Isangrad Posted March 6, 2022 Posted March 6, 2022 @Zorlond On 3/4/2022 at 7:14 PM, schroecat said: It is. There is a file in 'mod\lustful void\common\buildings' named '08_unity_buildings_lv_overwrites.txt'. This file overwrites the Temple, Holotemple, Sacred Nexus, Sacrificial Temple, Grim Holotemple, Temple of Grand Sacrifice, and Citadel of Faith to add Concubine jobs. This is what is breaking the Temples. Fortunately, this is pretty easy to fix. Just go to your main Stellaris folder (probably C:\Program Files (x86)\Steam\steamapps\common\Stellaris) and navigate to 'Stellaris\common\buildings\' and then copy '08_unity_buildings.txt'. You want to copy this file into 'mods\lustful void\common\buildings'. Then it's just a matter of going through the old Lustful Void file, finding the lines that add the concubines for each building and adding those to the file you copied. When everything is done, just save it as "08_unity_buildings_lv_overwrites.txt' and delete any other files in the directory that start with '08_unity_buildings'. Alternatively, if you don't want to use concubines then you can just delete the file instead, which saves a bit of time and stuffing around. This is the file I was talking about earlier. E&CC modifies the same file this one does and makes LV incompatible.
OhMeGaGameStudio Posted March 6, 2022 Posted March 6, 2022 There's a weird compatibility issue on Tentacle Symbiosis start, if you choose to be a xenophobe your civilization can't get tentacle world seeding nor the benefit of having tentacle blockers on planets even though that's their preferred environment. There should probably be some workaround for those 2 techs or tentacle symbiosis should prevent choosing xenophobe civic since it doesn't really make sense as is.
cniht Posted March 6, 2022 Posted March 6, 2022 6 hours ago, OhMeGaGameStudio said: There's a weird compatibility issue on Tentacle Symbiosis start, if you choose to be a xenophobe your civilization can't get tentacle world seeding nor the benefit of having tentacle blockers on planets even though that's their preferred environment. There should probably be some workaround for those 2 techs or tentacle symbiosis should prevent choosing xenophobe civic since it doesn't really make sense as is. Tentacles have never been working 100% correctly as I recall. They have always had some issue one way or the other even when they did fire.
OhMeGaGameStudio Posted March 6, 2022 Posted March 6, 2022 47 minutes ago, cniht said: Tentacles have never been working 100% correctly as I recall. They have always had some issue one way or the other even when they did fire. I mean they are hilariously broken and OP but still, that seems like an easy enough fix
Hisu Posted March 11, 2022 Posted March 11, 2022 (edited) A suggestion for later versions. Since a lot of problems in Stellaris is related to the number of pops, maybe replace flat pop growth with pop stat multiplication to represent growing numbers? Something like a dynamic "Population Density" modifier, per planet, that grants +X to all research/production and consumption, and have all other sex traits work primarily (but not exclusively) with the growth of that modifier's value(s) instead of pops. Like so: lv_pop_density_change = { every_owned_planet = { LVDENSITY = lv_pop_density_modifier LVPROD = @\[ planet_jobs_produces_mult * $LDVENSITY$ ] LVUPK = @\[ planet_jobs_upkeep_mult * $LDVENSITY$ ] planet_jobs_produces_mult = @\[ 0.01 * $LVPROD$ ] planet_jobs_upkeep_mult = @\[ 0.01 * $LVUPK$ ] } } And reiterate through it every month or so. Edited March 11, 2022 by Hisu 1
schroecat Posted March 12, 2022 Posted March 12, 2022 9 hours ago, Hisu said: A suggestion for later versions. Since a lot of problems in Stellaris is related to the number of pops, maybe replace flat pop growth with pop stat multiplication to represent growing numbers? Something like a dynamic "Population Density" modifier, per planet, that grants +X to all research/production and consumption, and have all other sex traits work primarily (but not exclusively) with the growth of that modifier's value(s) instead of pops. Like so: lv_pop_density_change = { every_owned_planet = { LVDENSITY = lv_pop_density_modifier LVPROD = @\[ planet_jobs_produces_mult * $LDVENSITY$ ] LVUPK = @\[ planet_jobs_upkeep_mult * $LDVENSITY$ ] planet_jobs_produces_mult = @\[ 0.01 * $LVPROD$ ] planet_jobs_upkeep_mult = @\[ 0.01 * $LVUPK$ ] } } And reiterate through it every month or so. That's a really interesting idea, and I expect that it would improve performance pretty substantially over the length of a full game. Have you run it yourself yet? I'd love to hear how it work out.
