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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted (edited)
7 hours ago, DeepBlueFrog said:

 

Did you drink from the altar and receive the Agent of Dibella perk?

 

 

ok.. i *think* i managed to get it going again. Im guessing its just tied to continually getting enough donations to move on? Tho im not seeing anything about an option for which direction to take the temple. So far it seem to be strictly about clensing.

[Also, im not sure if this is possible, but is there a way to prevent the sisters from commenting when they see you not wearing anything, especially during your initiation? Seems abit out of place for them.]

Edited by urophagia
Posted

Well, very interesting. After testing, I found that if I didn't sleep and quit the game after triggering the bimbo curse, and read the save, the skin color change will be affected.

I don't know if this is caused by modifying the time of bimbo curse change. I remember that the bimbo change triggered at 0:00 midnight was modified to 24 hours after the curse was triggered, and this problem seemed to arise.

I think I need more tests.

Posted (edited)
5 hours ago, Elin-Celine said:

Well, very interesting. After testing, I found that if I didn't sleep and quit the game after triggering the bimbo curse, and read the save, the skin color change will be affected.

I don't know if this is caused by modifying the time of bimbo curse change. I remember that the bimbo change triggered at 0:00 midnight was modified to 24 hours after the curse was triggered, and this problem seemed to arise.

I think I need more tests.

 

You're right, something is definitely wrong with the bimbo curse updates.

 

I found that if the update time (i.e. the time where the bimbo curse updates and advances) prefers to advance 1 hour each day due to the way waiting works, but if it reaches a "reset time" it will break and the bimbo curse updates will stop completely (i.e. you can go multiple days without updates).

 

As an example, if the update time starts at 5pm due to sleeping, it will only reach the 6th stage (lipstick, eyeshadow, hair color change, fingernail polish, toenail polish, 1st tattoo) and then updates will stop.

 

The way I found to fix this is to get to a "morning" (3-8am in-game), make sure the bimbo hormone is at 100 (using scroll of giggles), create a save, quit and restart skyrim. Then, load the save and let it complete the full loading process (let everything initialize). Then, quit to the main menu, and reload that same save. This seems to "kick-start" updaates again.

 

Something is definitely broken about the update script.

Edited by w234aew
Posted
36 minutes ago, w234aew said:

 

You're right, something is definitely wrong with the bimbo curse updates.

 

I found that if the update time (i.e. the time where the bimbo curse updates and advances) prefers to advance 1 hour each day due to the way waiting works, but if it reaches a "reset time" it will break and the bimbo curse updates will stop completely (i.e. you can go multiple days without updates).

 

As an example, if the update time starts at 5pm due to sleeping, it will only reach the 6th stage (lipstick, eyeshadow, hair color change, fingernail polish, toenail polish, 1st tattoo) and then updates will stop.

 

The way I found to fix this is to get to a "morning" (3-8am in-game), make sure the bimbo hormone is at 100 (using scroll of giggles), create a save, quit and restart skyrim. Then, load the save and let it complete the full loading process (let everything initialize). Then, quit to the main menu, and reload that same save. This seems to "kick-start" updaates again.

 

Something is definitely broken about the update script.

My way to solve the problem is to save the game before 8:00-12:00 p.m., then exit the game, start game again, and sleep until the morning. The process of bimbo curse can be triggered normally until stage 15 (just like the curse evolution at 0:00 before), but exiting the game will make the skin color change unable to continue.

 

Moreover, in the latest 1130 version, the automatic enabling of NiO deformation still exists, even if I use the PEX changed on GitHub.

Although it's a good idea to set the curse to a cycle of 24 hours, it's a good choice to set it to 0:00 as before. The curse is like a precision instrument, quietly eroding the player in the night.

Posted

I'm not sure if something is wrong with the Hormones SSE version or if it's me, but Vortex is popping up alert messages that it's using a .bsa, and whenever it's enabled, the game just doesn't start.

Posted (edited)
21 minutes ago, SindriAndBale said:

I'm not sure if something is wrong with the Hormones SSE version or if it's me, but Vortex is popping up alert messages that it's using a .bsa, and whenever it's enabled, the game just doesn't start.

I just tested the one dated 2021-11-30 and it does NOT have an old BSA version in it, though it does have a BSA.  If the game won't get to the menu, that is a sure sign of an LE BSA being present.  Perhaps you installed the LE version by mistake?

