLSO-Mausklicken verwende.

 

Ich bin schon vor vielen Jahren auf die SE-Version umgestiegen - auch wenn dies bedeutete auf so manchen Mod den es nur für LE gab zu verzichten

oder das Risiko einzugehen Probleme im Spiel zu bekommen wenn ich LE_Mods in SE verwende

(bei Bekleidungs-Mods geht dies meistens gut aus)

Auf AE habe ich verzichtet - weil es zum einen noch (viele) Monate dauert bis (für mich) wichtige Mods von SE auf AE umgeschrieben sind

und

zum anderen habe ich (lieb gewonnene) SE-Mods die definitiv nicht mehr aktualisiert werden weil die Mod-Ersteller sich zurück gezogen haben

und somit es nie eine AE-Version geben wird

--

etwas off-topic

auf das LL-Forum bin ich ja erst gestossen als der Ärger auf Nexus anfing und Mod-Ersteller begannen sich neue Host für ihre Mods zu suchen

und da gingen mir die Augen über in Sachen Fetisch, BDSM usw.

warum?

Im realen Leben hatte ich unter Freunden und Bekannten den Nick-Namen -> Latex-Katze

und auf LL finde ich eine riesige virtuelle Spielwiese

und Skyrim mutiert zu einem einzigen Fetisch-BDSM-Sandbox-Labor - seit Monaten bin ich am ausprobieren von Mods

auch darum experimentiere ich nicht mit der AE-Version herum - es waren ja noch nicht mal alle LE-Mods auf SE umgestellt

so habe ich z.B. massive Abstürze bei Alicias-Mod - wenn die Person von ihrer menschlichen in ihre daedrische Form "wechselt" fliegt mir das Spiel um die Ohren

--

and now -> translation

I switched to the SE version many years ago - even if this meant doing without some mods that were only available for LE

or risking in-game problems when using LE_Mods in SE

(this usually works out well for clothing mods)

I didn't use AE - because it still takes (many) months until (for me) important mods are rewritten from SE to AE

and

on the other hand, I have SE mods (which I have come to love) that are definitely no longer updated because the mod creators have withdrawn

and thus there will never be an AE version

--

a bit off topic

I only came across the LL forum when the troubles on Nexus started and mod creators started looking for new hosts for their mods

and then my eyes went overboard when it came to fetish, BDSM, etc.

why?

In real life I had the nickname -> latex cat among friends and acquaintances

and on LL I find a huge virtual playground

and Skyrim mutates into a single fetish BDSM sandbox lab - I've been trying out mods for months

That's also why I'm not experimenting with the AE version - not all LE mods were even switched to SE

e.g. I have massive crashes with Alicia's mod - when the person "switches" from their human to their daedric form, the game blows my mind

 

Posted
Vor 1 Stunde sagte effrenatus:

Bitte sagen Sie mir ... wie entferne ich den Facehugger?

Ich habe einen Questlog-Eintrag, der besagt, dass ich gelernt habe, lebende Rüstungen zu entfernen ... Aber ich kann mich nicht erinnern, und ich habe nichts, was sagt, was ich tun soll, und ich sehe nichts Offensichtliches im Kochmenü ...

 

Bitte sag mir was zu tun ist. ^^'

Es gibz zwei Wege

passendes Koch-Rezept - was aber bedeutet das man die Bücher im Tempel (wahrscheinlich im Keller) findet

oder

das Debug-Menü im MCM verwendet

Spoiler

benötigt wird der face-huger ja für einen Missionsteil in der Caurus-Questreihe um die Gaswolke im Keller länger auszuhalten - dabei fällt der dann eigentlich nach erfolgreichem Questfortschritt ab

 

Posted
19 hours ago, effrenatus said:

Please tell me... how do I remove the Facehugger?

I have a quest log entry that sais that I learned to remove living armors... But I cannot remember and I have nothing that sais what to do, and I don't see anything obvious in the cooking menu...

 

Please, tell me what to do. ^^'

I think it was fire salts or some other ingredient and then it should let you remove it. if it does not come off it may need to have the parasites be refreshed in MCM, I have that problem sometimes. Still have not figured out what is the reason but I am leaning to a conflict with DCL or DD, I may need to change the load order.

Posted
19 hours ago, u543764509 said:

 

I've been using Hormones for many years in LE with pretty much the exact setup as in AE, minus the body (CBBE in LE, and BHUNP in AE) and while it was sometimes finicky in LE I always got it to work. I'm wondering whether my problem is that I'm using AE instead of regular SSE.

