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Posted

Ok so I don't have any compatibility issues, or performance issues, but the game crashes whenever i try to start a new game, no matter what. Should i send my logs, to see if people can figure it out? I'd like to use this mod but I'm thinking the cause of the crashes is this mod.

Posted
On 1/21/2022 at 6:47 AM, Inkstrike said:

Ok so I don't have any compatibility issues, or performance issues, but the game crashes whenever i try to start a new game, no matter what. Should i send my logs, to see if people can figure it out? I'd like to use this mod but I'm thinking the cause of the crashes is this mod.

Have you tried disabling the mod and seeing if the game crashes on starting a new game?

Posted
On 1/19/2022 at 1:51 PM, Megumin. said:

I feel you. I've done two 8 hours run and I've had like 2 different lewd event popping up? The Festival of love which which seem to be the most common and a tentacle beast capturing my scientist while surveying a random asteroid that appeared once in one of my playthrough. I also have every setting on in the LV options so either I'm really unlucky or this mod is only for trait and nothing else...

 

I wish the tentacle event had the chance to build into a long event chain with a lot of options and a few different endings. While some people hate the flower/spore event from the base game or the gas giant people I actually liked going through those the first few times. The only down side is that there was not many split off choices. I think it might be hard to create in this game or be a headache to code more of those events with choices and different outcomes. But it's still a good concept to encourage. :) Much love to everyone who works on these mods, and the people who enjoy them and support it!

Posted
On 1/21/2022 at 5:47 AM, Inkstrike said:

Ok so I don't have any compatibility issues, or performance issues, but the game crashes whenever i try to start a new game, no matter what. Should i send my logs, to see if people can figure it out? I'd like to use this mod but I'm thinking the cause of the crashes is this mod.


It could be LV Tweaks or LV Patches. Those can cause crashes if you don’t install them properly. 

Posted
7 hours ago, SohCahToa said:


It could be LV Tweaks or LV Patches. Those can cause crashes if you don’t install them properly. 

would this include the species patch mod, because i just installed it along with the rest of the mod and i don't really need it.

Posted

 

16 hours ago, Railgunner2160 said:

Have you tried disabling the mod and seeing if the game crashes on starting a new game?

I disabled the mod and the game loaded up a new save as normal, no crashes or anything. Should I just re-enable the mod?

Posted
On 1/11/2022 at 3:52 PM, SohCahToa said:

 

I checked on this for you and there is no way to use or in the prerequisite line of a technology. Maybe you can use the potential or weight_modifier blocks as a workaround to get the functionality you want. 

 

Thanks for getting back to me on that. I think it would just be easier to make a new tech that fits the requirements I'm after. 

Posted
7 hours ago, Inkstrike said:

 

I disabled the mod and the game loaded up a new save as normal, no crashes or anything. Should I just re-enable the mod?

does the lustful void folder in the mods folder look like this 

image.png.7a9e381aca60632fefdafb7e2c409e09.png

or is there a folder in that wich looks like it? (sorry if its a bit hard to understand my question)

Posted

I'm having an issue in which some of the lv jobs aren't being triggered... For example, even with the borello built, the jobs of whores and escorts simply don't appear, and I have no idea why! Is anyone else experiencing this issues? The jobs that aren't working for me are: whores, escorts, call girls and milk cows

Posted
11 hours ago, CadrielZR said:

I'm having an issue in which some of the lv jobs aren't being triggered... For example, even with the borello built, the jobs of whores and escorts simply don't appear, and I have no idea why! Is anyone else experiencing this issues? The jobs that aren't working for me are: whores, escorts, call girls and milk cows

Yeah I came here to check the same things. I can't see any LV jobs at all x__x

Posted
12 hours ago, CadrielZR said:

I'm having an issue in which some of the lv jobs aren't being triggered... For example, even with the borello built, the jobs of whores and escorts simply don't appear, and I have no idea why! Is anyone else experiencing this issues? The jobs that aren't working for me are: whores, escorts, call girls and milk cows

Figured it. Make sure Patches, tweaks and fixes are below LV. I have all four mods at the bottom of my laod order and the jobs are showing up now

Posted
16 hours ago, A-LifeForm said:

does the lustful void folder in the mods folder look like this 

image.png.7a9e381aca60632fefdafb7e2c409e09.png

or is there a folder in that wich looks like it? (sorry if its a bit hard to understand my question)

yeah it looks like that, the text document is above the sound folder in the LV mod folder but that's cuz alphabetical sorting and all that

Posted
3 hours ago, Inkstrike said:

Also I can load games but not start new ones with the mod enabled.

are you trying to play empires you have made in the past? if so do you get this message when hovering over the empire?
image.png.f983ee38868195fb3123536b8d9a4b00.png

Posted

@Lithia<3

 

For the next update, can we have Jobs like milk cow and breeder look to make sure that the machines/robots that are assigned to those jobs have the traits necessary to preform them, I.E. synth breasts or synth womb? 

Posted
8 hours ago, A-LifeForm said:

are you trying to play empires you have made in the past? if so do you get this message when hovering over the empire?
image.png.f983ee38868195fb3123536b8d9a4b00.png

No I am not, it crashes whenever a new game is started. but it loads games made with the mod disabled.

Posted
8 hours ago, Isangrad said:

@Lithia<3

 

For the next update, can we have Jobs like milk cow and breeder look to make sure that the machines/robots that are assigned to those jobs have the traits necessary to preform them, I.E. synth breasts or synth womb? 

 

I thought this was already the case?

 

4 hours ago, Inkstrike said:

No I am not, it crashes whenever a new game is started. but it loads games made with the mod disabled.

