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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
On 2/5/2022 at 7:53 AM, alaunus01 said:

 

Replaces the vanilla model of Fjotra with something different. Because it is not exactly easy to find a replacer for that specific NPC, or at least it used to be. To be fair I have no idea if one of the recent full scale NPC replacers do cover her. I haven't checked in a while. It's a conversion from a russian oldrim mod thus no high poly head or all the other fancy stuff people came up with for SE but if you have the choice between anything or a ten year old vanilla model that are you going to do?


oh.. Im using the Sisterhood mod which replaces it. Guessing its the same replacer. As when i added the separate one, nothing changed.

Posted
8 hours ago, tznvlw said:

@mikesolo1975

 

I want to ask you a question about The Sisterhood of Dibella, do you have this mod installed? Random CTD in the Temple of Dibella?

 

@zarantha Did you clean the esp plugin?

 

No, I never have for DBF's mods. Some ITMs in some mods are needed, and I don't know if that's the case in these mods. It's a better question for DBF. I just resaved to convert the weap crit data update the form version and updated the water flow.

 

 

For Sisterhood, there's mention of a new statue model in the temple in the changelog, which is supposed to help the CTDs.

If you do have one, take a look at the net script framework crash log.

Posted
10 hours ago, LesboIsBesto said:

Are the recent versions of SD+ & others here for AE or are they not up that far yet?

 

These don't need anything to be compatible with AE. Only mods with SKSE plugins (DLL files) need an update, and these don't have SKSE plugins.

Posted

I am playing in VR and I am having the problem of parasites auto rejecting/removing which is causing my game to crash when trying to save or load a new area. If the parasite is still in I can still save/travel but when it falls out or is rejected/removed (Which happens in 1-20 seconds) is when the problem is. The only way I can not crash is to remove it using MCM before it removes itself. This issue happens with and without Hormones, is there something I can do to fix this or is it a VR issue?

Posted
13 hours ago, zarantha said:

@DeepBlueFrog

 

Should have all the conversions done now. I moved Parasites and SD+ to the same post with Hormones and everything else, so I don't need to update 3 posts.

 

 

 

Thanks for the quick conversion!

 

I updated the links on the main page and set the links to green.

Posted
2 hours ago, ItsDay said:

I am playing in VR and I am having the problem of parasites auto rejecting/removing which is causing my game to crash when trying to save or load a new area. If the parasite is still in I can still save/travel but when it falls out or is rejected/removed (Which happens in 1-20 seconds) is when the problem is. The only way I can not crash is to remove it using MCM before it removes itself. This issue happens with and without Hormones, is there something I can do to fix this or is it a VR issue?

 

There was something about parasites getting rejected i think. Try the new version from last night?

Posted
21 minutes ago, zarantha said:

 

There was something about parasites getting rejected i think. Try the new version from last night?

 

I tried to improve it but the issue isn't fully fixed yet.

Posted
53 minutes ago, zarantha said:

 

There was something about parasites getting rejected i think. Try the new version from last night?

Yes I am on the 2022-01-31, everything else seems to work fine for me besides Spider/Chaurus. I really was having the problem especially with the Brood Maiden quest because after you get everything for the cave, Lastelle "Slides something gooey down your back" which inserts a worm and plays an animation, you have to quickly open the MCM and remove it so you can exit the cave else it would soft crash.

Posted
3 hours ago, ItsDay said:

Yes I am on the 2022-01-31, everything else seems to work fine for me besides Spider/Chaurus. I really was having the problem especially with the Brood Maiden quest because after you get everything for the cave, Lastelle "Slides something gooey down your back" which inserts a worm and plays an animation, you have to quickly open the MCM and remove it so you can exit the cave else it would soft crash.

 

The answer is right above your post. seems it's not yet fixed.

Posted (edited)
7 hours ago, zarantha said:

 

These don't need anything to be compatible with AE. Only mods with SKSE plugins (DLL files) need an update, and these don't have SKSE plugins.

oh i just meant that if im safe to download these for 1.5.97? I downloaded them before AE came out & couldnt tell if the links were updated or not last nite since I apparently missed the slavetats bridge & SD Addons the 1st time around

Edited by LesboIsBesto
Posted
8 hours ago, zarantha said:

 

No, I never have for DBF's mods. Some ITMs in some mods are needed, and I don't know if that's the case in these mods. It's a better question for DBF. I just resaved to convert the weap crit data update the form version and updated the water flow.

 

 

For Sisterhood, there's mention of a new statue model in the temple in the changelog, which is supposed to help the CTDs.

If you do have one, take a look at the net script framework crash log.

 

I have researched this problem many times before, and there are related logs, but I don't have any clue?

Posted
46 minutes ago, LesboIsBesto said:

oh i just meant that if im safe to download these for 1.5.97? I downloaded them before AE came out & couldnt tell if the links were updated or not last nite since I apparently missed the slavetats bridge & SD Addons the 1st time around

 

For all of DBF's mods, the same files work for both 1.5.97 and 1.6.353. There's no difference since there's no DLL.

Posted (edited)

Hello! Next time game was closed after punch owner. I get message about restrain arms in that case. And game was closed. Everything is happened in Sanguine Dreamworld.

 

 

I attach logs for you @DeepBlueFrog

 

I'm thinking about make clear saves, play some and later load everything from sex lab.

Papyrus.0.log Papyrus.1.log

Edited by Berendar
Posted
20 minutes ago, Tomfool13 said:

Hello, just wanted to checkin about the vrik mod options for SDSE. Did you look at it? Do you think someday im the future it could happen? 

 

What is the vrik mod?

 

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