nefer385 Posted January 29, 2022 Posted January 29, 2022 Sounds good. The only feature I could find was the debug but that only seem to work on other npcs, not the player. Yeah, I even tried to see if I toggled it on and off a few times, if it would restore the magicka...but alas no luck. Really appreciate you looking into it for us.
DeepBlueFrog Posted January 29, 2022 Author Posted January 29, 2022 1 hour ago, nefer385 said: Sounds good. The only feature I could find was the debug but that only seem to work on other npcs, not the player. Yeah, I even tried to see if I toggled it on and off a few times, if it would restore the magicka...but alas no luck. Really appreciate you looking into it for us. There is a function in place to set your magicka back to (100 + 10 x your level) and your magicka rate to 3 when you turn off the system. You should be able to simulate that with this command in the console : https://skyrimcommands.com/command/forceav player.forceav Magicka 130 player.forceav MagickaRate 3.0 1
nefer385 Posted January 29, 2022 Posted January 29, 2022 Thank you so much, I wrote those commands down for future reference. I really appreciate you taking the time to help me out with it, you're definitely a standup person. You have my respect and appreciation. 1
urophagia Posted January 30, 2022 Posted January 30, 2022 So i finished up the quest line (went for corruption this play-through) I saw Sanguine appear once at the end, but i went to the underground bath before talking to him, then he disappeared. Is there somewhere in the world he appears at, or did i miss my chance to speak to him?
DeepBlueFrog Posted January 30, 2022 Author Posted January 30, 2022 8 hours ago, urophagia said: So i finished up the quest line (went for corruption this play-through) I saw Sanguine appear once at the end, but i went to the underground bath before talking to him, then he disappeared. Is there somewhere in the world he appears at, or did i miss my chance to speak to him? He only appears during the final scene. If you want to speak to him more, you will have to use Sanguine Debauchery
Elin-Celine Posted January 30, 2022 Posted January 30, 2022 I found some new problems about hormones.(I'm not dissatisfied with this mod. On the contrary, I very like this mod. I just report some problems I encounter. I just want to make this mod better and better) Every time I test, I will start a new game. Then I find that the process of triggering bimbo curse after going to bed will change compared with triggering bimbo curse before going to bed. On the other hand, if I don't close the game after I open the bimbo curse, the skin color change seems to work normally (but it seems that the skin color change is not gradual, but instantly). And once I exit the game and load the save after the skin color change, the color of the head will return to before the change, and the skin color of the body will maintain the change. This is very interesting.
qalavix Posted January 30, 2022 Posted January 30, 2022 On 1/25/2022 at 10:01 AM, w234aew said: One positive point, script-heavy mods have a ton to gain from the transition from SE to AE (I'd classify most SL mods as some degree of script heavy). From what I remember from people's preliminary tests, scripts execute MUCH faster in AE (hopefully not to a game-breaking degree). The question I have is, is it faster because AE is faster at executing scripts than SE? or does AE seem faster because so much doesn't work yet and therefore isn't loaded and running?
zarantha Posted January 30, 2022 Posted January 30, 2022 2 hours ago, qalavix said: The question I have is, is it faster because AE is faster at executing scripts than SE? or does AE seem faster because so much doesn't work yet and therefore isn't loaded and running? There's no real way to tell yet. We won't know until most of the script extender mods have been updated. A good portion of them are, and it still seems faster to me. But ymmv?
DeepBlueFrog Posted January 31, 2022 Author Posted January 31, 2022 On 1/29/2022 at 4:36 PM, krkr520 said: Sexlab hormones sse scale body morphs quick fix tested and worked fine For moder i just make it take body values from StorageUtil And repair iSexActivityThreshold ,iSexActivityBuffer logic for some reason that every version is broken I hope that help scripts.zip 25.02 kB · 9 downloads Can you share the edits you made to the source of that script? I would like to compare to the original and merge the changes if possible.
urophagia Posted January 31, 2022 Posted January 31, 2022 On 1/28/2022 at 8:24 PM, urophagia said: Just finished up the quest line. I still only have the white sisters outfit and the red hood. How do you get the other outfits that they wear? Is there anywhere in the world i can find or obtain them? @DeepBlueFrog Is it not possible to get their other outfits outside of adding the mods with them? I looked all around the temple and it wasnt stored anywhere.
DeepBlueFrog Posted January 31, 2022 Author Posted January 31, 2022 18 minutes ago, urophagia said: @DeepBlueFrog Is it not possible to get their other outfits outside of adding the mods with them? I looked all around the temple and it wasnt stored anywhere. That is a good idea and something I missed initially. I will add that to the list. You should expect to find the outfits in the lockers in the bath and sanctum area when I get around to doing it.