 

Are you running any submods and if so what ones? Can you post your load order or crash log. It's hard to tell what's wrong without some more details. I'd suggest you join the discord server. It's a lot easier to get support on there. And a lot quicker too. 

Posted
2 hours ago, SohCahToa said:

 

I thought this was already the case?

 

 

It isn't. My Protoss Probes had neither breasts or wombs and they are milk cows, breeders, psychic whores and everything else LV has to offer. I took over a few robots races and they are holding down LV jobs without the traits as well.

Posted

I have a request. I've never used this site before,I've never used mods before besides steam workshop for stellaris,and I'm a noob at operating files. Can someone please give me a step by step on what to do to get this up and working? 

Posted (edited)
19 hours ago, Rubles69 said:

I have a request. I've never used this site before,I've never used mods before besides steam workshop for stellaris,and I'm a noob at operating files. Can someone please give me a step by step on what to do to get this up and working? 

Welcome to the community.

 

1) Look around and find the mods that interest you. We will assume Lustful void for the purposes of this example.

2) Click "View File" under the picture on the first post.

3) Read through the description on the following page with special attention to "installation", "requirements", and "Compatibility" sections. This should all be familiar to you from using mods from the workshop.

4) Click the large green button on the right hand side "Download this file". A long list will pop up in a new window. Important for us is the first one "Base Game Portraits Gender Patch" and the vary last one "Lustful void 0.6.5" at the time of writing. The rest are optional files that may or may not be interesting but are not required. Click the download button on the right of these two files.

5) Find your mods folder inside the Paradox Interactive directory. Most common location is inside your Documents folder (example>Documents\Paradox Interactive\Stellaris\mod). This is the main directory for all mods you have installed to stallaris, even ones from the steam workshop. Steam mods will display differently then manually installed mods. 

6) Find the location you downloaded your mods from step 4. They should be .zip or another archive format dependent on the specific mod. You will need to extract the file using either the windows tool or another like 7-zip.

7) The new extracted folder should have 2 files inside. A folder name "Lustful Void" and another name "Lustful void.mod". Copy and paste those two files into your mods folder from step 5.

8 ) Start Stellaris through steam. If things worked correctly the manually installed mod should appear in the Stellaris Launcher just like mods installed through steam. Keep in mind YOU are responsible for keeping manually installed mods up to date with every patch to the game and will need to do this process every time you update.

Edited by Ozvelpoon
Posted

heya, i have a wierd thing happening on my playthrough with the cheat trait. I know it drops out as soon as the game starts but so all my species go to like a -40 species points. Well after gaining access to the species modification, i usually use the template i created to further mod the species like adding in the superior trait or modding other species to a prefered trait. I can create the templates just fine. But when i go to apply the template, all species are greyed out and says that i cant apply the template due to the cheat trait. I use to not have that issue in the past and the trait would disappear again from my species in the past games. So was there a change to the trait that prevents it from being applied? If there is, that basicly screws any of the species created with it orginally as they have -40 species points and due to being - the game wont let you.

 

Will changing the trait to being modifiable fix that?

Posted (edited)
3 hours ago, nightluna said:

heya, i have a wierd thing happening on my playthrough with the cheat trait. I know it drops out as soon as the game starts but so all my species go to like a -40 species points. Well after gaining access to the species modification, i usually use the template i created to further mod the species like adding in the superior trait or modding other species to a prefered trait. I can create the templates just fine. But when i go to apply the template, all species are greyed out and says that i cant apply the template due to the cheat trait. I use to not have that issue in the past and the trait would disappear again from my species in the past games. So was there a change to the trait that prevents it from being applied? If there is, that basicly screws any of the species created with it orginally as they have -40 species points and due to being - the game wont let you.

 

Will changing the trait to being modifiable fix that?

Well, what did you expect? You create a species with the cheat trait and then it got removed.

Math goes like this:

2 + 99 - 42 -99 = -40

 

Your species already is way OP, iw you want to add anything to that you will have to research more trait points. Or use a mod which gives everyone more trait points. Or if you are like me you can manipulate one specific trait which you want to keep to give you enough traits points to reach 0.

I had to do that to fix robot pops since assembly doesn't work if your bots have negative trait points.

 

P.S.: I also don't understand what you are saying in the second half of your post.

Edited by Fakenet
Posted
10 hours ago, Fakenet said:

Well, what did you expect? You create a species with the cheat trait and then it got removed.

Math goes like this:

2 + 99 - 42 -99 = -40

 

Your species already is way OP, iw you want to add anything to that you will have to research more trait points. Or use a mod which gives everyone more trait points. Or if you are like me you can manipulate one specific trait which you want to keep to give you enough traits points to reach 0.

I had to do that to fix robot pops since assembly doesn't work if your bots have negative trait points.

 

P.S.: I also don't understand what you are saying in the second half of your post.

i wasnt concerned with the point mess up, just when trying to modify my species to the created template. the game has the option greyed out and states that the species can not be applied due to a non applicable trait - cheat trait.

This has not happened before on previous games so wondering what happened.

Posted
1 hour ago, nightluna said:

i wasnt concerned with the point mess up, just when trying to modify my species to the created template. the game has the option greyed out and states that the species can not be applied due to a non applicable trait - cheat trait.

This has not happened before on previous games so wondering what happened.

What exactly are you trying to do?

Are you trying to give the modify species which already have the cheat trait or are you trying to give the cheat trait to more people?

The later was never supposed to work as far as I know. The first way shouldn't work becasue there aren't actually any pops with the cheat trait.

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