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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
1 hour ago, minusthedrifter said:

So I'm running into a bit of an issue with SD+ for SE. It seems to break a good 98% of the time. Whenever I'm place into an SD+ capture via Defeat > SS++ > SD (only mod I run for SS) the NPC that becomes my owner bugs out the majority of all times. I've had it work all of once, and sadly that NPC was instagibbed by the falling rocks near Falkreath. 

 

One of two things happens, the first is that the new owner will be teleported directly to me in the slave auction and then never leaves the cell. The slavery process works, but after that the NPC just stands around and will never leave the area. Though this may have to do with SS++ navmesh, which was confirmed to be in the works for their next patch. However, when that doesn't happen, and I'm actually teleported out into the world the slavery process will kick in, I'll be enslaved however the NPC will take about 5-10 steps and just never move again, even if they say we're going to talk a walk. They simply take a few steps and then stop forever. 

 

Like I said the mod has worked exactly one time where the NPC started walking but other than that its always just stop in place and never move again. Is this a known issue? Is there a fix? Or any ideas what could be causing it? I have NFF installed but I don't think they use any follower framework off hand, but I could be wrong. 

 

Nothing to do with SE and everything to do with SD+

 

Simple Slavery has a tendency to summon the owner on the platform, which has a disconnected navmesh from the rest of the room and prevents the owner from going anywhere.

The next update of SS++ will place the owner away from the platform and possibly fix the navmesh.

 

In addition, SD+ had a bug where the master would detect you are leaving the room but wouldn't trigger a search and follow. That is fixed in the next version of SD+

 

LE version should be out this coming weekend at the latest (earlier if I don't get slammed by Work).

SE's conversion will come out ... whenever it come out after that.

Posted (edited)
1 hour ago, DeepBlueFrog said:

 

Nothing to do with SE and everything to do with SD+

 

Simple Slavery has a tendency to summon the owner on the platform, which has a disconnected navmesh from the rest of the room and prevents the owner from going anywhere.

The next update of SS++ will place the owner away from the platform and possibly fix the navmesh.

 

In addition, SD+ had a bug where the master would detect you are leaving the room but wouldn't trigger a search and follow. That is fixed in the next version of SD+

 

LE version should be out this coming weekend at the latest (earlier if I don't get slammed by Work).

SE's conversion will come out ... whenever it come out after that.

 

Well, the issue also occurs outside of the room as well. If I get teleported somewhere, like I mentioned the owner will mention taking a walk but then never move from the location we were placed it. Sometimes that's directly outside a city, or even in the wilds, either way the owner just stands in place forever. Is that related to the navmesh bug in the auction house? I'd figured since we were both outside in the normal world space movement triggers wouldn't be related work fine. Or does the master get stuck in some kinda limbo where they think they're still on the platform?

Edited by minusthedrifter
Posted
11 minutes ago, minusthedrifter said:

 

Well, the issue also occurs outside of the room as well. If I get teleported somewhere, like I mentioned the owner will mention taking a walk but then never move from the location we were placed it. Sometimes that's directly outside a city, or even in the wilds, either way the owner just stands in place forever. Is that related to the navmesh bug in the auction house? I'd figured since we were both outside in the normal world space movement triggers wouldn't be related work fine. Or does the master get stuck in some kinda limbo where they think they're still on the platform?

 

That's usually a conflict between AI packages... I haven't been able to find a reliable solution so far but I will keep trying when I get to that part in my tests.

Posted

Frog, first of all thanks for these mods and to those who converted them to SSE thanks for their work! I've been using them for years in my LE, now I converted to AE (something I sometimes admittedly regret).

 

Now to my question: how compatible are these converted mods, namely Hormones, with AE?

 

Cause I've been playing with Hormones for a week or two now and even though I'm getting a message about becoming more curvy and have the body weight growth set to +0.4 I'm not seeing any progress in weight going up at all, it's still at 0.

 

@krkr520do your scripts help with my issue?

Posted

General comment on AE:

Mods that do not use a DLL should just run unchanged.

Mods like Hormones that use JContainer and Sexlab - you must have the very latest AE versions of SKSE64, JContainer, Racemenu, Sexlab - and anything else it uses.

Posted
23 minutes ago, fred200 said:

General comment on AE:

Mods that do not use a DLL should just run unchanged.