DeepBlueFrog Posted January 31, 2022 Author Posted January 31, 2022 (edited) Here is the right post with the solution to the problem. I updated it in December... right after the latest release in November, so it wouldn't be released yet... but it will be part of the next update. Edited January 31, 2022 by DeepBlueFrog
DeepBlueFrog Posted January 31, 2022 Author Posted January 31, 2022 1 hour ago, urophagia said: @DeepBlueFrog Is it not possible to get their other outfits outside of adding the mods with them? I looked all around the temple and it wasnt stored anywhere. Actually.. there are already two lockers in the sanctum for that purpose, but they don't hold Fjotra's final outfit. I will add the items to these dressers for now for your own role play purposes. Eventually, I might add them dynamically if you complete one branch or the other. Or maybe as a reward for completing either.
urophagia Posted January 31, 2022 Posted January 31, 2022 18 hours ago, DeepBlueFrog said: Actually.. there are already two lockers in the sanctum for that purpose, but they don't hold Fjotra's final outfit. I will add the items to these dressers for now for your own role play purposes. Eventually, I might add them dynamically if you complete one branch or the other. Or maybe as a reward for completing either. Well i was more referring to the 'Sisters corrupted - Jewelry outfit'. I would have guessed once you were 'full sister' they would give you that. I also noticed other outfits in bodyslide that ive not seen (like the topless white dress one and the slave one).
minusthedrifter Posted February 2, 2022 Posted February 2, 2022 So I'm running into a bit of an issue with SD+ for SE. It seems to break a good 98% of the time. Whenever I'm place into an SD+ capture via Defeat > SS++ > SD (only mod I run for SS) the NPC that becomes my owner bugs out the majority of all times. I've had it work all of once, and sadly that NPC was instagibbed by the falling rocks near Falkreath. One of two things happens, the first is that the new owner will be teleported directly to me in the slave auction and then never leaves the cell. The slavery process works, but after that the NPC just stands around and will never leave the area. Though this may have to do with SS++ navmesh, which was confirmed to be in the works for their next patch. However, when that doesn't happen, and I'm actually teleported out into the world the slavery process will kick in, I'll be enslaved however the NPC will take about 5-10 steps and just never move again, even if they say we're going to talk a walk. They simply take a few steps and then stop forever. Like I said the mod has worked exactly one time where the NPC started walking but other than that its always just stop in place and never move again. Is this a known issue? Is there a fix? Or any ideas what could be causing it? I have NFF installed but I don't think they use any follower framework off hand, but I could be wrong.
DeepBlueFrog Posted February 2, 2022 Author Posted February 2, 2022 1 hour ago, minusthedrifter said: So I'm running into a bit of an issue with SD+ for SE. It seems to break a good 98% of the time. Whenever I'm place into an SD+ capture via Defeat > SS++ > SD (only mod I run for SS) the NPC that becomes my owner bugs out the majority of all times. I've had it work all of once, and sadly that NPC was instagibbed by the falling rocks near Falkreath. One of two things happens, the first is that the new owner will be teleported directly to me in the slave auction and then never leaves the cell. The slavery process works, but after that the NPC just stands around and will never leave the area. Though this may have to do with SS++ navmesh, which was confirmed to be in the works for their next patch. However, when that doesn't happen, and I'm actually teleported out into the world the slavery process will kick in, I'll be enslaved however the NPC will take about 5-10 steps and just never move again, even if they say we're going to talk a walk. They simply take a few steps and then stop forever. Like I said the mod has worked exactly one time where the NPC started walking but other than that its always just stop in place and never move again. Is this a known issue? Is there a fix? Or any ideas what could be causing it? I have NFF installed but I don't think they use any follower framework off hand, but I could be wrong. Nothing to do with SE and everything to do with SD+ Simple Slavery has a tendency to summon the owner on the platform, which has a disconnected navmesh from the rest of the room and prevents the owner from going anywhere. The next update of SS++ will place the owner away from the platform and possibly fix the navmesh. In addition, SD+ had a bug where the master would detect you are leaving the room but wouldn't trigger a search and follow. That is fixed in the next version of SD+ LE version should be out this coming weekend at the latest (earlier if I don't get slammed by Work). SE's conversion will come out ... whenever it come out after that.