 

 

1. BHUNP

2. yes

3. yes

4. yes

5. checked the option, slept, the widget told me that SLIF registered my character, in debug it gets reset to 0 weight and 1.0 for all morphs, and doesn't move. I have weight gain to +2.0

6. have run it many times since I installed hormones

7. hm, good point. xpmse is almost precisely halfway through my load order. I used loot to sort out my load order and then manually changed things like putting all anims together and other stuff that made sense, etc. Hormones is much further down from xpmse

 

So, the thing is, after reading more about how mods work and how (not) to break savegame when I finally installed and tested mods, for the real run (this one) I enabled ALL mods and had them run from the very first minute of playing, in order to avoid changing the load order sequence numbers for mods and thus to avoid breaking them. Since then I haven't removed a single mod nor moved it, so to avoid messing up other mods I'm hesitant moving Hormones around.

 

The strange part is that I can change my char's weight in racemenu and it will actually change, but when I try to use debug  sliders in Hormones nothing happens.

 

xm.png.30e364a6422078bc7afb487fbf2f1fc0.png

Below this are the SL animations and other SL mods.

 

Honestly, while I love how much faster AE is working than LE there is so many reasons why modded LE was better, more... moddable and even stable. For example, AE just crashes during sex anims if I use the SLSO mouse-clicking.

 

Loot should be working fine for XPMSE but the Install Order it should be the lowest so no overwrites happen. Sorry I said Load Order before and meant Install Order.

Posted
On 2/22/2022 at 10:38 PM, no_way said:

Trying to trigger this mod through BaneMaster's latest version of Defeat.  It triggers ok and I get the message that I've been enslaved, then my character falls down and gets back up, but it takes so long to apply the next set of scripts (I'm guessing) that the people who enslaved me start attacking me again, often resulting in another Defeat scenario being triggered.  Any idea how to speed this up?

 

BaneMaster has updated Defeat?

 

I need to check that out.

 

I worked on improving the enslavement script in the last version but it is still slow. 

 

The only option I can offer if it is taking too long is to open the console once the messages start kicking in and wait until they are done.

That will pause everything and prevent overlapping enslavements.

 

On 2/27/2022 at 4:51 PM, thor192 said:

Hi I am trying to use the sisterhood of dibella mod se version but i cant get the quest to appear and even if i start it with setstage it does not work because the lines dont appear when talking to them the only ones i can get to work are the ones with fjotra when she is gaged and the one for training the sybil the only reason fjotra is there is because i had to make a copy with placeatme command because i started the quest but cant find her she does not appear and that save file is a ways back in my newer saves i have already completed the quest through setstage so fjotra is not there i even tried resetquest and i cant get the quest again without setstage please help

the version i am using is 1/31/22

 

I am in the middle of testing the Sisterhood quest. I will check that part when I get to it.

 

Posted

Okay can someone tell me what i need to do to install this mod? I'm not really sure what all the files listed up top are

 

Posted
Vor 3 Stunden sagte Aruin:

Okay, kann mir jemand sagen, was ich tun muss, um diesen Mod zu installieren? Ich bin mir nicht sicher, was alle oben aufgeführten Dateien sind

 

Ähm - also - es geht hier um einen gutes dutzend VERSCHIEDENE Mods und nicht um einzelne Dateien

und

deren Konvertierung von der LE-Version in die SE-Version bzw. auf die AE-Version

Posted
On 3/3/2022 at 9:56 PM, Aruin said:

Okay can someone tell me what i need to do to install this mod? I'm not really sure what all the files listed up top are

 

 

 

Which mod manager are you using? I suggest getting either "vortex" or "mod organizer 2."

 

 

Posted
On 3/1/2022 at 10:50 AM, majormagers said:

I think it was fire salts or some other ingredient and then it should let you remove it. if it does not come off it may need to have the parasites be refreshed in MCM, I have that problem sometimes. Still have not figured out what is the reason but I am leaning to a conflict with DCL or DD, I may need to change the load order.

 

SUGGESTION FOR NEXT VERSION - add what ingredients the PC needs to get rid of ParasiteX, to the quest log entry when one gets rid of ParasiteX in gameplay.

Like:

 

I learned how to remove facehuggers [Fire Salts, combat]

I learned how to remove Lydia [carryweight, cabbage, combat]  <--- this is an attempt at humor

 

because I can't remember very well, and the character should.

Posted
On 2/10/2022 at 7:15 AM, DeepBlueFrog said:

 

I also have plans to change the way she works and make her still follow you when she is out of juice and not help you in combat instead.