Mods like Hormones that use JContainer and Sexlab - you must have the very latest AE versions of SKSE64, JContainer, Racemenu, Sexlab - and anything else it uses.

 

I do have everything and newest, breast/belly sizes changed, but not weight.

Posted
3 hours ago, u543764509 said:

Frog, first of all thanks for these mods and to those who converted them to SSE thanks for their work! I've been using them for years in my LE, now I converted to AE (something I sometimes admittedly regret).

 

Now to my question: how compatible are these converted mods, namely Hormones, with AE?

 

Cause I've been playing with Hormones for a week or two now and even though I'm getting a message about becoming more curvy and have the body weight growth set to +0.4 I'm not seeing any progress in weight going up at all, it's still at 0.

 

@krkr520do your scripts help with my issue?

 

There is a bit of a misunderstanding about Hormones.. and probably something I will have to rewrite later.

 

The Weight Modifier (and all other modifiers in Hormones) is Multiplicative.

 

Which means that values between 0.0 and 1.0 will reduce the body shape change... and values between 1.0 and 2.0 will increase it.

Hormones calculates how much of a change to apply and multiples that by the modifier.

 

For example, if you use a modifier of 0.5, and Hormones wants to add +10.0 to your weight, you will end up with +5.0 instead.

If your modifier is 1.5, you will end up with +15.0

 

There is still the possibility of a bug that prevents the weight from changing but it could explain why it is changing a lot slower than expected.

Posted
34 minutes ago, DeepBlueFrog said:

Which means that values between 0.0 and 1.0 will reduce the body shape change... and values between 1.0 and 2.0 will increase it.

Hormones calculates how much of a change to apply and multiples that by the modifier.

For example, if you use a modifier of 0.5, and Hormones wants to add +10.0 to your weight, you will end up with +5.0 instead.

If your modifier is 1.5, you will end up with +15.0

 

I put it on less than 1 cause I didn't want my girl to go up in weight too quickly. Thanks for explaining. :)

 

34 minutes ago, DeepBlueFrog said:

 

There is still the possibility of a bug that prevents the weight from changing but it could explain why it is changing a lot slower than expected.

 

Well, the weight is still at 0 after 20 hours of playing, so now I'm gonna try putting modifier to 1.

 

Thanks for help!

Posted
6 minutes ago, no_way said:

got a weird issue where if I get enslaved, my follower more often than not becomes my "master".  How to fix this?

 

Do they take the reins and become your owner? or do that just have the 'Please?' dialogue without enslaving you and stripping your belonguings?

Posted
1 hour ago, DeepBlueFrog said:

 

Do they take the reins and become your owner? or do that just have the 'Please?' dialogue without enslaving you and stripping your belonguings?

Seem to get fully stripped and they have the master quest marker above them

 

Posted
7 hours ago, eyeoftheskorm said:

I keep trying to sleep in front of the shrine but its stuck on you cannot sleep when enemies are nearby

 

Is there a problem with killing them?

Posted

Any way to get SL Parasites to use the morph modus in SLIF, similar to what FHU Baka edition/Soul gem oven 4 does?

The node scaling looks terrible at large values

Posted

After a period of testing, I finally found that the problem of skin color change has relationship with race. If used other races, such as Tera Elin, there are often some strange problems with skin color change.

hormones seem to be directly modified the skin tint color directly. I don't know if it can use other ways to modify skin color such as slavetats to overlapped the overlay.

Posted
2 hours ago, DSAdam97 said:

Any way to get SL Parasites to use the morph modus in SLIF, similar to what FHU Baka edition/Soul gem oven 4 does?

The node scaling looks terrible at large values

 

Parasites should use morphs if you are also using Hormones.

 

Adding morph support to all my mods was a lot of work, so I added it to Hormones first and made my mods recognize if Hormones is installed and defer to it for morph management.

Posted
48 minutes ago, Elin-Celine said:

After a period of testing, I finally found that the problem of skin color change has relationship with race. If used other races, such as Tera Elin, there are often some strange problems with skin color change.

hormones seem to be directly modified the skin tint color directly. I don't know if it can use other ways to modify skin color such as slavetats to overlapped the overlay.

 

Thanks for the detective work.