Wapoww Posted March 13, 2022 Posted March 13, 2022 Not related to the game, but I've been thinking. If there are aliens, could they perhaps evolve us from non-sapients to what we are today? Isn't that really freaky? But... we still doesn't have any proof there are aliens. Except Bob Lazar's alien probes. Probably they are extinct now, and we are alone in this reality.
Fakenet Posted March 13, 2022 Posted March 13, 2022 1 hour ago, Wapoww said: Not related to the game, but I've been thinking. If there are aliens, could they perhaps evolve us from non-sapients to what we are today? Isn't that really freaky? But... we still doesn't have any proof there are aliens. Except Bob Lazar's alien probes. Probably they are extinct now, and we are alone in this reality. That could very well be the case, impossible to confirm or disprove at this point.
Nashley Posted March 14, 2022 Posted March 14, 2022 (edited) On tentacle worlds there are more district type then fit in the frame. Don't know how to fix this? Only UI mod installed is Dynamic UI as recommended. EDIT: Problem solved. Load order issue, Edited March 14, 2022 by Nashley Problem solved!
Wolf470 Posted March 16, 2022 Posted March 16, 2022 I reported this in the LV additional things thread as well (since I use that as well) but since the latest update the buildings can't be upgraded after you build the first level. The Buildings involved are Brothel and Red Light District (for LV Additional Things it's Brothel, Comfort Zones, and Incubation/Impregnation Center)
Guest Posted March 17, 2022 Posted March 17, 2022 19 hours ago, Wolf470 said: I reported this in the LV additional things thread as well (since I use that as well) but since the latest update the buildings can't be upgraded after you build the first level. The Buildings involved are Brothel and Red Light District (for LV Additional Things it's Brothel, Comfort Zones, and Incubation/Impregnation Center) That makes sense considering the mod hasnt been updated for the current patch
qwert2y Posted March 17, 2022 Posted March 17, 2022 On 3/16/2022 at 5:25 PM, Wolf470 said: I reported this in the LV additional things thread as well (since I use that as well) but since the latest update the buildings can't be upgraded after you build the first level. The Buildings involved are Brothel and Red Light District (for LV Additional Things it's Brothel, Comfort Zones, and Incubation/Impregnation Center) while we wait for the author to update the mod this patch fixes things to work with the current version... mostly 1
cniht Posted March 18, 2022 Posted March 18, 2022 On 3/11/2022 at 8:44 PM, schroecat said: That's a really interesting idea, and I expect that it would improve performance pretty substantially over the length of a full game. Have you run it yourself yet? I'd love to hear how it work out. Is it really the number of pops or is it more then 'animation' on the pictures for the number of pops? I know in the species screen it's all about the movie pictures it tries to load and fails at miserably at heavy levels.
Fakenet Posted March 18, 2022 Posted March 18, 2022 (edited) 15 hours ago, cniht said: Is it really the number of pops or is it more then 'animation' on the pictures for the number of pops? I know in the species screen it's all about the movie pictures it tries to load and fails at miserably at heavy levels. The game slows down even when you are not watching pictures, so no. I think it's more about the game trying to collect all the pop information when you open the species screen. Edited March 19, 2022 by Fakenet 1
Vasya_135 Posted March 18, 2022 Posted March 18, 2022 For some reason diary doesn't create jobs when built. Has anyone encountered a problem like that?