minusthedrifter Posted February 2, 2022 Posted February 2, 2022 (edited) 1 hour ago, DeepBlueFrog said: Nothing to do with SE and everything to do with SD+ Simple Slavery has a tendency to summon the owner on the platform, which has a disconnected navmesh from the rest of the room and prevents the owner from going anywhere. The next update of SS++ will place the owner away from the platform and possibly fix the navmesh. In addition, SD+ had a bug where the master would detect you are leaving the room but wouldn't trigger a search and follow. That is fixed in the next version of SD+ LE version should be out this coming weekend at the latest (earlier if I don't get slammed by Work). SE's conversion will come out ... whenever it come out after that. Well, the issue also occurs outside of the room as well. If I get teleported somewhere, like I mentioned the owner will mention taking a walk but then never move from the location we were placed it. Sometimes that's directly outside a city, or even in the wilds, either way the owner just stands in place forever. Is that related to the navmesh bug in the auction house? I'd figured since we were both outside in the normal world space movement triggers wouldn't be related work fine. Or does the master get stuck in some kinda limbo where they think they're still on the platform? Edited February 2, 2022 by minusthedrifter
DeepBlueFrog Posted February 2, 2022 Author Posted February 2, 2022 11 minutes ago, minusthedrifter said: Well, the issue also occurs outside of the room as well. If I get teleported somewhere, like I mentioned the owner will mention taking a walk but then never move from the location we were placed it. Sometimes that's directly outside a city, or even in the wilds, either way the owner just stands in place forever. Is that related to the navmesh bug in the auction house? I'd figured since we were both outside in the normal world space movement triggers wouldn't be related work fine. Or does the master get stuck in some kinda limbo where they think they're still on the platform? That's usually a conflict between AI packages... I haven't been able to find a reliable solution so far but I will keep trying when I get to that part in my tests.
u543764509 Posted February 2, 2022 Posted February 2, 2022 Frog, first of all thanks for these mods and to those who converted them to SSE thanks for their work! I've been using them for years in my LE, now I converted to AE (something I sometimes admittedly regret). Now to my question: how compatible are these converted mods, namely Hormones, with AE? Cause I've been playing with Hormones for a week or two now and even though I'm getting a message about becoming more curvy and have the body weight growth set to +0.4 I'm not seeing any progress in weight going up at all, it's still at 0. @krkr520do your scripts help with my issue?
fred200 Posted February 2, 2022 Posted February 2, 2022 General comment on AE: Mods that do not use a DLL should just run unchanged. Mods like Hormones that use JContainer and Sexlab - you must have the very latest AE versions of SKSE64, JContainer, Racemenu, Sexlab - and anything else it uses.
u543764509 Posted February 2, 2022 Posted February 2, 2022 23 minutes ago, fred200 said: General comment on AE: Mods that do not use a DLL should just run unchanged. Mods like Hormones that use JContainer and Sexlab - you must have the very latest AE versions of SKSE64, JContainer, Racemenu, Sexlab - and anything else it uses. I do have everything and newest, breast/belly sizes changed, but not weight.
DeepBlueFrog Posted February 2, 2022 Author Posted February 2, 2022 3 hours ago, u543764509 said: Frog, first of all thanks for these mods and to those who converted them to SSE thanks for their work! I've been using them for years in my LE, now I converted to AE (something I sometimes admittedly regret). Now to my question: how compatible are these converted mods, namely Hormones, with AE? Cause I've been playing with Hormones for a week or two now and even though I'm getting a message about becoming more curvy and have the body weight growth set to +0.4 I'm not seeing any progress in weight going up at all, it's still at 0. @krkr520do your scripts help with my issue? There is a bit of a misunderstanding about Hormones.. and probably something I will have to rewrite later. The Weight Modifier (and all other modifiers in Hormones) is Multiplicative. Which means that values between 0.0 and 1.0 will reduce the body shape change... and values between 1.0 and 2.0 will increase it. Hormones calculates how much of a change to apply and multiples that by the modifier. For example, if you use a modifier of 0.5, and Hormones wants to add +10.0 to your weight, you will end up with +5.0 instead. If your modifier is 1.5, you will end up with +15.0 There is still the possibility of a bug that prevents the weight from changing but it could explain why it is changing a lot slower than expected. 2
u543764509 Posted February 2, 2022 Posted February 2, 2022 34 minutes ago, DeepBlueFrog said: Which means that values between 0.0 and 1.0 will reduce the body shape change... and values between 1.0 and 2.0 will increase it. Hormones calculates how much of a change to apply and multiples that by the modifier. For example, if you use a modifier of 0.5, and Hormones wants to add +10.0 to your weight, you will end up with +5.0 instead. If your modifier is 1.5, you will end up with +15.0 I put it on less than 1 cause I didn't want my girl to go up in weight too quickly. Thanks for explaining. :) 34 minutes ago, DeepBlueFrog said: There is still the possibility of a bug that prevents the weight from changing but it could explain why it is changing a lot slower than expected. Well, the weight is still at 0 after 20 hours of playing, so now I'm gonna try putting modifier to 1. Thanks for help!
no_way Posted February 2, 2022 Posted February 2, 2022 got a weird issue where if I get enslaved, my follower more often than not becomes my "master". How to fix this?
DeepBlueFrog Posted February 2, 2022 Author Posted February 2, 2022 6 minutes ago, no_way said: got a weird issue where if I get enslaved, my follower more often than not becomes my "master". How to fix this? Do they take the reins and become your owner? or do that just have the 'Please?' dialogue without enslaving you and stripping your belonguings?
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