 

I don't know how to go about fixing it but this is good information.

Posted
5 hours ago, DeepBlueFrog said:

 

Thanks for the detective work.

 

I don't know how to go about fixing it but this is good information.

 

It's not only non-vanilla races. I'm playing a redguard, and the skin tint is all over the place. I've been enslaved, so naked all the time. Sometimes hands and face are tinted but not body. Sometimes body, not hands or face, sometimes feet and hands, but not body or face, etc. And after becoming a bimbo succubus, it's either a skin color that I don't know where it came from but it's not my original skin tint or a very dark red. Pretty much the same issue I've brought up for SE a couple of times, which has been happening since switching to SE.

Posted
On 2/4/2022 at 1:07 PM, urophagia said:


What does this even do?

 

Replaces the vanilla model of Fjotra with something different. Because it is not exactly easy to find a replacer for that specific NPC, or at least it used to be. To be fair I have no idea if one of the recent full scale NPC replacers do cover her. I haven't checked in a while. It's a conversion from a russian oldrim mod thus no high poly head or all the other fancy stuff people came up with for SE but if you have the choice between anything or a ten year old vanilla model that are you going to do?

Posted

I added this text to the menu in Hormones to clarify how the Weight modifier is supposed to work. 

If your weight isn't going down when it should, make sure the modifier is set to a value greater than 0.

 

image.png

Posted

@DeepBlueFrog

 

Nothing seems to like this file. It opens in NifSkope, so I just left it. Just an FYI in case it turns out to be a problem later.

 

CAO

2022-02-05 22:32:03 [ERROR] Cannot load mesh: E:/MO2 Skyrim/mods/SexLab Sanguine's Debauchery Enhanced [SD +] [DBF]/meshes/_sd_/accessories/DA_Mask_GND.nif

 

NifOptimizer

Loading 'E:\MO2 Skyrim\mods\SexLab Sanguine's Debauchery Enhanced [SD +] [DBF]\meshes\_sd_\accessories\DA_Mask_GND.nif'...
[ERROR] Failed to load 'E:\MO2 Skyrim\mods\SexLab Sanguine's Debauchery Enhanced [SD +] [DBF]\meshes\_sd_\accessories\DA_Mask_GND.nif'.

 

Since I actually got notifications you did updates this time, I should have the conversions done soon. I'll just be updating my previous posts with the new files.

Posted
3 minutes ago, zarantha said:

@DeepBlueFrog

 

Nothing seems to like this file. It opens in NifSkope, so I just left it. Just an FYI in case it turns out to be a problem later.

 

CAO

2022-02-05 22:32:03 [ERROR] Cannot load mesh: E:/MO2 Skyrim/mods/SexLab Sanguine's Debauchery Enhanced [SD +] [DBF]/meshes/_sd_/accessories/DA_Mask_GND.nif

 

NifOptimizer

Loading 'E:\MO2 Skyrim\mods\SexLab Sanguine's Debauchery Enhanced [SD +] [DBF]\meshes\_sd_\accessories\DA_Mask_GND.nif'...
[ERROR] Failed to load 'E:\MO2 Skyrim\mods\SexLab Sanguine's Debauchery Enhanced [SD +] [DBF]\meshes\_sd_\accessories\DA_Mask_GND.nif'.

 

Since I actually got notifications you did updates this time, I should have the conversions done soon. I'll just be updating my previous posts with the new files.

 

Thanks... I added it in preparation for the final stages of the main SD quest but it is currently not in use..

 

It is supposed to be a mesh for a certain mask. There is a mod on Nexus that calls itself a 'mod resource' and has a great copy of it, but it also comes with absolutely no right of reuse, which is a shame for a 'mod resource'.

 

I will look for an alternative.

Posted
3 minutes ago, DeepBlueFrog said:

 

Thanks... I added it in preparation for the final stages of the main SD quest but it is currently not in use..

 

It is supposed to be a mesh for a certain mask. There is a mod on Nexus that calls itself a 'mod resource' and has a great copy of it, but it also comes with absolutely no right of reuse, which is a shame for a 'mod resource'.

 

I will look for an alternative.

 

It's just the ground mesh that's a problem. the actual mask nif converted fine. If nothing else comes up, you could just make a copy of the mask nif and rename it to the ground nif.

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