 

Is there any way to have her stay charged for longer ? It seems like she needs recharging every 5 minutes.

Posted
14 hours ago, qalavix said:

 

SUGGESTION FOR NEXT VERSION - add what ingredients the PC needs to get rid of ParasiteX, to the quest log entry when one gets rid of ParasiteX in gameplay.

Like:

 

I learned how to remove facehuggers [Fire Salts, combat]

I learned how to remove Lydia [carryweight, cabbage, combat]  <--- this is an attempt at humor

 

because I can't remember very well, and the character should.

I love this idea. I forget too.
That humor attempt success humor 100

Posted

Just Installed Ver.  SexLab Parasites SE 2022-01-31, was not seeing anything showing up figured better check out to bedure it was installed correctly, so I fidured out thatI still needed to install SexLab Parasites CBBE SE and 3BBB Bodyslides V8 did thisand built all the textures as odone with prevous versuions, and still nothing is showing up so I opened mcm went to parasites and infected my character,this is a nes character.

ScreenShot64.png.5156a3cb64987fc43ecf16a2a664372d.png

 

Ad you can see the box is checked

ScreenShot65.png.b65b00fd8fc64f72400241bd81d859b2.png

 

nowI get them message of being infected  and  before I can click ok the check is removed

ScreenShot66.png.5acfb7a7d5c43d7f154e6d19e1ec6b09.png

 

The box is still unchecked

ScreenShot67.png.f201aa7e5f9be5f15897e67e9d300940.png

 

and nothing in the inv the inventory

ScreenShot68.png.06be71ca50a2ae4536ffd81959615eb7.png

 

Like other versions.  no texters showup but I do see the redish-black smoke of the seed activating but is shows nothing with the tenticals ether.

There is not error code or crash. 

 

Posted (edited)
On 8/2/2021 at 6:30 PM, zarantha said:

(Downloads moved to the post below)

Does anybody know if anyone has made BHUNP-3BBB BodySlides for the Sisterhood and Sisterhood Sisters?

 

If not, I can take a stab at converting the CBBE-3BA ones to BHUNP-3BBB if the 3BA Base Shapes match the CBBE-3BA -> BHUNP Conversion sliders I have.

Edited by Vyxenne
Posted
28 minutes ago, Vyxenne said:

Does anybody know if anyone has made BUNP-3BBB BodySlides for the Sisterhood and Sisterhood Sisters?

 

If not, I can take a stab at converting the CBBE-3BA ones to BHUNP-3BBB if the 3BA Base Shapes match the CBBE-3BA -> BHUNP Conversion sliders I have.

 

Yes, i think sisterhood was the only one of DBF's mods to get a BHUNP conversion.

 

Posted
5 hours ago, zarantha said:

 

Yes, i think sisterhood was the only one of DBF's mods to get a BHUNP conversion.

 

Thank you!

Posted
34 minutes ago, Vyxenne said:

Thank you!

 

These bodyslides are made for BHUNP v2, if you use BHUNP V3 there may be some clipping and other problems, if you find problems, please post them and I will update them:)

Posted (edited)
19 hours ago, tznvlw said:

BHUNP V3

*blink*

 

*blink*

 

Erm... there's a BHUNP v3? Well, I'm already having so many leg-physics clipping issues with v2 (and couldn't solve them in Outfit Studio no matter how heavy I painted the bone weights) that I had to just turn off thigh/calf physics. I shudder to think what else they could have ruined :classic_ohmy: :classic_tongue: with v3....

 

*holds head, which has inexplicably begun to throb painfully, and heads to the fridge for a bit o' the grape to fortify herself for the trip to Baka's site to find out what's up with v3*

 

EDIT to add: I checked out BHUNP v3 and although he removed some seldom-used sliders (more like "never, ever used" for me) and fixed a couple of bugs, it doesn't seem to me that they changed the zero-sliders shape, which would've been a Really Big Deal for me, or added anything I can't live without. So I may upgrade to V3 (to see if the leg-physics have been tamed) while keeping the v2 conversion sliders and refs. Thanks for the heads up.

Edited by Vyxenne
Because The Artist Formerly Known As ; ╪ ' made her do it
Posted

Yo so, back again to pester someone :P  Sorry but the Bimbo thing gives me nightmares! I know DBF is working on YPS for Hormones bimbo and he has much on his plate. But until that fateful day, is there a way to modify a (the) script to stop re applying make up when the cycle has reached it's peak?  I feel bad for asking again, but the RP of my playthrough really needs the Bimbo function. No biggie if nothing can be done. Beggars can't be choosers. I write on this thread cause I am on SE.

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