Caranthir70129 Posted March 26, 2022 Posted March 26, 2022 I installed the mod but whenever I try to use it I get a repeating blank event pop up that will not stop coming up no matter what settings I change or how many times I hit 'okay'
Fakenet Posted March 26, 2022 Posted March 26, 2022 6 hours ago, Caranthir70129 said: I installed the mod but whenever I try to use it I get a repeating blank event pop up that will not stop coming up no matter what settings I change or how many times I hit 'okay' It's not the updated version since we don't have that yet. At least that has been the cause with similar problems previously.
Guest Posted March 27, 2022 Posted March 27, 2022 43 minutes ago, Stultus said: Any ETA on when this will be updated? The modder is working by themselves afaik. So it'll be some time
Splicer19 Posted March 31, 2022 Posted March 31, 2022 On 3/25/2022 at 10:32 PM, Caranthir70129 said: I installed the mod but whenever I try to use it I get a repeating blank event pop up that will not stop coming up no matter what settings I change or how many times I hit 'okay' If you are Running ISBS Living Systems, then you need to remove it as the two mods don't play together right as of now.
Mynote Posted March 31, 2022 Posted March 31, 2022 brothels and dairy buildings can't be upgraded. i have all the resources and upgraded the capital to the max, and still nothing. any idea why? here's my load order, if it helps
Roshag Posted March 31, 2022 Posted March 31, 2022 4 hours ago, Mynote said: brothels and dairy buildings can't be upgraded. i have all the resources and upgraded the capital to the max, and still nothing. any idea why? here's my load order, if it helps Install this patch
Isangrad Posted April 3, 2022 Posted April 3, 2022 On 2/20/2022 at 3:06 PM, Lithia<3 said: Hello everyone! I am back suddenly!?No I've been around but got some new years anxiety I guess, so haven't really been active here much. I also have the pleasure of my wisdom teeth deciding it's the perfect time to give me trouble so that's been making me feel really bad. They will be removed soon so I will need to recover from that too, so fun times ahead! lol You might be like "why are you telling us this! D:" Well it has to do with lv ofc! I have been fixing bugs when I had some time and wasn't in too much pain, but I have not been able to work on it enough. That being said, I will try to update the mod to 3.3 this coming week and fix as many bugs and things as I can before I have to go into surgery, so I don't have to worry about it when I'm recovering. Anyway, after I get better I'll resume adding new things! I have also started creating a new super secret lewd mod which is secret so I'll be working on that too? @Lithia<3 I hope you are doing okay. We miss you. 1
Honourable596 Posted April 4, 2022 Posted April 4, 2022 Does this mod have a descriptor file? Can't find it and thus can't install it with Irony or Paradox mod manager. I hate the Irony mod manager.
Isangrad Posted April 5, 2022 Posted April 5, 2022 Yes, the mod has a descriptor, but the mod has not been updated yet. The paradox Launcher has a tendency to screw up the descriptor files and you need to follow these steps to fix it. Quit Stellaris and Stellaris (Paradox) Launcher Unsubscribe from all mods. Stellaris Workshop -> Your files (under your avatar) -> Subscribed items - > Unsubscribe From All . Quit Steam Go to SteamLibrary\steamapps\workshop\content\281990 and delete everything. Go to (C:\Users\%username%\)Documents\Paradox Interactive\Stellarisand delete the following files: dlc_load.json game_data.json launcher-v2.sqlite mods_registry.json everything inside last_mods={ } in settings.txt Restart Steam. Open Paradox launcher. Close Paradox launcher. Resubscribe to your mods. WAIT UNTIL ALL DOWNLOADS ARE DONE. DO NOT START PARADOX LAUNCHER UNTIL DOWNLOADS ARE COMPLETE. Start Paradox Launcher. Close Paradox launcher. Download Irony Mod Manager and never use Paradox Launcher again. Easily order and swap mods in and out, change collections easily, share load orders with copy-paste or export/import, resolve conflicts (wiki). Step 13 is the most important step you will ever follow. Live it love it and forget the Paradox Launcher. I'll say it again, the only problems I have ever had with Irony Mod Manager are the ones I created fucking with code I didn't fully understand.
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