 

The one you want is on this page.

Edited by 4nk8r
Posted
5 minutes ago, 4nk8r said:

I just tested the one dated 2021-11-30 and it does NOT have an old BSA version in it, though it does have a BSA.  If the game won't get to the menu, that is a sure sign of an LE BSA being present.  Perhaps you installed the LE version by mistake?

 

The one you want is on this page.

Huh, somehow I had downloaded the non-SE one.  I swear I had downloaded it from that same spot, but apparently not.  I really need to stop modding when I'm tired.

Posted

Hello DeepBlueFrog,

 

I love all of your mods.  You've taken my gaming experience on Skyrim and SSE to another level.  I just ran into a snag with Sexlab Dialogue.  When I was configuring my mods I accidentally toggled the Magicka Mastery section.  I now can't restore my magicka on my character.  I never even left the mod configuration screen, as soon as I toggled it, I toggled it right back off.  However, I am still not able to get my magicka back to normal. Is there any way to restore it back to normal, without having to start another brand new game?  I am normally really careful not to toggle that Magicka Mastery section, as I had that issue way back when.  Appreciate any advice and insight you can provide me.  

Posted
3 hours ago, nefer385 said:

Hello DeepBlueFrog,

 

I love all of your mods.  You've taken my gaming experience on Skyrim and SSE to another level.  I just ran into a snag with Sexlab Dialogue.  When I was configuring my mods I accidentally toggled the Magicka Mastery section.  I now can't restore my magicka on my character.  I never even left the mod configuration screen, as soon as I toggled it, I toggled it right back off.  However, I am still not able to get my magicka back to normal. Is there any way to restore it back to normal, without having to start another brand new game?  I am normally really careful not to toggle that Magicka Mastery section, as I had that issue way back when.  Appreciate any advice and insight you can provide me.  

 

I thought I had set up a way to roll back the changes if you cancel that option. I will have to check that out.

Another thing I can do is add a 'Are you sure?' popup when it is activated.

Posted

Just finished up the quest line. I still only have the white sisters outfit and the red hood. How do you get the other outfits that they wear? Is there anywhere in the world i can find or obtain them?

Posted

Sounds good.  The only feature I could find was the debug but that only seem to work on other npcs, not the player.  Yeah, I even tried to see if I toggled it on and off a few times, if it would restore the magicka...but alas no luck.  Really appreciate you looking into it for us.  

Posted
1 hour ago, nefer385 said:

Sounds good.  The only feature I could find was the debug but that only seem to work on other npcs, not the player.  Yeah, I even tried to see if I toggled it on and off a few times, if it would restore the magicka...but alas no luck.  Really appreciate you looking into it for us.  

 

There is a function in place to set your magicka back to (100 + 10 x your level) and your magicka rate to 3 when you turn off the system.

 

You should be able to simulate that with this command in the console https://skyrimcommands.com/command/forceav

 

player.forceav Magicka 130
player.forceav MagickaRate 3.0

 

Posted

Thank you so much, I wrote those commands down for future reference.  I really appreciate you taking the time to help me out with it, you're definitely a standup person.  You have my respect and appreciation. 

Posted

So i finished up the quest line (went for corruption this play-through) I saw Sanguine appear once at the end, but i went to the underground bath before talking to him, then he disappeared. Is there somewhere in the world he appears at, or did i miss my chance to speak to him?

Posted
8 hours ago, urophagia said:

So i finished up the quest line (went for corruption this play-through) I saw Sanguine appear once at the end, but i went to the underground bath before talking to him, then he disappeared. Is there somewhere in the world he appears at, or did i miss my chance to speak to him?

 

He only appears during the final scene.

 

If you want to speak to him more, you will have to use Sanguine Debauchery :)

Posted

I found some new problems about hormones.(I'm not dissatisfied with this mod. On the contrary, I very like this mod. I just report some problems I encounter. I just want to make this mod better and better)

Every time I test, I will start a new game. Then I find that the process of triggering bimbo curse after going to bed will change compared with triggering bimbo curse before going to bed.

On the other hand, if I don't close the game after I open the bimbo curse, the skin color change seems to work normally (but it seems that the skin color change is not gradual, but instantly). And once I exit the game and load the save after the skin color change, the color of the head will return to before the change, and the skin color of the body will maintain the change. This is very interesting.

Posted
On 1/25/2022 at 10:01 AM, w234aew said:

One positive point, script-heavy mods have a ton to gain from the transition from SE to AE (I'd classify most SL mods as some degree of script heavy).

 

From what I remember from people's preliminary tests, scripts execute MUCH faster in AE (hopefully not to a game-breaking degree).

The question I have is, is it faster because AE is faster at executing scripts than SE? or does AE seem faster because so much doesn't work yet and therefore isn't loaded and running?

Posted
2 hours ago, qalavix said:

The question I have is, is it faster because AE is faster at executing scripts than SE? or does AE seem faster because so much doesn't work yet and therefore isn't loaded and running?

 

There's no real way to tell yet. We won't know until most of the script extender mods have been updated. A good portion of them are, and it still seems faster to me. But ymmv?

Posted
On 1/29/2022 at 4:36 PM, krkr520 said:

Sexlab hormones sse scale body morphs quick fix tested and worked fine 

For moder i just make it take body values from StorageUtil

And repair iSexActivityThreshold ,iSexActivityBuffer logic for some reason that every version is broken
I hope that help

scripts.zip 25.02 kB · 9 downloads

 

Can you share the edits you made to the source of that script?

 

I would like to compare to the original and merge the changes if possible.

 

 

Posted
On 1/28/2022 at 8:24 PM, urophagia said:

Just finished up the quest line. I still only have the white sisters outfit and the red hood. How do you get the other outfits that they wear? Is there anywhere in the world i can find or obtain them?


@DeepBlueFrog Is it not possible to get their other outfits outside of adding the mods with them? I looked all around the temple and it wasnt stored anywhere.

Posted
18 minutes ago, urophagia said:


@DeepBlueFrog Is it not possible to get their other outfits outside of adding the mods with them? I looked all around the temple and it wasnt stored anywhere.

 

That is a good idea and something I missed initially. I will add that to the list.

You should expect to find the outfits in the lockers in the bath and sanctum area when I get around to doing it.

Posted (edited)

Here is the right post with the solution to the problem.

 

I updated it in December... right after the latest release in November, so it wouldn't be released yet... but it will be part of the next update.

 

 

Edited by DeepBlueFrog
Posted
1 hour ago, urophagia said:


@DeepBlueFrog Is it not possible to get their other outfits outside of adding the mods with them? I looked all around the temple and it wasnt stored anywhere.

 

Actually.. there are already two lockers in the sanctum for that purpose, but they don't hold Fjotra's final outfit.

 

I will add the items to these dressers for now for your own role play purposes. 

Eventually, I might add them dynamically if you complete one branch or the other. Or maybe as a reward for completing either.

Posted
18 hours ago, DeepBlueFrog said:

 

Actually.. there are already two lockers in the sanctum for that purpose, but they don't hold Fjotra's final outfit.

 

I will add the items to these dressers for now for your own role play purposes. 

Eventually, I might add them dynamically if you complete one branch or the other. Or maybe as a reward for completing either.


Well i was more referring to the 'Sisters corrupted - Jewelry outfit'. I would have guessed once you were 'full sister' they would give you that. I also noticed other outfits in bodyslide that ive not seen (like the topless white dress one and the slave one).

Posted

So I'm running into a bit of an issue with SD+ for SE. It seems to break a good 98% of the time. Whenever I'm place into an SD+ capture via Defeat > SS++ > SD (only mod I run for SS) the NPC that becomes my owner bugs out the majority of all times. I've had it work all of once, and sadly that NPC was instagibbed by the falling rocks near Falkreath. 

 

One of two things happens, the first is that the new owner will be teleported directly to me in the slave auction and then never leaves the cell. The slavery process works, but after that the NPC just stands around and will never leave the area. Though this may have to do with SS++ navmesh, which was confirmed to be in the works for their next patch. However, when that doesn't happen, and I'm actually teleported out into the world the slavery process will kick in, I'll be enslaved however the NPC will take about 5-10 steps and just never move again, even if they say we're going to talk a walk. They simply take a few steps and then stop forever. 

 

Like I said the mod has worked exactly one time where the NPC started walking but other than that its always just stop in place and never move again. Is this a known issue? Is there a fix? Or any ideas what could be causing it? I have NFF installed but I don't think they use any follower framework off hand, but I could be wrong. 

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